aboutsummaryrefslogtreecommitdiff
path: root/x86_64-w64-mingw32/include/d2d1.h
blob: bc45785085f81d36ece17d1f936ec7dd10af4806 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
/**
 * This file has no copyright assigned and is placed in the Public Domain.
 * This file is part of the mingw-w64 runtime package.
 * No warranty is given; refer to the file DISCLAIMER.PD within this package.

 * d2d1.h - Header file for the Direct2D API
 * No original Microsoft headers were used in the creation of this
 * file.
 *API docs available at: http://msdn.microsoft.com/en-us/library/dd372349%28v=VS.85%29.aspx
 */

#ifndef _D2D1_H
#define _D2D1_H

#include <unknwn.h>
#include <dcommon.h>

#ifdef __MINGW_HAS_DXSDK
#include <dxgiformat.h>
#include <d3d10_1.h>
#endif

#include <d2dbasetypes.h>
#include <d2derr.h>

#ifndef _COM_interface
#define _COM_interface struct
#endif

typedef UINT64 D2D1_TAG;

#if !defined(D2D_USE_C_DEFINITIONS) && !defined(__cplusplus)
#define D2D_USE_C_DEFINITIONS
#endif

#ifndef __IWICBitmapSource_FWD_DEFINED__
#define __IWICBitmapSource_FWD_DEFINED__
typedef interface IWICBitmapSource IWICBitmapSource;
#endif

#ifndef __IWICBitmap_FWD_DEFINED__
#define __IWICBitmap_FWD_DEFINED__
typedef interface IWICBitmap IWICBitmap;
#endif

typedef struct DWRITE_GLYPH_RUN DWRITE_GLYPH_RUN;

#define D2D1_INVALID_TAG ULONGLONG_MAX
#define D2D1_DEFAULT_FLATTENING_TOLERANCE (0.25f)

/* enumerations */

#ifndef __MINGW_HAS_DXSDK
typedef enum D3D10_FEATURE_LEVEL1 {
  D3D10_FEATURE_LEVEL_10_0   = 0xa000,
  D3D10_FEATURE_LEVEL_10_1   = 0xa100,
  D3D10_FEATURE_LEVEL_9_1    = 0x9100,
  D3D10_FEATURE_LEVEL_9_2    = 0x9200,
  D3D10_FEATURE_LEVEL_9_3    = 0x9300 
} D3D10_FEATURE_LEVEL1;

typedef enum DXGI_FORMAT {
  DXGI_FORMAT_UNKNOWN                      = 0,
  DXGI_FORMAT_R32G32B32A32_TYPELESS        = 1,
  DXGI_FORMAT_R32G32B32A32_FLOAT           = 2,
  DXGI_FORMAT_R32G32B32A32_UINT            = 3,
  DXGI_FORMAT_R32G32B32A32_SINT            = 4,
  DXGI_FORMAT_R32G32B32_TYPELESS           = 5,
  DXGI_FORMAT_R32G32B32_FLOAT              = 6,
  DXGI_FORMAT_R32G32B32_UINT               = 7,
  DXGI_FORMAT_R32G32B32_SINT               = 8,
  DXGI_FORMAT_R16G16B16A16_TYPELESS        = 9,
  DXGI_FORMAT_R16G16B16A16_FLOAT           = 10,
  DXGI_FORMAT_R16G16B16A16_UNORM           = 11,
  DXGI_FORMAT_R16G16B16A16_UINT            = 12,
  DXGI_FORMAT_R16G16B16A16_SNORM           = 13,
  DXGI_FORMAT_R16G16B16A16_SINT            = 14,
  DXGI_FORMAT_R32G32_TYPELESS              = 15,
  DXGI_FORMAT_R32G32_FLOAT                 = 16,
  DXGI_FORMAT_R32G32_UINT                  = 17,
  DXGI_FORMAT_R32G32_SINT                  = 18,
  DXGI_FORMAT_R32G8X24_TYPELESS            = 19,
  DXGI_FORMAT_D32_FLOAT_S8X24_UINT         = 20,
  DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS     = 21,
  DXGI_FORMAT_X32_TYPELESS_G8X24_UINT      = 22,
  DXGI_FORMAT_R10G10B10A2_TYPELESS         = 23,
  DXGI_FORMAT_R10G10B10A2_UNORM            = 24,
  DXGI_FORMAT_R10G10B10A2_UINT             = 25,
  DXGI_FORMAT_R11G11B10_FLOAT              = 26,
  DXGI_FORMAT_R8G8B8A8_TYPELESS            = 27,
  DXGI_FORMAT_R8G8B8A8_UNORM               = 28,
  DXGI_FORMAT_R8G8B8A8_UNORM_SRGB          = 29,
  DXGI_FORMAT_R8G8B8A8_UINT                = 30,
  DXGI_FORMAT_R8G8B8A8_SNORM               = 31,
  DXGI_FORMAT_R8G8B8A8_SINT                = 32,
  DXGI_FORMAT_R16G16_TYPELESS              = 33,
  DXGI_FORMAT_R16G16_FLOAT                 = 34,
  DXGI_FORMAT_R16G16_UNORM                 = 35,
  DXGI_FORMAT_R16G16_UINT                  = 36,
  DXGI_FORMAT_R16G16_SNORM                 = 37,
  DXGI_FORMAT_R16G16_SINT                  = 38,
  DXGI_FORMAT_R32_TYPELESS                 = 39,
  DXGI_FORMAT_D32_FLOAT                    = 40,
  DXGI_FORMAT_R32_FLOAT                    = 41,
  DXGI_FORMAT_R32_UINT                     = 42,
  DXGI_FORMAT_R32_SINT                     = 43,
  DXGI_FORMAT_R24G8_TYPELESS               = 44,
  DXGI_FORMAT_D24_UNORM_S8_UINT            = 45,
  DXGI_FORMAT_R24_UNORM_X8_TYPELESS        = 46,
  DXGI_FORMAT_X24_TYPELESS_G8_UINT         = 47,
  DXGI_FORMAT_R8G8_TYPELESS                = 48,
  DXGI_FORMAT_R8G8_UNORM                   = 49,
  DXGI_FORMAT_R8G8_UINT                    = 50,
  DXGI_FORMAT_R8G8_SNORM                   = 51,
  DXGI_FORMAT_R8G8_SINT                    = 52,
  DXGI_FORMAT_R16_TYPELESS                 = 53,
  DXGI_FORMAT_R16_FLOAT                    = 54,
  DXGI_FORMAT_D16_UNORM                    = 55,
  DXGI_FORMAT_R16_UNORM                    = 56,
  DXGI_FORMAT_R16_UINT                     = 57,
  DXGI_FORMAT_R16_SNORM                    = 58,
  DXGI_FORMAT_R16_SINT                     = 59,
  DXGI_FORMAT_R8_TYPELESS                  = 60,
  DXGI_FORMAT_R8_UNORM                     = 61,
  DXGI_FORMAT_R8_UINT                      = 62,
  DXGI_FORMAT_R8_SNORM                     = 63,
  DXGI_FORMAT_R8_SINT                      = 64,
  DXGI_FORMAT_A8_UNORM                     = 65,
  DXGI_FORMAT_R1_UNORM                     = 66,
  DXGI_FORMAT_R9G9B9E5_SHAREDEXP           = 67,
  DXGI_FORMAT_R8G8_B8G8_UNORM              = 68,
  DXGI_FORMAT_G8R8_G8B8_UNORM              = 69,
  DXGI_FORMAT_BC1_TYPELESS                 = 70,
  DXGI_FORMAT_BC1_UNORM                    = 71,
  DXGI_FORMAT_BC1_UNORM_SRGB               = 72,
  DXGI_FORMAT_BC2_TYPELESS                 = 73,
  DXGI_FORMAT_BC2_UNORM                    = 74,
  DXGI_FORMAT_BC2_UNORM_SRGB               = 75,
  DXGI_FORMAT_BC3_TYPELESS                 = 76,
  DXGI_FORMAT_BC3_UNORM                    = 77,
  DXGI_FORMAT_BC3_UNORM_SRGB               = 78,
  DXGI_FORMAT_BC4_TYPELESS                 = 79,
  DXGI_FORMAT_BC4_UNORM                    = 80,
  DXGI_FORMAT_BC4_SNORM                    = 81,
  DXGI_FORMAT_BC5_TYPELESS                 = 82,
  DXGI_FORMAT_BC5_UNORM                    = 83,
  DXGI_FORMAT_BC5_SNORM                    = 84,
  DXGI_FORMAT_B5G6R5_UNORM                 = 85,
  DXGI_FORMAT_B5G5R5A1_UNORM               = 86,
  DXGI_FORMAT_B8G8R8A8_UNORM               = 87,
  DXGI_FORMAT_B8G8R8X8_UNORM               = 88,
  DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM   = 89,
  DXGI_FORMAT_B8G8R8A8_TYPELESS            = 90,
  DXGI_FORMAT_B8G8R8A8_UNORM_SRGB          = 91,
  DXGI_FORMAT_B8G8R8X8_TYPELESS            = 92,
  DXGI_FORMAT_B8G8R8X8_UNORM_SRGB          = 93,
  DXGI_FORMAT_BC6H_TYPELESS                = 94,
  DXGI_FORMAT_BC6H_UF16                    = 95,
  DXGI_FORMAT_BC6H_SF16                    = 96,
  DXGI_FORMAT_BC7_TYPELESS                 = 97,
  DXGI_FORMAT_BC7_UNORM                    = 98,
  DXGI_FORMAT_BC7_UNORM_SRGB               = 99,
  DXGI_FORMAT_FORCE_UINT                   = 0xffffffff
} DXGI_FORMAT, *LPDXGI_FORMAT;

#endif /*__MINGW_HAS_DXSDK*/

#ifndef __IDWriteRenderingParams_FWD_DEFINED__
#define __IDWriteRenderingParams_FWD_DEFINED__
typedef struct IDWriteRenderingParams IDWriteRenderingParams;
#endif

#ifndef __IDXGISurface_FWD_DEFINED__
#define __IDXGISurface_FWD_DEFINED__
typedef struct IDXGISurface IDXGISurface;
#endif

#ifndef __IDWriteTextFormat_FWD_DEFINED__
#define __IDWriteTextFormat_FWD_DEFINED__
typedef struct IDWriteTextFormat IDWriteTextFormat;
#endif

#ifndef __IDWriteTextLayout_FWD_DEFINED__
#define __IDWriteTextLayout_FWD_DEFINED__
typedef struct IDWriteTextLayout IDWriteTextLayout;
#endif

#ifndef __IDWriteFontFace_FWD_DEFINED__
#define __IDWriteFontFace_FWD_DEFINED__
typedef struct IDWriteFontFace IDWriteFontFace;
#endif

typedef enum _D2D1_ALPHA_MODE {
  D2D1_ALPHA_MODE_UNKNOWN         = 0,
  D2D1_ALPHA_MODE_PREMULTIPLIED   = 1,
  D2D1_ALPHA_MODE_STRAIGHT        = 2,
  D2D1_ALPHA_MODE_IGNORE          = 3 
} D2D1_ALPHA_MODE;

typedef enum _D2D1_ANTIALIAS_MODE {
  D2D1_ANTIALIAS_MODE_PER_PRIMITIVE   = 0,
  D2D1_ANTIALIAS_MODE_ALIASED         = 1 
} D2D1_ANTIALIAS_MODE;

typedef enum _D2D1_ARC_SIZE {
  D2D1_ARC_SIZE_SMALL   = 0,
  D2D1_ARC_SIZE_LARGE   = 1 
} D2D1_ARC_SIZE;

enum {
    D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR    = 0,
    D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR              = 1,
    D2D1_INTERPOLATION_MODE_DEFINITION_CUBIC               = 2,
    D2D1_INTERPOLATION_MODE_DEFINITION_MULTI_SAMPLE_LINEAR = 3,
    D2D1_INTERPOLATION_MODE_DEFINITION_ANISOTROPIC         = 4,
    D2D1_INTERPOLATION_MODE_DEFINITION_HIGH_QUALITY_CUBIC  = 5,
    D2D1_INTERPOLATION_MODE_DEFINITION_FANT                = 6,
    D2D1_INTERPOLATION_MODE_DEFINITION_MIPMAP_LINEAR       = 7
};

typedef enum _D2D1_BITMAP_INTERPOLATION_MODE {
  D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR   = 0,
  D2D1_BITMAP_INTERPOLATION_MODE_LINEAR             = 1 
} D2D1_BITMAP_INTERPOLATION_MODE;

typedef enum _D2D1_CAP_STYLE {
  D2D1_CAP_STYLE_FLAT       = 0,
  D2D1_CAP_STYLE_SQUARE     = 1,
  D2D1_CAP_STYLE_ROUND      = 2,
  D2D1_CAP_STYLE_TRIANGLE   = 3 
} D2D1_CAP_STYLE;

typedef enum _D2D1_COMBINE_MODE {
  D2D1_COMBINE_MODE_UNION       = 0,
  D2D1_COMBINE_MODE_INTERSECT   = 1,
  D2D1_COMBINE_MODE_XOR         = 2,
  D2D1_COMBINE_MODE_EXCLUDE     = 3 
} D2D1_COMBINE_MODE;

typedef enum _D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS {
  D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE             = 0x00000000,
  D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_GDI_COMPATIBLE   = 0x00000001 
} D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS;

typedef enum _D2D1_DASH_STYLE {
  D2D1_DASH_STYLE_SOLID          = 0,
  D2D1_DASH_STYLE_DASH           = 1,
  D2D1_DASH_STYLE_DOT            = 2,
  D2D1_DASH_STYLE_DASH_DOT       = 3,
  D2D1_DASH_STYLE_DASH_DOT_DOT   = 4,
  D2D1_DASH_STYLE_CUSTOM         = 5 
} D2D1_DASH_STYLE;

typedef enum _D2D1_DC_INITIALIZE_MODE {
  D2D1_DC_INITIALIZE_MODE_COPY    = 0,
  D2D1_DC_INITIALIZE_MODE_CLEAR   = 1 
} D2D1_DC_INITIALIZE_MODE;

typedef enum _D2D1_DEBUG_LEVEL {
  D2D1_DEBUG_LEVEL_NONE          = 0,
  D2D1_DEBUG_LEVEL_ERROR         = 1,
  D2D1_DEBUG_LEVEL_WARNING       = 2,
  D2D1_DEBUG_LEVEL_INFORMATION   = 3 
} D2D1_DEBUG_LEVEL;

typedef enum _D2D1_DRAW_TEXT_OPTIONS {
  D2D1_DRAW_TEXT_OPTIONS_NO_SNAP   = 0x00000001,
  D2D1_DRAW_TEXT_OPTIONS_CLIP      = 0x00000002,
  D2D1_DRAW_TEXT_OPTIONS_NONE      = 0x00000000 
} D2D1_DRAW_TEXT_OPTIONS;

typedef enum _D2D1_EXTEND_MODE {
  D2D1_EXTEND_MODE_CLAMP    = 0,
  D2D1_EXTEND_MODE_WRAP     = 1,
  D2D1_EXTEND_MODE_MIRROR   = 2 
} D2D1_EXTEND_MODE;

typedef enum _D2D1_FACTORY_TYPE {
  D2D1_FACTORY_TYPE_SINGLE_THREADED   = 0,
  D2D1_FACTORY_TYPE_MULTI_THREADED    = 1 
} D2D1_FACTORY_TYPE;

typedef enum _D2D1_FEATURE_LEVEL {
  D2D1_FEATURE_LEVEL_DEFAULT   = 0,
  D2D1_FEATURE_LEVEL_9         = D3D10_FEATURE_LEVEL_9_1,
  D2D1_FEATURE_LEVEL_10        = D3D10_FEATURE_LEVEL_10_0 
} D2D1_FEATURE_LEVEL;

typedef enum _D2D1_FIGURE_BEGIN {
  D2D1_FIGURE_BEGIN_FILLED   = 0,
  D2D1_FIGURE_BEGIN_HOLLOW   = 1 
} D2D1_FIGURE_BEGIN;

typedef enum _D2D1_FIGURE_END {
  D2D1_FIGURE_END_OPEN     = 0,
  D2D1_FIGURE_END_CLOSED   = 1 
} D2D1_FIGURE_END;

typedef enum _D2D1_FILL_MODE {
  D2D1_FILL_MODE_ALTERNATE   = 0,
  D2D1_FILL_MODE_WINDING     = 1 
} D2D1_FILL_MODE;

typedef enum _D2D1_GAMMA {
  D2D1_GAMMA_2_2   = 0,
  D2D1_GAMMA_1_0   = 1 
} D2D1_GAMMA;

typedef enum _D2D1_GEOMETRY_RELATION {
  D2D1_GEOMETRY_RELATION_UNKNOWN        = 0,
  D2D1_GEOMETRY_RELATION_DISJOINT       = 1,
  D2D1_GEOMETRY_RELATION_IS_CONTAINED   = 2,
  D2D1_GEOMETRY_RELATION_CONTAINS       = 3,
  D2D1_GEOMETRY_RELATION_OVERLAP        = 4 
} D2D1_GEOMETRY_RELATION;

typedef enum _D2D1_GEOMETRY_SIMPLIFICATION_OPTION {
  D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES   = 0,
  D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES              = 1 
} D2D1_GEOMETRY_SIMPLIFICATION_OPTION;

typedef enum _D2D1_LAYER_OPTIONS {
  D2D1_LAYER_OPTIONS_NONE                       = 0x00000000,
  D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE   = 0x00000001 
} D2D1_LAYER_OPTIONS;

typedef enum _D2D1_LINE_JOIN {
  D2D1_LINE_JOIN_MITER            = 0,
  D2D1_LINE_JOIN_BEVEL            = 1,
  D2D1_LINE_JOIN_ROUND            = 2,
  D2D1_LINE_JOIN_MITER_OR_BEVEL   = 3 
} D2D1_LINE_JOIN;

typedef enum _D2D1_OPACITY_MASK_CONTENT {
  D2D1_OPACITY_MASK_CONTENT_GRAPHICS              = 0,
  D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL          = 1,
  D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE   = 2 
} D2D1_OPACITY_MASK_CONTENT;

typedef enum _D2D1_PATH_SEGMENT {
  D2D1_PATH_SEGMENT_NONE                    = 0x00000000,
  D2D1_PATH_SEGMENT_FORCE_UNSTROKED         = 0x00000001,
  D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN   = 0x00000002 
} D2D1_PATH_SEGMENT;

typedef enum _D2D1_PRESENT_OPTIONS {
  D2D1_PRESENT_OPTIONS_NONE              = 0x00000000,
  D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS   = 0x00000001,
  D2D1_PRESENT_OPTIONS_IMMEDIATELY       = 0x00000002 
} D2D1_PRESENT_OPTIONS;

typedef enum _D2D1_RENDER_TARGET_TYPE {
  D2D1_RENDER_TARGET_TYPE_DEFAULT     = 0,
  D2D1_RENDER_TARGET_TYPE_SOFTWARE    = 1,
  D2D1_RENDER_TARGET_TYPE_HARDWARE    = 2 
} D2D1_RENDER_TARGET_TYPE;

typedef enum _D2D1_RENDER_TARGET_USAGE {
  D2D1_RENDER_TARGET_USAGE_NONE                    = 0x00000000,
  D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING   = 0x00000001,
  D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE          = 0x00000002 
} D2D1_RENDER_TARGET_USAGE;

typedef enum _D2D1_SWEEP_DIRECTION {
  D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE   = 0,
  D2D1_SWEEP_DIRECTION_CLOCKWISE           = 1 
} D2D1_SWEEP_DIRECTION;

typedef enum _D2D1_TEXT_ANTIALIAS_MODE {
  D2D1_TEXT_ANTIALIAS_MODE_DEFAULT     = 0,
  D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE   = 1,
  D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE   = 2,
  D2D1_TEXT_ANTIALIAS_MODE_ALIASED     = 3 
} D2D1_TEXT_ANTIALIAS_MODE;

typedef enum _D2D1_WINDOW_STATE {
  D2D1_WINDOW_STATE_NONE       = 0x0000000,
  D2D1_WINDOW_STATE_OCCLUDED   = 0x0000001 
} D2D1_WINDOW_STATE;

