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diff --git a/lib/python2.7/test/test_winsound.py b/lib/python2.7/test/test_winsound.py
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+# Ridiculously simple test of the winsound module for Windows.
+
+import unittest
+from test import test_support
+test_support.requires('audio')
+import time
+import os
+import subprocess
+
+winsound = test_support.import_module('winsound')
+ctypes = test_support.import_module('ctypes')
+import _winreg
+
+def has_sound(sound):
+ """Find out if a particular event is configured with a default sound"""
+ try:
+ # Ask the mixer API for the number of devices it knows about.
+ # When there are no devices, PlaySound will fail.
+ if ctypes.windll.winmm.mixerGetNumDevs() is 0:
+ return False
+
+ key = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER,
+ "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound))
+ value = _winreg.EnumValue(key, 0)[1]
+ if value is not u"":
+ return True
+ else:
+ return False
+ except WindowsError:
+ return False
+
+class BeepTest(unittest.TestCase):
+ # As with PlaySoundTest, incorporate the _have_soundcard() check
+ # into our test methods. If there's no audio device present,
+ # winsound.Beep returns 0 and GetLastError() returns 127, which
+ # is: ERROR_PROC_NOT_FOUND ("The specified procedure could not
+ # be found"). (FWIW, virtual/Hyper-V systems fall under this
+ # scenario as they have no sound devices whatsoever (not even
+ # a legacy Beep device).)
+
+ def test_errors(self):
+ self.assertRaises(TypeError, winsound.Beep)
+ self.assertRaises(ValueError, winsound.Beep, 36, 75)
+ self.assertRaises(ValueError, winsound.Beep, 32768, 75)
+
+ def test_extremes(self):
+ self._beep(37, 75)
+ self._beep(32767, 75)
+
+ def test_increasingfrequency(self):
+ for i in xrange(100, 2000, 100):
+ self._beep(i, 75)
+
+ def _beep(self, *args):
+ # these tests used to use _have_soundcard(), but it's quite
+ # possible to have a soundcard, and yet have the beep driver
+ # disabled. So basically, we have no way of knowing whether
+ # a beep should be produced or not, so currently if these
+ # tests fail we're ignoring them
+ #
+ # XXX the right fix for this is to define something like
+ # _have_enabled_beep_driver() and use that instead of the
+ # try/except below
+ try:
+ winsound.Beep(*args)
+ except RuntimeError:
+ pass
+
+class MessageBeepTest(unittest.TestCase):
+
+ def tearDown(self):
+ time.sleep(0.5)
+
+ def test_default(self):
+ self.assertRaises(TypeError, winsound.MessageBeep, "bad")
+ self.assertRaises(TypeError, winsound.MessageBeep, 42, 42)
+ winsound.MessageBeep()
+
+ def test_ok(self):
+ winsound.MessageBeep(winsound.MB_OK)
+
+ def test_asterisk(self):
+ winsound.MessageBeep(winsound.MB_ICONASTERISK)
+
+ def test_exclamation(self):
+ winsound.MessageBeep(winsound.MB_ICONEXCLAMATION)
+
+ def test_hand(self):
+ winsound.MessageBeep(winsound.MB_ICONHAND)
+
+ def test_question(self):
+ winsound.MessageBeep(winsound.MB_ICONQUESTION)
+
+
+class PlaySoundTest(unittest.TestCase):
+
+ def test_errors(self):
+ self.assertRaises(TypeError, winsound.PlaySound)
+ self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad")
+ self.assertRaises(
+ RuntimeError,
+ winsound.PlaySound,
+ "none", winsound.SND_ASYNC | winsound.SND_MEMORY
+ )
+
+ @unittest.skipUnless(has_sound("SystemAsterisk"), "No default SystemAsterisk")
+ def test_alias_asterisk(self):
+ if _have_soundcard():
+ winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
+ else:
+ self.assertRaises(
+ RuntimeError,
+ winsound.PlaySound,
+ 'SystemAsterisk', winsound.SND_ALIAS
+ )
+
+ @unittest.skipUnless(has_sound("SystemExclamation"), "No default SystemExclamation")
+ def test_alias_exclamation(self):
+ if _have_soundcard():
+ winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
+ else:
+ self.assertRaises(
+ RuntimeError,
+ winsound.PlaySound,
+ 'SystemExclamation', winsound.SND_ALIAS
