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diff --git a/apps/SdkController/src/com/android/tools/sdkcontroller/lib/Channel.java b/apps/SdkController/src/com/android/tools/sdkcontroller/lib/Channel.java
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may not
+ * use this file except in compliance with the License. You may obtain a copy of
+ * the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
+ * License for the specific language governing permissions and limitations under
+ * the License.
+ */
+
+package com.android.tools.sdkcontroller.lib;
+
+import android.os.Message;
+import android.util.Log;
+
+import com.android.tools.sdkcontroller.service.ControllerService;
+
+import java.io.IOException;
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.util.ArrayList;
+import java.util.List;
+import java.util.concurrent.BlockingQueue;
+import java.util.concurrent.LinkedBlockingQueue;
+import java.util.concurrent.atomic.AtomicInteger;
+
+/**
+ * Encapsulates basics of a connection with the emulator.
+ * This class must be used as a base class for all the channelss that provide
+ * particular type of emulation (such as sensors, multi-touch, etc.)
+ * <p/>
+ * Essentially, Channel is an implementation of a particular emulated functionality,
+ * that defines logical format of the data transferred between the emulator and
+ * SDK controller. For instance, "sensors" is a channel that emulates sensors,
+ * and transfers sensor value changes from the device to the emulator. "Multi-touch"
+ * is a channel that supports multi-touch emulation, and transfers multi-touch
+ * events to the emulator, while receiving frame buffer updates from the emulator.
+ * <p/>
+ * Besides connection with the emulator, each channel may contain one or more UI
+ * components associated with it. This class provides some basics for UI support,
+ * including:
+ * <p/>
+ * - Providing a way to register / unregister a UI component with the channel.
+ * <p/>
+ * - Implementing posting of messages to emulator in opposite to direct message
+ * sent. This is due to requirement that UI threads are prohibited from doing
+ * network I/O.
+ */
+public abstract class Channel {
+
+ /**
+ * Encapsulates a message posted to be sent to the emulator from a worker
+ * thread. This class is used to describe a message that is posted in UI
+ * thread, and then picked up in the worker thread.
+ */
+ private class SdkControllerMessage {
+ /** Message type. */
+ private int mMessageType;
+ /** Message data (can be null). */
+ private byte[] mMessage;
+ /** Message data size */
+ private int mMessageSize;
+
+ /**
+ * Construct message from an array.
+ *
+ * @param type Message type.
+ * @param message Message data. Message data size is defined by size of
+ * the array.
+ */
+ public SdkControllerMessage(int type, byte[] message) {
+ mMessageType = type;
+ mMessage = message;
+ mMessageSize = (message != null) ? message.length : 0;
+ }
+
+ /**
+ * Construct message from a ByteBuffer.
+ *
+ * @param type Message type.
+ * @param message Message data. Message data size is defined by
+ * position() property of the ByteBuffer.
+ */
+ public SdkControllerMessage(int type, ByteBuffer message) {
+ mMessageType = type;
+ if (message != null) {
+ mMessage = message.array();
+ mMessageSize = message.position();
+ } else {
+ mMessage = null;
+ mMessageSize = 0;
+ }
+ }
+
+ /**
+ * Gets message type.
+
+ *
+ * @return Message type.
+ */
+ public int getMessageType() {
+ return mMessageType;
+ }
+
+ /**
+ * Gets message buffer.
+ *
+ * @return Message buffer.
+ */
+ public byte[] getMessage() {
+ return mMessage;
+ }
+
+ /**
+ * Gets message buffer size.
+ *
+ * @return Message buffer size.
+ */
+ public int getMessageSize() {
+ return mMessageSize;
+ }
+ } // SdkControllerMessage
+
+ /*
+ * Names for currently implemented SDK controller channels.
+ */
+
+ /** Name for a channel that handles sensors emulation */
+ public static final String SENSOR_CHANNEL = "sensors";
+ /** Name for a channel that handles multi-touch emulation */
+ public static final String MULTITOUCH_CHANNEL = "multi-touch";
+
+ /*
+ * Types of messages internally used by Channel class.
