diff options
Diffstat (limited to 'apps/SdkController/src/com/android/tools/sdkcontroller/lib/Channel.java')
-rw-r--r-- | apps/SdkController/src/com/android/tools/sdkcontroller/lib/Channel.java | 795 |
1 files changed, 795 insertions, 0 deletions
diff --git a/apps/SdkController/src/com/android/tools/sdkcontroller/lib/Channel.java b/apps/SdkController/src/com/android/tools/sdkcontroller/lib/Channel.java new file mode 100644 index 000000000..639f4cfd4 --- /dev/null +++ b/apps/SdkController/src/com/android/tools/sdkcontroller/lib/Channel.java @@ -0,0 +1,795 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the + * License for the specific language governing permissions and limitations under + * the License. + */ + +package com.android.tools.sdkcontroller.lib; + +import android.os.Message; +import android.util.Log; + +import com.android.tools.sdkcontroller.service.ControllerService; + +import java.io.IOException; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.util.ArrayList; +import java.util.List; +import java.util.concurrent.BlockingQueue; +import java.util.concurrent.LinkedBlockingQueue; +import java.util.concurrent.atomic.AtomicInteger; + +/** + * Encapsulates basics of a connection with the emulator. + * This class must be used as a base class for all the channelss that provide + * particular type of emulation (such as sensors, multi-touch, etc.) + * <p/> + * Essentially, Channel is an implementation of a particular emulated functionality, + * that defines logical format of the data transferred between the emulator and + * SDK controller. For instance, "sensors" is a channel that emulates sensors, + * and transfers sensor value changes from the device to the emulator. "Multi-touch" + * is a channel that supports multi-touch emulation, and transfers multi-touch + * events to the emulator, while receiving frame buffer updates from the emulator. + * <p/> + * Besides connection with the emulator, each channel may contain one or more UI + * components associated with it. This class provides some basics for UI support, + * including: + * <p/> + * - Providing a way to register / unregister a UI component with the channel. + * <p/> + * - Implementing posting of messages to emulator in opposite to direct message + * sent. This is due to requirement that UI threads are prohibited from doing + * network I/O. + */ +public abstract class Channel { + + /** + * Encapsulates a message posted to be sent to the emulator from a worker + * thread. This class is used to describe a message that is posted in UI + * thread, and then picked up in the worker thread. + */ + private class SdkControllerMessage { + /** Message type. */ + private int mMessageType; + /** Message data (can be null). */ + private byte[] mMessage; + /** Message data size */ + private int mMessageSize; + + /** + * Construct message from an array. + * + * @param type Message type. + * @param message Message data. Message data size is defined by size of + * the array. + */ + public SdkControllerMessage(int type, byte[] message) { + mMessageType = type; + mMessage = message; + mMessageSize = (message != null) ? message.length : 0; + } + + /** + * Construct message from a ByteBuffer. + * + * @param type Message type. + * @param message Message data. Message data size is defined by + * position() property of the ByteBuffer. + */ + public SdkControllerMessage(int type, ByteBuffer message) { + mMessageType = type; + if (message != null) { + mMessage = message.array(); + mMessageSize = message.position(); + } else { + mMessage = null; + mMessageSize = 0; + } + } + + /** + * Gets message type. + + * + * @return Message type. + */ + public int getMessageType() { + return mMessageType; + } + + /** + * Gets message buffer. + * + * @return Message buffer. + */ + public byte[] getMessage() { + return mMessage; + } + + /** + * Gets message buffer size. + * + * @return Message buffer size. + */ + public int getMessageSize() { + return mMessageSize; + } + } // SdkControllerMessage + + /* + * Names for currently implemented SDK controller channels. + */ + + /** Name for a channel that handles sensors emulation */ + public static final String SENSOR_CHANNEL = "sensors"; + /** Name for a channel that handles multi-touch emulation */ + public static final String MULTITOUCH_CHANNEL = "multi-touch"; + + /* + * Types of messages internally used by Channel class. + */ + + /** Service-side emulator is connected. */ + private static final int MSG_CONNECTED = -1; + /** Service-side emulator is disconnected. */ + private static final int MSG_DISCONNECTED = -2; + /** Service-side emulator is enabled. */ + private static final int MSG_ENABLED = -3; + /** Service-side emulator is disabled. */ + private static final int MSG_DISABLED = -4; + + /** Tag for logging messages. */ + private static final String TAG = "SdkControllerChannel"; + /** Controls