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Diffstat (limited to 'eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ImageUtils.java')
-rw-r--r--eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ImageUtils.java979
1 files changed, 0 insertions, 979 deletions
diff --git a/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ImageUtils.java b/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ImageUtils.java
deleted file mode 100644
index b5bc9aa72..000000000
--- a/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ImageUtils.java
+++ /dev/null
@@ -1,979 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Eclipse Public License, Version 1.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.eclipse.org/org/documents/epl-v10.php
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-package com.android.ide.eclipse.adt.internal.editors.layout.gle2;
-
-import static com.android.SdkConstants.DOT_9PNG;
-import static com.android.SdkConstants.DOT_BMP;
-import static com.android.SdkConstants.DOT_GIF;
-import static com.android.SdkConstants.DOT_JPG;
-import static com.android.SdkConstants.DOT_PNG;
-import static com.android.utils.SdkUtils.endsWithIgnoreCase;
-import static java.awt.RenderingHints.KEY_ANTIALIASING;
-import static java.awt.RenderingHints.KEY_INTERPOLATION;
-import static java.awt.RenderingHints.KEY_RENDERING;
-import static java.awt.RenderingHints.VALUE_ANTIALIAS_ON;
-import static java.awt.RenderingHints.VALUE_INTERPOLATION_BILINEAR;
-import static java.awt.RenderingHints.VALUE_RENDER_QUALITY;
-
-import com.android.annotations.NonNull;
-import com.android.annotations.Nullable;
-import com.android.ide.common.api.Rect;
-import com.android.ide.eclipse.adt.AdtPlugin;
-
-import org.eclipse.swt.graphics.RGB;
-import org.eclipse.swt.graphics.Rectangle;
-
-import java.awt.AlphaComposite;
-import java.awt.Color;
-import java.awt.Graphics;
-import java.awt.Graphics2D;
-import java.awt.image.BufferedImage;
-import java.awt.image.DataBufferInt;
-import java.io.IOException;
-import java.io.InputStream;
-import java.util.Iterator;
-import java.util.List;
-
-import javax.imageio.ImageIO;
-
-/**
- * Utilities related to image processing.
- */
-public class ImageUtils {
- /**
- * Returns true if the given image has no dark pixels
- *
- * @param image the image to be checked for dark pixels
- * @return true if no dark pixels were found
- */
- public static boolean containsDarkPixels(BufferedImage image) {
- for (int y = 0, height = image.getHeight(); y < height; y++) {
- for (int x = 0, width = image.getWidth(); x < width; x++) {
- int pixel = image.getRGB(x, y);
- if ((pixel & 0xFF000000) != 0) {
- int r = (pixel & 0xFF0000) >> 16;
- int g = (pixel & 0x00FF00) >> 8;
- int b = (pixel & 0x0000FF);
-
- // One perceived luminance formula is (0.299*red + 0.587*green + 0.114*blue)
- // In order to keep this fast since we don't need a very accurate
- // measure, I'll just estimate this with integer math:
- long brightness = (299L*r + 587*g + 114*b) / 1000;
- if (brightness < 128) {
- return true;
- }
- }
- }
- }
- return false;
- }
-
- /**
- * Returns the perceived brightness of the given RGB integer on a scale from 0 to 255
- *
- * @param rgb the RGB triplet, 8 bits each
- * @return the perceived brightness, with 0 maximally dark and 255 maximally bright
- */
- public static int getBrightness(int rgb) {
- if ((rgb & 0xFFFFFF) != 0) {
- int r = (rgb & 0xFF0000) >> 16;
- int g = (rgb & 0x00FF00) >> 8;
- int b = (rgb & 0x0000FF);
- // See the containsDarkPixels implementation for details
- return (int) ((299L*r + 587*g + 114*b) / 1000);
- }
-
- return 0;
- }
-
- /**
- * Converts an alpha-red-green-blue integer color into an {@link RGB} color.
- * <p>
- * <b>NOTE</b> - this will drop the alpha value since {@link RGB} objects do not
- * contain transparency information.
- *
- * @param rgb the RGB integer to convert to a color description
- * @return the color description corresponding to the integer
- */
- public static RGB intToRgb(int rgb) {
- return new RGB((rgb & 0xFF0000) >>> 16, (rgb & 0xFF00) >>> 8, rgb & 0xFF);
- }
-
- /**
- * Converts an {@link RGB} color into a alpha-red-green-blue integer
- *
- * @param rgb the RGB color descriptor to convert
- * @param alpha the amount of alpha to add into the color integer (since the
- * {@link RGB} objects do not contain an alpha channel)
- * @return an integer corresponding to the {@link RGB} color
- */
- public static int rgbToInt(RGB rgb, int alpha) {
- return alpha << 24 | (rgb.red << 16) | (rgb.green << 8) | rgb.blue;
- }
-
- /**
- * Crops blank pixels from the edges of the image and returns the cropped result. We
- * crop off pixels that are blank (meaning they have an alpha value = 0). Note that
- * this is not the same as pixels that aren't opaque (an alpha value other than 255).
