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+Subject: How to build use a Cupcake Android SDK & ADT Eclipse plugin.
+Date: 2009/03/27
+
+
+Table of content:
+ 0- License
+ 1- Foreword
+ 2- Installation steps
+ 3- For Eclipse users
+ 4- For Ant users
+ 5- Targets, AVDs, Emulator changes
+ 6- Conclusion
+
+
+
+----------
+0- License
+----------
+
+ Copyright (C) 2009 The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+
+
+
+-----------
+1- Foreword
+-----------
+
+This explains how to use the "new" SDK provided starting with cupcake.
+The new SDK has as a different structure than the pre-cupcake ones.
+
+This means:
+- The new SDK does not work with older Eclipse plugins (ADT 0.8)
+- The old SDKs (1.0 and 1.1) do NOT work with this Eclipse plugin (ADT 0.9)
+
+
+
+----------------------
+2- Installation steps
+----------------------
+
+First you will need to grab the zip of the SDK for your platform or build it
+yourself. Please refer to the accompanying document "howto_build_SDK.txt" if
+needed.
+
+Unzip the SDK somewhere. We'll call that directory "SDK" in command-line
+examples.
+
+Grab the new ADT Eclipse plugin zip file or build it yourself. Keep it
+somewhere (no need to unzip).
+
+
+
+--------------------
+3- For Eclipse users
+--------------------
+
+
+Below we'll explain how you can upgrade your Eclipse install to the new plugin.
+If you already have a working Eclipse installation with a pre-0.9 ADT,
+another suggestion is to simply install a new copy of Eclipse and create a
+new empty workspace. This is just a precaution. The update process should
+be otherwise harmless.
+
+
+
+A- Setting up Eclipse
+---------------------
+
+- You must have Eclipse 3.3 or 3.4. Eclipse 3.2 is not longer supported.
+
+ There are many flavors, or "editions", of Eclipse. To develop, we'd recommend
+ the "Java" edition. The "RCP" one is totally suitable too. The J2EE one is
+ probably overkill.
+
+
+- If updating an existing Eclipse, use Help > Software Update and please
+ uninstall the two features of the previous ADT: the "editors" feature and the
+ ADT feature itself.
+
+ => If you don't you will get a conflict on editors when installing
+ the new one.
+
+- Using Help > Software Update, add a new "archived site", point it to the new
+ adt.zip (e.g. android-eclipse-<some-id>.zip), select the "Install" button at
+ the top right and restart eclipse as needed.
+
+- After it restarts, please use Window > Preferences > Android and select
+ the new SDK folder that you unzipped in paragraph 2.
+
+
+
+B- Updating older projects
+--------------------------
+
+If you have pre-0.9 projects in your Eclipse workspace, or if you import them
+from your code repository, these projects will fail to build at first.
+
+First right-click on the project and select "Properties":
+
+- In the properties, open the Android panel and select the platform to use.
+ The SDK comes with a 1.5 platform. Select it and close the properties panel.
+- Do a clean build.
+
+
+The new plugin creates a "gen" folder in your project where it puts the R.java
+and all automatically generated AIDL java files. If you get an error such as:
+
+ "The type R is already defined"
+
+that means you must check to see if your old R.java or your old auto-generated
+AIDL Java files are still present in the "src" folder. If yes, remove them.
+
+Note: this does not apply to your own hand-crafted parcelable AIDL java files.
+
+Note: if you want to reuse the project with an older Eclipse ADT install,
+ simply remove the "gen" folder from the build path of the project.
+
+
+C- New Wizards
+--------------
+
+The "New Android Project" wizard has been expanded to use the multi-platform
+capabilities of the new SDK.
+
+There is now a "New XML File" wizard that lets you create skeleton XML resource
+files for your Android projects. This makes it easier to create a new layout, a
+new strings file, etc.
+
+Both wizard are available via File > New... as well as new icons in the main
+icon bar. If you do not see the new icons, you may need to use Window > Reset
+Perspective on your Java perspective.
+
+
+Please see step 5 "Emulator changes" below for important details on how to run
+the emulator.
+
+
+
+----------------
+4- For Ant users
+----------------
+
+
+A- build.xml has changed
+------------------------
+
+You must re-create your build.xml file.
+
+First if you had customized your build.xml, make a copy of it:
+
+ $ cd my-project
+ $ cp build.xml build.xml.old
+
+
+Then use the new "android" tool to create a new build.xml:
+
+ $ SDK/tools/android update project --path /path/to/my-project
+
+or
+
+ $ cd my-project
+ $ SDK/tools/android update project --path .
+
+
+A "gen" folder will be created the first time you build and your R.java and
+your AIDL Java files will be generated in this "gen" folder. You MUST remove
+the old R.java and old auto-generated AIDL java files manually. (Note: this
+does not apply to your own hand-crafted parcelabe AIDL java files.)
+
+
+B- Where is activitycreator?
+----------------------------
+
+Note that the "activitycreator" tool has been replaced by the new "android"
+tool too. Example of how to create a new Ant project:
+
+ $ SDK/tools/android create project --path /path/to/my/project --name ProjectName
+ --package com.mycompany.myapp --activity MyActivityClass
+ --target 1 --mode activity
+
+
+Please see paragraph 5 below for important details on how to run the emulator
+and the meaning of that "--target 1" parameter.