debug log. */ + private static final boolean DEBUG = false; + + /** Service that has created this object. */ + protected ControllerService mService; + + /* + * Socket stuff. + */ + + /** Socket to use to to communicate with the emulator. */ + private Socket mSocket = null; + /** Channel name ("sensors", "multi-touch", etc.) */ + private String mChannelName; + /** Endianness of data transferred in this channel. */ + private ByteOrder mEndian; + + /* + * Message posting support. + */ + + /** Total number of messages posted in this channel */ + private final AtomicInteger mMsgCount = new AtomicInteger(0); + /** Flags whether or not message thread is running. */ + private volatile boolean mRunMsgQueue = true; + /** Queue of messages pending transmission. */ + private final BlockingQueue<SdkControllerMessage> + mMsgQueue = new LinkedBlockingQueue<SdkControllerMessage>(); + /** Message thread */ + private final Thread mMsgThread; + + /* + * UI support. + */ + + /** Lists UI handlers attached to this channel. */ + private final List<android.os.Handler> mUiHandlers = new ArrayList<android.os.Handler>(); + + /* + * Abstract methods. + */ + + /** + * This method is invoked when this channel is fully connected with its + * counterpart in the emulator. + */ + public abstract void onEmulatorConnected(); + + /** + * This method is invoked when this channel loses connection with its + * counterpart in the emulator. + */ + public abstract void onEmulatorDisconnected(); + + /** + * A message has been received from the emulator. + * + * @param msg_type Message type. + * @param msg_data Message data. Message data size is defined by the length + * of the array wrapped by the ByteBuffer. + */ + public abstract void onEmulatorMessage(int msg_type, ByteBuffer msg_data); + + /** + * A query has been received from the emulator. + * + * @param query_id Identifies the query. This ID must be used when replying + * to the query. + * @param query_type Query type. + * @param query_data Query data. Query data size is defined by the length of + * the array wrapped by the ByteBuffer. + */ + public abstract void onEmulatorQuery(int query_id, int query_type, ByteBuffer query_data); + + /* + * Channel implementation. + */ + + /** + * Constructs Channel instance. + * + * @param name Channel name. + */ + public Channel(ControllerService service, String name) { + mService = service; + mChannelName = name; + // Start the worker thread for posted messages. + mMsgThread = new Thread(new Runnable() { + @Override + public void run() { + if (DEBUG) Log.d(TAG, "MsgThread.started-" + mChannelName); + while (mRunMsgQueue) { + try { + SdkControllerMessage msg = mMsgQueue.take(); + if (msg != null) { + sendMessage( + msg.getMessageType(), msg.getMessage(), msg.getMessageSize()); + mMsgCount.incrementAndGet(); + } + } catch (InterruptedException e) { + Log.e(TAG, "MsgThread-" + mChannelName, e); + } + } + if (DEBUG) Log.d(TAG, "MsgThread.terminate-" + mChannelName); + } + }, "MsgThread-" + name); + mMsgThread.start(); + if (DEBUG) Log.d(TAG, "Channel is constructed for " + mChannelName); + } + + /** + * Gets name for this channel. + * + * @return Emulator name. + */ + public String getChannelName() { + return mChannelName; + } + + /** + * Gets endianness for this channel. + * + * @return Channel endianness. + */ + public ByteOrder getEndian() { + return mEndian; + } + + /** + * Gets number of messages sent via postMessage method. + * + * @return Number of messages sent via postMessage method. + */ + public int getMsgSentCount() { + return mMsgCount.get(); + } + + /** + * Checks if this channel is connected with the emulator. + * + * @return true if this channel is connected with the emulator, or false if it is + * not connected. + */ + public boolean isConnected() { + // Use local copy of the socket, ensuring it's not going to NULL while + // we're working with it. If it gets closed, while we're in the middle + // of data transfer - it's OK, since it will produce an exception, and + // the caller will gracefully handle it. + // + // Same technique is used everywhere in this class where mSocket member + // is touched. + Socket socket = mSocket; + return socket != null && socket.isConnected(); + } + + /** + * Establishes connection with the emulator. This method is called by Connection + * object when emulator successfully connects to this channel, or this channel + * gets registered, and there is a pending socket connection for it. + * + * @param socket Channel connection socket. + */ + public void connect(Socket socket) { + mSocket = socket; + mEndian = socket.getEndian(); + Logv("Channel " + mChannelName + " is now connected with the emulator."); + // Notify the emulator that connection is established. + sendMessage(MSG_CONNECTED, (byte[]) null); + + // Let the derived class know that