- *
- * @param image the image to be cropped
- * @param initialCrop If not null, specifies a rectangle which contains an initial
- * crop to continue. This can be used to crop an image where you already
- * know about margins in the image
- * @return a cropped version of the source image, or null if the whole image was blank
- * and cropping completely removed everything
- */
- @Nullable
- public static BufferedImage cropBlank(
- @NonNull BufferedImage image,
- @Nullable Rect initialCrop) {
- return cropBlank(image, initialCrop, image.getType());
- }
-
- /**
- * Crops blank pixels from the edges of the image and returns the cropped result. We
- * crop off pixels that are blank (meaning they have an alpha value = 0). Note that
- * this is not the same as pixels that aren't opaque (an alpha value other than 255).
- *
- * @param image the image to be cropped
- * @param initialCrop If not null, specifies a rectangle which contains an initial
- * crop to continue. This can be used to crop an image where you already
- * know about margins in the image
- * @param imageType the type of {@link BufferedImage} to create
- * @return a cropped version of the source image, or null if the whole image was blank
- * and cropping completely removed everything
- */
- public static BufferedImage cropBlank(BufferedImage image, Rect initialCrop, int imageType) {
- CropFilter filter = new CropFilter() {
- @Override
- public boolean crop(BufferedImage bufferedImage, int x, int y) {
- int rgb = bufferedImage.getRGB(x, y);
- return (rgb & 0xFF000000) == 0x00000000;
- // TODO: Do a threshold of 80 instead of just 0? Might give better
- // visual results -- e.g. check <= 0x80000000
- }
- };
- return crop(image, filter, initialCrop, imageType);
- }
-
- /**
- * Crops pixels of a given color from the edges of the image and returns the cropped
- * result.
- *
- * @param image the image to be cropped
- * @param blankArgb the color considered to be blank, as a 32 pixel integer with 8
- * bits of alpha, red, green and blue
- * @param initialCrop If not null, specifies a rectangle which contains an initial
- * crop to continue. This can be used to crop an image where you already
- * know about margins in the image
- * @return a cropped version of the source image, or null if the whole image was blank
- * and cropping completely removed everything
- */
- @Nullable
- public static BufferedImage cropColor(
- @NonNull BufferedImage image,
- final int blankArgb,
- @Nullable Rect initialCrop) {
- return cropColor(image, blankArgb, initialCrop, image.getType());
- }
-
- /**
- * Crops pixels of a given color from the edges of the image and returns the cropped
- * result.
- *
- * @param image the image to be cropped
- * @param blankArgb the color considered to be blank, as a 32 pixel integer with 8
- * bits of alpha, red, green and blue
- * @param initialCrop If not null, specifies a rectangle which contains an initial
- * crop to continue. This can be used to crop an image where you already
- * know about margins in the image
- * @param imageType the type of {@link BufferedImage} to create
- * @return a cropped version of the source image, or null if the whole image was blank
- * and cropping completely removed everything
- */
- public static BufferedImage cropColor(BufferedImage image,
- final int blankArgb, Rect initialCrop, int imageType) {
- CropFilter filter = new CropFilter() {
- @Override
- public boolean crop(BufferedImage bufferedImage, int x, int y) {
- return blankArgb == bufferedImage.getRGB(x, y);
- }
- };
- return crop(image, filter, initialCrop, imageType);
- }
-
- /**
- * Interface implemented by cropping functions that determine whether
- * a pixel should be cropped or not.
- */
- private static interface CropFilter {
- /**
- * Returns true if the pixel is should be cropped.
- *
- * @param image the image containing the pixel in question
- * @param x the x position of the pixel
- * @param y the y position of the pixel
- * @return true if the pixel should be cropped (for example, is blank)
- */
- boolean crop(BufferedImage image, int x, int y);
- }
-
- private static BufferedImage crop(BufferedImage image, CropFilter filter, Rect initialCrop,
- int imageType) {
- if (image == null) {
- return null;
- }
-
- // First, determine the dimensions of the real image within the image
- int x1, y1, x2, y2;
- if (initialCrop != null) {
- x1 = initialCrop.x;
- y1 = initialCrop.y;
- x2 = initialCrop.x + initialCrop.w;
- y2 = initialCrop.y + initialCrop.h;
- } else {
- x1 = 0;
- y1 = 0;
- x2 = image.getWidth();
- y2 = image.getHeight();
- }
-
- // Nothing left to crop
- if (x1 == x2 || y1 == y2) {
- return null;
- }
-
- // This algorithm is a bit dumb -- it just scans along the edges looking for
- // a pixel that shouldn't be cropped. I could maybe try to make it smarter by
- // for example doing a binary search to quickly eliminate large empty areas to
- // the right and bottom -- but this is slightly tricky with components like the
- // AnalogClock where I could accidentally end up finding a blank horizontal or
- // vertical line somewhere in the middle of the rendering of the clock, so for now
- // we do the dumb thing -- not a big deal since we tend to crop reasonably
- // small images.