/* this is a hack so we can use forward declares in C (easier than reordering interfaces) */
#if !defined(__cplusplus)
#undef DECLARE_INTERFACE
#define DECLARE_INTERFACE(iface) struct iface { struct iface##Vtbl *lpVtbl; }; typedef struct iface##Vtbl iface##Vtbl; struct iface##Vtbl
#endif

/* interface forward declares */

typedef _COM_interface ID2D1Bitmap ID2D1Bitmap;
typedef _COM_interface ID2D1BitmapBrush ID2D1BitmapBrush;
typedef _COM_interface ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget;
typedef _COM_interface ID2D1Brush ID2D1Brush;
typedef _COM_interface ID2D1DCRenderTarget ID2D1DCRenderTarget;
typedef _COM_interface ID2D1DrawingStateBlock ID2D1DrawingStateBlock;
typedef _COM_interface ID2D1EllipseGeometry ID2D1EllipseGeometry;
typedef _COM_interface ID2D1Factory ID2D1Factory;
typedef _COM_interface ID2D1GdiInteropRenderTarget ID2D1GdiInteropRenderTarget;
typedef _COM_interface ID2D1Geometry ID2D1Geometry;
typedef _COM_interface ID2D1GeometryGroup ID2D1GeometryGroup;
typedef _COM_interface ID2D1GeometrySink ID2D1GeometrySink;
typedef _COM_interface ID2D1GradientStopCollection ID2D1GradientStopCollection;
typedef _COM_interface ID2D1HwndRenderTarget ID2D1HwndRenderTarget;
typedef _COM_interface ID2D1Layer ID2D1Layer;
typedef _COM_interface ID2D1LinearGradientBrush ID2D1LinearGradientBrush;
typedef _COM_interface ID2D1Mesh ID2D1Mesh;
typedef _COM_interface ID2D1PathGeometry ID2D1PathGeometry;
typedef _COM_interface ID2D1RadialGradientBrush ID2D1RadialGradientBrush;
typedef _COM_interface ID2D1RectangleGeometry ID2D1RectangleGeometry;
typedef _COM_interface ID2D1RenderTarget ID2D1RenderTarget;
typedef _COM_interface ID2D1Resource ID2D1Resource;
typedef _COM_interface ID2D1RoundedRectangleGeometry ID2D1RoundedRectangleGeometry;
typedef _COM_interface ID2D1SimplifiedGeometrySink ID2D1SimplifiedGeometrySink;
typedef _COM_interface ID2D1SolidColorBrush ID2D1SolidColorBrush;
typedef _COM_interface ID2D1StrokeStyle ID2D1StrokeStyle;
typedef _COM_interface ID2D1TessellationSink ID2D1TessellationSink;
typedef _COM_interface ID2D1TransformedGeometry ID2D1TransformedGeometry;

/* structures */

typedef struct D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F;

typedef struct D2D1_ARC_SEGMENT D2D1_ARC_SEGMENT;
typedef struct D2D1_BEZIER_SEGMENT D2D1_BEZIER_SEGMENT;
typedef struct D2D1_BITMAP_BRUSH_PROPERTIES D2D1_BITMAP_BRUSH_PROPERTIES;
typedef struct D2D1_BITMAP_PROPERTIES D2D1_BITMAP_PROPERTIES;
typedef struct D2D1_BRUSH_PROPERTIES D2D1_BRUSH_PROPERTIES;
typedef struct D2D1_DRAWING_STATE_DESCRIPTION D2D1_DRAWING_STATE_DESCRIPTION;
typedef struct D2D1_ELLIPSE D2D1_ELLIPSE;
typedef struct D2D1_FACTORY_OPTIONS D2D1_FACTORY_OPTIONS;
typedef struct D2D1_GRADIENT_STOP D2D1_GRADIENT_STOP;
typedef struct D2D1_HWND_RENDER_TARGET_PROPERTIES D2D1_HWND_RENDER_TARGET_PROPERTIES;
typedef struct D2D1_LAYER_PARAMETERS D2D1_LAYER_PARAMETERS;
typedef struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES;
typedef struct D2D1_PIXEL_FORMAT D2D1_PIXEL_FORMAT;
typedef struct D2D1_QUADRATIC_BEZIER_SEGMENT D2D1_QUADRATIC_BEZIER_SEGMENT;
typedef struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES;
typedef struct D2D1_RENDER_TARGET_PROPERTIES D2D1_RENDER_TARGET_PROPERTIES;
typedef struct D2D1_ROUNDED_RECT D2D1_ROUNDED_RECT;
typedef struct D2D1_STROKE_STYLE_PROPERTIES D2D1_STROKE_STYLE_PROPERTIES;
typedef struct D2D1_TRIANGLE D2D1_TRIANGLE;

struct D2D1_ARC_SEGMENT {
  D2D1_POINT_2F        point;
  D2D1_SIZE_F          size;
  FLOAT                rotationAngle;
  D2D1_SWEEP_DIRECTION sweepDirection;
  D2D1_ARC_SIZE        arcSize;
};

struct D2D1_BEZIER_SEGMENT {
  D2D1_POINT_2F point1;
  D2D1_POINT_2F point2;
  D2D1_POINT_2F point3;
};

struct D2D1_BITMAP_BRUSH_PROPERTIES {
  D2D1_EXTEND_MODE               extendModeX;
  D2D1_EXTEND_MODE               extendModeY;
  D2D1_BITMAP_INTERPOLATION_MODE interpolationMode;
};

struct D2D1_PIXEL_FORMAT {
  DXGI_FORMAT     format;
  D2D1_ALPHA_MODE alphaMode;
};

struct D2D1_BITMAP_PROPERTIES {
  D2D1_PIXEL_FORMAT pixelFormat;
  FLOAT             dpiX;
  FLOAT             dpiY;
};

struct D2D1_BRUSH_PROPERTIES {
  FLOAT             opacity;
  D2D1_MATRIX_3X2_F transform;
};

struct D2D1_DRAWING_STATE_DESCRIPTION {
  D2D1_ANTIALIAS_MODE      antialiasMode;
  D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode;
  D2D1_TAG                 tag1;
  D2D1_TAG                 tag2;
  D2D1_MATRIX_3X2_F        transform;
};

struct D2D1_ELLIPSE {
  D2D1_POINT_2F point;
  FLOAT         radiusX;
  FLOAT         radiusY;
};

struct D2D1_FACTORY_OPTIONS {
  D2D1_DEBUG_LEVEL debugLevel;
};

struct D2D1_GRADIENT_STOP {
  FLOAT        position;
  D2D1_COLOR_F color;
};

struct D2D1_HWND_RENDER_TARGET_PROPERTIES {
  HWND                 hwnd;
  D2D1_SIZE_U          pixelSize;
  D2D1_PRESENT_OPTIONS presentOptions;
};

struct D2D1_LAYER_PARAMETERS {
  D2D1_RECT_F         contentBounds;
  ID2D1Geometry       *geometricMask;
  D2D1_ANTIALIAS_MODE maskAntialiasMode;
  D2D1_MATRIX_3X2_F   maskTransform;
  FLOAT               opacity;
  ID2D1Brush          *opacityBrush;
  D2D1_LAYER_OPTIONS  layerOptions;
};

struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES {
  D2D1_POINT_2F startPoint;
  D2D1_POINT_2F endPoint;
};

struct D2D1_QUADRATIC_BEZIER_SEGMENT {
  D2D1_POINT_2F point1;
  D2D1_POINT_2F point2;
};

struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES {
  D2D1_POINT_2F center;
  D2D1_POINT_2F gradientOriginOffset;
  FLOAT         radiusX;
  FLOAT         radiusY;
};

struct D2D1_RENDER_TARGET_PROPERTIES {
  D2D1_RENDER_TARGET_TYPE  type;
  D2D1_PIXEL_FORMAT        pixelFormat;
  FLOAT                    dpiX;
  FLOAT                    dpiY;
  D2D1_RENDER_TARGET_USAGE usage;
  D2D1_FEATURE_LEVEL       minLevel;
};

struct D2D1_ROUNDED_RECT {
  D2D1_RECT_F rect;
  FLOAT       radiusX;
  FLOAT       radiusY;
};

struct D2D1_STROKE_STYLE_PROPERTIES {
  D2D1_CAP_STYLE  startCap;
  D2D1_CAP_STYLE  endCap;
  D2D1_CAP_STYLE  dashCap;
  D2D1_LINE_JOIN  lineJoin;
  FLOAT           miterLimit;
  D2D1_DASH_STYLE dashStyle;
  FLOAT           dashOffset;
};

struct D2D1_TRIANGLE {
  D2D1_POINT_2F point1;
  D2D1_POINT_2F point2;
  D2D1_POINT_2F point3;
};

/* interfaces */

/**
 * Header generated from msdn for the purposes of allowing 
 * 3rd party compiler compatibility with the Microsoft API 
 */
DEFINE_GUID(IID_ID2D1Resource, 0x2cd90691,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1Resource : public IUnknown {
    STDMETHOD_(void, GetFactory)(ID2D1Factory **factory) const PURE;
};

#else

typedef struct ID2D1ResourceVtbl {
    IUnknownVtbl Base;

    STDMETHOD_(void, GetFactory)(ID2D1Resource *This, ID2D1Factory **factory) PURE;
} ID2D1ResourceVtbl;

interface ID2D1Resource {
    const ID2D1ResourceVtbl *lpVtbl;
};

#define ID2D1Resource_QueryInterface(this,A,B) (this)->lpVtbl->Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1Resource_AddRef(this) (this)->lpVtbl->Base.AddRef((IUnknown*)(this))
#define ID2D1Resource_Release(this) (this)->lpVtbl->Base.Release((IUnknown*)(this))
#define ID2D1Resource_GetFactory(this,A) (this)->lpVtbl->GetFactory(this,A)

#endif

DEFINE_GUID(IID_ID2D1Brush, 0x2cd906a8,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1Brush : public ID2D1Resource {
    STDMETHOD_(void, SetOpacity)(FLOAT opacity) PURE;
    STDMETHOD_(void, SetTransform)(const D2D1_MATRIX_3X2_F *transform) PURE;
    STDMETHOD_(FLOAT, GetOpacity)(void) const PURE;
    STDMETHOD_(void, GetTransform)(D2D1_MATRIX_3X2_F *transform) const PURE;

    void SetTransform(const D2D1_MATRIX_3X2_F &transform) {
        SetTransform(&transform);
    }
};

#else

typedef struct ID2D1BrushVtbl {
    ID2D1ResourceVtbl Base;

    STDMETHOD_(void, SetOpacity)(ID2D1Brush *This, FLOAT opacity) PURE;
    STDMETHOD_(void, SetTransform)(ID2D1Brush *This, const D2D1_MATRIX_3X2_F *transform) PURE;
    STDMETHOD_(FLOAT, GetOpacity)(ID2D1Brush *This) PURE;
    STDMETHOD_(void, GetTransform)(ID2D1Brush *This, D2D1_MATRIX_3X2_F *transform) PURE;
} ID2D1BrushVtbl;

interface ID2D1Brush {
    const ID2D1BrushVtbl *lpVtbl;
};

#define ID2D1Brush_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1Brush_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this))
#define ID2D1Brush_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this))
#define ID2D1Brush_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1Brush_SetOpacity(this,A) (this)->lpVtbl->SetOpacity(this,A)
#define ID2D1Brush_SetTransform(this,A) (this)->lpVtbl->SetTransform(this,A)
#define ID2D1Brush_GetOpacity(this) (this)->lpVtbl->GetOpacity(this)
#define ID2D1Brush_GetTransform(this,A) (this)->lpVtbl->GetTransform(this,A)

#endif

DEFINE_GUID(IID_ID2D1Image, 0x65019f75,0x8da2,0x497c,0xb3,0x2c,0xdf,0xa3,0x4e,0x48,0xed,0xe6);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1Image : public ID2D1Resource {};

#else

typedef struct ID2D1ImageVtbl {
    ID2D1ResourceVtbl Base;
} ID2D1ImageVtbl;

interface ID2D1Image {
    const ID2D1ImageVtbl *lpVtbl;
};

#define ID2D1Image_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnkwnown*)(this),A,B)
#define ID2D1Image_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this))
#define ID2D1Image_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this))
#define ID2D1Image_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A)

#endif

DEFINE_GUID(IID_ID2D1Bitmap, 0xa2296057,0xea42,0x4099,0x98,0x3b,0x53,0x9f,0xb6,0x50,0x54,0x26);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1Bitmap : public ID2D1Image {
    STDMETHOD_(D2D1_SIZE_F, GetSize)(void) const PURE;
    STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(void) const PURE;
    STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(void) const PURE;
    STDMETHOD_(void, GetDpi)(FLOAT *dpiX, FLOAT *dpiY) const PURE;
    STDMETHOD(CopyFromBitmap)(const D2D1_POINT_2U *destPoint, ID2D1Bitmap *bitmap, const D2D1_RECT_U *srcRect) PURE;
    STDMETHOD(CopyFromRenderTarget)(const D2D1_POINT_2U *destPoint, ID2D1RenderTarget *renderTarget, const D2D1_RECT_U *srcRect) PURE;
    STDMETHOD(CopyFromMemory)(const D2D1_RECT_U *dstRect, const void *srcData, UINT32 pitch) PURE;
};

#else

typedef struct ID2D1BitmapVtbl {
    ID2D1ImageVtbl Base;

    STDMETHOD_(D2D1_SIZE_F, GetSize)(ID2D1Bitmap *This) PURE;
    STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(ID2D1Bitmap *This) PURE;
    STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(ID2D1Bitmap *This) PURE;
    STDMETHOD_(void, GetDpi)(ID2D1Bitmap *This, FLOAT *dpiX, FLOAT *dpiY) PURE;
    STDMETHOD(CopyFromBitmap)(ID2D1Bitmap *This, const D2D1_POINT_2U *destPoint, ID2D1Bitmap *bitmap, const D2D1_RECT_U *srcRect) PURE;
    STDMETHOD(CopyFromRenderTarget)(ID2D1Bitmap *This, const D2D1_POINT_2U *destPoint, ID2D1RenderTarget *renderTarget, const D2D1_RECT_U *srcRect) PURE;
    STDMETHOD(CopyFromMemory)(ID2D1Bitmap *This, const D2D1_RECT_U *dstRect, const void *srcData, UINT32 pitch) PURE;
} ID2D1BitmapVtbl;

interface ID2D1Bitmap {
    const ID2D1BitmapVtbl *lpVtbl;
};

#define ID2D1Bitmap_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnkwnown*)(this),A,B)
#define ID2D1Bitmap_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this))
#define ID2D1Bitmap_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this))
#define ID2D1Bitmap_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1Bitmap_GetSize(this) (this)->lpVtbl->GetSize(this)
#define ID2D1Bitmap_GetPixelSize(this) (this)->lpVtbl->GetPixelSize(this)
#define ID2D1Bitmap_GetPixelFormat(this) (this)->lpVtbl->GetPixelFormat(this)
#define ID2D1Bitmap_GetDpi(this,A,B) (this)->lpVtbl->GetDpi(this,A,B)
#define ID2D1Bitmap_CopyFromBitmap(this,A,B,C) (this)->lpVtbl->CopyFromBitmap(this,A,B,C)
#define ID2D1Bitmap_CopyFromRenderTarget(this,A,B,C) (this)->lpVtbl->CopyFromRenderTarget(this,A,B,C)
#define ID2D1Bitmap_CopyFromMemory(this,A,B,C) (this)->lpVtbl->CopyFromMemory(this,A,B,C)

#endif

DEFINE_GUID(IID_ID2D1BitmapBrush, 0x2cd906aa,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1BitmapBrush : public ID2D1Brush {
    STDMETHOD_(void, SetExtendModeX)(D2D1_EXTEND_MODE extendModeX) PURE;
    STDMETHOD_(void, SetExtendModeY)(D2D1_EXTEND_MODE extendModeY) PURE;
    STDMETHOD_(void, SetInterpolationMode)(D2D1_BITMAP_INTERPOLATION_MODE interpolationMode) PURE;
    STDMETHOD_(void, SetBitmap)(ID2D1Bitmap *bitmap) PURE;
    STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)(void) const PURE;
    STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)(void) const PURE;
    STDMETHOD_(D2D1_BITMAP_INTERPOLATION_MODE, GetInterpolationMode)(void) const PURE;
    STDMETHOD_(void, GetBitmap)(ID2D1Bitmap **bitmap) const PURE;
};

#else

typedef struct ID2D1BitmapBrushVtbl {
    ID2D1BrushVtbl Base;

    STDMETHOD_(void, SetExtendModeX)(ID2D1BitmapBrush *This, D2D1_EXTEND_MODE extendModeX) PURE;
    STDMETHOD_(void, SetExtendModeY)(ID2D1BitmapBrush *This, D2D1_EXTEND_MODE extendModeY) PURE;
    STDMETHOD_(void, SetInterpolationMode)(ID2D1BitmapBrush *This, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode) PURE;
    STDMETHOD_(void, SetBitmap)(ID2D1BitmapBrush *This, ID2D1Bitmap *bitmap) PURE;
    STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)(ID2D1BitmapBrush *This) PURE;
    STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)(ID2D1BitmapBrush *This) PURE;
    STDMETHOD_(D2D1_BITMAP_INTERPOLATION_MODE, GetInterpolationMode)(ID2D1BitmapBrush *This) PURE;
    STDMETHOD_(void, GetBitmap)(ID2D1BitmapBrush *This, ID2D1Bitmap **bitmap) PURE;
} ID2D1BitmapBrushVtbl;

interface ID2D1BitmapBrush {
    const ID2D1BitmapBrushVtbl *lpVtbl;
};

#define ID2D1BitmapBrush_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnkwnown*)(this),A,B)
#define ID2D1BitmapBrush_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this))
#define ID2D1BitmapBrush_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this))
#define ID2D1BitmapBrush_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1BitmapBrush_SetOpacity(this,A) (this)->lpVtbl->Base.SetOpacity((ID2D1Brush*)(this),A)
#define ID2D1BitmapBrush_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform((ID2D1Brush*)(this),A)
#define ID2D1BitmapBrush_GetOpacity(this) (this)->lpVtbl->Base.GetOpacity((ID2D1Brush*)(this))
#define ID2D1BitmapBrush_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform((ID2D1Brush*)(this),A)
#define ID2D1BitmapBrush_SetExtendModeX(this,A) (this)->lpVtbl->SetExtendModeX(this,A)
#define ID2D1BitmapBrush_SetExtendModeY(this,A) (this)->lpVtbl->SetExtendModeY(this,A)
#define ID2D1BitmapBrush_SetInterpolationMode(this,A) (this)->lpVtbl->SetInterpolationMode(this,A)
#define ID2D1BitmapBrush_SetBitmap(this,A) (this)->lpVtbl->SetBitmap(this,A)
#define ID2D1BitmapBrush_GetExtendModeX(this) (this)->lpVtbl->GetExtendModeX(this)
#define ID2D1BitmapBrush_GetExtendModeY(this) (this)->lpVtbl->GetExtendModeY(this)
#define ID2D1BitmapBrush_GetInterpolationMode(this) (this)->lpVtbl->GetInterpolationMode(this)
#define ID2D1BitmapBrush_GetBitmap(this,A) (this)->lpVtbl->GetBitmap(this,A)

#endif

DEFINE_GUID(IID_ID2D1RenderTarget, 0x2cd90694,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); 