emulator is connected, and start the + // I/O loop in which we will receive data from the emulator. Note that + // we start the loop after onEmulatorConnected call, since we don't want + // to start dispatching messages before the derived class could set + // itself up for receiving them. + onEmulatorConnected(); + new Thread(new Runnable() { + @Override + public void run() { + runIOLooper(); + } + }, "ChannelIoLoop").start(); + mService.notifyStatusChanged(); + } + + /** + * Disconnects this channel from the emulator. + * + * @return true if this channel has been disconnected in this call, or false if + * channel has been already disconnected when this method has been called. + */ + public boolean disconnect() { + // This is the only place in this class where we will null the + // socket object. Since this method can be called concurrently from + // different threads, lets do this under the lock. + Socket socket; + synchronized (this) { + socket = mSocket; + mSocket = null; + } + if (socket != null) { + // Notify the emulator about channel disconnection before we close + // the communication socket. + try { + sendMessage(socket, MSG_DISCONNECTED, null, 0); + } catch (IOException e) { + // Ignore I/O exception at this point. We don't care about + // it, since the socket is being closed anyways. + } + // This will eventually stop I/O looper thread. + socket.close(); + mService.notifyStatusChanged(); + } + return socket != null; + } + + /** + * Enables the emulation. Typically, this method is called for channels that are + * dependent on UI to handle the emulation. For instance, multi-touch emulation is + * disabled until at least one UI component is attached to the channel. So, for + * multi-touch emulation this method is called when UI gets attached to the channel. + */ + public void enable() { + postMessage(MSG_ENABLED, (byte[]) null); + mService.notifyStatusChanged(); + } + + /** + * Disables the emulation. Just the opposite to enable(). For multi-touch this + * method is called when UI detaches from the channel. + */ + public void disable() { + postMessage(MSG_DISABLED, (byte[]) null); + mService.notifyStatusChanged(); + } + + /** + * Sends message to the emulator. + * + * @param socket Socket to send the message to. + * @param msg_type Message type. + * @param msg Message data to send. + * @param len Byte size of message data. + * @throws IOException + */ + private void sendMessage(Socket socket, int msg_type, byte[] msg, int len) + throws IOException { + // In async environment we must have message header and message data in + // one block to prevent messages from other threads getting between the + // header and the data. So, we can't sent header, and then the data. We + // must combine them in one data block instead. + ByteBuffer bb = ByteBuffer.allocate(ProtocolConstants.MESSAGE_HEADER_SIZE + len); + bb.order(mEndian); + + // Initialize message header. + bb.putInt(ProtocolConstants.PACKET_SIGNATURE); + bb.putInt(ProtocolConstants.MESSAGE_HEADER_SIZE + len); + bb.putInt(ProtocolConstants.PACKET_TYPE_MESSAGE); + bb.putInt(msg_type); + + // Save message data (if there is any). + if (len != 0) { + bb.put(msg, 0, len); + } + + socket.send(bb.array()); + } + + /** + * Sends message to the emulator. + * + * @param msg_type Message type. + * @param msg Message data to send. Message size is defined by the size of + * the array. + * @return true on success, or false if data transmission has failed. + */ + public boolean sendMessage(int msg_type, byte[] msg, int msg_len) { + try { + Socket socket = mSocket; + if (socket != null) { + sendMessage(socket, msg_type, msg, msg_len); + return true; + } else { + Logw("sendMessage is called on disconnected Channel " + mChannelName); + } + } catch (IOException e) { + Loge("Exception " + e + " in sendMessage for Channel " + mChannelName); + onIoFailure(); + } + return false; + } + + /** + * Sends message to the emulator. + * + * @param msg_type Message type. + * @param msg Message data to send. Message size is defined by the size of + * the array. + * @return true on success, or false if data transmission has failed. + */ + public boolean sendMessage(int msg_type, byte[] msg) { + try { + Socket socket = mSocket; + if (socket != null) { + if (msg != null) { + sendMessage(socket, msg_type, msg, msg.length); + } else { + sendMessage(socket, msg_type, null, 0); + } + return true; + } else { + Logw("sendMessage is called on disconnected Channel " + mChannelName); + } + } catch (IOException e) { + Loge("Exception " + e + " in sendMessage for Channel " + mChannelName); + onIoFailure(); + } + return false; + } + + /** + * Sends message to the emulator. + * + * @param msg_type Message type. + * @param msg Message data to send. Message size is defined by the + * position() property of the ByteBuffer. + * @return true on success, or