+ )
+
+ @unittest.skipUnless(has_sound("SystemExit"), "No default SystemExit")
+ def test_alias_exit(self):
+ if _have_soundcard():
+ winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
+ else:
+ self.assertRaises(
+ RuntimeError,
+ winsound.PlaySound,
+ 'SystemExit', winsound.SND_ALIAS
+ )
+
+ @unittest.skipUnless(has_sound("SystemHand"), "No default SystemHand")
+ def test_alias_hand(self):
+ if _have_soundcard():
+ winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
+ else:
+ self.assertRaises(
+ RuntimeError,
+ winsound.PlaySound,
+ 'SystemHand', winsound.SND_ALIAS
+ )
+
+ @unittest.skipUnless(has_sound("SystemQuestion"), "No default SystemQuestion")
+ def test_alias_question(self):
+ if _have_soundcard():
+ winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
+ else:
+ self.assertRaises(
+ RuntimeError,
+ winsound.PlaySound,
+ 'SystemQuestion', winsound.SND_ALIAS
+ )
+
+ def test_alias_fallback(self):
+ # This test can't be expected to work on all systems. The MS
+ # PlaySound() docs say:
+ #
+ # If it cannot find the specified sound, PlaySound uses the
+ # default system event sound entry instead. If the function
+ # can find neither the system default entry nor the default
+ # sound, it makes no sound and returns FALSE.
+ #
+ # It's known to return FALSE on some real systems.
+
+ # winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS)
+ return
+
+ def test_alias_nofallback(self):
+ if _have_soundcard():
+ # Note that this is not the same as asserting RuntimeError
+ # will get raised: you cannot convert this to
+ # self.assertRaises(...) form. The attempt may or may not
+ # raise RuntimeError, but it shouldn't raise anything other
+ # than RuntimeError, and that's all we're trying to test
+ # here. The MS docs aren't clear about whether the SDK
+ # PlaySound() with SND_ALIAS and SND_NODEFAULT will return
+ # True or False when the alias is unknown. On Tim's WinXP
+ # box today, it returns True (no exception is raised). What
+ # we'd really like to test is that no sound is played, but
+ # that requires first wiring an eardrum class into unittest
+ # <wink>.
+ try:
+ winsound.PlaySound(
+ '!"$%&/(#+*',
+ winsound.SND_ALIAS | winsound.SND_NODEFAULT
+ )
+ except RuntimeError:
+ pass
+ else:
+ self.assertRaises(
+ RuntimeError,
+ winsound.PlaySound,
+ '!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT
+ )
+
+ def test_stopasync(self):
+ if _have_soundcard():
+ winsound.PlaySound(
+ 'SystemQuestion',
+ winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
+ )
+ time.sleep(0.5)
+ try:
+ winsound.PlaySound(
+ 'SystemQuestion',
+ winsound.SND_ALIAS | winsound.SND_NOSTOP
+ )
+ except RuntimeError:
+ pass
+ else: # the first sound might already be finished
+ pass
+ winsound.PlaySound(None, winsound.SND_PURGE)
+ else:
+ # Issue 8367: PlaySound(None, winsound.SND_PURGE)
+ # does not raise on systems without a sound card.
+ pass
+
+
+def _get_cscript_path():
+ """Return the full path to cscript.exe or None."""
+ for dir in os.environ.get("PATH", "").split(os.pathsep):
+ cscript_path = os.path.join(dir, "cscript.exe")
+ if os.path.exists(cscript_path):
+ return cscript_path
+
+__have_soundcard_cache = None
+def _have_soundcard():
+ """Return True iff this computer has a soundcard."""
+ global __have_soundcard_cache
+ if __have_soundcard_cache is None:
+ cscript_path = _get_cscript_path()
+ if cscript_path is None:
+ # Could not find cscript.exe to run our VBScript helper. Default
+ # to True: most computers these days *do* have a soundcard.
+ return True
+
+ check_script = os.path.join(os.path.dirname(__file__),
+ "check_soundcard.vbs")
+ p = subprocess.Popen([cscript_path, check_script],
+ stdout=subprocess.PIPE)
+ __have_soundcard_cache = not p.wait()
+ return __have_soundcard_cache
+
+
+def test_main():
+ test_support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest)
+
+if __name__=="__main__":
+ test_main()