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1RenderTarget : public ID2D1Resource {
    STDMETHOD(CreateBitmap)(D2D1_SIZE_U size, const void *srcData, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE;
    STDMETHOD(CreateBitmapFromWicBitmap)(IWICBitmapSource *wicBitmapSource, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE;
    STDMETHOD(CreateSharedBitmap)(REFIID riid, void *data, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE;
    STDMETHOD(CreateBitmapBrush)(ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmapBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1BitmapBrush **bitmapBrush) PURE;
    STDMETHOD(CreateSolidColorBrush)(const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1SolidColorBrush **solidColorBrush) PURE;
    STDMETHOD(CreateGradientStopCollection)(const D2D1_GRADIENT_STOP *gradientStops, UINT gradientStopsCount, D2D1_GAMMA colorInterpolationGamma, D2D1_EXTEND_MODE extendMode, ID2D1GradientStopCollection **gradientStopCollection) PURE;
    STDMETHOD(CreateLinearGradientBrush)(const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *linearGradientBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1LinearGradientBrush **linearGradientBrush) PURE;
    STDMETHOD(CreateRadialGradientBrush)(const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *radialGradientBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1RadialGradientBrush **radialGradientBrush) PURE;
    STDMETHOD(CreateCompatibleRenderTarget)(const D2D1_SIZE_F *desiredSize, const D2D1_SIZE_U *desiredPixelSize, const D2D1_PIXEL_FORMAT *desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, ID2D1BitmapRenderTarget **bitmapRenderTarget) PURE;
    STDMETHOD(CreateLayer)(const D2D1_SIZE_F *size, ID2D1Layer **layer) PURE;
    STDMETHOD(CreateMesh)(ID2D1Mesh **mesh) PURE;
    STDMETHOD_(void, DrawLine)(D2D1_POINT_2F point0, D2D1_POINT_2F point1, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) PURE;
    STDMETHOD_(void, DrawRectangle)(const D2D1_RECT_F *rect, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) PURE;
    STDMETHOD_(void, FillRectangle)(const D2D1_RECT_F *rect, ID2D1Brush *brush) PURE;
    STDMETHOD_(void, DrawRoundedRectangle)(const D2D1_ROUNDED_RECT *roundedRect, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) PURE;
    STDMETHOD_(void, FillRoundedRectangle)(const D2D1_ROUNDED_RECT *roundedRect, ID2D1Brush *brush) PURE;
    STDMETHOD_(void, DrawEllipse)(const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) PURE;
    STDMETHOD_(void, FillEllipse)(const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush) PURE;
    STDMETHOD_(void, DrawGeometry)(ID2D1Geometry *geometry, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) PURE;
    STDMETHOD_(void, FillGeometry)(ID2D1Geometry *geometry, ID2D1Brush *brush, ID2D1Brush *opacityBrush = NULL) PURE;
    STDMETHOD_(void, FillMesh)(ID2D1Mesh *mesh, ID2D1Brush *brush) PURE;
    STDMETHOD_(void, FillOpacityMask)(ID2D1Bitmap *opacityMask, ID2D1Brush *brush, D2D1_OPACITY_MASK_CONTENT content, const D2D1_RECT_F *destinationRectangle = NULL, const D2D1_RECT_F *sourceRectangle = NULL) PURE;
    STDMETHOD_(void, DrawBitmap)(ID2D1Bitmap *bitmap, const D2D1_RECT_F *destinationRectangle = NULL, FLOAT opacity = 1.0f, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, const D2D1_RECT_F *sourceRectangle = NULL) PURE;
    STDMETHOD_(void, DrawText)(const WCHAR *string, UINT stringLength, IDWriteTextFormat *textFormat, const D2D1_RECT_F *layoutRect, ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE, DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL) PURE;
    STDMETHOD_(void, DrawTextLayout)(D2D1_POINT_2F origin, IDWriteTextLayout *textLayout, ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE) PURE;
    STDMETHOD_(void, DrawGlyphRun)(D2D1_POINT_2F baselineOrigin, CONST DWRITE_GLYPH_RUN *glyphRun, ID2D1Brush *foregroundBrush, DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL) PURE;
    STDMETHOD_(void, SetTransform)(const D2D1_MATRIX_3X2_F *transform) PURE;
    STDMETHOD_(void, GetTransform)(D2D1_MATRIX_3X2_F *transform) const PURE;
    STDMETHOD_(void, SetAntialiasMode)(D2D1_ANTIALIAS_MODE antialiasMode) PURE;
    STDMETHOD_(D2D1_ANTIALIAS_MODE, GetAntialiasMode)(void) const PURE;
    STDMETHOD_(void, SetTextAntialiasMode)(D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode) PURE;
    STDMETHOD_(D2D1_TEXT_ANTIALIAS_MODE, GetTextAntialiasMode)(void) const PURE;
    STDMETHOD_(void, SetTextRenderingParams)(IDWriteRenderingParams *textRenderingParams = NULL) PURE;
    STDMETHOD_(void, GetTextRenderingParams)(IDWriteRenderingParams **textRenderingParams) const PURE;
    STDMETHOD_(void, SetTags)(D2D1_TAG tag1, D2D1_TAG tag2) PURE;
    STDMETHOD_(void, GetTags)(D2D1_TAG *tag1 = NULL, D2D1_TAG *tag2 = NULL) const PURE;
    STDMETHOD_(void, PushLayer)(const D2D1_LAYER_PARAMETERS *layerParameters, ID2D1Layer *layer) PURE;
    STDMETHOD_(void, PopLayer)(void) PURE;
    STDMETHOD(Flush)(D2D1_TAG *tag1 = NULL, D2D1_TAG *tag2 = NULL) PURE;
    STDMETHOD_(void, SaveDrawingState)(ID2D1DrawingStateBlock *drawingStateBlock) const PURE;
    STDMETHOD_(void, RestoreDrawingState)(ID2D1DrawingStateBlock *drawingStateBlock) PURE;
    STDMETHOD_(void, PushAxisAlignedClip)(const D2D1_RECT_F *clipRect, D2D1_ANTIALIAS_MODE antialiasMode) PURE;
    STDMETHOD_(void, PopAxisAlignedClip)(void) PURE;
    STDMETHOD_(void, Clear)(const D2D1_COLOR_F *clearColor = NULL) PURE;
    STDMETHOD_(void, BeginDraw)(void) PURE;
    STDMETHOD(EndDraw)(D2D1_TAG *tag1 = NULL, D2D1_TAG *tag2 = NULL) PURE;
    STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(void) const PURE;
    STDMETHOD_(void, SetDpi)(FLOAT dpiX, FLOAT dpiY) PURE;
    STDMETHOD_(void, GetDpi)(FLOAT *dpiX, FLOAT *dpiY) const PURE;
    STDMETHOD_(D2D1_SIZE_F, GetSize)(void) const PURE;
    STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(void) const PURE;
    STDMETHOD_(UINT32, GetMaximumBitmapSize)(void) const PURE;
    STDMETHOD_(BOOL, IsSupported)(const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties) const PURE;

    HRESULT CreateBitmap(D2D1_SIZE_U size, const void *srcData, UINT32 pitch, const D2D1_BITMAP_PROPERTIES &bitmapProperties, ID2D1Bitmap **bitmap) {
        return CreateBitmap(size, srcData, pitch, &bitmapProperties, bitmap);
    }

    HRESULT CreateBitmap(D2D1_SIZE_U size, const D2D1_BITMAP_PROPERTIES &bitmapProperties, ID2D1Bitmap **bitmap) {
        return CreateBitmap(size, NULL, 0, &bitmapProperties, bitmap);
    }

    HRESULT CreateBitmapFromWicBitmap(IWICBitmapSource *wicBitmapSource, const D2D1_BITMAP_PROPERTIES &bitmapProperties, ID2D1Bitmap **bitmap) {
        return CreateBitmapFromWicBitmap(wicBitmapSource, &bitmapProperties, bitmap);
    }

    HRESULT CreateBitmapFromWicBitmap(IWICBitmapSource *wicBitmapSource, ID2D1Bitmap **bitmap) {
        return CreateBitmapFromWicBitmap(wicBitmapSource, NULL, bitmap);
    }

    HRESULT CreateBitmapBrush(ID2D1Bitmap *bitmap, ID2D1BitmapBrush **bitmapBrush) {
        return CreateBitmapBrush(bitmap, NULL, NULL, bitmapBrush);
    }

    HRESULT CreateBitmapBrush(ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties, ID2D1BitmapBrush **bitmapBrush) {
        return CreateBitmapBrush(bitmap, &bitmapBrushProperties, NULL, bitmapBrush);
    }

    HRESULT CreateBitmapBrush(ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties, const D2D1_BRUSH_PROPERTIES &brushProperties, ID2D1BitmapBrush **bitmapBrush) {
        return CreateBitmapBrush(bitmap, &bitmapBrushProperties, &brushProperties, bitmapBrush);
    }

    HRESULT CreateSolidColorBrush(const D2D1_COLOR_F &color, ID2D1SolidColorBrush **solidColorBrush) {
        return CreateSolidColorBrush(&color, NULL, solidColorBrush);
    }

    HRESULT CreateSolidColorBrush(const D2D1_COLOR_F &color, const D2D1_BRUSH_PROPERTIES &brushProperties, ID2D1SolidColorBrush **solidColorBrush) {
        return CreateSolidColorBrush(&color, &brushProperties, solidColorBrush);
    }

    HRESULT CreateGradientStopCollection(const D2D1_GRADIENT_STOP *gradientStops, UINT gradientStopsCount, ID2D1GradientStopCollection **gradientStopCollection) {
        return CreateGradientStopCollection(gradientStops, gradientStopsCount, D2D1_GAMMA_2_2, D2D1_EXTEND_MODE_CLAMP, gradientStopCollection);
    }

    HRESULT CreateLinearGradientBrush(const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1LinearGradientBrush **linearGradientBrush) {
        return CreateLinearGradientBrush(&linearGradientBrushProperties, NULL, gradientStopCollection, linearGradientBrush);
    }

    HRESULT CreateLinearGradientBrush(const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties, const D2D1_BRUSH_PROPERTIES &brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1LinearGradientBrush **linearGradientBrush) {
        return CreateLinearGradientBrush(&linearGradientBrushProperties, &brushProperties, gradientStopCollection, linearGradientBrush);
    }

    HRESULT CreateRadialGradientBrush(const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1RadialGradientBrush **radialGradientBrush) {
        return CreateRadialGradientBrush(&radialGradientBrushProperties, NULL, gradientStopCollection, radialGradientBrush);
    }

    HRESULT CreateRadialGradientBrush(const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties, const D2D1_BRUSH_PROPERTIES &brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1RadialGradientBrush **radialGradientBrush) {
        return CreateRadialGradientBrush(&radialGradientBrushProperties, &brushProperties, gradientStopCollection, radialGradientBrush);
    }

    HRESULT CreateCompatibleRenderTarget(ID2D1BitmapRenderTarget **bitmapRenderTarget) {
        return CreateCompatibleRenderTarget(NULL, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
    }

    HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, ID2D1BitmapRenderTarget **bitmapRenderTarget) {
        return CreateCompatibleRenderTarget(&desiredSize, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
    }

    HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, ID2D1BitmapRenderTarget **bitmapRenderTarget){
        return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
    }

    HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, D2D1_PIXEL_FORMAT desiredFormat, ID2D1BitmapRenderTarget **bitmapRenderTarget) {
        return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
    }

    HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, D2D1_PIXEL_FORMAT desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, ID2D1BitmapRenderTarget **bitmapRenderTarget) {
        return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, options, bitmapRenderTarget);
    }

    HRESULT CreateLayer(D2D1_SIZE_F size, ID2D1Layer **layer) {
        return CreateLayer(&size, layer);
    }

    HRESULT CreateLayer(ID2D1Layer **layer) {
        return CreateLayer(NULL, layer);
    }

    void DrawRectangle(const D2D1_RECT_F &rect, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) {
        DrawRectangle(&rect, brush, strokeWidth, strokeStyle);
    }

    void FillRectangle(const D2D1_RECT_F &rect, ID2D1Brush *brush) {
        FillRectangle(&rect, brush);
    }

    void DrawRoundedRectangle(const D2D1_ROUNDED_RECT &roundedRect, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) {
        DrawRoundedRectangle(&roundedRect, brush, strokeWidth, strokeStyle);
    }

    void FillRoundedRectangle(const D2D1_ROUNDED_RECT &roundedRect, ID2D1Brush *brush) {
        FillRoundedRectangle(&roundedRect, brush);
    }

    void DrawEllipse(const D2D1_ELLIPSE &ellipse, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) {
        DrawEllipse(&ellipse, brush, strokeWidth, strokeStyle);
    }

    void FillEllipse(const D2D1_ELLIPSE &ellipse, ID2D1Brush *brush) {
        FillEllipse(&ellipse, brush);
    }

    void FillOpacityMask(ID2D1Bitmap *opacityMask, ID2D1Brush *brush, D2D1_OPACITY_MASK_CONTENT content, const D2D1_RECT_F &destinationRectangle, const D2D1_RECT_F &sourceRectangle) {
        FillOpacityMask(opacityMask, brush, content, &destinationRectangle, &sourceRectangle);
    }

    void DrawBitmap(ID2D1Bitmap *bitmap, const D2D1_RECT_F &destinationRectangle, FLOAT opacity = 1.0f, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, const D2D1_RECT_F *sourceRectangle = NULL) {
        DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, sourceRectangle);
    }

    void DrawBitmap(ID2D1Bitmap *bitmap, const D2D1_RECT_F &destinationRectangle, FLOAT opacity, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode, const D2D1_RECT_F &sourceRectangle) {
        DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, &sourceRectangle);
    }

    void SetTransform(const D2D1_MATRIX_3X2_F &transform) {
        SetTransform(&transform);
    }

    void PushLayer(const D2D1_LAYER_PARAMETERS &layerParameters, ID2D1Layer *layer) {
        PushLayer(&layerParameters, layer);
    }

    void PushAxisAlignedClip(const D2D1_RECT_F &clipRect, D2D1_ANTIALIAS_MODE antialiasMode) {
        return PushAxisAlignedClip(&clipRect, antialiasMode);
    }

    void Clear(const D2D1_COLOR_F &clearColor) {
        return Clear(&clearColor);
    }

    void DrawText(const WCHAR *string, UINT stringLength, IDWriteTextFormat *textFormat, const D2D1_RECT_F &layoutRect, ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE, DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL) {
        return DrawText(string, stringLength, textFormat, &layoutRect, defaultForegroundBrush, options, measuringMode);
    }

    BOOL IsSupported(const D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties) const {
        return IsSupported(&renderTargetProperties);
    }
};

#else

typedef struct ID2D1RenderTargetVtbl {
    ID2D1ResourceVtbl Base;

    STDMETHOD(CreateBitmap)(ID2D1RenderTarget *This, D2D1_SIZE_U size, const void *srcData, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE;
    STDMETHOD(CreateBitmapFromWicBitmap)(ID2D1RenderTarget *This, IWICBitmapSource *wicBitmapSource, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE;
    STDMETHOD(CreateSharedBitmap)(ID2D1RenderTarget *This, REFIID riid, void *data, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE;
    STDMETHOD(CreateBitmapBrush)(ID2D1RenderTarget *This, ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmapBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1BitmapBrush **bitmapBrush) PURE;
    STDMETHOD(CreateSolidColorBrush)(ID2D1RenderTarget *This, const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1SolidColorBrush **solidColorBrush) PURE;
    STDMETHOD(CreateGradientStopCollection)(ID2D1RenderTarget *This, const D2D1_GRADIENT_STOP *gradientStops, UINT gradientStopsCount, D2D1_GAMMA colorInterpolationGamma, D2D1_EXTEND_MODE extendMode, ID2D1GradientStopCollection **gradientStopCollection) PURE;
    STDMETHOD(CreateLinearGradientBrush)(ID2D1RenderTarget *This, const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *linearGradientBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1LinearGradientBrush **linearGradientBrush) PURE;
    STDMETHOD(CreateRadialGradientBrush)(ID2D1RenderTarget *This, const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *radialGradientBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1RadialGradientBrush **radialGradientBrush) PURE;
    STDMETHOD(CreateCompatibleRenderTarget)(ID2D1RenderTarget *This, const D2D1_SIZE_F *desiredSize, const D2D1_SIZE_U *desiredPixelSize, const D2D1_PIXEL_FORMAT *desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, ID2D1BitmapRenderTarget **bitmapRenderTarget) PURE;
    STDMETHOD(CreateLayer)(ID2D1RenderTarget *This, const D2D1_SIZE_F *size, ID2D1Layer **layer) PURE;
    STDMETHOD(CreateMesh)(ID2D1RenderTarget *This, ID2D1Mesh **mesh) PURE;
    STDMETHOD_(void, DrawLine)(ID2D1RenderTarget *This, D2D1_POINT_2F point0, D2D1_POINT_2F point1, ID2D1Brush *brush, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle) PURE;
    STDMETHOD_(void, DrawRectangle)(ID2D1RenderTarget *This, const D2D1_RECT_F *rect, ID2D1Brush *brush, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle) PURE;
    STDMETHOD_(void, FillRectangle)(ID2D1RenderTarget *This, const D2D1_RECT_F *rect, ID2D1Brush *brush) PURE;
    STDMETHOD_(void, DrawRoundedRectangle)(ID2D1RenderTarget *This, const D2D1_ROUNDED_RECT *roundedRect, ID2D1Brush *brush, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle) PURE;
    STDMETHOD_(void, FillRoundedRectangle)(ID2D1RenderTarget *This, const D2D1_ROUNDED_RECT *roundedRect, ID2D1Brush *brush) PURE;
    STDMETHOD_(void, DrawEllipse)(ID2D1RenderTarget *This, const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle) PURE;
    STDMETHOD_(void, FillEllipse)(ID2D1RenderTarget *This, const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush) PURE;
    STDMETHOD_(void, DrawGeometry)(ID2D1RenderTarget *This, ID2D1Geometry *geometry, ID2D1Brush *brush, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle) PURE;
    STDMETHOD_(void, FillGeometry)(ID2D1RenderTarget *This, ID2D1Geometry *geometry, ID2D1Brush *brush, ID2D1Brush *opacityBrush) PURE;
    STDMETHOD_(void, FillMesh)(ID2D1RenderTarget *This, ID2D1Mesh *mesh, ID2D1Brush *brush) PURE;
    STDMETHOD_(void, FillOpacityMask)(ID2D1RenderTarget *This, ID2D1Bitmap *opacityMask, ID2D1Brush *brush, D2D1_OPACITY_MASK_CONTENT content, const D2D1_RECT_F *destinationRectangle, const D2D1_RECT_F *sourceRectangle) PURE;
    STDMETHOD_(void, DrawBitmap)(ID2D1RenderTarget *This, ID2D1Bitmap *bitmap, const D2D1_RECT_F *destinationRectangle, FLOAT opacity, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode, const D2D1_RECT_F *sourceRectangle) PURE;
    STDMETHOD_(void, DrawText)(ID2D1RenderTarget *This, const WCHAR *string, UINT stringLength, IDWriteTextFormat *textFormat, const D2D1_RECT_F *layoutRect, ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options, DWRITE_MEASURING_MODE measuringMode) PURE;
    STDMETHOD_(void, DrawTextLayout)(ID2D1RenderTarget *This, D2D1_POINT_2F origin, IDWriteTextLayout *textLayout, ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options) PURE;
    STDMETHOD_(void, DrawGlyphRun)(ID2D1RenderTarget *This, D2D1_POINT_2F baselineOrigin, const DWRITE_GLYPH_RUN *glyphRun, ID2D1Brush *foregroundBrush, DWRITE_MEASURING_MODE measuringMode) PURE;
    STDMETHOD_(void, SetTransform)(ID2D1RenderTarget *This, const D2D1_MATRIX_3X2_F *transform) PURE;
    STDMETHOD_(void, GetTransform)(ID2D1RenderTarget *This, D2D1_MATRIX_3X2_F *transform) PURE;
    STDMETHOD_(void, SetAntialiasMode)(ID2D1RenderTarget *This, D2D1_ANTIALIAS_MODE antialiasMode) PURE;
    STDMETHOD_(D2D1_ANTIALIAS_MODE, GetAntialiasMode)(ID2D1RenderTarget *This) PURE;
    STDMETHOD_(void, SetTextAntialiasMode)(ID2D1RenderTarget *This, D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode) PURE;
    STDMETHOD_(D2D1_TEXT_ANTIALIAS_MODE, GetTextAntialiasMode)(ID2D1RenderTarget *This) PURE;
    STDMETHOD_(void, SetTextRenderingParams)(ID2D1RenderTarget *This, IDWriteRenderingParams *textRenderingParams) PURE;
    STDMETHOD_(void, GetTextRenderingParams)(ID2D1RenderTarget *This, IDWriteRenderingParams **textRenderingParams) PURE;
    STDMETHOD_(void, SetTags)(ID2D1RenderTarget *This, D2D1_TAG tag1, D2D1_TAG tag2) PURE;
    STDMETHOD_(void, GetTags)(ID2D1RenderTarget *This, D2D1_TAG *tag1, D2D1_TAG *tag2) PURE;
    STDMETHOD_(void, PushLayer)(ID2D1RenderTarget *This, const D2D1_LAYER_PARAMETERS *layerParameters, ID2D1Layer *layer) PURE;
    STDMETHOD_(void, PopLayer)(ID2D1RenderTarget *This) PURE;
    STDMETHOD(Flush)(ID2D1RenderTarget *This, D2D1_TAG *tag1, D2D1_TAG *tag2) PURE;
    STDMETHOD_(void, SaveDrawingState)(ID2D1RenderTarget *This, ID2D1DrawingStateBlock *drawingStateBlock) PURE;
    STDMETHOD_(void, RestoreDrawingState)(ID2D1RenderTarget *This, ID2D1DrawingStateBlock *drawingStateBlock) PURE;
    STDMETHOD_(void, PushAxisAlignedClip)(ID2D1RenderTarget *This, const D2D1_RECT_F *clipRect, D2D1_ANTIALIAS_MODE antialiasMode) PURE;
    STDMETHOD_(void, PopAxisAlignedClip)(ID2D1RenderTarget *This) PURE;
    STDMETHOD_(void, Clear)(ID2D1RenderTarget *This, const D2D1_COLOR_F *clearColor) PURE;
    STDMETHOD_(void, BeginDraw)(ID2D1RenderTarget *This) PURE;
    STDMETHOD(EndDraw)(ID2D1RenderTarget *This, D2D1_TAG *tag1, D2D1_TAG *tag2) PURE;
    STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(ID2D1RenderTarget *This) PURE;
    STDMETHOD_(void, SetDpi)(ID2D1RenderTarget *This, FLOAT dpiX, FLOAT dpiY) PURE;
    STDMETHOD_(void, GetDpi)(ID2D1RenderTarget *This, FLOAT *dpiX, FLOAT *dpiY) PURE;
    STDMETHOD_(D2D1_SIZE_F, GetSize)(ID2D1RenderTarget *This) PURE;
    STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(ID2D1RenderTarget *This) PURE;
    STDMETHOD_(UINT32, GetMaximumBitmapSize)(ID2D1RenderTarget *This) PURE;
    STDMETHOD_(BOOL, IsSupported)(ID2D1RenderTarget *This, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties) PURE;
} ID2D1RenderTargetVtbl;

interface ID2D1RenderTarget {
    const ID2D1RenderTargetVtbl *lpVtbl;
};

