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diff --git a/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/MoveGesture.java b/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/MoveGesture.java
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index 000000000..7cf3a647a
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+++ b/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/MoveGesture.java
@@ -0,0 +1,852 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Eclipse Public License, Version 1.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.eclipse.org/org/documents/epl-v10.php
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package com.android.ide.eclipse.adt.internal.editors.layout.gle2;
+
+import com.android.ide.common.api.DropFeedback;
+import com.android.ide.common.api.INode;
+import com.android.ide.common.api.InsertType;
+import com.android.ide.common.api.Point;
+import com.android.ide.common.api.Rect;
+import com.android.ide.eclipse.adt.AdtPlugin;
+import com.android.ide.eclipse.adt.internal.editors.layout.gre.NodeFactory;
+import com.android.ide.eclipse.adt.internal.editors.layout.gre.NodeProxy;
+import com.android.ide.eclipse.adt.internal.editors.layout.gre.RulesEngine;
+import com.android.ide.eclipse.adt.internal.editors.layout.uimodel.UiViewElementNode;
+import com.android.ide.eclipse.adt.internal.editors.uimodel.UiElementNode;
+import com.android.ide.eclipse.adt.internal.editors.uimodel.UiElementNode.NodeCreationListener;
+
+import org.eclipse.jface.viewers.ISelection;
+import org.eclipse.jface.viewers.TreePath;
+import org.eclipse.jface.viewers.TreeSelection;
+import org.eclipse.swt.dnd.DND;
+import org.eclipse.swt.dnd.DropTargetEvent;
+import org.eclipse.swt.dnd.TransferData;
+import org.eclipse.swt.graphics.GC;
+import org.eclipse.swt.widgets.Display;
+
+import java.util.ArrayList;
+import java.util.Arrays;
+import java.util.Collections;
+import java.util.List;
+
+/**
+ * The Move gesture provides the operation for moving widgets around in the canvas.
+ */
+public class MoveGesture extends DropGesture {
+ /** The associated {@link LayoutCanvas}. */
+ private LayoutCanvas mCanvas;
+
+ /** Overlay which paints the drag & drop feedback. */
+ private MoveOverlay mOverlay;
+
+ private static final boolean DEBUG = false;
+
+ /**
+ * The top view right under the drag'n'drop cursor.
+ * This can only be null during a drag'n'drop when there is no view under the cursor
+ * or after the state was all cleared.
+ */
+ private CanvasViewInfo mCurrentView;
+
+ /**
+ * The elements currently being dragged. This will always be non-null for a valid
+ * drag'n'drop that happens within the same instance of Eclipse.
+ * <p/>
+ * In the event that the drag and drop happens between different instances of Eclipse
+ * this will remain null.
+ */
+ private SimpleElement[] mCurrentDragElements;
+
+ /**
+ * The first view under the cursor that responded to onDropEnter is called the "target view".
+ * It can differ from mCurrentView, typically because a terminal View doesn't
+ * accept drag'n'drop so its parent layout became the target drag'n'drop receiver.
+ * <p/>
+ * The target node is the proxy node associated with the target view.
+ * This can be null if no view under the cursor accepted the drag'n'drop or if the node
+ * factory couldn't create a proxy for it.
+ */
+ private NodeProxy mTargetNode;
+
+ /**
+ * The latest drop feedback returned by IViewRule.onDropEnter/Move.
+ */
+ private DropFeedback mFeedback;
+
+ /**
+ * {@link #dragLeave(DropTargetEvent)} is unfortunately called right before data is
+ * about to be dropped (between the last {@link #dragOver(DropTargetEvent)} and the
+ * next {@link #dropAccept(DropTargetEvent)}). That means we can't just
+ * trash the current DropFeedback from the current view rule in dragLeave().
+ * Instead we preserve it in mLeaveTargetNode and mLeaveFeedback in case a dropAccept
+ * happens next.
+ */
+ private NodeProxy mLeaveTargetNode;
+
+ /**
+ * @see #mLeaveTargetNode
+ */
+ private DropFeedback mLeaveFeedback;
+
+ /**
+ * @see #mLeaveTargetNode
+ */
+ private CanvasViewInfo mLeaveView;
+
+ /** Singleton used to keep track of drag selection in the same Eclipse instance. */
+ private final GlobalCanvasDragInfo mGlobalDragInfo;
+
+ /**
+ * Constructs a new {@link MoveGesture}, tied to the given canvas.
+ *
+ * @param canvas The canvas to associate the {@link MoveGesture} with.
+ */
+ public MoveGesture(LayoutCanvas canvas) {
+ mCanvas = canvas;
+ mGlobalDragInfo = GlobalCanvasDragInfo.getInstance();
+ }
+
+ @Override
+ public List<Overlay> createOverlays() {
+ mOverlay = new MoveOverlay();
+ return Collections.<Overlay> singletonList(mOverlay);
+ }
+
+ @Override
+ public void begin(ControlPoint pos, int startMask) {
+ super.begin(pos, startMask);
+
+ // Hide selection overlays during a move drag
+ mCanvas.getSelectionOverlay().setHidden(true);
+ }
+
+ @Override
+ public void end(ControlPoint pos, boolean canceled) {
+ super.end(pos, canceled);
+
+ mCanvas.getSelectionOverlay().setHidden(false);
+
+ // Ensure that the outline is back to showing the current selection, since during
+ // a drag gesture we temporarily set it to show the current target node instead.