+ */
+
+ /** Service-side emulator is connected. */
+ private static final int MSG_CONNECTED = -1;
+ /** Service-side emulator is disconnected. */
+ private static final int MSG_DISCONNECTED = -2;
+ /** Service-side emulator is enabled. */
+ private static final int MSG_ENABLED = -3;
+ /** Service-side emulator is disabled. */
+ private static final int MSG_DISABLED = -4;
+
+ /** Tag for logging messages. */
+ private static final String TAG = "SdkControllerChannel";
+ /** Controls debug log. */
+ private static final boolean DEBUG = false;
+
+ /** Service that has created this object. */
+ protected ControllerService mService;
+
+ /*
+ * Socket stuff.
+ */
+
+ /** Socket to use to to communicate with the emulator. */
+ private Socket mSocket = null;
+ /** Channel name ("sensors", "multi-touch", etc.) */
+ private String mChannelName;
+ /** Endianness of data transferred in this channel. */
+ private ByteOrder mEndian;
+
+ /*
+ * Message posting support.
+ */
+
+ /** Total number of messages posted in this channel */
+ private final AtomicInteger mMsgCount = new AtomicInteger(0);
+ /** Flags whether or not message thread is running. */
+ private volatile boolean mRunMsgQueue = true;
+ /** Queue of messages pending transmission. */
+ private final BlockingQueue<SdkControllerMessage>
+ mMsgQueue = new LinkedBlockingQueue<SdkControllerMessage>();
+ /** Message thread */
+ private final Thread mMsgThread;
+
+ /*
+ * UI support.
+ */
+
+ /** Lists UI handlers attached to this channel. */
+ private final List<android.os.Handler> mUiHandlers = new ArrayList<android.os.Handler>();
+
+ /*
+ * Abstract methods.
+ */
+
+ /**
+ * This method is invoked when this channel is fully connected with its
+ * counterpart in the emulator.
+ */
+ public abstract void onEmulatorConnected();
+
+ /**
+ * This method is invoked when this channel loses connection with its
+ * counterpart in the emulator.
+ */
+ public abstract void onEmulatorDisconnected();
+
+ /**
+ * A message has been received from the emulator.
+ *
+ * @param msg_type Message type.
+ * @param msg_data Message data. Message data size is defined by the length
+ * of the array wrapped by the ByteBuffer.
+ */
+ public abstract void onEmulatorMessage(int msg_type, ByteBuffer msg_data);
+
+ /**
+ * A query has been received from the emulator.
+ *
+ * @param query_id Identifies the query. This ID must be used when replying
+ * to the query.
+ * @param query_type Query type.
+ * @param query_data Query data. Query data size is defined by the length of
+ * the array wrapped by the ByteBuffer.
+ */
+ public abstract void onEmulatorQuery(int query_id, int query_type, ByteBuffer query_data);
+
+ /*
+ * Channel implementation.
+ */
+
+ /**
+ * Constructs Channel instance.
+ *
+ * @param name Channel name.
+ */
+ public Channel(ControllerService service, String name) {
+ mService = service;
+ mChannelName = name;
+ // Start the worker thread for posted messages.
+ mMsgThread = new Thread(new Runnable() {
+ @Override
+ public void run() {
+ if (DEBUG) Log.d(TAG, "MsgThread.started-" + mChannelName);
+ while (mRunMsgQueue) {
+ try {
+ SdkControllerMessage msg = mMsgQueue.take();
+ if (msg != null) {
+ sendMessage(
+ msg.getMessageType(), msg.getMessage(), msg.getMessageSize());
+ mMsgCount.incrementAndGet();
+ }
+ } catch (InterruptedException e) {
+ Log.e(TAG, "MsgThread-" + mChannelName, e);
+ }
+ }
+ if (DEBUG) Log.d(TAG, "MsgThread.terminate-" + mChannelName);
+ }
+ }, "MsgThread-" + name);
+ mMsgThread.start();
+ if (DEBUG) Log.d(TAG, "Channel is constructed for " + mChannelName);
+ }
+
+ /**
+ * Gets name for this channel.
+ *
+ * @return Emulator name.
+ */
+ public String getChannelName() {
+ return mChannelName;
+ }
+
+ /**
+ * Gets endianness for this channel.
+ *
+ * @return Channel endianness.
+ */
+ public ByteOrder getEndian() {
+ return mEndian;
+ }
+
+ /**
+ * Gets number of messages sent via postMessage method.
+ *
+ * @return Number of messages sent via postMessage method.
+ */
+ public int getMsgSentCount() {
+ return mMsgCount.get();
+ }
+
+ /**
+ * Checks if this channel is connected with the emulator.