#define ID2D1RenderTarget_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1RenderTarget_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this))
#define ID2D1RenderTarget_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this))
#define ID2D1RenderTarget_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1RenderTarget_BeginDraw(this) (this)->lpVtbl->BeginDraw(this)
#define ID2D1RenderTarget_Clear(this,A) (this)->lpVtbl->Clear(this,A)
#define ID2D1RenderTarget_CreateBitmap(this,A,B,C,D,E) (this)->lpVtbl->CreateBitmap(this,A,B,C,D,E)
#define ID2D1RenderTarget_CreateBitmapBrush(this,A,B) (this)->lpVtbl->CreateBitmapBrush(this,A,B)
#define ID2D1RenderTarget_CreateBitmapFromWicBitmap(this,A,B,C) (this)->lpVtbl->CreateBitmapFromWicBitmap(this,A,B,C)
#define ID2D1RenderTarget_CreateCompatibleRenderTarget(this,A,B,C,D,E) (this)->lpVtbl->CreateCompatibleRenderTarget(this,A,B,C,D,E)
#define ID2D1RenderTarget_CreateGradientStopCollection(this,A,B,C) (this)->lpVtbl->CreateGradientStopCollection(this,A,B,C)
#define ID2D1RenderTarget_CreateLayer(this,A,B) (this)->lpVtbl->CreateLayer(this,A,B)
#define ID2D1RenderTarget_CreateLinearGradientBrush(this,A,B,C,D) (this)->lpVtbl->CreateLinearGradientBrush(this,A,B,C,D)
#define ID2D1RenderTarget_CreateMesh(this,A) (this)->lpVtbl->CreateMesh(this,A)
#define ID2D1RenderTarget_CreateRadialGradientBrush(this,A,B,C,D) (this)->lpVtbl->CreateRadialGradientBrush(this,A,B,C,D)
#define ID2D1RenderTarget_CreateSharedBitmap(this,A,B,C,D) (this)->lpVtbl->CreateSharedBitmap(this,A,B,C,D)
#define ID2D1RenderTarget_CreateSolidColorBrush(this,A,B,C) (this)->lpVtbl->CreateSolidColorBrush(this,A,B,C)
#define ID2D1RenderTarget_DrawBitmap(this,A,B,C,D,E) (this)->lpVtbl->DrawBitmap(this,A,B,C,D,E)
#define ID2D1RenderTarget_DrawEllipse(this,A,B,C,D) (this)->lpVtbl->DrawEllipse(this,A,B,C,D)
#define ID2D1RenderTarget_DrawGeometry(this,A,B,C,D) (this)->lpVtbl->DrawGeometry(this,A,B,C,D)
#define ID2D1RenderTarget_DrawGlyphRun(this,A,B,C,D) (this)->lpVtbl->DrawGlyphRun(this,A,B,C,D)
#define ID2D1RenderTarget_DrawLine(this,A,B,C,D,E) (this)->lpVtbl->DrawLine(this,A,B,C,D,E)
#define ID2D1RenderTarget_DrawRectangle(this,A,B,C,D) (this)->lpVtbl->DrawRectangle(this,A,B,C,D)
#define ID2D1RenderTarget_DrawRoundedRectangle(this,A,B,C,D) (this)->lpVtbl->DrawRoundedRectangle(this,A,B,C,D)
#define ID2D1RenderTarget_DrawText(this,A,B,C,D,E,F,G) (this)->lpVtbl->DrawText(this,A,B,C,D,E,F,G)
#define ID2D1RenderTarget_DrawTextLayout(this,A,B,C,D) (this)->lpVtbl->DrawTextLayout(this,A,B,C,D)
#define ID2D1RenderTarget_EndDraw(this,A,B) (this)->lpVtbl->EndDraw(this,A,B)
#define ID2D1RenderTarget_FillEllipse(this,A,B) (this)->lpVtbl->FillEllipse(this,A,B)
#define ID2D1RenderTarget_FillGeometry(this,A,B,C) (this)->lpVtbl->FillGeometry(this,A,B,C)
#define ID2D1RenderTarget_FillMesh(this,A,B) (this)->lpVtbl->FillMesh(this,A,B)
#define ID2D1RenderTarget_FillOpacityMask(this,A,B,C,D,E) (this)->lpVtbl->FillOpacityMask(this,A,B,C,D,E)
#define ID2D1RenderTarget_FillRectangle(this,A,B) (this)->lpVtbl->FillRectangle(this,A,B)
#define ID2D1RenderTarget_FillRoundedRectangle(this,A,B) (this)->lpVtbl->FillRoundedRectangle(this,A,B)
#define ID2D1RenderTarget_Flush(this,A,B) (this)->lpVtbl->Flush(this,A,B)
#define ID2D1RenderTarget_GetAntialiasMode(this) (this)->lpVtbl->GetAntialiasMode(this)
#define ID2D1RenderTarget_GetDpi(this,A,B) (this)->lpVtbl->GetDpi(this,A,B)
#define ID2D1RenderTarget_GetMaximumBitmapSize(this) (this)->lpVtbl->GetMaximumBitmapSize(this)
#define ID2D1RenderTarget_GetPixelFormat(this) (this)->lpVtbl->GetPixelFormat(this)
#define ID2D1RenderTarget_GetPixelSize(this) (this)->lpVtbl->GetPixelSize(this)
#define ID2D1RenderTarget_GetSize(this) (this)->lpVtbl->GetSize(this)
#define ID2D1RenderTarget_GetTags(this,A,B) (this)->lpVtbl->GetTags(this,A,B)
#define ID2D1RenderTarget_GetTextAntialiasMode(this) (this)->lpVtbl->GetTextAntialiasMode(this)
#define ID2D1RenderTarget_GetTextRenderingParams(this,A) (this)->lpVtbl->GetTextRenderingParams(this,A)
#define ID2D1RenderTarget_GetTransform(this,A) (this)->lpVtbl->GetTransform(this,A)
#define ID2D1RenderTarget_IsSupported(this,A) (this)->lpVtbl->IsSupported(this,A)
#define ID2D1RenderTarget_PopAxisAlignedClip(this) (this)->lpVtbl->PopAxisAlignedClip(this)
#define ID2D1RenderTarget_PopLayer(this) (this)->lpVtbl->PopLayer(this)
#define ID2D1RenderTarget_PushAxisAlignedClip(this,A,B) (this)->lpVtbl->PushAxisAlignedClip(this,A,B)
#define ID2D1RenderTarget_PushLayer(this,A,B) (this)->lpVtbl->PushLayer(this,A,B)
#define ID2D1RenderTarget_RestoreDrawingState(this,A) (this)->lpVtbl->RestoreDrawingState(this,A)
#define ID2D1RenderTarget_SaveDrawingState(this,A) (this)->lpVtbl->SaveDrawingState(this,A)
#define ID2D1RenderTarget_SetAntialiasMode(this,A) (this)->lpVtbl->SetAntialiasMode(this,A)
#define ID2D1RenderTarget_SetDpi(this,A,B) (this)->lpVtbl->SetDpi(this,A,B)
#define ID2D1RenderTarget_SetTags(this,A,B) (this)->lpVtbl->SetTags(this,A,B)
#define ID2D1RenderTarget_SetTextAntialiasMode(this,A) (this)->lpVtbl->SetTextAntialiasMode(this,A)
#define ID2D1RenderTarget_SetTextRenderingParams(this,A) (this)->lpVtbl->SetTextRenderingParams(this,A)
#define ID2D1RenderTarget_SetTransform(this,A) (this)->lpVtbl->SetTransform(this,A)

#endif

DEFINE_GUID(IID_ID2D1Geometry, 0x2cd906a1,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1Geometry : public ID2D1Resource {
    STDMETHOD(GetBounds)(const D2D1_MATRIX_3X2_F *worldTransform, D2D1_RECT_F *bounds) const PURE;
    STDMETHOD(GetWidenedBounds)(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F *bounds) const PURE;
    STDMETHOD(StrokeContainsPoint)(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) const PURE;
    STDMETHOD(FillContainsPoint)(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) const PURE;
    STDMETHOD(CompareWithGeometry)(ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION *relation) const PURE;
    STDMETHOD(Simplify)(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const PURE;
    STDMETHOD(Tessellate)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1TessellationSink *tessellationSink) const PURE;
    STDMETHOD(CombineWithGeometry)(ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const PURE;
    STDMETHOD(Outline)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const PURE;
    STDMETHOD(ComputeArea)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *area) const PURE;
    STDMETHOD(ComputeLength)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *length) const PURE;
    STDMETHOD(ComputePointAtLength)(FLOAT length, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const PURE;
    STDMETHOD(Widen)(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const PURE;

    HRESULT GetBounds(const D2D1_MATRIX_3X2_F &worldTransform, D2D1_RECT_F *bounds) const {
        return GetBounds(&worldTransform, bounds);
    }

    HRESULT GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F *bounds) const {
        return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, bounds);
    }

    HRESULT GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, D2D1_RECT_F *bounds) const {
        return GetWidenedBounds(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds);
    }

    HRESULT GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, D2D1_RECT_F *bounds) const {
        return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds);
    }

    HRESULT StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *contains) const {
        return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, contains);
    }

    HRESULT StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, BOOL *contains) const {
        return StrokeContainsPoint(point, strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
    }

    HRESULT StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, BOOL *contains) const {
        return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
    }

    HRESULT FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *contains) const {
        return FillContainsPoint(point, &worldTransform, flatteningTolerance, contains);
    }

    HRESULT FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F *worldTransform, BOOL *contains) const {
        return FillContainsPoint(point, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
    }

    HRESULT FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F &worldTransform, BOOL *contains) const {
        return FillContainsPoint(point, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
    }

    HRESULT CompareWithGeometry(ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION *relation) const {
        return CompareWithGeometry(inputGeometry, &inputGeometryTransform, flatteningTolerance, relation);
    }

    HRESULT CompareWithGeometry(ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F *inputGeometryTransform, D2D1_GEOMETRY_RELATION *relation) const {
        return CompareWithGeometry(inputGeometry, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation);
    }

    HRESULT CompareWithGeometry(ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F &inputGeometryTransform, D2D1_GEOMETRY_RELATION *relation) const {
        return CompareWithGeometry(inputGeometry, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation);
    }

    HRESULT Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const {
        return Simplify(simplificationOption, &worldTransform, flatteningTolerance, geometrySink);
    }

    HRESULT Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const {
        return Simplify(simplificationOption, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
    }

    HRESULT Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const {
        return Simplify(simplificationOption, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
    }

    HRESULT Tessellate(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1TessellationSink *tessellationSink) const {
        return Tessellate(&worldTransform, flatteningTolerance, tessellationSink);
    }

    HRESULT Tessellate(const D2D1_MATRIX_3X2_F *worldTransform, ID2D1TessellationSink *tessellationSink) const {
        return Tessellate(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink);
    }

    HRESULT Tessellate(const D2D1_MATRIX_3X2_F &worldTransform, ID2D1TessellationSink *tessellationSink) const {
        return Tessellate(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink);
    }

    HRESULT CombineWithGeometry(ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const {
        return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, flatteningTolerance, geometrySink);
    }

    HRESULT CombineWithGeometry(ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, CONST D2D1_MATRIX_3X2_F *inputGeometryTransform, ID2D1SimplifiedGeometrySink *geometrySink) const {
        return CombineWithGeometry(inputGeometry, combineMode, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
    }

    HRESULT CombineWithGeometry(ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F &inputGeometryTransform, ID2D1SimplifiedGeometrySink *geometrySink) const {
        return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
    }

    HRESULT Outline(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const {
        return Outline(&worldTransform, flatteningTolerance, geometrySink);
    }

    HRESULT Outline(const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const {
        return Outline(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
    }

    HRESULT Outline(const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const {
        return Outline(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
    }

    HRESULT ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *area) const {
        return ComputeArea(&worldTransform, flatteningTolerance, area);
    }

    HRESULT ComputeArea(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT *area) const {
        return ComputeArea(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area);
    }

    HRESULT ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT *area) const {
        return ComputeArea(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area);
    }

    HRESULT ComputeLength(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *length) const {
        return ComputeLength(&worldTransform, flatteningTolerance, length);
    }

    HRESULT ComputeLength(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT *length) const {
        return ComputeLength(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length);
    }

    HRESULT  ComputeLength(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT *length) const {
        return ComputeLength(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length);
    }

    HRESULT ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const {
        return ComputePointAtLength(length, &worldTransform, flatteningTolerance, point, unitTangentVector);
    }

    HRESULT ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F *worldTransform, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const {
        return ComputePointAtLength(length, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector);
    }

    HRESULT ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F &worldTransform, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const {
        return ComputePointAtLength(length, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector);
    }

    HRESULT Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const {
        return Widen(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, geometrySink);
    }

    HRESULT Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const {
        return Widen(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
    }

    HRESULT Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const {
        return Widen(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
    }
};

#else

typedef struct ID2D1GeometryVtbl {
    ID2D1ResourceVtbl Base;

    STDMETHOD(GetBounds)(ID2D1Geometry *This, const D2D1_MATRIX_3X2_F *worldTransform, D2D1_RECT_F *bounds) PURE;
    STDMETHOD(GetWidenedBounds)(ID2D1Geometry *This, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F *bounds) PURE;
    STDMETHOD(StrokeContainsPoint)(ID2D1Geometry *This, D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) PURE;
    STDMETHOD(FillContainsPoint)(ID2D1Geometry *This, D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) PURE;
    STDMETHOD(CompareWithGeometry)(ID2D1Geometry *This, ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION *relation) PURE;
    STDMETHOD(Simplify)(ID2D1Geometry *This, D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) PURE;
    STDMETHOD(Tessellate)(ID2D1Geometry *This, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1TessellationSink *tessellationSink) PURE;
    STDMETHOD(CombineWithGeometry)(ID2D1Geometry *This, ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) PURE;
    STDMETHOD(Outline)(ID2D1Geometry *This, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) PURE;
    STDMETHOD(ComputeArea)(ID2D1Geometry *This, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *area) PURE;
    STDMETHOD(ComputeLength)(ID2D1Geometry *This, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *length) PURE;
    STDMETHOD(ComputePointAtLength)(ID2D1Geometry *This, FLOAT length, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) PURE;
    STDMETHOD(Widen)(ID2D1Geometry *This, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) PURE;
} ID2D1GeometryVtbl;

interface ID2D1Geometry {
    const ID2D1GeometryVtbl *lpVtbl;
};

#define ID2D1Geometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1Geometry_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this))
#define ID2D1Geometry_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this))
#define ID2D1Geometry_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1Geometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->CombineWithGeometry(this,A,B,C,D)
#define ID2D1Geometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->CompareWithGeometry(this,A,B,C)
#define ID2D1Geometry_ComputeArea(this,A,B) (this)->lpVtbl->ComputeArea(this,A,B)
#define ID2D1Geometry_ComputeLength(this,A,B) (this)->lpVtbl->ComputeLength(this,A,B)
#define ID2D1Geometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->ComputePointAtLength(this,A,B,C,D)
#define ID2D1Geometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->FillContainsPoint(this,A,B,C)
#define ID2D1Geometry_GetBounds(this,A,B) (this)->lpVtbl->GetBounds(this,A,B)
#define ID2D1Geometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->GetWidenedBounds(this,A,B,C,D)
#define ID2D1Geometry_Outline(this,A,B) (this)->lpVtbl->Outline(this,A,B)
#define ID2D1Geometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->StrokeContainsPoint(this,A,B,C,D,E)
#define ID2D1Geometry_Simplify(this,A,B,C) (this)->lpVtbl->Simplify(this,A,B,C)
#define ID2D1Geometry_Tessellate(this,A,B) (this)->lpVtbl->Tessellate(this,A,B)
#define ID2D1Geometry_Widen(this,A,B,C,D) (this)->lpVtbl->Widen(this,A,B,C,D)

#endif

DEFINE_GUID(IID_ID2D1BitmapRenderTarget, 0x2cd90695,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1BitmapRenderTarget : public ID2D1RenderTarget {
    STDMETHOD(GetBitmap)(ID2D1Bitmap **bitmap) PURE;
};

#else

typedef struct ID2D1BitmapRenderTargetVtbl {
    ID2D1RenderTargetVtbl Base;

    STDMETHOD(GetBitmap)(ID2D1BitmapRenderTarget *This, ID2D1Bitmap **bitmap) PURE;
} ID2D1BitmapRenderTargetVtbl;

interface ID2D1BitmapRenderTarget {
    const ID2D1BitmapRenderTargetVtbl *lpVtbl;
};