-
- // First determine top edge
- topEdge: for (; y1 < y2; y1++) {
- for (int x = x1; x < x2; x++) {
- if (!filter.crop(image, x, y1)) {
- break topEdge;
- }
- }
- }
-
- if (y1 == image.getHeight()) {
- // The image is blank
- return null;
- }
-
- // Next determine left edge
- leftEdge: for (; x1 < x2; x1++) {
- for (int y = y1; y < y2; y++) {
- if (!filter.crop(image, x1, y)) {
- break leftEdge;
- }
- }
- }
-
- // Next determine right edge
- rightEdge: for (; x2 > x1; x2--) {
- for (int y = y1; y < y2; y++) {
- if (!filter.crop(image, x2 - 1, y)) {
- break rightEdge;
- }
- }
- }
-
- // Finally determine bottom edge
- bottomEdge: for (; y2 > y1; y2--) {
- for (int x = x1; x < x2; x++) {
- if (!filter.crop(image, x, y2 - 1)) {
- break bottomEdge;
- }
- }
- }
-
- // No need to crop?
- if (x1 == 0 && y1 == 0 && x2 == image.getWidth() && y2 == image.getHeight()) {
- return image;
- }
-
- if (x1 == x2 || y1 == y2) {
- // Nothing left after crop -- blank image
- return null;
- }
-
- int width = x2 - x1;
- int height = y2 - y1;
-
- // Now extract the sub-image
- if (imageType == -1) {
- imageType = image.getType();
- }
- if (imageType == BufferedImage.TYPE_CUSTOM) {
- imageType = BufferedImage.TYPE_INT_ARGB;
- }
- BufferedImage cropped = new BufferedImage(width, height, imageType);
- Graphics g = cropped.getGraphics();
- g.drawImage(image, 0, 0, width, height, x1, y1, x2, y2, null);
-
- g.dispose();
-
- return cropped;
- }
-
- /**
- * Creates a drop shadow of a given image and returns a new image which shows the
- * input image on top of its drop shadow.
- * <p>
- * <b>NOTE: If the shape is rectangular and opaque, consider using
- * {@link #drawRectangleShadow(Graphics, int, int, int, int)} instead.</b>
- *
- * @param source the source image to be shadowed
- * @param shadowSize the size of the shadow in pixels
- * @param shadowOpacity the opacity of the shadow, with 0=transparent and 1=opaque
- * @param shadowRgb the RGB int to use for the shadow color
- * @return a new image with the source image on top of its shadow
- */
- public static BufferedImage createDropShadow(BufferedImage source, int shadowSize,
- float shadowOpacity, int shadowRgb) {
-
- // This code is based on
- // http://www.jroller.com/gfx/entry/non_rectangular_shadow
-
- BufferedImage image = new BufferedImage(source.getWidth() + shadowSize * 2,
- source.getHeight() + shadowSize * 2,
- BufferedImage.TYPE_INT_ARGB);
-
- Graphics2D g2 = image.createGraphics();
- g2.drawImage(source, null, shadowSize, shadowSize);
-
- int dstWidth = image.getWidth();
- int dstHeight = image.getHeight();
-
- int left = (shadowSize - 1) >> 1;
- int right = shadowSize - left;
- int xStart = left;
- int xStop = dstWidth - right;
- int yStart = left;
- int yStop = dstHeight - right;
-
- shadowRgb = shadowRgb & 0x00FFFFFF;
-
- int[] aHistory = new int[shadowSize];
- int historyIdx = 0;
-
- int aSum;
-
- int[] dataBuffer = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
- int lastPixelOffset = right * dstWidth;
- float sumDivider = shadowOpacity / shadowSize;
-
- // horizontal pass
- for (int y = 0, bufferOffset = 0; y < dstHeight; y++, bufferOffset = y * dstWidth) {
- aSum = 0;
- historyIdx = 0;
- for (int x = 0; x < shadowSize; x++, bufferOffset++) {
- int a = dataBuffer[bufferOffset] >>> 24;
- aHistory[x] = a;
- aSum += a;
- }
-
- bufferOffset -= right;
-
- for (int x = xStart; x < xStop; x++, bufferOffset++) {
- int a = (int) (aSum * sumDivider);
- dataBuffer[bufferOffset] = a << 24 | shadowRgb;
-
- // subtract the oldest pixel from the sum
- aSum -= aHistory[historyIdx];
-
- // get the latest pixel
- a = dataBuffer[bufferOffset + right] >>> 24;
- aHistory[historyIdx] = a;
- aSum += a;
-
- if (++historyIdx >= shadowSize) {
- historyIdx -= shadowSize;
- }
- }
- }
- // vertical pass
- for (int x = 0, bufferOffset = 0; x < dstWidth; x++, bufferOffset = x) {