+
+
+
+----------------------------------
+5- Targets, AVDs, Emulator changes
+----------------------------------
+
+This applies to BOTH Eclipse and Ant users.
+
+One major change with the emulator is that now you must pre-create an "Android
+Virtual Device" (a.k.a "AVD") before you run the emulator.
+
+
+
+A- What is an AVD and why do I need one?
+----------------------------------------
+
+What is an "AVD"? If you forget, just run:
+
+ $ SDK/tools/emulator -help-virtual-device
+
+ An Android Virtual Device (AVD) models a single virtual device running the
+ Android platform that has, at least, its own kernel, system image and data
+ partition.
+
+There is a lot more explanation given by the emulator. Please run the help
+command given above to read the rest.
+
+The bottom line is that you can create many emulator configurations, or "AVDs",
+each with their own system image and most important each with their own user
+data and SD card data. Then you tell Eclipse or the emulator which one to use
+to debug or run your applications.
+
+
+Note for Eclipse users: eventually there will be a user interface to do all of
+these operations. For right now, please use the command line interface.
+
+
+B- Listing targets and AVDs
+---------------------------
+
+There is a new tool called "android" in the SDK that lets you know which
+"target" and AVDs you can use.
+
+A target is a specific version of Android that you can use. By default the SDK
+comes with an "Android 1.5" target, codenamed "cupcake". In the future there
+will be more versions of Android to use, e.g. "Android 2.0" or specific add-ons
+provided by hardware manufacturers. When you want to run an emulator, you need
+to specify a given flavor of Android: this is the "target".
+
+
+To learn about available targets in your SDK, use this command:
+
+ $ SDK/tools/android list targets
+
+This will give you an output such as:
+
+ Available Android targets:
+ [1] Android 1.5
+ API level: 3
+ Skins: HVGA (default), HVGA-L, HVGA-P, QVGA-L, QVGA-P
+
+Note the "[1]". Later you will need to reference this as "--target 1" on the
+command line.
+
+
+Similarly you can list the available AVDs:
+
+ $ SDK/tools/android list avds
+
+Which might output something as:
+
+ Available Android Virtual Devices:
+ Name: my_avd
+ Path: C:\Users\<username>\.android\avd\my_avd.avd
+ Target: Android 1.5 (API level 3)
+ Skin: 320x480
+ Sdcard: 16M
+
+
+
+C- Creating an AVD
+------------------
+
+To create a configuration:
+
+ $ SDK/tools/android create avd --name my_avd_name --target 1
+
+
+where "target 1" is the index of a target listed by "android list targets".
+
+The AVD name is purely an identifier used to refer to the AVD later.
+Since it is used as directory name, please avoid using shell or path specific
+characters.
+
+To learn the various options available when creating an AVD, simply type:
+
+ $ SDK/tools/android create avd
+
+The android tool will automatically print an explanation of required arguments.
+
+
+
+D- Invoking an AVD from the command-line
+----------------------------------------
+
+To use this AVD in the emulator from the command-line, type:
+
+ $ SDK/tools/emulator @my_avd_name
+
+
+For more options, please consult the emulator help:
+
+ $ SDK/tools/emulator -help-virtual-device
+
+
+
+E- Invoking an AVD from Eclipse
+-------------------------------
+
+By default Android projects in Eclipse have an "automatic target" mode.
+In this mode, when a project is deployed in debug or run, it checks:
+- If there's one running device or emulator, this is used for deployment.
+- If there's more than one running device or emulator, a "device chooser" is
+ shown to let the user select which one to use.
+- If there are no running devices or emulators, ADT looks at available AVDs.
+ If one matches the project configuration (e.g. same API level), it is
+ automatically used.
+
+Alternatively you can edit the "launch configuration" on your Android project
+in Eclipse by selecting the menu Run > Run Configurations. In the "target" tab
+of the configuration, you can choose:
+
+- Manual or automatic targetting mode.
+
+ - Manual means to always present the device chooser.
+ - Automatic is the behavior explained above.
+
+- In automatic mode, which AVD is preferred. If none is selected, the first
+ suitable is used.
+
+
+F- AVD concurrency
+------------------
+
+You can no longer run several emulators at the same time on the same
+configuration.
+
+Before this used to put the second or more emulators in a transient read-only
+mode that would not save user data.
+
+Now you just need to create as many AVDs as you want to run emulators.
+
+For example if you are working on a client/server application for Android, you
+could create a "client" AVD and a "server" AVD then run them both at once. The
+emulator window will show you the AVD name so that you know which one is which.
+
+Example:
+
+ $ SDK/tools/android create avd --name client --target 1 --sdcard 16M --skin HVGA
+ $ SDK/tools/android create avd --name server --target 1 --sdcard 32M --skin HVGA-P
+ $ SDK/tools/emulator @server &
+ $ SDK/tools/emulator @client &
+
+
+
+-------------
+6- Conclusion
+-------------
+
+This completes the howto guide on how to use the new Cupcake SDK.
+Feedback is welcome on the public Android Open Source forums:
+ http://source.android.com/community
+
+-end-
+