#define ID2D1BitmapRenderTarget_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1BitmapRenderTarget_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this))
#define ID2D1BitmapRenderTarget_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this))
#define ID2D1BitmapRenderTarget_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1BitmapRenderTarget_BeginDraw(this) (this)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget*)(this))
#define ID2D1BitmapRenderTarget_Clear(this,A) (this)->lpVtbl->Base.Clear((ID2D1RenderTarget*)(this),A)
#define ID2D1BitmapRenderTarget_CreateBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget*)(this),A,B,C,D,E)
#define ID2D1BitmapRenderTarget_CreateBitmapBrush(this,A,B) (this)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget*)(this),A,B)
#define ID2D1BitmapRenderTarget_CreateBitmapFromWicBitmap(this,A,B,C) (this)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget*)(this),A,B,C)
#define ID2D1BitmapRenderTarget_CreateCompatibleBitmapRenderTarget(this,A,B,C,D,E) (this)->lpVtbl->Base.CreateCompatibleBitmapRenderTarget((ID2D1RenderTarget*)(this),A,B,C,D,E)
#define ID2D1BitmapRenderTarget_CreateGradientStopCollection(this,A,B,C) (this)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget*)(this),A,B,C)
#define ID2D1BitmapRenderTarget_CreateLayer(this,A,B) (this)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget*)(this),A,B)
#define ID2D1BitmapRenderTarget_CreateLinearGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1BitmapRenderTarget_CreateMesh(this,A) (this)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget*)(this),A)
#define ID2D1BitmapRenderTarget_CreateRadialGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1BitmapRenderTarget_CreateSharedBitmap(this,A,B,C,D) (this)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1BitmapRenderTarget_CreateSolidColorBrush(this,A,B,C) (this)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget*)(this),A,B,C)
#define ID2D1BitmapRenderTarget_DrawBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget*)(this),A,B,C,D,E)
#define ID2D1BitmapRenderTarget_DrawEllipse(this,A,B,C,D) (this)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1BitmapRenderTarget_DrawGeometry(this,A,B,C,D) (this)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1BitmapRenderTarget_DrawGlyphRun(this,A,B,C,D) (this)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1BitmapRenderTarget_DrawLine(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawLine((ID2D1RenderTarget*)(this),A,B,C,D,E)
#define ID2D1BitmapRenderTarget_DrawRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1BitmapRenderTarget_DrawRoundedRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1BitmapRenderTarget_DrawText(this,A,B,C,D,E,F,G) (this)->lpVtbl->Base.DrawText((ID2D1RenderTarget*)(this),A,B,C,D,E,F,G)
#define ID2D1BitmapRenderTarget_DrawTextLayout(this,A,B,C,D) (this)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1BitmapRenderTarget_EndDraw(this,A,B) (this)->lpVtbl->Base.EndDraw((ID2D1RenderTarget*)(this),A,B)
#define ID2D1BitmapRenderTarget_FillEllipse(this,A,B) (this)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget*)(this),A,B)
#define ID2D1BitmapRenderTarget_FillGeometry(this,A,B,C) (this)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget*)(this),A,B,C)
#define ID2D1BitmapRenderTarget_FillMesh(this,A,B) (this)->lpVtbl->Base.FillMesh((ID2D1RenderTarget*)(this),A,B)
#define ID2D1BitmapRenderTarget_FillOpacityMask(this,A,B,C,D,E) (this)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget*)(this),A,B,C,D,E)
#define ID2D1BitmapRenderTarget_FillRectangle(this,A,B) (this)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget*)(this),A,B)
#define ID2D1BitmapRenderTarget_FillRoundedRectangle(this,A,B) (this)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget*)(this),A,B)
#define ID2D1BitmapRenderTarget_Flush(this,A,B) (this)->lpVtbl->Base.Flush((ID2D1RenderTarget*)(this),A,B)
#define ID2D1BitmapRenderTarget_GetAntialiasMode(this) (this)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget*)(this))
#define ID2D1BitmapRenderTarget_GetDpi(this,A,B) (this)->lpVtbl->Base.GetDpi((ID2D1RenderTarget*)(this),A,B)
#define ID2D1BitmapRenderTarget_GetMaximumBitmapSize(this) (this)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget*)(this))
#define ID2D1BitmapRenderTarget_GetPixelFormat(this) (this)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget*)(this))
#define ID2D1BitmapRenderTarget_GetPixelSize(this) (this)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget*)(this))
#define ID2D1BitmapRenderTarget_GetSize(this) (this)->lpVtbl->Base.GetSize((ID2D1RenderTarget*)(this))
#define ID2D1BitmapRenderTarget_GetTags(this,A,B) (this)->lpVtbl->Base.GetTags((ID2D1RenderTarget*)(this),A,B)
#define ID2D1BitmapRenderTarget_GetTextAntialiasMode(this) (this)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget*)(this))
#define ID2D1BitmapRenderTarget_GetTextRenderingParams(this,A) (this)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget*)(this),A)
#define ID2D1BitmapRenderTarget_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform((ID2D1RenderTarget*)(this),A)
#define ID2D1BitmapRenderTarget_IsSupported(this,A) (this)->lpVtbl->Base.IsSupported((ID2D1RenderTarget*)(this),A)
#define ID2D1BitmapRenderTarget_PopAxisAlignedClip(this) (this)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget*)(this))
#define ID2D1BitmapRenderTarget_PopLayer(this) (this)->lpVtbl->Base.PopLayer((ID2D1RenderTarget*)(this))
#define ID2D1BitmapRenderTarget_PushAxisAlignedClip(this,A,B) (this)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget*)(this),A,B)
#define ID2D1BitmapRenderTarget_PushLayer(this,A,B) (this)->lpVtbl->Base.PushLayer((ID2D1RenderTarget*)(this),A,B)
#define ID2D1BitmapRenderTarget_RestoreDrawingState(this,A) (this)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget*)(this),A)
#define ID2D1BitmapRenderTarget_SaveDrawingState(this,A) (this)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget*)(this),A)
#define ID2D1BitmapRenderTarget_SetAntialiasMode(this,A) (this)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget*)(this),A)
#define ID2D1BitmapRenderTarget_SetDpi(this,A,B) (this)->lpVtbl->Base.SetDpi((ID2D1RenderTarget*)(this),A,B)
#define ID2D1BitmapRenderTarget_SetTags(this,A,B) (this)->lpVtbl->Base.SetTags((ID2D1RenderTarget*)(this),A,B)
#define ID2D1BitmapRenderTarget_SetTextAntialiasMode(this,A) (this)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget*)(this),A)
#define ID2D1BitmapRenderTarget_SetTextRenderingParams(this,A) (this)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget*)(this),A)
#define ID2D1BitmapRenderTarget_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform((ID2D1RenderTarget*)(this),A)
#define ID2D1BitmapRenderTarget_GetBitmap(this,A) (this)->lpVtbl->GetBitmap(this,A)

#endif

DEFINE_GUID(IID_ID2D1DCRenderTarget, 0x1c51bc64,0xde61,0x46fd,0x98,0x99,0x63,0xa5,0xd8,0xf0,0x39,0x50);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1DCRenderTarget : public ID2D1RenderTarget {
    STDMETHOD(BindDC)(const HDC hDC, const RECT *pSubRect) PURE;
};

#else

typedef struct ID2D1DCRenderTargetVtbl {
    ID2D1RenderTargetVtbl Base;

    STDMETHOD(BindDC)(ID2D1DCRenderTarget *This, const HDC hDC, const RECT *pSubRect) PURE;
} ID2D1DCRenderTargetVtbl;

interface ID2D1DCRenderTarget
{
    const ID2D1DCRenderTargetVtbl *lpVtbl;
};

#define ID2D1DCRenderTarget_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1DCRenderTarget_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this))
#define ID2D1DCRenderTarget_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this))
#define ID2D1DCRenderTarget_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1DCRenderTarget_BeginDraw(this) (this)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget*)(this))
#define ID2D1DCRenderTarget_Clear(this,A) (this)->lpVtbl->Base.Clear((ID2D1RenderTarget*)(this),A)
#define ID2D1DCRenderTarget_CreateBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget*)(this),A,B,C,D,E)
#define ID2D1DCRenderTarget_CreateBitmapBrush(this,A,B) (this)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget*)(this),A,B)
#define ID2D1DCRenderTarget_CreateBitmapFromWicBitmap(this,A,B,C) (this)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget*)(this),A,B,C)
#define ID2D1DCRenderTarget_CreateCompatibleRenderTarget(this,A,B,C,D,E) (this)->lpVtbl->Base.CreateCompatibleRenderTarget((ID2D1RenderTarget*)(this),A,B,C,D,E)
#define ID2D1DCRenderTarget_CreateGradientStopCollection(this,A,B,C) (this)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget*)(this),A,B,C)
#define ID2D1DCRenderTarget_CreateLayer(this,A,B) (this)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget*)(this),A,B)
#define ID2D1DCRenderTarget_CreateLinearGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1DCRenderTarget_CreateMesh(this,A) (this)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget*)(this),A)
#define ID2D1DCRenderTarget_CreateRadialGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1DCRenderTarget_CreateSharedBitmap(this,A,B,C,D) (this)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1DCRenderTarget_CreateSolidColorBrush(this,A,B,C) (this)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget*)(this),A,B,C)
#define ID2D1DCRenderTarget_DrawBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget*)(this),A,B,C,D,E)
#define ID2D1DCRenderTarget_DrawEllipse(this,A,B,C,D) (this)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1DCRenderTarget_DrawGeometry(this,A,B,C,D) (this)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1DCRenderTarget_DrawGlyphRun(this,A,B,C,D) (this)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1DCRenderTarget_DrawLine(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawLine((ID2D1RenderTarget*)(this),A,B,C,D,E)
#define ID2D1DCRenderTarget_DrawRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1DCRenderTarget_DrawRoundedRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1DCRenderTarget_DrawText(this,A,B,C,D,E,F,G) (this)->lpVtbl->Base.DrawText((ID2D1RenderTarget*)(this),A,B,C,D,E,F,G)
#define ID2D1DCRenderTarget_DrawTextLayout(this,A,B,C,D) (this)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1DCRenderTarget_EndDraw(this,A,B) (this)->lpVtbl->Base.EndDraw((ID2D1RenderTarget*)(this),A,B)
#define ID2D1DCRenderTarget_FillEllipse(this,A,B) (this)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget*)(this),A,B)
#define ID2D1DCRenderTarget_FillGeometry(this,A,B,C) (this)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget*)(this),A,B,C)
#define ID2D1DCRenderTarget_FillMesh(this,A,B) (this)->lpVtbl->Base.FillMesh((ID2D1RenderTarget*)(this),A,B)
#define ID2D1DCRenderTarget_FillOpacityMask(this,A,B,C,D,E) (this)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget*)(this),A,B,C,D,E)
#define ID2D1DCRenderTarget_FillRectangle(this,A,B) (this)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget*)(this),A,B)
#define ID2D1DCRenderTarget_FillRoundedRectangle(this,A,B) (this)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget*)(this),A,B)
#define ID2D1DCRenderTarget_Flush(this,A,B) (this)->lpVtbl->Base.Flush((ID2D1RenderTarget*)(this),A,B)
#define ID2D1DCRenderTarget_GetAntialiasMode(this) (this)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget*)(this))
#define ID2D1DCRenderTarget_GetDpi(this,A,B) (this)->lpVtbl->Base.GetDpi((ID2D1RenderTarget*)(this),A,B)
#define ID2D1DCRenderTarget_GetMaximumBitmapSize(this) (this)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget*)(this))
#define ID2D1DCRenderTarget_GetPixelFormat(this) (this)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget*)(this))
#define ID2D1DCRenderTarget_GetPixelSize(this) (this)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget*)(this))
#define ID2D1DCRenderTarget_GetSize(this) (this)->lpVtbl->Base.GetSize((ID2D1RenderTarget*)(this))
#define ID2D1DCRenderTarget_GetTags(this,A,B) (this)->lpVtbl->Base.GetTags((ID2D1RenderTarget*)(this),A,B)
#define ID2D1DCRenderTarget_GetTextAntialiasMode(this) (this)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget*)(this))
#define ID2D1DCRenderTarget_GetTextRenderingParams(this,A) (this)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget*)(this),A)
#define ID2D1DCRenderTarget_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform((ID2D1RenderTarget*)(this),A)
#define ID2D1DCRenderTarget_IsSupported(this,A) (this)->lpVtbl->Base.IsSupported((ID2D1RenderTarget*)(this),A)
#define ID2D1DCRenderTarget_PopAxisAlignedClip(this) (this)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget*)(this))
#define ID2D1DCRenderTarget_PopLayer(this) (this)->lpVtbl->Base.PopLayer((ID2D1RenderTarget*)(this))
#define ID2D1DCRenderTarget_PushAxisAlignedClip(this,A,B) (this)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget*)(this),A,B)
#define ID2D1DCRenderTarget_PushLayer(this,A,B) (this)->lpVtbl->Base.PushLayer((ID2D1RenderTarget*)(this),A,B)
#define ID2D1DCRenderTarget_RestoreDrawingState(this,A) (this)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget*)(this),A)
#define ID2D1DCRenderTarget_SaveDrawingState(this,A) (this)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget*)(this),A)
#define ID2D1DCRenderTarget_SetAntialiasMode(this,A) (this)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget*)(this),A)
#define ID2D1DCRenderTarget_SetDpi(this,A,B) (this)->lpVtbl->Base.SetDpi((ID2D1RenderTarget*)(this),A,B)
#define ID2D1DCRenderTarget_SetTags(this,A,B) (this)->lpVtbl->Base.SetTags((ID2D1RenderTarget*)(this),A,B)
#define ID2D1DCRenderTarget_SetTextAntialiasMode(this,A) (this)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget*)(this),A)
#define ID2D1DCRenderTarget_SetTextRenderingParams(this,A) (this)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget*)(this),A)
#define ID2D1DCRenderTarget_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform((ID2D1RenderTarget*)(this),A)
#define ID2D1DCRenderTarget_BindDC(this,A,B) (this)->lpVtbl->BindDC(this,A,B)

#endif

DEFINE_GUID(IID_ID2D1DrawingStateBlock, 0x28506e39,0xebf6,0x46a1,0xbb,0x47,0xfd,0x85,0x56,0x5a,0xb9,0x57);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1DrawingStateBlock : public ID2D1Resource {
    STDMETHOD_(void, GetDescription)(D2D1_DRAWING_STATE_DESCRIPTION *stateDescription) const PURE;
    STDMETHOD_(void, SetDescription)(const D2D1_DRAWING_STATE_DESCRIPTION *stateDescription) PURE;
    STDMETHOD_(void, SetTextRenderingParams)(IDWriteRenderingParams *textRenderingParams = NULL) PURE;
    STDMETHOD_(void, GetTextRenderingParams)(IDWriteRenderingParams **textRenderingParams) const PURE;

    void SetDescription(const D2D1_DRAWING_STATE_DESCRIPTION &stateDescription) {
        SetDescription(&stateDescription);
    }
};

#else

typedef struct ID2D1DrawingStateBlockVtbl {
    ID2D1ResourceVtbl Base;

    STDMETHOD_(void, GetDescription)(ID2D1DrawingStateBlock *This, D2D1_DRAWING_STATE_DESCRIPTION *stateDescription) PURE;
    STDMETHOD_(void, SetDescription)(ID2D1DrawingStateBlock *This, const D2D1_DRAWING_STATE_DESCRIPTION *stateDescription) PURE;
    STDMETHOD_(void, SetTextRenderingParams)(ID2D1DrawingStateBlock *This, IDWriteRenderingParams *textRenderingParams) PURE;
    STDMETHOD_(void, GetTextRenderingParams)(ID2D1DrawingStateBlock *This, IDWriteRenderingParams **textRenderingParams) PURE;
} ID2D1DrawingStateBlockVtbl;

interface ID2D1DrawingStateBlock {
    const struct ID2D1DrawingStateBlockVtbl *lpVtbl;
};

#define ID2D1DrawingStateBlock_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1DrawingStateBlock_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this))
#define ID2D1DrawingStateBlock_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this))
#define ID2D1DrawingStateBlock_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1DrawingStateBlock_GetDescription(this,A) (this)->lpVtbl->GetDescription(this,A)
#define ID2D1DrawingStateBlock_GetTextRenderingParams(this,A) (this)->lpVtbl->GetTextRenderingParams(this,A)
#define ID2D1DrawingStateBlock_SetDescription(this,A) (this)->lpVtbl->SetDescription(this,A)
#define ID2D1DrawingStateBlock_SetTextRenderingParams(this,A) (this)->lpVtbl->SetTextRenderingParams(this,A)

#endif

DEFINE_GUID(IID_ID2D1SimplifiedGeometrySink, 0x2cd9069e,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1SimplifiedGeometrySink : public IUnknown {
    STDMETHOD_(void, SetFillMode)(D2D1_FILL_MODE fillMode) PURE;
    STDMETHOD_(void, SetSegmentFlags)(D2D1_PATH_SEGMENT vertexFlags) PURE;
    STDMETHOD_(void, BeginFigure)(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) PURE;
    STDMETHOD_(void, AddLines)(const D2D1_POINT_2F *points, UINT pointsCount) PURE;
    STDMETHOD_(void, AddBeziers)(const D2D1_BEZIER_SEGMENT *beziers, UINT beziersCount) PURE;
    STDMETHOD_(void, EndFigure)(D2D1_FIGURE_END figureEnd) PURE;
    STDMETHOD(Close)(void) PURE;
};

#else

typedef struct ID2D1SimplifiedGeometrySinkVtbl {
    IUnknownVtbl Base;

    STDMETHOD_(void, SetFillMode)(ID2D1SimplifiedGeometrySink *This, D2D1_FILL_MODE fillMode) PURE;
    STDMETHOD_(void, SetSegmentFlags)(ID2D1SimplifiedGeometrySink *This, D2D1_PATH_SEGMENT vertexFlags) PURE;
    STDMETHOD_(void, BeginFigure)(ID2D1SimplifiedGeometrySink *This, D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) PURE;
    STDMETHOD_(void, AddLines)(ID2D1SimplifiedGeometrySink *This, const D2D1_POINT_2F *points, UINT pointsCount) PURE;
    STDMETHOD_(void, AddBeziers)(ID2D1SimplifiedGeometrySink *This, const D2D1_BEZIER_SEGMENT *beziers, UINT beziersCount) PURE;
    STDMETHOD_(void, EndFigure)(ID2D1SimplifiedGeometrySink *This, D2D1_FIGURE_END figureEnd) PURE;
    STDMETHOD(Close)(ID2D1SimplifiedGeometrySink *This) PURE;
} ID2D1SimplifiedGeometrySinkVtbl;

interface ID2D1SimplifiedGeometrySink {
    const ID2D1SimplifiedGeometrySinkVtbl *lpVtbl;
};

#define ID2D1SimplifiedGeometrySink_QueryInterface(this,A,B) (this)->lpVtbl->Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1SimplifiedGeometrySink_AddRef(this) (this)->lpVtbl->Base.AddRef((IUnknown*)(this))
#define ID2D1SimplifiedGeometrySink_Release(this) (this)->lpVtbl->Base.Release((IUnknown*)(this))
#define ID2D1SimplifiedGeometrySink_SetFillMode(this,A) (this)->lpVtbl->SetFillMode(this,A)
#define ID2D1SimplifiedGeometrySink_SetSegmentFlags(this,A) (this)->lpVtbl->SetSegmentFlags(this,A)
#define ID2D1SimplifiedGeometrySink_BeginFigure(this,A,B) (this)->lpVtbl->BeginFigure(this,A,B)
#define ID2D1SimplifiedGeometrySink_AddLines(this,A,B) (this)->lpVtbl->AddLines(this,A,B)
#define ID2D1SimplifiedGeometrySink_AddBeziers(this,A,B) (this)->lpVtbl->AddBeziers(this,A,B)
#define ID2D1SimplifiedGeometrySink_EndFigure(this,A) (this)->lpVtbl->EndFigure(this,A)
#define ID2D1SimplifiedGeometrySink_Close(this) (this)->lpVtbl->Close(this)

#endif

DEFINE_GUID(IID_ID2D1EllipseGeometry, 0x2cd906a4,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1EllipseGeometry : public ID2D1Geometry {
    STDMETHOD_(void, GetEllipse)(D2D1_ELLIPSE *ellipse) const PURE;
};

#else

typedef struct ID2D1EllipseGeometryVtbl {
    ID2D1GeometryVtbl Base;

    STDMETHOD_(void, GetEllipse)(ID2D1EllipseGeometry *This, D2D1_ELLIPSE *ellipse) PURE;
} ID2D1EllipseGeometryVtbl;

interface ID2D1EllipseGeometry {
    const struct ID2D1EllipseGeometryVtbl *lpVtbl;
};