- aSum = 0;
- historyIdx = 0;
- for (int y = 0; y < shadowSize; y++, bufferOffset += dstWidth) {
- int a = dataBuffer[bufferOffset] >>> 24;
- aHistory[y] = a;
- aSum += a;
- }
-
- bufferOffset -= lastPixelOffset;
-
- for (int y = yStart; y < yStop; y++, bufferOffset += dstWidth) {
- int a = (int) (aSum * sumDivider);
- dataBuffer[bufferOffset] = a << 24 | shadowRgb;
-
- // subtract the oldest pixel from the sum
- aSum -= aHistory[historyIdx];
-
- // get the latest pixel
- a = dataBuffer[bufferOffset + lastPixelOffset] >>> 24;
- aHistory[historyIdx] = a;
- aSum += a;
-
- if (++historyIdx >= shadowSize) {
- historyIdx -= shadowSize;
- }
- }
- }
-
- g2.drawImage(source, null, 0, 0);
- g2.dispose();
-
- return image;
- }
-
- /**
- * Draws a rectangular drop shadow (of size {@link #SHADOW_SIZE} by
- * {@link #SHADOW_SIZE} around the given source and returns a new image with
- * both combined
- *
- * @param source the source image
- * @return the source image with a drop shadow on the bottom and right
- */
- public static BufferedImage createRectangularDropShadow(BufferedImage source) {
- int type = source.getType();
- if (type == BufferedImage.TYPE_CUSTOM) {
- type = BufferedImage.TYPE_INT_ARGB;
- }
-
- int width = source.getWidth();
- int height = source.getHeight();
- BufferedImage image = new BufferedImage(width + SHADOW_SIZE, height + SHADOW_SIZE, type);
- Graphics g = image.getGraphics();
- g.drawImage(source, 0, 0, width, height, null);
- ImageUtils.drawRectangleShadow(image, 0, 0, width, height);
- g.dispose();
-
- return image;
- }
-
- /**
- * Draws a drop shadow for the given rectangle into the given context. It
- * will not draw anything if the rectangle is smaller than a minimum
- * determined by the assets used to draw the shadow graphics.
- * The size of the shadow is {@link #SHADOW_SIZE}.
- *
- * @param image the image to draw the shadow into
- * @param x the left coordinate of the left hand side of the rectangle
- * @param y the top coordinate of the top of the rectangle
- * @param width the width of the rectangle
- * @param height the height of the rectangle
- */
- public static final void drawRectangleShadow(BufferedImage image,
- int x, int y, int width, int height) {
- Graphics gc = image.getGraphics();
- try {
- drawRectangleShadow(gc, x, y, width, height);
- } finally {
- gc.dispose();
- }
- }
-
- /**
- * Draws a small drop shadow for the given rectangle into the given context. It
- * will not draw anything if the rectangle is smaller than a minimum
- * determined by the assets used to draw the shadow graphics.
- * The size of the shadow is {@link #SMALL_SHADOW_SIZE}.
- *
- * @param image the image to draw the shadow into
- * @param x the left coordinate of the left hand side of the rectangle
- * @param y the top coordinate of the top of the rectangle
- * @param width the width of the rectangle
- * @param height the height of the rectangle
- */
- public static final void drawSmallRectangleShadow(BufferedImage image,
- int x, int y, int width, int height) {
- Graphics gc = image.getGraphics();
- try {
- drawSmallRectangleShadow(gc, x, y, width, height);
- } finally {
- gc.dispose();
- }
- }
-
- /**
- * The width and height of the drop shadow painted by
- * {@link #drawRectangleShadow(Graphics, int, int, int, int)}
- */
- public static final int SHADOW_SIZE = 20; // DO NOT EDIT. This corresponds to bitmap graphics
-
- /**
- * The width and height of the drop shadow painted by
- * {@link #drawSmallRectangleShadow(Graphics, int, int, int, int)}
- */
- public static final int SMALL_SHADOW_SIZE = 10; // DO NOT EDIT. Corresponds to bitmap graphics
-
- /**
- * Draws a drop shadow for the given rectangle into the given context. It
- * will not draw anything if the rectangle is smaller than a minimum
- * determined by the assets used to draw the shadow graphics.