+ *
+ * @return true if this channel is connected with the emulator, or false if it is
+ * not connected.
+ */
+ public boolean isConnected() {
+ // Use local copy of the socket, ensuring it's not going to NULL while
+ // we're working with it. If it gets closed, while we're in the middle
+ // of data transfer - it's OK, since it will produce an exception, and
+ // the caller will gracefully handle it.
+ //
+ // Same technique is used everywhere in this class where mSocket member
+ // is touched.
+ Socket socket = mSocket;
+ return socket != null && socket.isConnected();
+ }
+
+ /**
+ * Establishes connection with the emulator. This method is called by Connection
+ * object when emulator successfully connects to this channel, or this channel
+ * gets registered, and there is a pending socket connection for it.
+ *
+ * @param socket Channel connection socket.
+ */
+ public void connect(Socket socket) {
+ mSocket = socket;
+ mEndian = socket.getEndian();
+ Logv("Channel " + mChannelName + " is now connected with the emulator.");
+ // Notify the emulator that connection is established.
+ sendMessage(MSG_CONNECTED, (byte[]) null);
+
+ // Let the derived class know that emulator is connected, and start the
+ // I/O loop in which we will receive data from the emulator. Note that
+ // we start the loop after onEmulatorConnected call, since we don't want
+ // to start dispatching messages before the derived class could set
+ // itself up for receiving them.
+ onEmulatorConnected();
+ new Thread(new Runnable() {
+ @Override
+ public void run() {
+ runIOLooper();
+ }
+ }, "ChannelIoLoop").start();
+ mService.notifyStatusChanged();
+ }
+
+ /**
+ * Disconnects this channel from the emulator.
+ *
+ * @return true if this channel has been disconnected in this call, or false if
+ * channel has been already disconnected when this method has been called.
+ */
+ public boolean disconnect() {
+ // This is the only place in this class where we will null the
+ // socket object. Since this method can be called concurrently from
+ // different threads, lets do this under the lock.
+ Socket socket;
+ synchronized (this) {
+ socket = mSocket;
+ mSocket = null;
+ }
+ if (socket != null) {
+ // Notify the emulator about channel disconnection before we close
+ // the communication socket.
+ try {
+ sendMessage(socket, MSG_DISCONNECTED, null, 0);
+ } catch (IOException e) {
+ // Ignore I/O exception at this point. We don't care about
+ // it, since the socket is being closed anyways.
+ }
+ // This will eventually stop I/O looper thread.
+ socket.close();
+ mService.notifyStatusChanged();
+ }
+ return socket != null;
+ }
+
+ /**
+ * Enables the emulation. Typically, this method is called for channels that are
+ * dependent on UI to handle the emulation. For instance, multi-touch emulation is
+ * disabled until at least one UI component is attached to the channel. So, for
+ * multi-touch emulation this method is called when UI gets attached to the channel.
+ */
+ public void enable() {
+ postMessage(MSG_ENABLED, (byte[]) null);
+ mService.notifyStatusChanged();
+ }
+
+ /**
+ * Disables the emulation. Just the opposite to enable(). For multi-touch this
+ * method is called when UI detaches from the channel.
+ */
+ public void disable() {
+ postMessage(MSG_DISABLED, (byte[]) null);
+ mService.notifyStatusChanged();
+ }
+
+ /**
+ * Sends message to the emulator.
+ *
+ * @param socket Socket to send the message to.
+ * @param msg_type Message type.
+ * @param msg Message data to send.
+ * @param len Byte size of message data.
+ * @throws IOException
+ */
+ private void sendMessage(Socket socket, int msg_type, byte[] msg, int len)
+ throws IOException {
+ // In async environment we must have message header and message data in
+ // one block to prevent messages from other threads getting between the
+ // header and the data. So, we can't sent header, and then the data. We
+ // must combine them in one data block instead.
+ ByteBuffer bb = ByteBuffer.allocate(ProtocolConstants.MESSAGE_HEADER_SIZE + len);
+ bb.order(mEndian);
+
+ // Initialize message header.
+ bb.putInt(ProtocolConstants.PACKET_SIGNATURE);
+ bb.putInt(ProtocolConstants.MESSAGE_HEADER_SIZE + len);
+ bb.putInt(ProtocolConstants.PACKET_TYPE_MESSAGE);
+ bb.putInt(msg_type);
+
+ // Save message data (if there is any).