#define ID2D1EllipseGeometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1EllipseGeometry_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this))
#define ID2D1EllipseGeometry_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this))
#define ID2D1EllipseGeometry_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1EllipseGeometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1EllipseGeometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry*)(this),A,B,C)
#define ID2D1EllipseGeometry_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea((ID2D1Geometry*)(this),A,B)
#define ID2D1EllipseGeometry_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength((ID2D1Geometry*)(this),A,B)
#define ID2D1EllipseGeometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1EllipseGeometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry*)(this),A,B,C)
#define ID2D1EllipseGeometry_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds((ID2D1Geometry*)(this),A,B)
#define ID2D1EllipseGeometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1EllipseGeometry_Outline(this,A,B) (this)->lpVtbl->Base.Outline((ID2D1Geometry*)(this),A,B)
#define ID2D1EllipseGeometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry*)(this),A,B,C,D,E)
#define ID2D1EllipseGeometry_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify((ID2D1Geometry*)(this),A,B,C)
#define ID2D1EllipseGeometry_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate((ID2D1Geometry*)(this),A,B)
#define ID2D1EllipseGeometry_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1EllipseGeometry_GetEllipse(this,A) (this)->lpVtbl->GetEllipse(this,A)

#endif

DEFINE_GUID(IID_ID2D1Factory, 0x06152247,0x6f50,0x465a,0x92,0x45,0x11,0x8b,0xfd,0x3b,0x60,0x07);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1Factory : public IUnknown {
    STDMETHOD(ReloadSystemMetrics)(void) PURE;
    STDMETHOD_(void, GetDesktopDpi)(FLOAT *dpiX, FLOAT *dpiY) PURE;
    STDMETHOD(CreateRectangleGeometry)(const D2D1_RECT_F *rectangle, ID2D1RectangleGeometry **rectangleGeometry) PURE;
    STDMETHOD(CreateRoundedRectangleGeometry)(const D2D1_ROUNDED_RECT *roundedRectangle, ID2D1RoundedRectangleGeometry **roundedRectangleGeometry) PURE;
    STDMETHOD(CreateEllipseGeometry)(const D2D1_ELLIPSE *ellipse, ID2D1EllipseGeometry **ellipseGeometry) PURE;
    STDMETHOD(CreateGeometryGroup)(D2D1_FILL_MODE fillMode, ID2D1Geometry **geometries, UINT geometriesCount, ID2D1GeometryGroup **geometryGroup) PURE;
    STDMETHOD(CreateTransformedGeometry)(ID2D1Geometry *sourceGeometry, const D2D1_MATRIX_3X2_F *transform, ID2D1TransformedGeometry **transformedGeometry) PURE;
    STDMETHOD(CreatePathGeometry)(ID2D1PathGeometry **pathGeometry) PURE;
    STDMETHOD(CreateStrokeStyle)(const D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties, const FLOAT *dashes, UINT dashesCount, ID2D1StrokeStyle **strokeStyle) PURE;
    STDMETHOD(CreateDrawingStateBlock)(const D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription, IDWriteRenderingParams *textRenderingParams, ID2D1DrawingStateBlock **drawingStateBlock) PURE;
    STDMETHOD(CreateWicBitmapRenderTarget)(IWICBitmap *target, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1RenderTarget **renderTarget) PURE;
    STDMETHOD(CreateHwndRenderTarget)(const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwndRenderTargetProperties, ID2D1HwndRenderTarget **hwndRenderTarget) PURE;
    STDMETHOD(CreateDxgiSurfaceRenderTarget)(IDXGISurface *dxgiSurface, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1RenderTarget **renderTarget) PURE;
    STDMETHOD(CreateDCRenderTarget)(const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1DCRenderTarget **dcRenderTarget) PURE;

    HRESULT CreateRectangleGeometry(const D2D1_RECT_F &rectangle, ID2D1RectangleGeometry **rectangleGeometry) {
        return CreateRectangleGeometry(&rectangle, rectangleGeometry);
    }

    HRESULT CreateRoundedRectangleGeometry(const D2D1_ROUNDED_RECT &roundedRectangle, ID2D1RoundedRectangleGeometry **roundedRectangleGeometry) {
        return CreateRoundedRectangleGeometry(&roundedRectangle, roundedRectangleGeometry);
    }

    HRESULT CreateEllipseGeometry(const D2D1_ELLIPSE &ellipse, ID2D1EllipseGeometry **ellipseGeometry) {
        return CreateEllipseGeometry(&ellipse, ellipseGeometry);
    }

    HRESULT CreateTransformedGeometry(ID2D1Geometry *sourceGeometry, const D2D1_MATRIX_3X2_F &transform, ID2D1TransformedGeometry **transformedGeometry) {
        return CreateTransformedGeometry(sourceGeometry, &transform, transformedGeometry);
    }

    HRESULT CreateStrokeStyle(const D2D1_STROKE_STYLE_PROPERTIES &strokeStyleProperties, const FLOAT *dashes, UINT dashesCount, ID2D1StrokeStyle **strokeStyle) {
        return CreateStrokeStyle(&strokeStyleProperties, dashes, dashesCount, strokeStyle);
    }

    HRESULT CreateDrawingStateBlock(const D2D1_DRAWING_STATE_DESCRIPTION &drawingStateDescription, ID2D1DrawingStateBlock **drawingStateBlock) {
        return CreateDrawingStateBlock(&drawingStateDescription, NULL, drawingStateBlock);
    }

    HRESULT CreateDrawingStateBlock(ID2D1DrawingStateBlock **drawingStateBlock) {
        return CreateDrawingStateBlock(NULL, NULL, drawingStateBlock);
    }

    HRESULT CreateWicBitmapRenderTarget(IWICBitmap *target, const D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties, ID2D1RenderTarget **renderTarget) {
        return CreateWicBitmapRenderTarget(target, &renderTargetProperties, renderTarget);
    }

    HRESULT CreateHwndRenderTarget(const D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties, const D2D1_HWND_RENDER_TARGET_PROPERTIES &hwndRenderTargetProperties, ID2D1HwndRenderTarget **hwndRenderTarget) {
        return CreateHwndRenderTarget(&renderTargetProperties, &hwndRenderTargetProperties, hwndRenderTarget);
    }

    HRESULT CreateDxgiSurfaceRenderTarget(IDXGISurface *dxgiSurface, const D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties, ID2D1RenderTarget **renderTarget) {
        return CreateDxgiSurfaceRenderTarget(dxgiSurface, &renderTargetProperties, renderTarget);
    }
};

#else

typedef struct ID2D1FactoryVtbl {
    IUnknownVtbl Base;

    STDMETHOD(ReloadSystemMetrics)(ID2D1Factory *This) PURE;
    STDMETHOD_(void, GetDesktopDpi)(ID2D1Factory *This, FLOAT *dpiX, FLOAT *dpiY) PURE;
    STDMETHOD(CreateRectangleGeometry)(ID2D1Factory *This, const D2D1_RECT_F *rectangle, ID2D1RectangleGeometry **rectangleGeometry) PURE;
    STDMETHOD(CreateRoundedRectangleGeometry)(ID2D1Factory *This, const D2D1_ROUNDED_RECT *roundedRectangle, ID2D1RoundedRectangleGeometry **roundedRectangleGeometry) PURE;
    STDMETHOD(CreateEllipseGeometry)(ID2D1Factory *This, const D2D1_ELLIPSE *ellipse, ID2D1EllipseGeometry **ellipseGeometry) PURE;
    STDMETHOD(CreateGeometryGroup)(ID2D1Factory *This, D2D1_FILL_MODE fillMode, ID2D1Geometry **geometries, UINT geometriesCount, ID2D1GeometryGroup **geometryGroup) PURE;
    STDMETHOD(CreateTransformedGeometry)(ID2D1Factory *This, ID2D1Geometry *sourceGeometry, const D2D1_MATRIX_3X2_F *transform, ID2D1TransformedGeometry **transformedGeometry) PURE;
    STDMETHOD(CreatePathGeometry)(ID2D1Factory *This, ID2D1PathGeometry **pathGeometry) PURE;
    STDMETHOD(CreateStrokeStyle)(ID2D1Factory *This, const D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties, const FLOAT *dashes, UINT dashesCount, ID2D1StrokeStyle **strokeStyle) PURE;
    STDMETHOD(CreateDrawingStateBlock)(ID2D1Factory *This, const D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription, IDWriteRenderingParams *textRenderingParams, ID2D1DrawingStateBlock **drawingStateBlock) PURE;
    STDMETHOD(CreateWicBitmapRenderTarget)(ID2D1Factory *This, IWICBitmap *target, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1RenderTarget **renderTarget) PURE;
    STDMETHOD(CreateHwndRenderTarget)(ID2D1Factory *This, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwndRenderTargetProperties, ID2D1HwndRenderTarget **hwndRenderTarget) PURE;
    STDMETHOD(CreateDxgiSurfaceRenderTarget)(ID2D1Factory *This, IDXGISurface *dxgiSurface, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1RenderTarget **renderTarget) PURE;
    STDMETHOD(CreateDCRenderTarget)(ID2D1Factory *This, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1DCRenderTarget **dcRenderTarget) PURE;
} ID2D1FactoryVtbl;

interface ID2D1Factory {
    const ID2D1FactoryVtbl *lpVtbl;
};

#define ID2D1Factory_QueryInterface(this,A,B) (this)->lpVtbl->Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1Factory_AddRef(this) (this)->lpVtbl->Base.AddRef((IUnknown*)(this))
#define ID2D1Factory_Release(this) (this)->lpVtbl->Base.Release((IUnknown*)(this))
#define ID2D1Factory_CreateDCRenderTarget(this,A,B) (this)->lpVtbl->CreateDCRenderTarget(this,A,B)
#define ID2D1Factory_CreateDrawingStateBlock(this,A,B,C) (this)->lpVtbl->CreateDrawingStateBlock(this,A,B,C)
#define ID2D1Factory_CreateDxgiSurfaceRenderTarget(this,A,B,C) (this)->lpVtbl->CreateDxgiSurfaceRenderTarget(this,A,B,C)
#define ID2D1Factory_CreateEllipseGeometry(this,A,B) (this)->lpVtbl->CreateEllipseGeometry(this,A,B)
#define ID2D1Factory_CreateGeometryGroup(this,A,B,C,D) (this)->lpVtbl->CreateGeometryGroup(this,A,B,C,D)
#define ID2D1Factory_CreateHwndRenderTarget(this,A,B,C) (this)->lpVtbl->CreateHwndRenderTarget(this,A,B,C)
#define ID2D1Factory_CreatePathGeometry(this,A) (this)->lpVtbl->CreatePathGeometry(this,A)
#define ID2D1Factory_CreateRectangleGeometry(this,A,B) (this)->lpVtbl->CreateRectangleGeometry(this,A,B)
#define ID2D1Factory_CreateRoundedRectangleGeometry(this,A,B) (this)->lpVtbl->CreateRoundedRectangleGeometry(this,A,B)
#define ID2D1Factory_CreateStrokeStyle(this,A,B,C,D) (this)->lpVtbl->CreateStrokeStyle(this,A,B,C,D)
#define ID2D1Factory_CreateTransformedGeometry(this,A,B,C) (this)->lpVtbl->CreateTransformedGeometry(this,A,B,C)
#define ID2D1Factory_CreateWicBitmapRenderTarget(this,A,B,C) (this)->lpVtbl->CreateWicBitmapRenderTarget(this,A,B,C)
#define ID2D1Factory_GetDesktopDpi(this,A,B) (this)->lpVtbl->GetDesktopDpi(this,A,B)
#define ID2D1Factory_ReloadSystemMetrics(this) (this)->lpVtbl->ReloadSystemMetrics(this)

#endif

DEFINE_GUID(IID_ID2D1GdiInteropRenderTarget, 0xe0db51c3,0x6f77,0x4bae,0xb3,0xd5,0xe4,0x75,0x09,0xb3,0x58,0x38);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1GdiInteropRenderTarget : public IUnknown {
    STDMETHOD(GetDC)(D2D1_DC_INITIALIZE_MODE mode, HDC *hdc) PURE;
    STDMETHOD(ReleaseDC)(const RECT *update) PURE;
};

#else

typedef struct ID2D1GdiInteropRenderTargetVtbl {
    IUnknownVtbl Base;

    STDMETHOD(GetDC)(ID2D1GdiInteropRenderTarget *This, D2D1_DC_INITIALIZE_MODE mode, HDC *hdc) PURE;
    STDMETHOD(ReleaseDC)(ID2D1GdiInteropRenderTarget *This, const RECT *update) PURE;
} ID2D1GdiInteropRenderTargetVtbl;

interface ID2D1GdiInteropRenderTarget {
    const ID2D1GdiInteropRenderTargetVtbl *lpVtbl;
};

#define ID2D1GdiInteropRenderTarget_QueryInterface(this,A,B) (this)->lpVtbl->Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1GdiInteropRenderTarget_AddRef(this) (this)->lpVtbl->Base.AddRef((IUnknown*)(this))
#define ID2D1GdiInteropRenderTarget_Release(this) (this)->lpVtbl->Base.Release((IUnknown*)(this))
#define ID2D1GdiInteropRenderTarget_GetDC(this,A,B) (this)->lpVtbl->GetDC(this,A,B)
#define ID2D1GdiInteropRenderTarget_ReleaseDC(this,A) (this)->lpVtbl->ReleaseDC(this,A)

#endif

DEFINE_GUID(IID_ID2D1GeometryGroup, 0x2cd906a6,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1GeometryGroup : public ID2D1Geometry {
    STDMETHOD_(D2D1_FILL_MODE, GetFillMode)() const PURE;
    STDMETHOD_(UINT32, GetSourceGeometryCount)() const PURE;
    STDMETHOD_(void, GetSourceGeometries)(ID2D1Geometry **geometries, UINT geometriesCount) const PURE;
};

#else

typedef struct ID2D1GeometryGroupVtbl {
    ID2D1GeometryVtbl Base;

    STDMETHOD_(D2D1_FILL_MODE, GetFillMode)(ID2D1GeometryGroup *This) PURE;
    STDMETHOD_(UINT32, GetSourceGeometryCount)(ID2D1GeometryGroup *This) PURE;
    STDMETHOD_(void, GetSourceGeometries)(ID2D1GeometryGroup *This, ID2D1Geometry **geometries, UINT geometriesCount) PURE;
} ID2D1GeometryGroupVtbl;

interface ID2D1GeometryGroup {
    const struct ID2D1GeometryGroupVtbl *lpVtbl;
};

#define ID2D1GeometryGroup_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1GeometryGroup_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this))
#define ID2D1GeometryGroup_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this))
#define ID2D1GeometryGroup_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1GeometryGroup_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1GeometryGroup_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry*)(this),A,B,C)
#define ID2D1GeometryGroup_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea((ID2D1Geometry*)(this),A,B)
#define ID2D1GeometryGroup_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength((ID2D1Geometry*)(this),A,B)
#define ID2D1GeometryGroup_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1GeometryGroup_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry*)(this),A,B,C)
#define ID2D1GeometryGroup_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds((ID2D1Geometry*)(this),A,B)
#define ID2D1GeometryGroup_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1GeometryGroup_Outline(this,A,B) (this)->lpVtbl->Base.Outline((ID2D1Geometry*)(this),A,B)
#define ID2D1GeometryGroup_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry*)(this),A,B,C,D,E)
#define ID2D1GeometryGroup_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify((ID2D1Geometry*)(this),A,B,C)
#define ID2D1GeometryGroup_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate((ID2D1Geometry*)(this),A,B)
#define ID2D1GeometryGroup_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1GeometryGroup_GetFillMode(this) (this)->lpVtbl->GetFillMode(this)
#define ID2D1GeometryGroup_GetSourceGeometries(this,A,B) (this)->lpVtbl->GetSourceGeometries(this,A,B)
#define ID2D1GeometryGroup_GetSourceGeometryCount(this) (this)->lpVtbl->GetSourceGeometryCount(this)

#endif

DEFINE_GUID(IID_ID2D1GeometrySink, 0x2cd9069f,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1GeometrySink : public ID2D1SimplifiedGeometrySink {
    STDMETHOD_(void, AddLine)(D2D1_POINT_2F point) PURE;
    STDMETHOD_(void, AddBezier)(const D2D1_BEZIER_SEGMENT *bezier) PURE;
    STDMETHOD_(void, AddQuadraticBezier)(const D2D1_QUADRATIC_BEZIER_SEGMENT *bezier) PURE;
    STDMETHOD_(void, AddQuadraticBeziers)(const D2D1_QUADRATIC_BEZIER_SEGMENT *beziers, UINT beziersCount) PURE;
    STDMETHOD_(void, AddArc)(const D2D1_ARC_SEGMENT *arc) PURE;

    void AddBezier(const D2D1_BEZIER_SEGMENT &bezier) {
        AddBezier(&bezier);
    }

    void AddQuadraticBezier(const D2D1_QUADRATIC_BEZIER_SEGMENT &bezier) {
        AddQuadraticBezier(&bezier);
    }

    void  AddArc(const D2D1_ARC_SEGMENT &arc) {
        AddArc(&arc);
    }
};

#else

typedef struct ID2D1GeometrySinkVtbl {
    ID2D1SimplifiedGeometrySinkVtbl Base;

    STDMETHOD_(void, AddLine)(ID2D1GeometrySink *This, D2D1_POINT_2F point) PURE;
    STDMETHOD_(void, AddBezier)(ID2D1GeometrySink *This, const D2D1_BEZIER_SEGMENT *bezier) PURE;
    STDMETHOD_(void, AddQuadraticBezier)(ID2D1GeometrySink *This, const D2D1_QUADRATIC_BEZIER_SEGMENT *bezier) PURE;
    STDMETHOD_(void, AddQuadraticBeziers)(ID2D1GeometrySink *This, const D2D1_QUADRATIC_BEZIER_SEGMENT *beziers, UINT beziersCount) PURE;
    STDMETHOD_(void, AddArc)(ID2D1GeometrySink *This, const D2D1_ARC_SEGMENT *arc) PURE;
} ID2D1GeometrySinkVtbl;

interface ID2D1GeometrySink {
    const ID2D1GeometrySinkVtbl *lpVtbl;
};

#define ID2D1GeometrySink_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1GeometrySink_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this))
#define ID2D1GeometrySink_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this))
#define ID2D1GeometrySink_SetFillMode(this,A) (this)->lpVtbl->Base.SetFillMode((ID2D1SimplifiedGeometrySink*)(this),A)
#define ID2D1GeometrySink_SetSegmentFlags(this,A) (this)->lpVtbl->Base.SetSegmentFlags((ID2D1SimplifiedGeometrySink*)(this),A)
#define ID2D1GeometrySink_BeginFigure(this,A,B) (this)->lpVtbl->Base.BeginFigure((ID2D1SimplifiedGeometrySink*)(this),A,B)
#define ID2D1GeometrySink_AddLines(this,A,B) (this)->lpVtbl->Base.AddLines((ID2D1SimplifiedGeometrySink*)(this),A,B)
#define ID2D1GeometrySink_AddBeziers(this,A,B) (this)->lpVtbl->Base.AddBeziers((ID2D1SimplifiedGeometrySink*)(this),A,B)
#define ID2D1GeometrySink_EndFigure(this,A) (this)->lpVtbl->Base.EndFigure((ID2D1SimplifiedGeometrySink*)(this),A)
#define ID2D1GeometrySink_Close(this) (this)->lpVtbl->Base.Close((ID2D1SimplifiedGeometrySink*)(this))
#define ID2D1GeometrySink_AddArc(this,A) (this)->lpVtbl->AddArc(this,A)
#define ID2D1GeometrySink_AddBezier(this,A) (this)->lpVtbl->AddBezier(this,A)
#define ID2D1GeometrySink_AddLine(this,A) (this)->lpVtbl->AddLine(this,A)
#define ID2D1GeometrySink_AddQuadraticBezier(this,A) (this)->lpVtbl->AddQuadraticBezier(this,A)
#define ID2D1GeometrySink_AddQuadraticBeziers(this,A,B) (this)->lpVtbl->AddQuadraticBeziers(this,A,B)

