diff options
Diffstat (limited to 'eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ImageUtils.java')
-rw-r--r-- | eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ImageUtils.java | 979 |
1 files changed, 0 insertions, 979 deletions
diff --git a/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ImageUtils.java b/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ImageUtils.java deleted file mode 100644 index b5bc9aa72..000000000 --- a/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ImageUtils.java +++ /dev/null @@ -1,979 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Eclipse Public License, Version 1.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.eclipse.org/org/documents/epl-v10.php - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -package com.android.ide.eclipse.adt.internal.editors.layout.gle2; - -import static com.android.SdkConstants.DOT_9PNG; -import static com.android.SdkConstants.DOT_BMP; -import static com.android.SdkConstants.DOT_GIF; -import static com.android.SdkConstants.DOT_JPG; -import static com.android.SdkConstants.DOT_PNG; -import static com.android.utils.SdkUtils.endsWithIgnoreCase; -import static java.awt.RenderingHints.KEY_ANTIALIASING; -import static java.awt.RenderingHints.KEY_INTERPOLATION; -import static java.awt.RenderingHints.KEY_RENDERING; -import static java.awt.RenderingHints.VALUE_ANTIALIAS_ON; -import static java.awt.RenderingHints.VALUE_INTERPOLATION_BILINEAR; -import static java.awt.RenderingHints.VALUE_RENDER_QUALITY; - -import com.android.annotations.NonNull; -import com.android.annotations.Nullable; -import com.android.ide.common.api.Rect; -import com.android.ide.eclipse.adt.AdtPlugin; - -import org.eclipse.swt.graphics.RGB; -import org.eclipse.swt.graphics.Rectangle; - -import java.awt.AlphaComposite; -import java.awt.Color; -import java.awt.Graphics; -import java.awt.Graphics2D; -import java.awt.image.BufferedImage; -import java.awt.image.DataBufferInt; -import java.io.IOException; -import java.io.InputStream; -import java.util.Iterator; -import java.util.List; - -import javax.imageio.ImageIO; - -/** - * Utilities related to image processing. - */ -public class ImageUtils { - /** - * Returns true if the given image has no dark pixels - * - * @param image the image to be checked for dark pixels - * @return true if no dark pixels were found - */ - public static boolean containsDarkPixels(BufferedImage image) { - for (int y = 0, height = image.getHeight(); y < height; y++) { - for (int x = 0, width = image.getWidth(); x < width; x++) { - int pixel = image.getRGB(x, y); - if ((pixel & 0xFF000000) != 0) { - int r = (pixel & 0xFF0000) >> 16; - int g = (pixel & 0x00FF00) >> 8; - int b = (pixel & 0x0000FF); - - // One perceived luminance formula is (0.299*red + 0.587*green + 0.114*blue) - // In order to keep this fast since we don't need a very accurate - // measure, I'll just estimate this with integer math: - long brightness = (299L*r + 587*g + 114*b) / 1000; - if (brightness < 128) { - return true; - } - } - } - } - return false; - } - - /** - * Returns the perceived brightness of the given RGB integer on a scale from 0 to 255 - * - * @param rgb the RGB triplet, 8 bits each - * @return the perceived brightness, with 0 maximally dark and 255 maximally bright - */ - public static int getBrightness(int rgb) { - if ((rgb & 0xFFFFFF) != 0) { - int r = (rgb & 0xFF0000) >> 16; - int g = (rgb & 0x00FF00) >> 8; - int b = (rgb & 0x0000FF); - // See the containsDarkPixels implementation for details - return (int) ((299L*r + 587*g + 114*b) / 1000); - } - - return 0; - } - - /** - * Converts an alpha-red-green-blue integer color into an {@link RGB} color. - * <p> - * <b>NOTE</b> - this will drop the alpha value since {@link RGB} objects do not - * contain transparency information. - * - * @param rgb the RGB integer to convert to a color description - * @return the color description corresponding to the integer - */ - public static RGB intToRgb(int rgb) { - return new RGB((rgb & 0xFF0000) >>> 16, (rgb & 0xFF00) >>> 8, rgb & 0xFF); - } - - /** - * Converts an {@link RGB} color into a alpha-red-green-blue integer - * - * @param rgb the RGB color descriptor to convert - * @param alpha the amount of alpha to add into the color integer (since the - * {@link RGB} objects do not contain an alpha channel) - * @return an integer corresponding