false if data transmission has failed. + */ + public boolean sendMessage(int msg_type, ByteBuffer msg) { + try { + Socket socket = mSocket; + if (socket != null) { + if (msg != null) { + sendMessage(socket, msg_type, msg.array(), msg.position()); + } else { + sendMessage(socket, msg_type, null, 0); + } + return true; + } else { + Logw("sendMessage is called on disconnected Channel " + mChannelName); + } + } catch (IOException e) { + Loge("Exception " + e + " in sendMessage for Channel " + mChannelName); + onIoFailure(); + } + return false; + } + + /** + * Posts message to the emulator. + * + * @param msg_type Message type. + * @param msg Message data to post. Message size is defined by the size of + * the array. + */ + public void postMessage(int msg_type, byte[] msg) { + try { + mMsgQueue.put(new SdkControllerMessage(msg_type, msg)); + } catch (InterruptedException e) { + Log.e(TAG, "mMessageQueue.put", e); + } + } + + /** + * Posts message to the emulator. + * + * @param msg_type Message type. + * @param msg Message data to post. Message size is defined by the + * position() property of the ByteBuffer. + */ + public void postMessage(int msg_type, ByteBuffer msg) { + try { + mMsgQueue.put(new SdkControllerMessage(msg_type, msg)); + } catch (InterruptedException e) { + Log.e(TAG, "mMessageQueue.put", e); + } + } + + /** + * Sends query response to the emulator. + * + * @param query_id Query identifier. + * @param qresp Response to the query. + * @param len Byte size of query response data. + * @return true on success, or false if data transmission has failed. + */ + public boolean sendQueryResponse(int query_id, byte[] qresp, int len) { + // Just like with messages, we must combine header and data in a single + // transmitting block. + ByteBuffer bb = ByteBuffer.allocate(ProtocolConstants.QUERY_RESP_HEADER_SIZE + len); + bb.order(mEndian); + + // Initialize response header. + bb.putInt(ProtocolConstants.PACKET_SIGNATURE); + bb.putInt(ProtocolConstants.QUERY_RESP_HEADER_SIZE + len); + bb.putInt(ProtocolConstants.PACKET_TYPE_QUERY_RESPONSE); + bb.putInt(query_id); + + // Save response data (if there is any). + if (qresp != null && len != 0) { + bb.put(qresp, 0, len); + } + + // Send the response. + try { + Socket socket = mSocket; + if (socket != null) { + socket.send(bb.array()); + return true; + } else { + Logw("sendQueryResponse is called on disconnected Channel " + + mChannelName); + } + } catch (IOException e) { + Loge("Exception " + e + " in sendQueryResponse for Channel " + mChannelName); + onIoFailure(); + } + return false; + } + + /** + * Sends query response to the emulator. + * + * @param query_id Query identifier. + * @param qresp Response to the query. Query response size is defined by the + * size of the array. + * @return true on success, or false if data transmission has failed. + */ + public boolean sendQueryResponse(int query_id, byte[] qresp) { + return (qresp != null) ? sendQueryResponse(query_id, qresp, qresp.length) : + sendQueryResponse(query_id, null, 0); + } + + /** + * Sends query response to the emulator. + * + * @param query_id Query identifier. + * @param qresp Response to the query. Query response size is defined by the + * position() property of the ByteBuffer. + * @return true on success, or false if data transmission has failed. + */ + public boolean sendQueryResponse(int query_id, ByteBuffer qresp) { + return (qresp != null) ? sendQueryResponse(query_id, qresp.array(), qresp.position()) : + sendQueryResponse(query_id, null, 0); + } + + /** + * Handles an I/O failure occurred in the channel. + */ + private void onIoFailure() { + // All I/O failures cause disconnection. + if (disconnect()) { + // Success of disconnect() indicates that I/O failure is not the + // result of a disconnection request, but is in deed an I/O + // failure. Report lost connection to the derived class. + Loge("Connection with the emulator has been lost in Channel " + mChannelName); + onEmulatorDisconnected(); + } + } + + /** + * Loops on the local socket, handling connection attempts. + */ + private void runIOLooper() { + if (DEBUG) Log.d(TAG, "In I/O looper for Channel " + mChannelName); + // Initialize byte buffer large enough to receive packet header. + ByteBuffer header = ByteBuffer.allocate(ProtocolConstants.PACKET_HEADER_SIZE); + header.order(mEndian); + try { + // Since disconnection (which will null the mSocket) can be + // requested from outside of this thread, it's simpler just to make + // a copy of mSocket here, and work with that copy. Otherwise we + // will have to go through a complex synchronization algorithm that + // would decrease performance on normal runs. If socket gets closed + // while we're in the middle of transfer, an exception will occur, + // which we will catch and handle properly. + Socket socket = mSocket; + while (socket != null) { + // Reset header position. + header.position(0); + // This will receive total packet size + packet type. + socket.receive(header.array()); + // First - signature. + final int signature = header.getInt(); + assert signature == ProtocolConstants.PACKET_SIGNATURE; + // Next - packet size (including header). + int remains = header.getInt() - ProtocolConstants.PACKET_HEADER_SIZE; + // After the size comes packet type. + final int packet_type = header.getInt(); + + // Get the remainder of the data, and dispatch the packet to + // an appropriate handler. + switch (packet_type) { + case ProtocolConstants.PACKET_TYPE_MESSAGE: + // Read message header (one int: message type). + final int ext = ProtocolConstants.MESSAGE_HEADER_SIZE - ProtocolConstants.PACKET_HEADER_SIZE; + header.position(0); + socket.receive(header.array(), ext); + final int msg_type = header.getInt(); + + // Read message data. + remains -= ext; + final ByteBuffer msg_data = ByteBuffer.allocate(remains); + msg_data.order(mEndian); + socket.receive(msg_data.array()); + + // Dispatch message for handling. + onEmulatorMessage(msg_type, msg_data); + break; + + case ProtocolConstants.PACKET_TYPE_QUERY: + // Read query ID and query type. + final int extq = ProtocolConstants.QUERY_HEADER_SIZE - ProtocolConstants.PACKET_HEADER_SIZE; + header.position(0); + socket.receive(header.array(), extq); + final int query_id = header.getInt(); + final int query_type = header.getInt(); + + // Read query data. + remains -= extq; + final ByteBuffer query_data = ByteBuffer.allocate(remains); + query_data.order(mEndian); + socket.receive(query_data.array()); + + // Dispatch query for handling. + onEmulatorQuery(query_id, query_type, query_data); + break; + + default: + // Unknown packet type. Just discard the remainder + // of the packet + Loge("Unknown packet type " + packet_type + " in Channel " + + mChannelName); + final byte[] discard_data = new byte[remains]; + socket.receive(discard_data); + break; + } + socket = mSocket; + } + } catch (IOException e) { + Loge("Exception " + e + " in I/O looper for Channel " + mChannelName); + onIoFailure(); + } + if (DEBUG) Log.d(TAG, "Exiting I/O looper for Channel " + mChannelName); + } + + /** + * Indicates any UI handler is currently registered with the channel. If no UI + * is displaying the channel's state, maybe the channel can skip UI related tasks. + * + * @return True if there's at least one UI handler registered. + */ + public boolean hasUiHandler() { + return !mUiHandlers.isEmpty(); + } + + /** + * Registers a new UI handler. + * + * @param uiHandler A non-null UI handler to register. Ignored if the UI + * handler is null or already registered. + */ + public void addUiHandler(android.os.Handler uiHandler) { + assert uiHandler != null; + if (uiHandler != null) { + if (!mUiHandlers.contains(uiHandler)) { + mUiHandlers.add(uiHandler); + } + } + } + + /** + * Unregisters an UI handler. + * + * @param uiHandler A non-null UI listener to unregister. Ignored if the + * listener is null or already registered. + */ + public void removeUiHandler(android.os.Handler uiHandler) { + assert uiHandler != null; + mUiHandlers.remove(uiHandler); + } + + /** + * Protected method to be used by handlers to send an event to all UI + * handlers. + * + * @param event An integer event code with no specific parameters. To be + * defined by the handler itself. + */ + protected void notifyUiHandlers(int event) { + for (android.os.Handler uiHandler : mUiHandlers) { + uiHandler.sendEmptyMessage(event); + } + } + + /** + * Protected method to be used by handlers to send an event to all UI + * handlers. + * + * @param msg An event with parameters. To be defined by the handler itself. + */ + protected void notifyUiHandlers(Message msg) { + for (android.os.Handler uiHandler : mUiHandlers) { + uiHandler.sendMessage(msg); + } + } + + /** + * A helper routine that expands ByteBuffer to contain given number of extra + * bytes. + * + * @param buff Buffer to expand. + * @param extra Number of bytes that are required to be available in the + * buffer after current position() + * @return ByteBuffer, containing required number of available bytes. + */ + public ByteBuffer ExpandIf(ByteBuffer buff, int extra) { + if (extra <= buff.remaining()) { + return buff; + } + ByteBuffer ret = ByteBuffer.allocate(buff.position() + extra); + ret.order(buff.order()); + ret.put(buff.array(), 0, buff.position()); + return ret; + } + + /*************************************************************************** + * Logging wrappers + **************************************************************************/ + + private void Loge(String log) { + mService.addError(log); + Log.e(TAG, log); + } + + private void Logw(String log) { + Log.w(TAG, log); + } + + private void Logv(String log) { + Log.v(TAG, log); + } +} |