#endif

DEFINE_GUID(IID_ID2D1GradientStopCollection, 0x2cd906a7,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1GradientStopCollection : public ID2D1Resource {
    STDMETHOD_(UINT32, GetGradientStopCount)(void) const PURE;
    STDMETHOD_(void, GetGradientStops)(D2D1_GRADIENT_STOP *gradientStops, UINT gradientStopsCount) const PURE;
    STDMETHOD_(D2D1_GAMMA, GetColorInterpolationGamma)(void) const PURE;
    STDMETHOD_(D2D1_EXTEND_MODE, GetExtendMode)(void) const PURE;
};

#else

typedef struct ID2D1GradientStopCollectionVtbl {
    ID2D1ResourceVtbl Base;

    STDMETHOD_(UINT32, GetGradientStopCount)(ID2D1GradientStopCollection *This) PURE;
    STDMETHOD_(void, GetGradientStops)(ID2D1GradientStopCollection *This, D2D1_GRADIENT_STOP *gradientStops, UINT gradientStopsCount) PURE;
    STDMETHOD_(D2D1_GAMMA, GetColorInterpolationGamma)(ID2D1GradientStopCollection *This) PURE;
    STDMETHOD_(D2D1_EXTEND_MODE, GetExtendMode)(ID2D1GradientStopCollection *This) PURE;
} ID2D1GradientStopCollectionVtbl;

interface ID2D1GradientStopCollection {
    const ID2D1GradientStopCollectionVtbl *lpVtbl;
};

#define ID2D1GradientStopCollection_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1GradientStopCollection_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this))
#define ID2D1GradientStopCollection_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this))
#define ID2D1GradientStopCollection_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1GradientStopCollection_GetColorInterpolationGamma(this) (this)->lpVtbl->GetColorInterpolationGamma(this)
#define ID2D1GradientStopCollection_GetExtendMode(this) (this)->lpVtbl->GetExtendMode(this)
#define ID2D1GradientStopCollection_GetGradientStopCount(this) (this)->lpVtbl->GetGradientStopCount(this)
#define ID2D1GradientStopCollection_GetGradientStops(this,A,B) (this)->lpVtbl->GetGradientStops(this,A,B)

#endif

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1HwndRenderTarget : public ID2D1RenderTarget {
    STDMETHOD_(D2D1_WINDOW_STATE, CheckWindowState)() PURE;
    STDMETHOD(Resize)(const D2D1_SIZE_U *pixelSize) PURE;
    STDMETHOD_(HWND, GetHwnd)() const PURE;

    HRESULT Resize(const D2D1_SIZE_U &pixelSize) {
        return Resize(&pixelSize);
    }
};

#else

typedef interface ID2D1HwndRenderTarget ID2D1HwndRenderTarget;

typedef struct ID2D1HwndRenderTargetVtbl {
    ID2D1RenderTargetVtbl Base;

    STDMETHOD_(D2D1_WINDOW_STATE, CheckWindowState)(ID2D1HwndRenderTarget *This) PURE;
    STDMETHOD(Resize)(ID2D1HwndRenderTarget *This, const D2D1_SIZE_U *pixelSize) PURE;
    STDMETHOD_(HWND, GetHwnd)(ID2D1HwndRenderTarget *This) PURE;
} ID2D1HwndRenderTargetVtbl;

interface ID2D1HwndRenderTarget {
    const struct ID2D1HwndRenderTargetVtbl *lpVtbl;
};

#define ID2D1HwndRenderTarget_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1HwndRenderTarget_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this))
#define ID2D1HwndRenderTarget_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this))
#define ID2D1HwndRenderTarget_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1HwndRenderTarget_BeginDraw(this) (this)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget*)(this))
#define ID2D1HwndRenderTarget_Clear(this,A) (this)->lpVtbl->Base.Clear((ID2D1RenderTarget*)(this),A)
#define ID2D1HwndRenderTarget_CreateBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget*)(this),A,B,C,D,E)
#define ID2D1HwndRenderTarget_CreateBitmapBrush(this,A,B) (this)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget*)(this),A,B)
#define ID2D1HwndRenderTarget_CreateBitmapFromWicBitmap(this,A,B,C) (this)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget*)(this),A,B,C)
#define ID2D1HwndRenderTarget_CreateCompatibleRenderTarget(this,A,B,C,D,E) (this)->lpVtbl->Base.CreateCompatibleRenderTarget((ID2D1RenderTarget*)(this),A,B,C,D,E)
#define ID2D1HwndRenderTarget_CreateGradientStopCollection(this,A,B,C) (this)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget*)(this),A,B,C)
#define ID2D1HwndRenderTarget_CreateLayer(this,A,B) (this)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget*)(this),A,B)
#define ID2D1HwndRenderTarget_CreateLinearGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1HwndRenderTarget_CreateMesh(this,A) (this)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget*)(this),A)
#define ID2D1HwndRenderTarget_CreateRadialGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1HwndRenderTarget_CreateSharedBitmap(this,A,B,C,D) (this)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1HwndRenderTarget_CreateSolidColorBrush(this,A,B,C) (this)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget*)(this),A,B,C)
#define ID2D1HwndRenderTarget_DrawBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget*)(this),A,B,C,D,E)
#define ID2D1HwndRenderTarget_DrawEllipse(this,A,B,C,D) (this)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1HwndRenderTarget_DrawGeometry(this,A,B,C,D) (this)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1HwndRenderTarget_DrawGlyphRun(this,A,B,C,D) (this)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1HwndRenderTarget_DrawLine(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawLine((ID2D1RenderTarget*)(this),A,B,C,D,E)
#define ID2D1HwndRenderTarget_DrawRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1HwndRenderTarget_DrawRoundedRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1HwndRenderTarget_DrawText(this,A,B,C,D,E,F,G) (this)->lpVtbl->Base.DrawText((ID2D1RenderTarget*)(this),A,B,C,D,E,F,G)
#define ID2D1HwndRenderTarget_DrawTextLayout(this,A,B,C,D) (this)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget*)(this),A,B,C,D)
#define ID2D1HwndRenderTarget_EndDraw(this,A,B) (this)->lpVtbl->Base.EndDraw((ID2D1RenderTarget*)(this),A,B)
#define ID2D1HwndRenderTarget_FillEllipse(this,A,B) (this)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget*)(this),A,B)
#define ID2D1HwndRenderTarget_FillGeometry(this,A,B,C) (this)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget*)(this),A,B,C)
#define ID2D1HwndRenderTarget_FillMesh(this,A,B) (this)->lpVtbl->Base.FillMesh((ID2D1RenderTarget*)(this),A,B)
#define ID2D1HwndRenderTarget_FillOpacityMask(this,A,B,C,D,E) (this)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget*)(this),A,B,C,D,E)
#define ID2D1HwndRenderTarget_FillRectangle(this,A,B) (this)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget*)(this),A,B)
#define ID2D1HwndRenderTarget_FillRoundedRectangle(this,A,B) (this)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget*)(this),A,B)
#define ID2D1HwndRenderTarget_Flush(this,A,B) (this)->lpVtbl->Base.Flush((ID2D1RenderTarget*)(this),A,B)
#define ID2D1HwndRenderTarget_GetAntialiasMode(this) (this)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget*)(this))
#define ID2D1HwndRenderTarget_GetDpi(this,A,B) (this)->lpVtbl->Base.GetDpi((ID2D1RenderTarget*)(this),A,B)
#define ID2D1HwndRenderTarget_GetMaximumBitmapSize(this) (this)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget*)(this))
#define ID2D1HwndRenderTarget_GetPixelFormat(this) (this)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget*)(this))
#define ID2D1HwndRenderTarget_GetPixelSize(this) (this)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget*)(this))
#define ID2D1HwndRenderTarget_GetSize(this) (this)->lpVtbl->Base.GetSize((ID2D1RenderTarget*)(this))
#define ID2D1HwndRenderTarget_GetTags(this,A,B) (this)->lpVtbl->Base.GetTags((ID2D1RenderTarget*)(this),A,B)
#define ID2D1HwndRenderTarget_GetTextAntialiasMode(this) (this)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget*)(this))
#define ID2D1HwndRenderTarget_GetTextRenderingParams(this,A) (this)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget*)(this),A)
#define ID2D1HwndRenderTarget_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform((ID2D1RenderTarget*)(this),A)
#define ID2D1HwndRenderTarget_IsSupported(this,A) (this)->lpVtbl->Base.IsSupported((ID2D1RenderTarget*)(this),A)
#define ID2D1HwndRenderTarget_PopAxisAlignedClip(this) (this)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget*)(this))
#define ID2D1HwndRenderTarget_PopLayer(this) (this)->lpVtbl->Base.PopLayer((ID2D1RenderTarget*)(this))
#define ID2D1HwndRenderTarget_PushAxisAlignedClip(this,A,B) (this)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget*)(this),A,B)
#define ID2D1HwndRenderTarget_PushLayer(this,A,B) (this)->lpVtbl->Base.PushLayer((ID2D1RenderTarget*)(this),A,B)
#define ID2D1HwndRenderTarget_RestoreDrawingState(this,A) (this)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget*)(this),A)
#define ID2D1HwndRenderTarget_SaveDrawingState(this,A) (this)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget*)(this),A)
#define ID2D1HwndRenderTarget_SetAntialiasMode(this,A) (this)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget*)(this),A)
#define ID2D1HwndRenderTarget_SetDpi(this,A,B) (this)->lpVtbl->Base.SetDpi((ID2D1RenderTarget*)(this),A,B)
#define ID2D1HwndRenderTarget_SetTags(this,A,B) (this)->lpVtbl->Base.SetTags((ID2D1RenderTarget*)(this),A,B)
#define ID2D1HwndRenderTarget_SetTextAntialiasMode(this,A) (this)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget*)(this),A)
#define ID2D1HwndRenderTarget_SetTextRenderingParams(this,A) (this)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget*)(this),A)
#define ID2D1HwndRenderTarget_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform((ID2D1RenderTarget*)(this),A)
#define ID2D1HwndRenderTarget_CheckWindowState(this) (this)->lpVtbl->CheckWindowState(this)
#define ID2D1HwndRenderTarget_GetHwnd(this) (this)->lpVtbl->GetHwnd(this)
#define ID2D1HwndRenderTarget_Resize(this,A) (this)->lpVtbl->Resize(this,A)

#endif

DEFINE_GUID(IID_ID2D1Layer, 0x2cd9069b,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1Layer : public ID2D1Resource {
    STDMETHOD_(D2D1_SIZE_F, GetSize)(void) const PURE;
};

#else

typedef struct ID2D1LayerVtbl {
    ID2D1ResourceVtbl Base;

    STDMETHOD_(D2D1_SIZE_F, GetSize)(ID2D1Layer *This) PURE;
} ID2D1LayerVtbl;

interface ID2D1Layer {
    const ID2D1LayerVtbl *lpVtbl;
};

#define ID2D1Layer_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1Layer_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this))
#define ID2D1Layer_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this))
#define ID2D1Layer_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1Layer_GetSize(this) (this)->lpVtbl->GetSize(this)

#endif

DEFINE_GUID(IID_ID2D1LinearGradientBrush, 0x2cd906ab,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1LinearGradientBrush : public ID2D1Brush {
    STDMETHOD_(void, SetStartPoint)(D2D1_POINT_2F startPoint) PURE;
    STDMETHOD_(void, SetEndPoint)(D2D1_POINT_2F endPoint) PURE;
    STDMETHOD_(D2D1_POINT_2F, GetStartPoint)(void) const PURE;
    STDMETHOD_(D2D1_POINT_2F, GetEndPoint)(void) const PURE;
    STDMETHOD_(void, GetGradientStopCollection)(ID2D1GradientStopCollection **gradientStopCollection) const PURE;
};

#else

typedef struct ID2D1LinearGradientBrushVtbl {
    ID2D1BrushVtbl Base;

    STDMETHOD_(void, SetStartPoint)(ID2D1LinearGradientBrush *This, D2D1_POINT_2F startPoint) PURE;
    STDMETHOD_(void, SetEndPoint)(ID2D1LinearGradientBrush *This, D2D1_POINT_2F endPoint) PURE;
    STDMETHOD_(D2D1_POINT_2F, GetStartPoint)(ID2D1LinearGradientBrush *This) PURE;
    STDMETHOD_(D2D1_POINT_2F, GetEndPoint)(ID2D1LinearGradientBrush *This) PURE;
    STDMETHOD_(void, GetGradientStopCollection)(ID2D1LinearGradientBrush *This, ID2D1GradientStopCollection **gradientStopCollection) PURE;
} ID2D1LinearGradientBrushVtbl;

interface ID2D1LinearGradientBrush {
    const ID2D1LinearGradientBrushVtbl *lpVtbl;
};

#define ID2D1LinearGradientBrush_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1LinearGradientBrush_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this))
#define ID2D1LinearGradientBrush_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this))
#define ID2D1LinearGradientBrush_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1LinearGradientBrush_SetOpacity(this,A) (this)->lpVtbl->Base.SetOpacity((ID2D1Brush*)(this),A)
#define ID2D1LinearGradientBrush_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform((ID2D1Brush*)(this),A)
#define ID2D1LinearGradientBrush_GetOpacity(this) (this)->lpVtbl->Base.GetOpacity((ID2D1Brush*)(this))
#define ID2D1LinearGradientBrush_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform((ID2D1Brush*)(this),A)
#define ID2D1LinearGradientBrush_GetEndPoint(this) (this)->lpVtbl->GetEndPoint(this)
#define ID2D1LinearGradientBrush_GetGradientStopCollection(this,A) (this)->lpVtbl->GetGradientStopCollection(this,A)
#define ID2D1LinearGradientBrush_GetStartPoint(this) (this)->lpVtbl->GetStartPoint(this)
#define ID2D1LinearGradientBrush_SetEndPoint(this,A) (this)->lpVtbl->SetEndPoint(this,A)
#define ID2D1LinearGradientBrush_SetStartPoint(this,A) (this)->lpVtbl->SetStartPoint(this,A)

#endif

DEFINE_GUID(IID_ID2D1Mesh,0x2cd906c2,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1Mesh : public ID2D1Resource {
    STDMETHOD(Open)(ID2D1TessellationSink **tessellationSink) PURE;
};

#else

typedef struct ID2D1MeshVtbl{
    ID2D1ResourceVtbl Base;

    STDMETHOD(Open)(ID2D1Mesh *This, ID2D1TessellationSink **tessellationSink) PURE;
} ID2D1MeshVtbl;

interface ID2D1Mesh {
    const struct ID2D1MeshVtbl *lpVtbl;
};

#define ID2D1Mesh_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1Mesh_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this))
#define ID2D1Mesh_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this))
#define ID2D1Mesh_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1Mesh_Open(this,A) (this)->lpVtbl->Open(this,A)

#endif

DEFINE_GUID(IID_ID2D1PathGeometry, 0x2cd906a5,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1PathGeometry : public ID2D1Geometry {
    STDMETHOD(Open)(ID2D1GeometrySink **geometrySink) PURE;
    STDMETHOD(Stream)(ID2D1GeometrySink *geometrySink) const PURE;
    STDMETHOD(GetSegmentCount)(UINT32 *count) const PURE;
    STDMETHOD(GetFigureCount)(UINT32 *count) const PURE;
};

#else

typedef struct ID2D1PathGeometryVtbl {
    ID2D1GeometryVtbl Base;

    STDMETHOD(Open)(ID2D1PathGeometry *This, ID2D1GeometrySink **geometrySink) PURE;
    STDMETHOD(Stream)(ID2D1PathGeometry *This, ID2D1GeometrySink *geometrySink) PURE;
    STDMETHOD(GetSegmentCount)(ID2D1PathGeometry *This, UINT32 *count) PURE;
    STDMETHOD(GetFigureCount)(ID2D1PathGeometry *This, UINT32 *count) PURE;
} ID2D1PathGeometryVtbl;

interface ID2D1PathGeometry {
    const ID2D1PathGeometryVtbl *lpVtbl;
};

#define ID2D1PathGeometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1PathGeometry_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this))
#define ID2D1PathGeometry_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this))
#define ID2D1PathGeometry_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1PathGeometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1PathGeometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry*)(this),A,B,C)
#define ID2D1PathGeometry_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea((ID2D1Geometry*)(this),A,B)
#define ID2D1PathGeometry_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength((ID2D1Geometry*)(this),A,B)
#define ID2D1PathGeometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1PathGeometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry*)(this),A,B,C)
#define ID2D1PathGeometry_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds((ID2D1Geometry*)(this),A,B)
#define ID2D1PathGeometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1PathGeometry_Outline(this,A,B) (this)->lpVtbl->Base.Outline((ID2D1Geometry*)(this),A,B)
#define ID2D1PathGeometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry*)(this),A,B,C,D,E)
#define ID2D1PathGeometry_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify((ID2D1Geometry*)(this),A,B,C)
#define ID2D1PathGeometry_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate((ID2D1Geometry*)(this),A,B)
#define ID2D1PathGeometry_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1PathGeometry_Open(this,A) (this)->lpVtbl->Open(this,A)
#define ID2D1PathGeometry_Stream(this,A) (this)->lpVtbl->Stream(this,A)
#define ID2D1PathGeometry_GetSegmentCount(this,A) (this)->lpVtbl->GetSegmentCount(this,A)
#define ID2D1PathGeometry_GetFigureCount(this,A) (this)->lpVtbl->GetFigureCount(this,A)

#endif

DEFINE_GUID(IID_ID2D1RadialGradientBrush, 0x2cd906ac,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1RadialGradientBrush : public ID2D1Brush {
    STDMETHOD_(void, SetCenter)(D2D1_POINT_2F center) PURE;
    STDMETHOD_(void, SetGradientOriginOffset)(D2D1_POINT_2F gradientOriginOffset) PURE;
    STDMETHOD_(void, SetRadiusX)(FLOAT radiusX) PURE;
    STDMETHOD_(void, SetRadiusY)(FLOAT radiusY) PURE;
    STDMETHOD_(D2D1_POINT_2F, GetCenter)(void) const PURE;
    STDMETHOD_(D2D1_POINT_2F, GetGradientOriginOffset)(void) const PURE;
    STDMETHOD_(FLOAT, GetRadiusX)(void) const PURE;
    STDMETHOD_(FLOAT, GetRadiusY)(void) const PURE;
    STDMETHOD_(void, GetGradientStopCollection)(ID2D1GradientStopCollection **gradientStopCollection) const PURE;
};

#else

typedef struct ID2D1RadialGradientBrushVtbl {
    ID2D1BrushVtbl Base;

    STDMETHOD_(void, SetCenter)(ID2D1RadialGradientBrush *This, D2D1_POINT_2F center) PURE;
    STDMETHOD_(void, SetGradientOriginOffset)(ID2D1RadialGradientBrush *This, D2D1_POINT_2F gradientOriginOffset) PURE;
    STDMETHOD_(void, SetRadiusX)(ID2D1RadialGradientBrush *This, FLOAT radiusX) PURE;
    STDMETHOD_(void, SetRadiusY)(ID2D1RadialGradientBrush *This, FLOAT radiusY) PURE;
    STDMETHOD_(D2D1_POINT_2F, GetCenter)(ID2D1RadialGradientBrush *This) PURE;
    STDMETHOD_(D2D1_POINT_2F, GetGradientOriginOffset)(ID2D1RadialGradientBrush *This) PURE;
    STDMETHOD_(FLOAT, GetRadiusX)(ID2D1RadialGradientBrush *This) PURE;
    STDMETHOD_(FLOAT, GetRadiusY)(ID2D1RadialGradientBrush *This) PURE;
    STDMETHOD_(void, GetGradientStopCollection)(ID2D1RadialGradientBrush *This, ID2D1GradientStopCollection **gradientStopCollection) PURE;
} ID2D1RadialGradientBrushVtbl;

interface ID2D1RadialGradientBrush {
    const ID2D1RadialGradientBrushVtbl *lpVtbl;
};