to the {@link RGB} color - */ - public static int rgbToInt(RGB rgb, int alpha) { - return alpha << 24 | (rgb.red << 16) | (rgb.green << 8) | rgb.blue; - } - - /** - * Crops blank pixels from the edges of the image and returns the cropped result. We - * crop off pixels that are blank (meaning they have an alpha value = 0). Note that - * this is not the same as pixels that aren't opaque (an alpha value other than 255). - * - * @param image the image to be cropped - * @param initialCrop If not null, specifies a rectangle which contains an initial - * crop to continue. This can be used to crop an image where you already - * know about margins in the image - * @return a cropped version of the source image, or null if the whole image was blank - * and cropping completely removed everything - */ - @Nullable - public static BufferedImage cropBlank( - @NonNull BufferedImage image, - @Nullable Rect initialCrop) { - return cropBlank(image, initialCrop, image.getType()); - } - - /** - * Crops blank pixels from the edges of the image and returns the cropped result. We - * crop off pixels that are blank (meaning they have an alpha value = 0). Note that - * this is not the same as pixels that aren't opaque (an alpha value other than 255). - * - * @param image the image to be cropped - * @param initialCrop If not null, specifies a rectangle which contains an initial - * crop to continue. This can be used to crop an image where you already - * know about margins in the image - * @param imageType the type of {@link BufferedImage} to create - * @return a cropped version of the source image, or null if the whole image was blank - * and cropping completely removed everything - */ - public static BufferedImage cropBlank(BufferedImage image, Rect initialCrop, int imageType) { - CropFilter filter = new CropFilter() { - @Override - public boolean crop(BufferedImage bufferedImage, int x, int y) { - int rgb = bufferedImage.getRGB(x, y); - return (rgb & 0xFF000000) == 0x00000000; - // TODO: Do a threshold of 80 instead of just 0? Might give better - // visual results -- e.g. check <= 0x80000000 - } - }; - return crop(image, filter, initialCrop, imageType); - } - - /** - * Crops pixels of a given color from the edges of the image and returns the cropped - * result. - * - * @param image the image to be cropped - * @param blankArgb the color considered to be blank, as a 32 pixel integer with 8 - * bits of alpha, red, green and blue - * @param initialCrop If not null, specifies a rectangle which contains an initial - * crop to continue. This can be used to crop an image where you already - * know about margins in the image - * @return a cropped version of the source image, or null if the whole image was blank - * and cropping completely removed everything - */ - @Nullable - public static BufferedImage cropColor( - @NonNull BufferedImage image, - final int blankArgb, - @Nullable Rect initialCrop) { - return cropColor(image, blankArgb, initialCrop, image.getType()); - } - - /** - * Crops pixels of a given color from the edges of the image and returns the cropped - * result. - * - * @param image the image to be cropped - * @param blankArgb the color considered to be blank, as a 32 pixel integer with 8 - * bits of alpha, red, green and blue - * @param initialCrop If not null, specifies a rectangle which contains an initial - * crop to continue. This can be used to crop an image where you already - * know about margins in the image - * @param imageType the type of {@link BufferedImage} to create - * @return a cropped version of the source image, or null if the whole image was blank - * and cropping completely removed everything - */ - public static BufferedImage cropColor(BufferedImage image, - final int blankArgb, Rect initialCrop, int imageType) { - CropFilter filter = new CropFilter() { - @Override - public boolean crop(BufferedImage bufferedImage, int x, int y) { - return blankArgb == bufferedImage.getRGB(x, y); - } - }; - return crop(image, filter, initialCrop, imageType); - } - - /** - * Interface implemented by cropping functions that determine whether - * a pixel should be cropped or not. - */ - private static interface CropFilter { - /** - * Returns true if the pixel is should be cropped. - * - * @param image the image containing the pixel in question - * @param x the x position of the pixel - * @param y the y position