# inputs # $PROJ - project name (cmake|ninja|swig) # $VER - project version # $1 - name of this file # # this file does the following: # # 1) define the following env vars # OS - linux|darwin|windows # USER - username # CORES - numer of cores (for parallel builds) # PATH (with appropriate compilers) # CFLAGS/CXXFLAGS/LDFLAGS # RD - root directory for source and object files # INSTALL - install directory/git repo root # SCRIPT_FILE=absolute path to the parent build script # SCRIPT_DIR=absolute path to the parent build script's directory # COMMON_FILE=absolute path to this file # # 2) create an empty tmp directory at /tmp/$PROJ-$USER # 3) checkout the destination git repo to /tmp/prebuilts/$PROJ/$OS-x86/$VER # 4) cd $RD UNAME="$(uname)" case "$UNAME" in Linux) SCRATCH=/tmp OS='linux' INSTALL_VER=$VER ;; Darwin) SCRATCH=/tmp OS='darwin' OSX_MIN=10.6 export CFLAGS="$CFLAGS -mmacosx-version-min=$OSX_MIN" export CXXFLAGS="$CXXFLAGS -mmacosx-version-min=$OSX_MIN" export LDFLAGS="$LDFLAGS -mmacosx-version-min=$OSX_MIN" INSTALL_VER=$VER ;; *_NT-*) if [[ "$UNAME" == CYGWIN_NT-* ]]; then PATH_PREFIX=/cygdrive else # MINGW32_NT-* PATH_PREFIX= fi SCRATCH=$PATH_PREFIX/d/src/tmp USER=$USERNAME OS='windows' CORES=$NUMBER_OF_PROCESSORS # VS2013 x64 Native Tools Command Prompt case "$MSVS" in 2013) export PATH="$PATH_PREFIX/c/Program Files (x86)/Microsoft Visual Studio 12.0/VC/bin/amd64/":"$PATH_PREFIX/c/Program Files (x86)/Microsoft Visual Studio 12.0/Common7/IDE/":"$PATH_PREFIX/c/Program Files (x86)/Windows Kits/8.1/bin/x64":"$PATH" export INCLUDE="C:\\Program Files (x86)\\Microsoft Visual Studio 12.0\\VC\\INCLUDE;C:\\Program Files (x86)\\Microsoft Visual Studio 12.0\\VC\\ATLMFC\\INCLUDE;C:\\Program Files (x86)\\Windows Kits\\8.1\\include\\shared;C:\\Program Files (x86)\\Windows Kits\\8.1\\include\\um;C:\\Program Files (x86)\\Windows Kits\\8.1\\include\\winrt;" export LIB="C:\\Program Files (x86)\\Microsoft Visual Studio 12.0\\VC\\LIB\\amd64;C:\\Program Files (x86)\\Microsoft Visual Studio 12.0\\VC\\ATLMFC\\LIB\\amd64;C:\\Program Files (x86)\\Windows Kits\\8.1\\lib\\winv6.3\\um\\x64;" export LIBPATH="C:\\Windows\\Microsoft.NET\\Framework64\\v4.0.30319;C:\\Program Files (x86)\\Microsoft Visual Studio 12.0\\VC\\LIB\\amd64;C:\\Program Files (x86)\\Microsoft Visual Studio 12.0\\VC\\ATLMFC\\LIB\\amd64;C:\\Program Files (x86)\\Windows Kits\\8.1\\References\\CommonConfiguration\\Neutral;C:\\Program Files (x86)\\Microsoft SDKs\\Windows\\v8.1\\ExtensionSDKs\\Microsoft.VCLibs\\12.0\\References\\CommonConfiguration\\neutral;" INSTALL_VER=${VER}_vs${MSVS} ;; *) # g++/make build export CC=x86_64-w64-mingw32-gcc export CXX=x86_64-w64-mingw32-g++ export LD=x86_64-w64-mingw32-ld ;; esac ;; *) exit 1 ;; esac RD=$SCRATCH/$PROJ-$USER INSTALL="$RD/install" cd /tmp # windows can't delete if you're in the dir rm -rf $RD mkdir -p $INSTALL mkdir -p $RD cd $RD # OSX lacks a "realpath" bash command realpath() { [[ $1 = /* ]] && echo "$1" || echo "$PWD/${1#./}" } SCRIPT_FILE=$(realpath "$0") SCRIPT_DIR="$(dirname "$SCRIPT_FILE")" COMMON_FILE="$SCRIPT_DIR/$1" commit_and_push() { # check into a local git clone rm -rf $SCRATCH/prebuilts/$PROJ/ mkdir -p $SCRATCH/prebuilts/$PROJ/ cd $SCRATCH/prebuilts/$PROJ/ git clone https://android.googlesource.com/platform/prebuilts/$PROJ/$OS-x86 GIT_REPO="$SCRATCH/prebuilts/$PROJ/$OS-x86" cd $GIT_REPO git rm -r * || true # ignore error caused by empty directory mv $INSTALL/* $GIT_REPO cp $SCRIPT_FILE $GIT_REPO cp $COMMON_FILE $GIT_REPO git add . if [ -n "$ANDROID_EMAIL" ]; then git config user.email $ANDROID_EMAIL fi git commit -m "Adding binaries for $INSTALL_VER" # execute this command to upload #git push origin HEAD:refs/for/master rm -rf $RD || true # ignore error }