+ if (len != 0) {
+ bb.put(msg, 0, len);
+ }
+
+ socket.send(bb.array());
+ }
+
+ /**
+ * Sends message to the emulator.
+ *
+ * @param msg_type Message type.
+ * @param msg Message data to send. Message size is defined by the size of
+ * the array.
+ * @return true on success, or false if data transmission has failed.
+ */
+ public boolean sendMessage(int msg_type, byte[] msg, int msg_len) {
+ try {
+ Socket socket = mSocket;
+ if (socket != null) {
+ sendMessage(socket, msg_type, msg, msg_len);
+ return true;
+ } else {
+ Logw("sendMessage is called on disconnected Channel " + mChannelName);
+ }
+ } catch (IOException e) {
+ Loge("Exception " + e + " in sendMessage for Channel " + mChannelName);
+ onIoFailure();
+ }
+ return false;
+ }
+
+ /**
+ * Sends message to the emulator.
+ *
+ * @param msg_type Message type.
+ * @param msg Message data to send. Message size is defined by the size of
+ * the array.
+ * @return true on success, or false if data transmission has failed.
+ */
+ public boolean sendMessage(int msg_type, byte[] msg) {
+ try {
+ Socket socket = mSocket;
+ if (socket != null) {
+ if (msg != null) {
+ sendMessage(socket, msg_type, msg, msg.length);
+ } else {
+ sendMessage(socket, msg_type, null, 0);
+ }
+ return true;
+ } else {
+ Logw("sendMessage is called on disconnected Channel " + mChannelName);
+ }
+ } catch (IOException e) {
+ Loge("Exception " + e + " in sendMessage for Channel " + mChannelName);
+ onIoFailure();
+ }
+ return false;
+ }
+
+ /**
+ * Sends message to the emulator.
+ *
+ * @param msg_type Message type.
+ * @param msg Message data to send. Message size is defined by the
+ * position() property of the ByteBuffer.
+ * @return true on success, or false if data transmission has failed.
+ */
+ public boolean sendMessage(int msg_type, ByteBuffer msg) {
+ try {
+ Socket socket = mSocket;
+ if (socket != null) {
+ if (msg != null) {
+ sendMessage(socket, msg_type, msg.array(), msg.position());
+ } else {
+ sendMessage(socket, msg_type, null, 0);
+ }
+ return true;
+ } else {
+ Logw("sendMessage is called on disconnected Channel " + mChannelName);
+ }
+ } catch (IOException e) {
+ Loge("Exception " + e + " in sendMessage for Channel " + mChannelName);
+ onIoFailure();
+ }
+ return false;
+ }
+
+ /**
+ * Posts message to the emulator.
+ *
+ * @param msg_type Message type.
+ * @param msg Message data to post. Message size is defined by the size of
+ * the array.
+ */
+ public void postMessage(int msg_type, byte[] msg) {
+ try {
+ mMsgQueue.put(new SdkControllerMessage(msg_type, msg));
+ } catch (InterruptedException e) {
+ Log.e(TAG, "mMessageQueue.put", e);
+ }
+ }
+
+ /**
+ * Posts message to the emulator.
+ *
+ * @param msg_type Message type.
+ * @param msg Message data to post. Message size is defined by the
+ * position() property of the ByteBuffer.
+ */
+ public void postMessage(int msg_type, ByteBuffer msg) {
+ try {
+ mMsgQueue.put(new SdkControllerMessage(msg_type, msg));
+ } catch (InterruptedException e) {
+ Log.e(TAG, "mMessageQueue.put", e);
+ }
+ }
+
+ /**
+ * Sends query response to the emulator.
+ *
+ * @param query_id Query identifier.
+ * @param qresp Response to the query.
+ * @param len Byte size of query response data.
+ * @return true on success, or false if data transmission has failed.
+ */
+ public boolean sendQueryResponse(int query_id, byte[] qresp, int len) {
+ // Just like with messages, we must combine header and data in a single
+ // transmitting block.
+ ByteBuffer bb = ByteBuffer.allocate(ProtocolConstants.QUERY_RESP_HEADER_SIZE + len);
+ bb.order(mEndian);
+
+ // Initialize response header.