of the pixel - * @return true if the pixel should be cropped (for example, is blank) - */ - boolean crop(BufferedImage image, int x, int y); - } - - private static BufferedImage crop(BufferedImage image, CropFilter filter, Rect initialCrop, - int imageType) { - if (image == null) { - return null; - } - - // First, determine the dimensions of the real image within the image - int x1, y1, x2, y2; - if (initialCrop != null) { - x1 = initialCrop.x; - y1 = initialCrop.y; - x2 = initialCrop.x + initialCrop.w; - y2 = initialCrop.y + initialCrop.h; - } else { - x1 = 0; - y1 = 0; - x2 = image.getWidth(); - y2 = image.getHeight(); - } - - // Nothing left to crop - if (x1 == x2 || y1 == y2) { - return null; - } - - // This algorithm is a bit dumb -- it just scans along the edges looking for - // a pixel that shouldn't be cropped. I could maybe try to make it smarter by - // for example doing a binary search to quickly eliminate large empty areas to - // the right and bottom -- but this is slightly tricky with components like the - // AnalogClock where I could accidentally end up finding a blank horizontal or - // vertical line somewhere in the middle of the rendering of the clock, so for now - // we do the dumb thing -- not a big deal since we tend to crop reasonably - // small images. - - // First determine top edge - topEdge: for (; y1 < y2; y1++) { - for (int x = x1; x < x2; x++) { - if (!filter.crop(image, x, y1)) { - break topEdge; - } - } - } - - if (y1 == image.getHeight()) { - // The image is blank - return null; - } - - // Next determine left edge - leftEdge: for (; x1 < x2; x1++) { - for (int y = y1; y < y2; y++) { - if (!filter.crop(image, x1, y)) { - break leftEdge; - } - } - } - - // Next determine right edge - rightEdge: for (; x2 > x1; x2--) { - for (int y = y1; y < y2; y++) { - if (!filter.crop(image, x2 - 1, y)) { - break rightEdge; - } - } - } - - // Finally determine bottom edge - bottomEdge: for (; y2 > y1; y2--) { - for (int x = x1; x < x2; x++) { - if (!filter.crop(image, x, y2 - 1)) { - break bottomEdge; - } - } - } - - // No need to crop? - if (x1 == 0 && y1 == 0 && x2 == image.getWidth() && y2 == image.getHeight()) { - return image; - } - - if (x1 == x2 || y1 == y2) { - // Nothing left after crop -- blank image - return null; - } - - int width = x2 - x1; - int height = y2 - y1; - - // Now extract the sub-image - if (imageType == -1) { - imageType = image.getType(); - } - if (imageType == BufferedImage.TYPE_CUSTOM) { - imageType = BufferedImage.TYPE_INT_ARGB; - } - BufferedImage cropped = new BufferedImage(width, height, imageType); - Graphics g = cropped.getGraphics(); - g.drawImage(image, 0, 0, width, height, x1, y1, x2, y2, null); - - g.dispose(); - - return cropped; - } - - /** - * Creates a drop shadow of a given image and returns a new image which shows the - * input image on top of its drop shadow. - * <p> - * <b>NOTE: If the shape is rectangular and opaque, consider using - * {@link #drawRectangleShadow(Graphics, int, int, int, int)} instead.</b> - * - * @param source the source image to be shadowed - * @param shadowSize the size of the shadow in pixels - * @param shadowOpacity the opacity of the shadow, with 0=transparent and 1=opaque - * @param shadowRgb the RGB int to use for the shadow color - * @return a new image with the source image on top of its shadow - */ - public static BufferedImage createDropShadow(BufferedImage source, int shadowSize, - float shadowOpacity, int shadowRgb) { - - // This code is based on - // http://www.jroller.com/gfx/entry/non_rectangular_shadow - - BufferedImage image = new BufferedImage(source.getWidth() + shadowSize * 2, - source.getHeight() + shadowSize * 2, - BufferedImage.TYPE_INT_ARGB); - - Graphics2D g2 = image.createGraphics(); - g2.drawImage(source, null, shadowSize, shadowSize); - - int dstWidth = image.getWidth(); - int dstHeight = image.getHeight(); - - int left = (shadowSize - 1) >> 1; - int right = shadowSize - left; - int xStart = left; - int xStop = dstWidth - right; - int yStart = left; - int yStop = dstHeight - right; - - shadowRgb = shadowRgb & 0x00FFFFFF; - - int[] aHistory = new int[shadowSize]; - int historyIdx = 0; - - int aSum; - - int[] dataBuffer = ((DataBufferInt) image.getRaster().getDataBuffer()).getData(); - int lastPixelOffset = right * dstWidth; - float sumDivider = shadowOpacity / shadowSize; - - // horizontal