- * <p>
- * This corresponds to
- * {@link SwtUtils#drawRectangleShadow(org.eclipse.swt.graphics.GC, int, int, int, int)},
- * but applied to an AWT graphics object instead, such that no image
- * conversion has to be performed.
- * <p>
- * Make sure to keep changes in the visual appearance here in sync with the
- * AWT version in
- * {@link SwtUtils#drawRectangleShadow(org.eclipse.swt.graphics.GC, int, int, int, int)}.
- *
- * @param gc the graphics context to draw into
- * @param x the left coordinate of the left hand side of the rectangle
- * @param y the top coordinate of the top of the rectangle
- * @param width the width of the rectangle
- * @param height the height of the rectangle
- */
- public static final void drawRectangleShadow(Graphics gc,
- int x, int y, int width, int height) {
- if (sShadowBottomLeft == null) {
- // Shadow graphics. This was generated by creating a drop shadow in
- // Gimp, using the parameters x offset=10, y offset=10, blur radius=10,
- // color=black, and opacity=51. These values attempt to make a shadow
- // that is legible both for dark and light themes, on top of the
- // canvas background (rgb(150,150,150). Darker shadows would tend to
- // blend into the foreground for a dark holo screen, and lighter shadows
- // would be hard to spot on the canvas background. If you make adjustments,
- // make sure to check the shadow with both dark and light themes.
- //
- // After making the graphics, I cut out the top right, bottom left
- // and bottom right corners as 20x20 images, and these are reproduced by
- // painting them in the corresponding places in the target graphics context.
- // I then grabbed a single horizontal gradient line from the middle of the
- // right edge,and a single vertical gradient line from the bottom. These
- // are then painted scaled/stretched in the target to fill the gaps between
- // the three corner images.
- //
- // Filenames: bl=bottom left, b=bottom, br=bottom right, r=right, tr=top right
- sShadowBottomLeft = readImage("shadow-bl.png"); //$NON-NLS-1$
- sShadowBottom = readImage("shadow-b.png"); //$NON-NLS-1$
- sShadowBottomRight = readImage("shadow-br.png"); //$NON-NLS-1$
- sShadowRight = readImage("shadow-r.png"); //$NON-NLS-1$
- sShadowTopRight = readImage("shadow-tr.png"); //$NON-NLS-1$
- assert sShadowBottomLeft != null;
- assert sShadowBottomRight.getWidth() == SHADOW_SIZE;
- assert sShadowBottomRight.getHeight() == SHADOW_SIZE;
- }
-
- int blWidth = sShadowBottomLeft.getWidth();
- int trHeight = sShadowTopRight.getHeight();
- if (width < blWidth) {
- return;
- }
- if (height < trHeight) {
- return;
- }
-
- gc.drawImage(sShadowBottomLeft, x, y + height, null);
- gc.drawImage(sShadowBottomRight, x + width, y + height, null);
- gc.drawImage(sShadowTopRight, x + width, y, null);
- gc.drawImage(sShadowBottom,
- x + sShadowBottomLeft.getWidth(), y + height,
- x + width, y + height + sShadowBottom.getHeight(),
- 0, 0, sShadowBottom.getWidth(), sShadowBottom.getHeight(),
- null);
- gc.drawImage(sShadowRight,
- x + width, y + sShadowTopRight.getHeight(),
- x + width + sShadowRight.getWidth(), y + height,
- 0, 0, sShadowRight.getWidth(), sShadowRight.getHeight(),
- null);
- }
-
- /**
- * Draws a small drop shadow for the given rectangle into the given context. It
- * will not draw anything if the rectangle is smaller than a minimum
- * determined by the assets used to draw the shadow graphics.
- * <p>
- *
- * @param gc the graphics context to draw into
- * @param x the left coordinate of the left hand side of the rectangle
- * @param y the top coordinate of the top of the rectangle
- * @param width the width of the rectangle
- * @param height the height of the rectangle
- */
- public static final void drawSmallRectangleShadow(Graphics gc,
- int x, int y, int width, int height) {
- if (sShadow2BottomLeft == null) {
- // Shadow graphics. This was generated by creating a drop shadow in
- // Gimp, using the parameters x offset=5, y offset=%, blur radius=5,
- // color=black, and opacity=51. These values attempt to make a shadow
- // that is legible both for dark and light themes, on top of the
- // canvas background (rgb(150,150,150). Darker shadows would tend to
- // blend into the foreground for a dark holo screen, and lighter shadows
- // would be hard to spot on the canvas background. If you make adjustments,
- // make sure to check the shadow with both dark and light themes.
