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-rw-r--r--lib/python2.7/distutils/tests/Setup.sample67
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diff --git a/lib/python2.7/distutils/tests/Setup.sample b/lib/python2.7/distutils/tests/Setup.sample
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+# Setup file from the pygame project
+
+#--StartConfig
+SDL = -I/usr/include/SDL -D_REENTRANT -lSDL
+FONT = -lSDL_ttf
+IMAGE = -lSDL_image
+MIXER = -lSDL_mixer
+SMPEG = -lsmpeg
+PNG = -lpng
+JPEG = -ljpeg
+SCRAP = -lX11
+PORTMIDI = -lportmidi
+PORTTIME = -lporttime
+#--EndConfig
+
+#DEBUG = -C-W -C-Wall
+DEBUG =
+
+#the following modules are optional. you will want to compile
+#everything you can, but you can ignore ones you don't have
+#dependencies for, just comment them out
+
+imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG)
+font src/font.c $(SDL) $(FONT) $(DEBUG)
+mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG)
+mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG)
+_numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)
+_numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
+movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
+scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
+_camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
+pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
+
+GFX = src/SDL_gfx/SDL_gfxPrimitives.c
+#GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c
+gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG)
+
+
+
+#these modules are required for pygame to run. they only require
+#SDL as a dependency. these should not be altered
+
+base src/base.c $(SDL) $(DEBUG)
+cdrom src/cdrom.c $(SDL) $(DEBUG)
+color src/color.c $(SDL) $(DEBUG)
+constants src/constants.c $(SDL) $(DEBUG)
+display src/display.c $(SDL) $(DEBUG)
+event src/event.c $(SDL) $(DEBUG)
+fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG)
+key src/key.c $(SDL) $(DEBUG)
+mouse src/mouse.c $(SDL) $(DEBUG)
+rect src/rect.c $(SDL) $(DEBUG)
+rwobject src/rwobject.c $(SDL) $(DEBUG)
+surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG)
+surflock src/surflock.c $(SDL) $(DEBUG)
+time src/time.c $(SDL) $(DEBUG)
+joystick src/joystick.c $(SDL) $(DEBUG)
+draw src/draw.c $(SDL) $(DEBUG)
+image src/image.c $(SDL) $(DEBUG)
+overlay src/overlay.c $(SDL) $(DEBUG)
+transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG)
+mask src/mask.c src/bitmask.c $(SDL) $(DEBUG)
+bufferproxy src/bufferproxy.c $(SDL) $(DEBUG)
+pixelarray src/pixelarray.c $(SDL) $(DEBUG)
+_arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG)
+
+