+ bb.putInt(ProtocolConstants.PACKET_SIGNATURE);
+ bb.putInt(ProtocolConstants.QUERY_RESP_HEADER_SIZE + len);
+ bb.putInt(ProtocolConstants.PACKET_TYPE_QUERY_RESPONSE);
+ bb.putInt(query_id);
+
+ // Save response data (if there is any).
+ if (qresp != null && len != 0) {
+ bb.put(qresp, 0, len);
+ }
+
+ // Send the response.
+ try {
+ Socket socket = mSocket;
+ if (socket != null) {
+ socket.send(bb.array());
+ return true;
+ } else {
+ Logw("sendQueryResponse is called on disconnected Channel "
+ + mChannelName);
+ }
+ } catch (IOException e) {
+ Loge("Exception " + e + " in sendQueryResponse for Channel " + mChannelName);
+ onIoFailure();
+ }
+ return false;
+ }
+
+ /**
+ * Sends query response to the emulator.
+ *
+ * @param query_id Query identifier.
+ * @param qresp Response to the query. Query response size is defined by the
+ * size of the array.
+ * @return true on success, or false if data transmission has failed.
+ */
+ public boolean sendQueryResponse(int query_id, byte[] qresp) {
+ return (qresp != null) ? sendQueryResponse(query_id, qresp, qresp.length) :
+ sendQueryResponse(query_id, null, 0);
+ }
+
+ /**
+ * Sends query response to the emulator.
+ *
+ * @param query_id Query identifier.
+ * @param qresp Response to the query. Query response size is defined by the
+ * position() property of the ByteBuffer.
+ * @return true on success, or false if data transmission has failed.
+ */
+ public boolean sendQueryResponse(int query_id, ByteBuffer qresp) {
+ return (qresp != null) ? sendQueryResponse(query_id, qresp.array(), qresp.position()) :
+ sendQueryResponse(query_id, null, 0);
+ }
+
+ /**
+ * Handles an I/O failure occurred in the channel.
+ */
+ private void onIoFailure() {
+ // All I/O failures cause disconnection.
+ if (disconnect()) {
+ // Success of disconnect() indicates that I/O failure is not the
+ // result of a disconnection request, but is in deed an I/O
+ // failure. Report lost connection to the derived class.
+ Loge("Connection with the emulator has been lost in Channel " + mChannelName);
+ onEmulatorDisconnected();
+ }
+ }
+
+ /**
+ * Loops on the local socket, handling connection attempts.
+ */
+ private void runIOLooper() {
+ if (DEBUG) Log.d(TAG, "In I/O looper for Channel " + mChannelName);
+ // Initialize byte buffer large enough to receive packet header.
+ ByteBuffer header = ByteBuffer.allocate(ProtocolConstants.PACKET_HEADER_SIZE);
+ header.order(mEndian);
+ try {
+ // Since disconnection (which will null the mSocket) can be
+ // requested from outside of this thread, it's simpler just to make
+ // a copy of mSocket here, and work with that copy. Otherwise we
+ // will have to go through a complex synchronization algorithm that
+ // would decrease performance on normal runs. If socket gets closed
+ // while we're in the middle of transfer, an exception will occur,
+ // which we will catch and handle properly.
+ Socket socket = mSocket;
+ while (socket != null) {
+ // Reset header position.
+ header.position(0);
+ // This will receive total packet size + packet type.
+ socket.receive(header.array());
+ // First - signature.
+ final int signature = header.getInt();
+ assert signature == ProtocolConstants.PACKET_SIGNATURE;
+ // Next - packet size (including header).
+ int remains = header.getInt() - ProtocolConstants.PACKET_HEADER_SIZE;
+ // After the size comes packet type.
+ final int packet_type = header.getInt();
+
+ // Get the remainder of the data, and dispatch the packet to
+ // an appropriate handler.
+ switch (packet_type) {
+ case ProtocolConstants.PACKET_TYPE_MESSAGE:
+ // Read message header (one int: message type).
+ final int ext = ProtocolConstants.MESSAGE_HEADER_SIZE - ProtocolConstants.PACKET_HEADER_SIZE;
+ header.position(0);
+ socket.receive(header.array(), ext);
+ final int msg_type = header.getInt();
+
+ // Read message data.
+ remains -= ext;
+ final ByteBuffer msg_data = ByteBuffer.allocate(remains);
+ msg_data.order(mEndian);
+ socket.receive(msg_data.array());
+
+ // Dispatch message for handling.