- //
- // After making the graphics, I cut out the top right, bottom left
- // and bottom right corners as 20x20 images, and these are reproduced by
- // painting them in the corresponding places in the target graphics context.
- // I then grabbed a single horizontal gradient line from the middle of the
- // right edge,and a single vertical gradient line from the bottom. These
- // are then painted scaled/stretched in the target to fill the gaps between
- // the three corner images.
- //
- // Filenames: bl=bottom left, b=bottom, br=bottom right, r=right, tr=top right
- sShadow2BottomLeft = readImage("shadow2-bl.png"); //$NON-NLS-1$
- sShadow2Bottom = readImage("shadow2-b.png"); //$NON-NLS-1$
- sShadow2BottomRight = readImage("shadow2-br.png"); //$NON-NLS-1$
- sShadow2Right = readImage("shadow2-r.png"); //$NON-NLS-1$
- sShadow2TopRight = readImage("shadow2-tr.png"); //$NON-NLS-1$
- assert sShadow2BottomLeft != null;
- assert sShadow2TopRight != null;
- assert sShadow2BottomRight.getWidth() == SMALL_SHADOW_SIZE;
- assert sShadow2BottomRight.getHeight() == SMALL_SHADOW_SIZE;
- }
-
- int blWidth = sShadow2BottomLeft.getWidth();
- int trHeight = sShadow2TopRight.getHeight();
- if (width < blWidth) {
- return;
- }
- if (height < trHeight) {
- return;
- }
-
- gc.drawImage(sShadow2BottomLeft, x, y + height, null);
- gc.drawImage(sShadow2BottomRight, x + width, y + height, null);
- gc.drawImage(sShadow2TopRight, x + width, y, null);
- gc.drawImage(sShadow2Bottom,
- x + sShadow2BottomLeft.getWidth(), y + height,
- x + width, y + height + sShadow2Bottom.getHeight(),
- 0, 0, sShadow2Bottom.getWidth(), sShadow2Bottom.getHeight(),
- null);
- gc.drawImage(sShadow2Right,
- x + width, y + sShadow2TopRight.getHeight(),
- x + width + sShadow2Right.getWidth(), y + height,
- 0, 0, sShadow2Right.getWidth(), sShadow2Right.getHeight(),
- null);
- }
-
- /**
- * Reads the given image from the plugin folder
- *
- * @param name the name of the image (including file extension)
- * @return the corresponding image, or null if something goes wrong
- */
- @Nullable
- public static BufferedImage readImage(@NonNull String name) {
- InputStream stream = ImageUtils.class.getResourceAsStream("/icons/" + name); //$NON-NLS-1$
- if (stream != null) {
- try {
- return ImageIO.read(stream);
- } catch (IOException e) {
- AdtPlugin.log(e, "Could not read %1$s", name);
- } finally {
- try {
- stream.close();
- } catch (IOException e) {
- // Dumb API
- }
- }
- }
-
- return null;
- }
-
- // Normal drop shadow
- private static BufferedImage sShadowBottomLeft;
- private static BufferedImage sShadowBottom;
- private static BufferedImage sShadowBottomRight;
- private static BufferedImage sShadowRight;
- private static BufferedImage sShadowTopRight;
-
- // Small drop shadow
- private static BufferedImage sShadow2BottomLeft;
- private static BufferedImage sShadow2Bottom;
- private static BufferedImage sShadow2BottomRight;
- private static BufferedImage sShadow2Right;
- private static BufferedImage sShadow2TopRight;
-
- /**
- * Returns a bounding rectangle for the given list of rectangles. If the list is
- * empty, the bounding rectangle is null.
- *
- * @param items the list of rectangles to compute a bounding rectangle for (may not be
- * null)
- * @return a bounding rectangle of the passed in rectangles, or null if the list is
- * empty
- */
- public static Rectangle getBoundingRectangle(List<Rectangle> items) {
- Iterator<Rectangle> iterator = items.iterator();
- if (!iterator.hasNext()) {
- return null;
- }
-
- Rectangle bounds = iterator.next();
- Rectangle union = new Rectangle(bounds.x, bounds.y, bounds.width, bounds.height);
- while (iterator.hasNext()) {
- union.add(iterator.next());
- }
-
- return union;
- }
-
- /**
- * Returns a new image which contains of the sub image given by the rectangle (x1,y1)
- * to (x2,y2)
- *
- * @param source the source image
- * @param x1 top left X coordinate
- * @param y1 top left Y coordinate
- * @param x2 bottom right X coordinate
- * @param y2 bottom right Y coordinate
- * @return a new image containing the pixels in the given range
- */
- public static BufferedImage subImage(BufferedImage source, int x1, int y1, int x2, int y2) {
- int width = x2 - x1;
- int height = y2 - y1;
- int imageType = source.getType();
- if (imageType == BufferedImage.TYPE_CUSTOM) {
- imageType = BufferedImage.TYPE_INT_ARGB;
- }
- BufferedImage sub = new BufferedImage(width, height, imageType);
- Graphics g = sub.getGraphics();
- g.drawImage(source, 0, 0, width, height, x1, y1, x2, y2, null);
- g.dispose();
-
- return sub;
- }
-
- /**
- * Returns the color value represented by the given string value
- * @param value the color value
- * @return the color as an int
- * @throw NumberFormatException if the conversion failed.