pass - for (int y = 0, bufferOffset = 0; y < dstHeight; y++, bufferOffset = y * dstWidth) { - aSum = 0; - historyIdx = 0; - for (int x = 0; x < shadowSize; x++, bufferOffset++) { - int a = dataBuffer[bufferOffset] >>> 24; - aHistory[x] = a; - aSum += a; - } - - bufferOffset -= right; - - for (int x = xStart; x < xStop; x++, bufferOffset++) { - int a = (int) (aSum * sumDivider); - dataBuffer[bufferOffset] = a << 24 | shadowRgb; - - // subtract the oldest pixel from the sum - aSum -= aHistory[historyIdx]; - - // get the latest pixel - a = dataBuffer[bufferOffset + right] >>> 24; - aHistory[historyIdx] = a; - aSum += a; - - if (++historyIdx >= shadowSize) { - historyIdx -= shadowSize; - } - } - } - // vertical pass - for (int x = 0, bufferOffset = 0; x < dstWidth; x++, bufferOffset = x) { - aSum = 0; - historyIdx = 0; - for (int y = 0; y < shadowSize; y++, bufferOffset += dstWidth) { - int a = dataBuffer[bufferOffset] >>> 24; - aHistory[y] = a; - aSum += a; - } - - bufferOffset -= lastPixelOffset; - - for (int y = yStart; y < yStop; y++, bufferOffset += dstWidth) { - int a = (int) (aSum * sumDivider); - dataBuffer[bufferOffset] = a << 24 | shadowRgb; - - // subtract the oldest pixel from the sum - aSum -= aHistory[historyIdx]; - - // get the latest pixel - a = dataBuffer[bufferOffset + lastPixelOffset] >>> 24; - aHistory[historyIdx] = a; - aSum += a; - - if (++historyIdx >= shadowSize) { - historyIdx -= shadowSize; - } - } - } - - g2.drawImage(source, null, 0, 0); - g2.dispose(); - - return image; - } - - /** - * Draws a rectangular drop shadow (of size {@link #SHADOW_SIZE} by - * {@link #SHADOW_SIZE} around the given source and returns a new image with - * both combined - * - * @param source the source image - * @return the source image with a drop shadow on the bottom and right - */ - public static BufferedImage createRectangularDropShadow(BufferedImage source) { - int type = source.getType(); - if (type == BufferedImage.TYPE_CUSTOM) { - type = BufferedImage.TYPE_INT_ARGB; - } - - int width = source.getWidth(); - int height = source.getHeight(); - BufferedImage image = new BufferedImage(width + SHADOW_SIZE, height + SHADOW_SIZE, type); - Graphics g = image.getGraphics(); - g.drawImage(source, 0, 0, width, height, null); - ImageUtils.drawRectangleShadow(image, 0, 0, width, height); - g.dispose(); - - return image; - } - - /** - * Draws a drop shadow for the given rectangle into the given context. It - * will not draw anything if the rectangle is smaller than a minimum - * determined by the assets used to draw the shadow graphics. - * The size of the shadow is {@link #SHADOW_SIZE}. - * - * @param image the image to draw the shadow into - * @param x the left coordinate of the left hand side of the rectangle - * @param y the top coordinate of the top of the rectangle - * @param width the width of the rectangle - * @param height the height of the rectangle - */ - public static final void drawRectangleShadow(BufferedImage image, - int x, int y, int width, int height) { - Graphics gc = image.getGraphics(); - try { - drawRectangleShadow(gc, x, y, width, height); - } finally { - gc.dispose(); - } - } - - /** - * Draws a small drop shadow for the given rectangle into the given context. It - * will not draw anything if the rectangle is smaller than a minimum - * determined by the assets used to draw the shadow graphics. - * The size of the shadow is {@link #SMALL_SHADOW_SIZE}. - * - * @param image the image to draw the shadow into - * @param x the left coordinate of the left hand side of the rectangle - * @param y the top coordinate of the top of the rectangle - * @param width the width of the rectangle - * @param height the height of the rectangle - */ - public static final void drawSmallRectangleShadow(BufferedImage image, - int x, int y, int width, int height) { - Graphics gc = image.getGraphics(); - try { - drawSmallRectangleShadow(gc, x, y, width, height); - } finally { - gc.dispose(); - } - } - - /** - * The width and height of the drop shadow painted by - * {@link #drawRectangleShadow(Graphics, int, int, int, int)} - */ - public static final int SHADOW_SIZE = 20; // DO NOT EDIT. This corresponds to bitmap graphics - - /** - * The width and height of the drop shadow painted by - * {@link #drawSmallRectangleShadow(Graphics, int, int, int, int)} - */ - public static final int SMALL_SHADOW_SIZE = 10; // DO NOT EDIT. Corresponds to bitmap graphics - - /** - * Draws a drop shadow for the given rectangle into the given context. It - * will not draw anything if the rectangle is smaller than a minimum - * determined by the assets used to draw the shadow graphics. - * <p> - * This corresponds to - * {@link SwtUtils#drawRectangleShadow(org.eclipse.swt.graphics.GC, int, int, int, int)}, - * but applied to an AWT graphics object instead, such that no image - * conversion has to be performed. - * <p> - * Make sure to keep changes in the visual appearance here in sync with the - * AWT version in - * {@link SwtUtils#drawRectangleShadow(org.eclipse.swt.graphics.GC, int, int, int, int)}. - * - * @param gc the graphics context to draw into - * @param x the left coordinate of the left hand side of the rectangle - * @param y the top coordinate of the top of the rectangle - * @param width the width of the rectangle - * @param height the height of the rectangle - */ - public static final void drawRectangleShadow(Graphics gc, - int x, int y, int width, int height) { - if (sShadowBottomLeft == null) { - // Shadow graphics. This was generated by creating a drop shadow in - // Gimp, using the parameters x offset=10, y offset=10, blur radius=10, - // color=black, and opacity=51. These values attempt to make a shadow - // that is legible both for dark and light themes, on top of the - // canvas background (rgb(150,150,150). Darker shadows would tend to - // blend into the foreground for a dark holo screen, and lighter shadows - // would be hard to spot on the canvas background. If you make adjustments, - // make sure to check the shadow with both dark and light themes. - // - // After making the graphics, I cut out the top right, bottom left - // and bottom right corners as 20x20 images, and these are reproduced by - // painting them in the corresponding places in the target graphics context. - // I then grabbed a single horizontal gradient line from the middle of the - // right edge,and a single vertical gradient line from the bottom. These - // are then painted scaled/stretched in the target to fill the gaps between - // the three corner images. - // - // Filenames: bl=bottom left, b=bottom, br=bottom right, r=right, tr=top right - sShadowBottomLeft = readImage("shadow-bl.png"); //$NON-NLS-1$ - sShadowBottom = readImage("shadow-b.png"); //$NON-NLS-1$ - sShadowBottomRight = readImage("shadow-br.png"); //$NON-NLS-1$ - sShadowRight = readImage("shadow-r.png"); //$NON-NLS-1$ - sShadowTopRight = readImage("shadow-tr.png"); //$NON-NLS-1$ - assert sShadowBottomLeft != null; - assert sShadowBottomRight.getWidth() == SHADOW_SIZE; - assert sShadowBottomRight.getHeight() == SHADOW_SIZE; - } - - int blWidth = sShadowBottomLeft.getWidth(); - int trHeight = sShadowTopRight.getHeight(); - if (width < blWidth) { - return; - } - if (height < trHeight) { - return; - } - - gc.drawImage(sShadowBottomLeft, x, y + height, null); - gc.drawImage(sShadowBottomRight, x + width, y + height, null); - gc.drawImage(sShadowTopRight, x + width, y, null); - gc.drawImage(sShadowBottom, - x + sShadowBottomLeft.getWidth(), y + height, - x + width, y + height + sShadowBottom.getHeight(), - 0, 0, sShadowBottom.getWidth(), sShadowBottom.getHeight(), - null); - gc.drawImage(sShadowRight, - x + width, y + sShadowTopRight.getHeight(), - x + width + sShadowRight.getWidth(), y + height, - 0, 0, sShadowRight.getWidth(), sShadowRight.getHeight(), - null); - } - - /** - * Draws a small drop shadow for the given rectangle into the given context. It - * will not draw anything if the rectangle is smaller than a minimum - * determined by the assets used to draw the shadow graphics. - * <p> - * - * @param gc the graphics context to draw into - * @param x the left coordinate of the left hand side of the rectangle - * @param y the top coordinate of the top of the rectangle - * @param width the width of the rectangle - * @param height the height of the rectangle - */ - public static final void drawSmallRectangleShadow(Graphics gc, - int x, int y, int width, int height) { - if (sShadow2BottomLeft == null) { - // Shadow graphics. This was generated by creating a drop shadow in - // Gimp, using the parameters x offset=5, y offset=%, blur radius=5, - // color=black, and opacity=51. These values attempt to make a shadow - // that is legible both for dark and