+ onEmulatorMessage(msg_type, msg_data);
+ break;
+
+ case ProtocolConstants.PACKET_TYPE_QUERY:
+ // Read query ID and query type.
+ final int extq = ProtocolConstants.QUERY_HEADER_SIZE - ProtocolConstants.PACKET_HEADER_SIZE;
+ header.position(0);
+ socket.receive(header.array(), extq);
+ final int query_id = header.getInt();
+ final int query_type = header.getInt();
+
+ // Read query data.
+ remains -= extq;
+ final ByteBuffer query_data = ByteBuffer.allocate(remains);
+ query_data.order(mEndian);
+ socket.receive(query_data.array());
+
+ // Dispatch query for handling.
+ onEmulatorQuery(query_id, query_type, query_data);
+ break;
+
+ default:
+ // Unknown packet type. Just discard the remainder
+ // of the packet
+ Loge("Unknown packet type " + packet_type + " in Channel "
+ + mChannelName);
+ final byte[] discard_data = new byte[remains];
+ socket.receive(discard_data);
+ break;
+ }
+ socket = mSocket;
+ }
+ } catch (IOException e) {
+ Loge("Exception " + e + " in I/O looper for Channel " + mChannelName);
+ onIoFailure();
+ }
+ if (DEBUG) Log.d(TAG, "Exiting I/O looper for Channel " + mChannelName);
+ }
+
+ /**
+ * Indicates any UI handler is currently registered with the channel. If no UI
+ * is displaying the channel's state, maybe the channel can skip UI related tasks.
+ *
+ * @return True if there's at least one UI handler registered.
+ */
+ public boolean hasUiHandler() {
+ return !mUiHandlers.isEmpty();
+ }
+
+ /**
+ * Registers a new UI handler.
+ *
+ * @param uiHandler A non-null UI handler to register. Ignored if the UI
+ * handler is null or already registered.
+ */
+ public void addUiHandler(android.os.Handler uiHandler) {
+ assert uiHandler != null;
+ if (uiHandler != null) {
+ if (!mUiHandlers.contains(uiHandler)) {
+ mUiHandlers.add(uiHandler);
+ }
+ }
+ }
+
+ /**
+ * Unregisters an UI handler.
+ *
+ * @param uiHandler A non-null UI listener to unregister. Ignored if the
+ * listener is null or already registered.
+ */
+ public void removeUiHandler(android.os.Handler uiHandler) {
+ assert uiHandler != null;
+ mUiHandlers.remove(uiHandler);
+ }
+
+ /**
+ * Protected method to be used by handlers to send an event to all UI
+ * handlers.
+ *
+ * @param event An integer event code with no specific parameters. To be
+ * defined by the handler itself.
+ */
+ protected void notifyUiHandlers(int event) {
+ for (android.os.Handler uiHandler : mUiHandlers) {
+ uiHandler.sendEmptyMessage(event);
+ }
+ }
+
+ /**
+ * Protected method to be used by handlers to send an event to all UI
+ * handlers.
+ *
+ * @param msg An event with parameters. To be defined by the handler itself.
+ */
+ protected void notifyUiHandlers(Message msg) {
+ for (android.os.Handler uiHandler : mUiHandlers) {
+ uiHandler.sendMessage(msg);
+ }
+ }
+
+ /**
+ * A helper routine that expands ByteBuffer to contain given number of extra
+ * bytes.
+ *
+ * @param buff Buffer to expand.
+ * @param extra Number of bytes that are required to be available in the
+ * buffer after current position()
+ * @return ByteBuffer, containing required number of available bytes.
+ */
+ public ByteBuffer ExpandIf(ByteBuffer buff, int extra) {
+ if (extra <= buff.remaining()) {
+ return buff;
+ }
+ ByteBuffer ret = ByteBuffer.allocate(buff.position() + extra);
+ ret.order(buff.order());
+ ret.put(buff.array(), 0, buff.position());
+ return ret;
+ }
+
+ /***************************************************************************
+ * Logging wrappers
+ **************************************************************************/
+
+ private void Loge(String log) {
+ mService.addError(log);
+ Log.e(TAG, log);
+ }
+
+ private void Logw(String log) {
+ Log.w(TAG, log);
+ }
+
+ private void Logv(String log) {
+ Log.v(TAG, log);
+ }
+}