- */
- public static int getColor(String value) {
- // Copied from ResourceHelper in layoutlib
- if (value != null) {
- if (value.startsWith("#") == false) { //$NON-NLS-1$
- throw new NumberFormatException(
- String.format("Color value '%s' must start with #", value));
- }
-
- value = value.substring(1);
-
- // make sure it's not longer than 32bit
- if (value.length() > 8) {
- throw new NumberFormatException(String.format(
- "Color value '%s' is too long. Format is either" +
- "#AARRGGBB, #RRGGBB, #RGB, or #ARGB",
- value));
- }
-
- if (value.length() == 3) { // RGB format
- char[] color = new char[8];
- color[0] = color[1] = 'F';
- color[2] = color[3] = value.charAt(0);
- color[4] = color[5] = value.charAt(1);
- color[6] = color[7] = value.charAt(2);
- value = new String(color);
- } else if (value.length() == 4) { // ARGB format
- char[] color = new char[8];
- color[0] = color[1] = value.charAt(0);
- color[2] = color[3] = value.charAt(1);
- color[4] = color[5] = value.charAt(2);
- color[6] = color[7] = value.charAt(3);
- value = new String(color);
- } else if (value.length() == 6) {
- value = "FF" + value; //$NON-NLS-1$
- }
-
- // this is a RRGGBB or AARRGGBB value
-
- // Integer.parseInt will fail to parse strings like "ff191919", so we use
- // a Long, but cast the result back into an int, since we know that we're only
- // dealing with 32 bit values.
- return (int)Long.parseLong(value, 16);
- }
-
- throw new NumberFormatException();
- }
-
- /**
- * Resize the given image
- *
- * @param source the image to be scaled
- * @param xScale x scale
- * @param yScale y scale
- * @return the scaled image
- */
- public static BufferedImage scale(BufferedImage source, double xScale, double yScale) {
- return scale(source, xScale, yScale, 0, 0);
- }
-
- /**
- * Resize the given image
- *
- * @param source the image to be scaled
- * @param xScale x scale
- * @param yScale y scale
- * @param rightMargin extra margin to add on the right
- * @param bottomMargin extra margin to add on the bottom
- * @return the scaled image
- */
- public static BufferedImage scale(BufferedImage source, double xScale, double yScale,
- int rightMargin, int bottomMargin) {
- int sourceWidth = source.getWidth();
- int sourceHeight = source.getHeight();
- int destWidth = Math.max(1, (int) (xScale * sourceWidth));
- int destHeight = Math.max(1, (int) (yScale * sourceHeight));
- int imageType = source.getType();
- if (imageType == BufferedImage.TYPE_CUSTOM) {
- imageType = BufferedImage.TYPE_INT_ARGB;
- }
- if (xScale > 0.5 && yScale > 0.5) {
- BufferedImage scaled =
- new BufferedImage(destWidth + rightMargin, destHeight + bottomMargin, imageType);
- Graphics2D g2 = scaled.createGraphics();
- g2.setComposite(AlphaComposite.Src);
- g2.setColor(new Color(0, true));
- g2.fillRect(0, 0, destWidth + rightMargin, destHeight + bottomMargin);
- g2.setRenderingHint(KEY_INTERPOLATION, VALUE_INTERPOLATION_BILINEAR);
- g2.setRenderingHint(KEY_RENDERING, VALUE_RENDER_QUALITY);
- g2.setRenderingHint(KEY_ANTIALIASING, VALUE_ANTIALIAS_ON);
- g2.drawImage(source, 0, 0, destWidth, destHeight, 0, 0, sourceWidth, sourceHeight,
- null);
- g2.dispose();
- return scaled;
- } else {
- // When creating a thumbnail, using the above code doesn't work very well;
- // you get some visible artifacts, especially for text. Instead use the
- // technique of repeatedly scaling the image into half; this will cause
- // proper averaging of neighboring pixels, and will typically (for the kinds
- // of screen sizes used by this utility method in the layout editor) take
- // about 3-4 iterations to get the result since we are logarithmically reducing
- // the size. Besides, each successive pass in operating on much fewer pixels
- // (a reduction of 4 in each pass).