light themes, on top of the - // canvas background (rgb(150,150,150). Darker shadows would tend to - // blend into the foreground for a dark holo screen, and lighter shadows - // would be hard to spot on the canvas background. If you make adjustments, - // make sure to check the shadow with both dark and light themes. - // - // After making the graphics, I cut out the top right, bottom left - // and bottom right corners as 20x20 images, and these are reproduced by - // painting them in the corresponding places in the target graphics context. - // I then grabbed a single horizontal gradient line from the middle of the - // right edge,and a single vertical gradient line from the bottom. These - // are then painted scaled/stretched in the target to fill the gaps between - // the three corner images. - // - // Filenames: bl=bottom left, b=bottom, br=bottom right, r=right, tr=top right - sShadow2BottomLeft = readImage("shadow2-bl.png"); //$NON-NLS-1$ - sShadow2Bottom = readImage("shadow2-b.png"); //$NON-NLS-1$ - sShadow2BottomRight = readImage("shadow2-br.png"); //$NON-NLS-1$ - sShadow2Right = readImage("shadow2-r.png"); //$NON-NLS-1$ - sShadow2TopRight = readImage("shadow2-tr.png"); //$NON-NLS-1$ - assert sShadow2BottomLeft != null; - assert sShadow2TopRight != null; - assert sShadow2BottomRight.getWidth() == SMALL_SHADOW_SIZE; - assert sShadow2BottomRight.getHeight() == SMALL_SHADOW_SIZE; - } - - int blWidth = sShadow2BottomLeft.getWidth(); - int trHeight = sShadow2TopRight.getHeight(); - if (width < blWidth) { - return; - } - if (height < trHeight) { - return; - } - - gc.drawImage(sShadow2BottomLeft, x, y + height, null); - gc.drawImage(sShadow2BottomRight, x + width, y + height, null); - gc.drawImage(sShadow2TopRight, x + width, y, null); - gc.drawImage(sShadow2Bottom, - x + sShadow2BottomLeft.getWidth(), y + height, - x + width, y + height + sShadow2Bottom.getHeight(), - 0, 0, sShadow2Bottom.getWidth(), sShadow2Bottom.getHeight(), - null); - gc.drawImage(sShadow2Right, - x + width, y + sShadow2TopRight.getHeight(), - x + width + sShadow2Right.getWidth(), y + height, - 0, 0, sShadow2Right.getWidth(), sShadow2Right.getHeight(), - null); - } - - /** - * Reads the given image from the plugin folder - * - * @param name the name of the image (including file extension) - * @return the corresponding image, or null if something goes wrong - */ - @Nullable - public static BufferedImage readImage(@NonNull String name) { - InputStream stream = ImageUtils.class.getResourceAsStream("/icons/" + name); //$NON-NLS-1$ - if (stream != null) { - try { - return ImageIO.read(stream); - } catch (IOException e) { - AdtPlugin.log(e, "Could not read %1$s", name); - } finally { - try { - stream.close(); - } catch (IOException e) { - // Dumb API - } - } - } - - return null; - } - - // Normal drop shadow - private static BufferedImage sShadowBottomLeft; - private static BufferedImage sShadowBottom; - private static BufferedImage sShadowBottomRight; - private static BufferedImage sShadowRight; - private static BufferedImage sShadowTopRight; - - // Small drop shadow - private static BufferedImage sShadow2BottomLeft; - private static BufferedImage sShadow2Bottom; - private static BufferedImage sShadow2BottomRight; - private static BufferedImage sShadow2Right; - private static BufferedImage sShadow2TopRight; - - /** - * Returns a bounding rectangle for the given list of rectangles. If the list is - * empty, the bounding rectangle is null. - * - * @param items the list of rectangles to compute a bounding rectangle for (may not be - * null) - * @return a bounding rectangle of the passed in rectangles, or null if the list is - * empty - */ - public static Rectangle getBoundingRectangle(List<Rectangle> items) { - Iterator<Rectangle> iterator = items.iterator(); - if (!iterator.hasNext()) { - return null; - } - - Rectangle bounds = iterator.next(); - Rectangle union = new Rectangle(bounds.x, bounds.y, bounds.width, bounds.height); - while (iterator.hasNext()) { - union.add(iterator.next()); - } - - return union; - } - - /** - * Returns a new image which contains of the sub image given by the rectangle (x1,y1) - * to (x2,y2) - * - * @param source the source image - * @param x1 top left X coordinate - * @param y1 top left Y coordinate - * @param x2 bottom right X coordinate - * @param y2 bottom right Y coordinate - * @return a new