#define ID2D1RadialGradientBrush_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1RadialGradientBrush_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this))
#define ID2D1RadialGradientBrush_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this))
#define ID2D1RadialGradientBrush_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1RadialGradientBrush_SetOpacity(this,A) (this)->lpVtbl->Base.SetOpacity((ID2D1Brush*)(this),A)
#define ID2D1RadialGradientBrush_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform((ID2D1Brush*)(this),A)
#define ID2D1RadialGradientBrush_GetOpacity(this) (this)->lpVtbl->Base.GetOpacity((ID2D1Brush*)(this))
#define ID2D1RadialGradientBrush_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform((ID2D1Brush*)(this),A)
#define ID2D1RadialGradientBrush_GetCenter(this) (this)->lpVtbl->GetCenter(this)
#define ID2D1RadialGradientBrush_GetGradientOriginOffset(this) (this)->lpVtbl->GetGradientOriginOffset(this)
#define ID2D1RadialGradientBrush_GetGradientStopCollection(this,A) (this)->lpVtbl->GetGradientStopCollection(this,A)
#define ID2D1RadialGradientBrush_GetRadiusX(this) (this)->lpVtbl->GetRadiusX(this)
#define ID2D1RadialGradientBrush_GetRadiusY(this) (this)->lpVtbl->GetRadiusY(this)
#define ID2D1RadialGradientBrush_SetCenter(this,A) (this)->lpVtbl->SetCenter(this,A)
#define ID2D1RadialGradientBrush_SetGradientOriginOffset(this,A) (this)->lpVtbl->SetGradientOriginOffset(this,A)
#define ID2D1RadialGradientBrush_SetRadiusX(this,A) (this)->lpVtbl->SetRadiusX(this,A)
#define ID2D1RadialGradientBrush_SetRadiusY(this,A) (this)->lpVtbl->SetRadiusY(this,A)

#endif

DEFINE_GUID(IID_ID2D1RectangleGeometry, 0x2cd906a2,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1RectangleGeometry : public ID2D1Geometry {
    STDMETHOD_(void, GetRect)(D2D1_RECT_F *rect) const PURE;
};

#else

typedef struct ID2D1RectangleGeometryVtbl {
    ID2D1GeometryVtbl Base;

    STDMETHOD_(void, GetRect)(ID2D1RectangleGeometry *This, D2D1_RECT_F *rect) PURE;
} ID2D1RectangleGeometryVtbl;

interface ID2D1RectangleGeometry {
    const ID2D1RectangleGeometryVtbl *lpVtbl;
};

#define ID2D1RectangleGeometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1RectangleGeometry_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this))
#define ID2D1RectangleGeometry_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this))
#define ID2D1RectangleGeometry_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1RectangleGeometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1RectangleGeometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry*)(this),A,B,C)
#define ID2D1RectangleGeometry_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea((ID2D1Geometry*)(this),A,B)
#define ID2D1RectangleGeometry_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength((ID2D1Geometry*)(this),A,B)
#define ID2D1RectangleGeometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1RectangleGeometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry*)(this),A,B,C)
#define ID2D1RectangleGeometry_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds((ID2D1Geometry*)(this),A,B)
#define ID2D1RectangleGeometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1RectangleGeometry_Outline(this,A,B) (this)->lpVtbl->Base.Outline((ID2D1Geometry*)(this),A,B)
#define ID2D1RectangleGeometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry*)(this),A,B,C,D,E)
#define ID2D1RectangleGeometry_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify((ID2D1Geometry*)(this),A,B,C)
#define ID2D1RectangleGeometry_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate((ID2D1Geometry*)(this),A,B)
#define ID2D1RectangleGeometry_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1RectangleGeometry_GetRect(this,A) (this)->lpVtbl->GetRect(this,A)

#endif

DEFINE_GUID(IID_ID2D1RoundedRectangleGeometry, 0x2cd906a3,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1RoundedRectangleGeometry : public ID2D1Geometry {
    STDMETHOD_(void, GetRoundedRect)(D2D1_ROUNDED_RECT *roundedRect) const PURE;
};

#else

typedef struct ID2D1RoundedRectangleGeometryVtbl {
    ID2D1GeometryVtbl Base;

    STDMETHOD_(void, GetRoundedRect)(ID2D1RoundedRectangleGeometry *This, D2D1_ROUNDED_RECT *roundedRect) PURE;
} ID2D1RoundedRectangleGeometryVtbl;

interface ID2D1RoundedRectangleGeometry {
    const struct ID2D1RoundedRectangleGeometryVtbl *lpVtbl;
};

#define ID2D1RoundedRectangleGeometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1RoundedRectangleGeometry_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this))
#define ID2D1RoundedRectangleGeometry_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this))
#define ID2D1RoundedRectangleGeometry_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1RoundedRectangleGeometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1RoundedRectangleGeometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry*)(this),A,B,C)
#define ID2D1RoundedRectangleGeometry_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea((ID2D1Geometry*)(this),A,B)
#define ID2D1RoundedRectangleGeometry_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength((ID2D1Geometry*)(this),A,B)
#define ID2D1RoundedRectangleGeometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1RoundedRectangleGeometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry*)(this),A,B,C)
#define ID2D1RoundedRectangleGeometry_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds((ID2D1Geometry*)(this),A,B)
#define ID2D1RoundedRectangleGeometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1RoundedRectangleGeometry_Outline(this,A,B) (this)->lpVtbl->Base.Outline((ID2D1Geometry*)(this),A,B)
#define ID2D1RoundedRectangleGeometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry*)(this),A,B,C,D,E)
#define ID2D1RoundedRectangleGeometry_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify((ID2D1Geometry*)(this),A,B,C)
#define ID2D1RoundedRectangleGeometry_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate((ID2D1Geometry*)(this),A,B)
#define ID2D1RoundedRectangleGeometry_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1RoundedRectangleGeometry_GetRoundedRect(this,A) (this)->lpVtbl->GetRoundedRect(this,A)

#endif

DEFINE_GUID(IID_ID2D1SolidColorBrush, 0x2cd906a9,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1SolidColorBrush : public ID2D1Brush {
    STDMETHOD_(void, SetColor)(const D2D1_COLOR_F *color) PURE;
    STDMETHOD_(D2D1_COLOR_F, GetColor)(void) const PURE;

    void SetColor(const D2D1_COLOR_F &color) {
        SetColor(&color);
    }
};

#else

typedef struct ID2D1SolidColorBrushVtbl {
    ID2D1BrushVtbl Base;

    STDMETHOD_(void, SetColor)(ID2D1SolidColorBrush *This, const D2D1_COLOR_F *color) PURE;
    STDMETHOD_(D2D1_COLOR_F, GetColor)(ID2D1SolidColorBrush *This) PURE;
} ID2D1SolidColorBrushVtbl;

interface ID2D1SolidColorBrush {
    const ID2D1SolidColorBrushVtbl *lpVtbl;
};

#define ID2D1SolidColorBrush_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1SolidColorBrush_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this))
#define ID2D1SolidColorBrush_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this))
#define ID2D1SolidColorBrush_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1SolidColorBrush_SetOpacity(this,A) (this)->lpVtbl->Base.SetOpacity((ID2D1Brush*)(this),A)
#define ID2D1SolidColorBrush_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform((ID2D1Brush*)(this),A)
#define ID2D1SolidColorBrush_GetOpacity(this) (this)->lpVtbl->Base.GetOpacity((ID2D1Brush*)(this))
#define ID2D1SolidColorBrush_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform((ID2D1Brush*)(this),A)
#define ID2D1SolidColorBrush_GetColor(this) (this)->lpVtbl->GetColor(this)
#define ID2D1SolidColorBrush_SetColor(this,A) (this)->lpVtbl->SetColor(this,A)

#endif

DEFINE_GUID(IID_ID2D1StrokeStyle, 0x2cd9069d,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1StrokeStyle : public ID2D1Resource {
    STDMETHOD_(D2D1_CAP_STYLE, GetStartCap)(void) const PURE;
    STDMETHOD_(D2D1_CAP_STYLE, GetEndCap)(void) const PURE;
    STDMETHOD_(D2D1_CAP_STYLE, GetDashCap)(void) const PURE;
    STDMETHOD_(FLOAT, GetMiterLimit)(void) const PURE;
    STDMETHOD_(D2D1_LINE_JOIN, GetLineJoin)(void) const PURE;
    STDMETHOD_(FLOAT, GetDashOffset)(void) const PURE;
    STDMETHOD_(D2D1_DASH_STYLE, GetDashStyle)(void) const PURE;
    STDMETHOD_(UINT32, GetDashesCount)(void) const PURE;
    STDMETHOD_(void, GetDashes)(FLOAT *dashes, UINT dashesCount) const PURE;
};

#else

typedef struct ID2D1StrokeStyleVtbl {
    ID2D1ResourceVtbl Base;

    STDMETHOD_(D2D1_CAP_STYLE, GetStartCap)(ID2D1StrokeStyle *This) PURE;
    STDMETHOD_(D2D1_CAP_STYLE, GetEndCap)(ID2D1StrokeStyle *This) PURE;
    STDMETHOD_(D2D1_CAP_STYLE, GetDashCap)(ID2D1StrokeStyle *This) PURE;
    STDMETHOD_(FLOAT, GetMiterLimit)(ID2D1StrokeStyle *This) PURE;
    STDMETHOD_(D2D1_LINE_JOIN, GetLineJoin)(ID2D1StrokeStyle *This) PURE;
    STDMETHOD_(FLOAT, GetDashOffset)(ID2D1StrokeStyle *This) PURE;
    STDMETHOD_(D2D1_DASH_STYLE, GetDashStyle)(ID2D1StrokeStyle *This) PURE;
    STDMETHOD_(UINT32, GetDashesCount)(ID2D1StrokeStyle *This) PURE;
    STDMETHOD_(void, GetDashes)(ID2D1StrokeStyle *This, FLOAT *dashes, UINT dashesCount) PURE;
} ID2D1StrokeStyleVtbl;

interface ID2D1StrokeStyle {
    const ID2D1StrokeStyleVtbl *lpVtbl;
};

#define ID2D1StrokeStyle_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1StrokeStyle_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this))
#define ID2D1StrokeStyle_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this))
#define ID2D1StrokeStyle_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1StrokeStyle_GetDashCap(this) (this)->lpVtbl->GetDashCap(this)
#define ID2D1StrokeStyle_GetDashes(this,A,B) (this)->lpVtbl->GetDashes(this,A,B)
#define ID2D1StrokeStyle_GetDashesCount(this) (this)->lpVtbl->GetDashesCount(this)
#define ID2D1StrokeStyle_GetDashOffset(this) (this)->lpVtbl->GetDashOffset(this)
#define ID2D1StrokeStyle_GetDashStyle(this) (this)->lpVtbl->GetDashStyle(this)
#define ID2D1StrokeStyle_GetEndCap(this) (this)->lpVtbl->GetEndCap(this)
#define ID2D1StrokeStyle_GetLineJoin(this) (this)->lpVtbl->GetLineJoin(this)
#define ID2D1StrokeStyle_GetMiterLimit(this) (this)->lpVtbl->GetMiterLimit(this)
#define ID2D1StrokeStyle_GetStartCap(this) (this)->lpVtbl->GetStartCap(this)

#endif

DEFINE_GUID(IID_ID2D1TessellationSink, 0x2cd906c1,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1TessellationSink : public IUnknown {
    STDMETHOD_(void, AddTriangles)(const D2D1_TRIANGLE *triangles, UINT trianglesCount) PURE;
    STDMETHOD(Close)() PURE;
};

#else

typedef struct ID2D1TessellationSinkVtbl {
    IUnknownVtbl Base;

    STDMETHOD_(void, AddTriangles)(ID2D1TessellationSink *This, const D2D1_TRIANGLE *triangles, UINT trianglesCount) PURE;
    STDMETHOD(Close)(ID2D1TessellationSink *This) PURE;
} ID2D1TessellationSinkVtbl;

interface ID2D1TessellationSink {
    const struct ID2D1TessellationSinkVtbl *lpVtbl;
};

#define ID2D1TessellationSink_QueryInterface(this,A,B) (this)->lpVtbl->Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1TessellationSink_AddRef(this) (this)->lpVtbl->Base.AddRef((IUnknown*)(this))
#define ID2D1TessellationSink_Release(this) (this)->lpVtbl->Base.Release((IUnknown*)(this))
#define ID2D1TessellationSink_AddTriangles(this,A,B) (this)->lpVtbl->AddTriangles(this,A,B)
#define ID2D1TessellationSink_Close(this) (this)->lpVtbl->Close(this)

#endif

DEFINE_GUID(IID_ID2D1TransformedGeometry, 0x2cd906bb,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);

#ifndef D2D_USE_C_DEFINITIONS

interface ID2D1TransformedGeometry : public ID2D1Geometry {
    STDMETHOD_(void, GetSourceGeometry)(ID2D1Geometry **sourceGeometry) const PURE;
    STDMETHOD_(void, GetTransform)(D2D1_MATRIX_3X2_F *transform) const PURE;
};

#else

typedef struct ID2D1TransformedGeometryVtbl {
    ID2D1GeometryVtbl Base;

    STDMETHOD_(void, GetSourceGeometry)(ID2D1TransformedGeometry *This, ID2D1Geometry **sourceGeometry) PURE;
    STDMETHOD_(void, GetTransform)(ID2D1TransformedGeometry *This, D2D1_MATRIX_3X2_F *transform) PURE;
} ID2D1TransformedGeometryVtbl;

interface ID2D1TransformedGeometry {
    const ID2D1TransformedGeometryVtbl *lpVtbl;
};

#define ID2D1TransformedGeometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B)
#define ID2D1TransformedGeometry_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this))
#define ID2D1TransformedGeometry_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this))
#define ID2D1TransformedGeometry_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A)
#define ID2D1TransformedGeometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1TransformedGeometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry*)(this),A,B,C)
#define ID2D1TransformedGeometry_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea((ID2D1Geometry*)(this),A,B)
#define ID2D1TransformedGeometry_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength((ID2D1Geometry*)(this),A,B)
#define ID2D1TransformedGeometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1TransformedGeometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry*)(this),A,B,C)
#define ID2D1TransformedGeometry_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds((ID2D1Geometry*)(this),A,B)
#define ID2D1TransformedGeometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1TransformedGeometry_Outline(this,A,B) (this)->lpVtbl->Base.Outline((ID2D1Geometry*)(this),A,B)
#define ID2D1TransformedGeometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry*)(this),A,B,C,D,E)
#define ID2D1TransformedGeometry_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify((ID2D1Geometry*)(this),A,B,C)
#define ID2D1TransformedGeometry_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate((ID2D1Geometry*)(this),A,B)
#define ID2D1TransformedGeometry_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen((ID2D1Geometry*)(this),A,B,C,D)
#define ID2D1TransformedGeometry_GetSourceGeometry(this,A) (this)->lpVtbl->GetSourceGeometry(this,A)
#define ID2D1TransformedGeometry_GetTransform(this,A) (this)->lpVtbl->GetTransform(this,A)

#endif

__CRT_UUID_DECL(ID2D1Resource, 0x2cd90691,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
__CRT_UUID_DECL(ID2D1Brush, 0x2cd906a8,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
__CRT_UUID_DECL(ID2D1Bitmap, 0xa2296057,0xea42,0x4099,0x98,0x3b,0x53,0x9f,0xb6,0x50,0x54,0x26)
__CRT_UUID_DECL(ID2D1BitmapBrush, 0x2cd906aa,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
__CRT_UUID_DECL(ID2D1RenderTarget, 0x2cd90694,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
__CRT_UUID_DECL(ID2D1Geometry, 0x2cd906a1,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
__CRT_UUID_DECL(ID2D1BitmapRenderTarget, 0x2cd90695,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
__CRT_UUID_DECL(ID2D1DCRenderTarget, 0x1c51bc64,0xde61,0x46fd,0x98,0x99,0x63,0xa5,0xd8,0xf0,0x39,0x50)
__CRT_UUID_DECL(ID2D1SimplifiedGeometrySink, 0x2cd9069e,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
__CRT_UUID_DECL(ID2D1Factory, 0x06152247,0x6f50,0x465a,0x92,0x45,0x11,0x8b,0xfd,0x3b,0x60,0x07)
__CRT_UUID_DECL(ID2D1GdiInteropRenderTarget, 0xe0db51c3,0x6f77,0x4bae,0xb3,0xd5,0xe4,0x75,0x09,0xb3,0x58,0x38)
__CRT_UUID_DECL(ID2D1GeometrySink, 0x2cd9069f,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
__CRT_UUID_DECL(ID2D1GradientStopCollection, 0x2cd906a7,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
__CRT_UUID_DECL(ID2D1Layer, 0x2cd9069b,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
__CRT_UUID_DECL(ID2D1LinearGradientBrush, 0x2cd906ab,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
__CRT_UUID_DECL(ID2D1PathGeometry, 0x2cd906a5,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
__CRT_UUID_DECL(ID2D1RadialGradientBrush, 0x2cd906ac,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
__CRT_UUID_DECL(ID2D1RectangleGeometry, 0x2cd906a2,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
__CRT_UUID_DECL(ID2D1SolidColorBrush, 0x2cd906a9,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
__CRT_UUID_DECL(ID2D1StrokeStyle, 0x2cd9069d,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
__CRT_UUID_DECL(ID2D1TransformedGeometry, 0x2cd906bb,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
__CRT_UUID_DECL(ID2D1Mesh,0x2cd906c2,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
__CRT_UUID_DECL(ID2D1DrawingStateBlock, 0x28506e39,0xebf6,0x46a1,0xbb,0x47,0xfd,0x85,0x56,0x5a,0xb9,0x57);
__CRT_UUID_DECL(ID2D1EllipseGeometry, 0x2cd906a4,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
__CRT_UUID_DECL(ID2D1GeometryGroup, 0x2cd906a6,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
__CRT_UUID_DECL(ID2D1RoundedRectangleGeometry, 0x2cd906a3,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
__CRT_UUID_DECL(ID2D1TessellationSink, 0x2cd906c1,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
__CRT_UUID_DECL(ID2D1Image, 0x65019f75,0x8da2,0x497c,0xb3,0x2c,0xdf,0xa3,0x4e,0x48,0xed,0xe6);

#ifdef __cplusplus
extern "C" {
#endif

HRESULT WINAPI D2D1CreateFactory(
  D2D1_FACTORY_TYPE factoryType,
  REFIID riid,
  const D2D1_FACTORY_OPTIONS *pFactoryOptions,
  void **ppIFactory
);

WINBOOL WINAPI D2D1InvertMatrix(
  D2D1_MATRIX_3X2_F *matrix
);

WINBOOL WINAPI D2D1IsMatrixInvertible(
  const D2D1_MATRIX_3X2_F *matrix
);

void WINAPI D2D1MakeRotateMatrix(
  FLOAT angle,
  D2D1_POINT_2F center,
  D2D1_MATRIX_3X2_F *matrix
);

void WINAPI D2D1MakeSkewMatrix(
  FLOAT angleX,
  FLOAT angleY,
  D2D1_POINT_2F center,
  D2D1_MATRIX_3X2_F *matrix
);
#ifdef __cplusplus
}
#endif

#ifndef D2D1FORCEINLINE
#define D2D1FORCEINLINE FORCEINLINE
#endif

#include <d2d1helper.h>

#ifndef D2D_USE_C_DEFINITIONS

inline HRESULT D2D1CreateFactory(D2D1_FACTORY_TYPE factoryType, REFIID riid, void **ppv) {
    return D2D1CreateFactory(factoryType, riid, NULL, ppv);
}

template<class Factory>
HRESULT D2D1CreateFactory(D2D1_FACTORY_TYPE factoryType, Factory **factory) {
    return D2D1CreateFactory(factoryType, __uuidof(Factory), reinterpret_cast<void**>(factory));
}

template<class Factory>
HRESULT D2D1CreateFactory(D2D1_FACTORY_TYPE factoryType, const D2D1_FACTORY_OPTIONS &factoryOptions, Factory **factory) {
    return D2D1CreateFactory(factoryType, __uuidof(Factory), &factoryOptions, reinterpret_cast<void **>(factory));
}

#endif

#endif /* _D2D1_H */