- //
- // However, we may not be resizing to a size that can be reached exactly by
- // successively diving in half. Therefore, once we're within a factor of 2 of
- // the final size, we can do a resize to the exact target size.
- // However, we can get even better results if we perform this final resize
- // up front. Let's say we're going from width 1000 to a destination width of 85.
- // The first approach would cause a resize from 1000 to 500 to 250 to 125, and
- // then a resize from 125 to 85. That last resize can distort/blur a lot.
- // Instead, we can start with the destination width, 85, and double it
- // successfully until we're close to the initial size: 85, then 170,
- // then 340, and finally 680. (The next one, 1360, is larger than 1000).
- // So, now we *start* the thumbnail operation by resizing from width 1000 to
- // width 680, which will preserve a lot of visual details such as text.
- // Then we can successively resize the image in half, 680 to 340 to 170 to 85.
- // We end up with the expected final size, but we've been doing an exact
- // divide-in-half resizing operation at the end so there is less distortion.
-
-
- int iterations = 0; // Number of halving operations to perform after the initial resize
- int nearestWidth = destWidth; // Width closest to source width that = 2^x, x is integer
- int nearestHeight = destHeight;
- while (nearestWidth < sourceWidth / 2) {
- nearestWidth *= 2;
- nearestHeight *= 2;
- iterations++;
- }
-
- // If we're supposed to add in margins, we need to do it in the initial resizing
- // operation if we don't have any subsequent resizing operations.
- if (iterations == 0) {
- nearestWidth += rightMargin;
- nearestHeight += bottomMargin;
- }
-
- BufferedImage scaled = new BufferedImage(nearestWidth, nearestHeight, imageType);
- Graphics2D g2 = scaled.createGraphics();
- g2.setRenderingHint(KEY_INTERPOLATION, VALUE_INTERPOLATION_BILINEAR);
- g2.setRenderingHint(KEY_RENDERING, VALUE_RENDER_QUALITY);
- g2.setRenderingHint(KEY_ANTIALIASING, VALUE_ANTIALIAS_ON);
- g2.drawImage(source, 0, 0, nearestWidth, nearestHeight,
- 0, 0, sourceWidth, sourceHeight, null);
- g2.dispose();
-
- sourceWidth = nearestWidth;
- sourceHeight = nearestHeight;
- source = scaled;
-
- for (int iteration = iterations - 1; iteration >= 0; iteration--) {
- int halfWidth = sourceWidth / 2;
- int halfHeight = sourceHeight / 2;
- if (iteration == 0) { // Last iteration: Add margins in final image
- scaled = new BufferedImage(halfWidth + rightMargin, halfHeight + bottomMargin,
- imageType);
- } else {
- scaled = new BufferedImage(halfWidth, halfHeight, imageType);
- }
- g2 = scaled.createGraphics();
- g2.setRenderingHint(KEY_INTERPOLATION,VALUE_INTERPOLATION_BILINEAR);
- g2.setRenderingHint(KEY_RENDERING, VALUE_RENDER_QUALITY);
- g2.setRenderingHint(KEY_ANTIALIASING, VALUE_ANTIALIAS_ON);
- g2.drawImage(source, 0, 0,
- halfWidth, halfHeight, 0, 0,
- sourceWidth, sourceHeight,
- null);
- g2.dispose();
-
- sourceWidth = halfWidth;
- sourceHeight = halfHeight;
- source = scaled;
- iterations--;
- }
- return scaled;
- }
- }
-
- /**
- * Returns true if the given file path points to an image file recognized by
- * Android. See http://developer.android.com/guide/appendix/media-formats.html
- * for details.
- *
- * @param path the filename to be tested
- * @return true if the file represents an image file
- */
- public static boolean hasImageExtension(String path) {
- return endsWithIgnoreCase(path, DOT_PNG)
- || endsWithIgnoreCase(path, DOT_9PNG)
- || endsWithIgnoreCase(path, DOT_GIF)
- || endsWithIgnoreCase(path, DOT_JPG)
- || endsWithIgnoreCase(path, DOT_BMP);
- }
-
- /**
- * Creates a new image of the given size filled with the given color
- *
- * @param width the width of the image
- * @param height the height of the image
- * @param color the color of the image
- * @return a new image of the given size filled with the given color
- */
- public static BufferedImage createColoredImage(int width, int height, RGB color) {
- BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
- Graphics g = image.getGraphics();
- g.setColor(new Color(color.red, color.green, color.blue));
- g.fillRect(0, 0, image.getWidth(), image.getHeight());
- g.dispose();
- return image;
- }
-}