image containing the pixels in the given range - */ - public static BufferedImage subImage(BufferedImage source, int x1, int y1, int x2, int y2) { - int width = x2 - x1; - int height = y2 - y1; - int imageType = source.getType(); - if (imageType == BufferedImage.TYPE_CUSTOM) { - imageType = BufferedImage.TYPE_INT_ARGB; - } - BufferedImage sub = new BufferedImage(width, height, imageType); - Graphics g = sub.getGraphics(); - g.drawImage(source, 0, 0, width, height, x1, y1, x2, y2, null); - g.dispose(); - - return sub; - } - - /** - * Returns the color value represented by the given string value - * @param value the color value - * @return the color as an int - * @throw NumberFormatException if the conversion failed. - */ - public static int getColor(String value) { - // Copied from ResourceHelper in layoutlib - if (value != null) { - if (value.startsWith("#") == false) { //$NON-NLS-1$ - throw new NumberFormatException( - String.format("Color value '%s' must start with #", value)); - } - - value = value.substring(1); - - // make sure it's not longer than 32bit - if (value.length() > 8) { - throw new NumberFormatException(String.format( - "Color value '%s' is too long. Format is either" + - "#AARRGGBB, #RRGGBB, #RGB, or #ARGB", - value)); - } - - if (value.length() == 3) { // RGB format - char[] color = new char[8]; - color[0] = color[1] = 'F'; - color[2] = color[3] = value.charAt(0); - color[4] = color[5] = value.charAt(1); - color[6] = color[7] = value.charAt(2); - value = new String(color); - } else if (value.length() == 4) { // ARGB format - char[] color = new char[8]; - color[0] = color[1] = value.charAt(0); - color[2] = color[3] = value.charAt(1); - color[4] = color[5] = value.charAt(2); - color[6] = color[7] = value.charAt(3); - value = new String(color); - } else if (value.length() == 6) { - value = "FF" + value; //$NON-NLS-1$ - } - - // this is a RRGGBB or AARRGGBB value - - // Integer.parseInt will fail to parse strings like "ff191919", so we use - // a Long, but cast the result back into an int, since we know that we're only - // dealing with 32 bit values. - return (int)Long.parseLong(value, 16); - } - - throw new NumberFormatException(); - } - - /** - * Resize the given image - * - * @param source the image to be scaled - * @param xScale x scale - * @param yScale y scale - * @return the scaled image - */ - public static BufferedImage scale(BufferedImage source, double xScale, double yScale) { - return scale(source, xScale, yScale, 0, 0); - } - - /** - * Resize the given image - * - * @param source the image to be scaled - * @param xScale x scale - * @param yScale y scale - * @param rightMargin extra margin to add on the right - * @param bottomMargin extra margin to add on the bottom - * @return the scaled image - */ - public static BufferedImage scale(BufferedImage source, double xScale, double yScale, - int rightMargin, int bottomMargin) { - int sourceWidth = source.getWidth(); - int sourceHeight = source.getHeight(); - int destWidth = Math.max(1, (int) (xScale * sourceWidth)); - int destHeight = Math.max(1, (int) (yScale * sourceHeight)); - int imageType = source.getType(); - if (imageType == BufferedImage.TYPE_CUSTOM) { - imageType = BufferedImage.TYPE_INT_ARGB; - } - if (xScale > 0.5 && yScale > 0.5) { - BufferedImage scaled = - new BufferedImage(destWidth + rightMargin, destHeight + bottomMargin, imageType); - Graphics2D g2 = scaled.createGraphics(); - g2.setComposite(AlphaComposite.Src); - g2.setColor(new Color(0, true)); - g2.fillRect(0, 0, destWidth + rightMargin, destHeight + bottomMargin); - g2.setRenderingHint(KEY_INTERPOLATION, VALUE_INTERPOLATION_BILINEAR); - g2.setRenderingHint(KEY_RENDERING, VALUE_RENDER_QUALITY); - g2.setRenderingHint(KEY_ANTIALIASING, VALUE_ANTIALIAS_ON); - g2.drawImage(source, 0, 0, destWidth, destHeight, 0, 0, sourceWidth, sourceHeight, - null); - g2.dispose(); - return scaled; - } else { - // When creating a thumbnail, using the above code doesn't work very well; - // you get some visible artifacts, especially for text. Instead use the - // technique of repeatedly scaling the image into half; this will cause - // proper averaging of neighboring pixels, and will typically (for the kinds - // of screen sizes used by this utility method in the layout editor) take - // about 3-4 iterations to get the result since we are logarithmically reducing - // the size. Besides, each successive pass in operating on much fewer pixels - // (a reduction of 4 in each pass). - // - // However, we may not be resizing to a size that can be reached exactly by - // successively diving in half. Therefore, once we're within a factor of 2 of - // the final size, we can do a resize to the exact target size. - // However, we can get even better results if we perform this final resize - // up front. Let's say we're going from width 1000 to a destination width of 85. - // The first approach would cause a resize from 1000 to 500 to 250 to 125, and - // then a resize from 125 to 85. That last resize can distort/blur a lot. - // Instead, we can start with the destination width, 85, and double it - // successfully until we're close to the initial size: 85, then 170, - // then 340, and finally 680. (The next one, 1360, is larger than 1000). - // So, now we *start* the thumbnail operation by resizing from width 1000 to - // width 680, which will preserve a lot of visual details such as text. - // Then we can successively resize the image in half, 680 to 340 to 170 to 85. - // We end up with the expected final size, but we've been doing an exact - // divide-in-half resizing operation at the end so there is less distortion. - - - int iterations = 0; // Number of halving operations to perform after the initial resize - int nearestWidth = destWidth; // Width closest to source width that = 2^x, x is integer - int nearestHeight = destHeight; - while (nearestWidth < sourceWidth / 2) { - nearestWidth *= 2; - nearestHeight *= 2; - iterations++; - } - - // If we're supposed to add in margins, we need to do it in the initial resizing - // operation if we don't have any subsequent resizing operations. - if (iterations == 0) { - nearestWidth += rightMargin; - nearestHeight += bottomMargin; - } - - BufferedImage scaled = new BufferedImage(nearestWidth, nearestHeight, imageType); - Graphics2D g2 = scaled.createGraphics(); - g2.setRenderingHint(KEY_INTERPOLATION, VALUE_INTERPOLATION_BILINEAR); - g2.setRenderingHint(KEY_RENDERING, VALUE_RENDER_QUALITY); - g2.setRenderingHint(KEY_ANTIALIASING, VALUE_ANTIALIAS_ON); - g2.drawImage(source, 0, 0, nearestWidth, nearestHeight, - 0, 0, sourceWidth, sourceHeight, null); - g2.dispose(); - - sourceWidth = nearestWidth; - sourceHeight = nearestHeight; - source = scaled; - - for (int iteration = iterations - 1; iteration >= 0; iteration--) { - int halfWidth = sourceWidth / 2; - int halfHeight = sourceHeight / 2; - if (iteration == 0) { // Last iteration: Add margins in final image - scaled = new BufferedImage(halfWidth + rightMargin, halfHeight + bottomMargin, - imageType); - } else { - scaled = new BufferedImage(halfWidth, halfHeight, imageType); - } - g2 = scaled.createGraphics(); - g2.setRenderingHint(KEY_INTERPOLATION,VALUE_INTERPOLATION_BILINEAR); - g2.setRenderingHint(KEY_RENDERING, VALUE_RENDER_QUALITY); - g2.setRenderingHint(KEY_ANTIALIASING, VALUE_ANTIALIAS_ON); - g2.drawImage(source, 0, 0, - halfWidth, halfHeight, 0, 0, - sourceWidth, sourceHeight, - null); - g2.dispose(); - - sourceWidth = halfWidth; - sourceHeight = halfHeight; - source = scaled; - iterations--; - } - return scaled; - } - } - - /** - * Returns true if the given file path points to an image file recognized by - * Android. See http://developer.android.com/guide/appendix/media-formats.html - * for details. - * - * @param path the filename to be tested - * @return true if the file represents an image file - */ - public static boolean hasImageExtension(String path) { - return endsWithIgnoreCase(path, DOT_PNG) - || endsWithIgnoreCase(path, DOT_9PNG) - || endsWithIgnoreCase(path, DOT_GIF) - || endsWithIgnoreCase(path, DOT_JPG) - || endsWithIgnoreCase(path, DOT_BMP); - } - - /** - * Creates a new image of the given size filled with the given color - * - * @param width the width of the image - * @param height the height of the image - * @param color the color of the image - * @return a new image of the given size filled with the given color - */ - public static BufferedImage createColoredImage(int width, int height, RGB color) { - BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); - Graphics g = image.getGraphics(); - g.setColor(new Color(color.red, color.green, color.blue)); - g.fillRect(0, 0, image.getWidth(), image.getHeight()); - g.dispose(); - return image; - } -} |