+ mCanvas.getSelectionManager().syncOutlineSelection();
+ }
+
+ /* TODO: Pass modifier mask to drag rules as well! This doesn't work yet since
+ the drag &amp; drop code seems to steal keyboard events.
+ @Override
+ public boolean keyPressed(KeyEvent event) {
+ update(mCanvas.getGestureManager().getCurrentControlPoint());
+ mCanvas.redraw();
+ return true;
+ }
+
+ @Override
+ public boolean keyReleased(KeyEvent event) {
+ update(mCanvas.getGestureManager().getCurrentControlPoint());
+ mCanvas.redraw();
+ return true;
+ }
+ */
+
+ /*
+ * The cursor has entered the drop target boundaries.
+ * {@inheritDoc}
+ */
+ @Override
+ public void dragEnter(DropTargetEvent event) {
+ if (DEBUG) AdtPlugin.printErrorToConsole("DEBUG", "drag enter", event);
+
+ // Make sure we don't have any residual data from an earlier operation.
+ clearDropInfo();
+ mLeaveTargetNode = null;
+ mLeaveFeedback = null;
+ mLeaveView = null;
+
+ // Get the dragged elements.
+ //
+ // The current transfered type can be extracted from the event.
+ // As described in dragOver(), this works basically works on Windows but
+ // not on Linux or Mac, in which case we can't get the type until we
+ // receive dropAccept/drop().
+ // For consistency we try to use the GlobalCanvasDragInfo instance first,
+ // and if it fails we use the event transfer type as a backup (but as said
+ // before it will most likely work only on Windows.)
+ // In any case this can be null even for a valid transfer.
+
+ mCurrentDragElements = mGlobalDragInfo.getCurrentElements();
+
+ if (mCurrentDragElements == null) {
+ SimpleXmlTransfer sxt = SimpleXmlTransfer.getInstance();
+ if (sxt.isSupportedType(event.currentDataType)) {
+ mCurrentDragElements = (SimpleElement[]) sxt.nativeToJava(event.currentDataType);
+ }
+ }
+
+ // if there is no data to transfer, invalidate the drag'n'drop.
+ // The assumption is that the transfer should have at least one element with a
+ // a non-null non-empty FQCN. Everything else is optional.
+ if (mCurrentDragElements == null ||
+ mCurrentDragElements.length == 0 ||
+ mCurrentDragElements[0] == null ||
+ mCurrentDragElements[0].getFqcn() == null ||
+ mCurrentDragElements[0].getFqcn().length() == 0) {
+ event.detail = DND.DROP_NONE;
+ }
+
+ dragOperationChanged(event);
+ }
+
+ /*
+ * The operation being performed has changed (e.g. modifier key).
+ * {@inheritDoc}
+ */
+ @Override
+ public void dragOperationChanged(DropTargetEvent event) {
+ if (DEBUG) AdtPlugin.printErrorToConsole("DEBUG", "drag changed", event);
+
+ checkDataType(event);
+ recomputeDragType(event);
+ }
+
+ private void recomputeDragType(DropTargetEvent event) {
+ if (event.detail == DND.DROP_DEFAULT) {
+ // Default means we can now choose the default operation, either copy or move.
+ // If the drag comes from the same canvas we default to move, otherwise we
+ // default to copy.
+
+ if (mGlobalDragInfo.getSourceCanvas() == mCanvas &&
+ (event.operations & DND.DROP_MOVE) != 0) {
+ event.detail = DND.DROP_MOVE;
+ } else if ((event.operations & DND.DROP_COPY) != 0) {
+ event.detail = DND.DROP_COPY;
+ }
+ }
+
+ // We don't support other types than copy and move
+ if (event.detail != DND.DROP_COPY && event.detail != DND.DROP_MOVE) {
+ event.detail = DND.DROP_NONE;
+ }
+ }
+
+ /*
+ * The cursor has left the drop target boundaries OR data is about to be dropped.
+ * {@inheritDoc}
+ */
+ @Override
+ public void dragLeave(DropTargetEvent event) {
+ if (DEBUG) AdtPlugin.printErrorToConsole("DEBUG", "drag leave");
+
+ // dragLeave is unfortunately called right before data is about to be dropped
+ // (between the last dropMove and the next dropAccept). That means we can't just
+ // trash the current DropFeedback from the current view rule, we need to preserve
+ // it in case a dropAccept happens next.
+ // See the corresponding kludge in dropAccept().
+ mLeaveTargetNode = mTargetNode;
+ mLeaveFeedback = mFeedback;
+ mLeaveView = mCurrentView;
+
+ clearDropInfo();
+ }
+
+ /*
+ * The cursor is moving over the drop target.
+ * {@inheritDoc}
+ */
+ @Override
+ public void dragOver(DropTargetEvent event) {
+ processDropEvent(event);
+ }
+
+ /*
+ * The drop is about to be performed.
+ * The drop target is given a last chance to change the nature of the drop.
+ * {@inheritDoc}
+ */
+ @Override
+ public void dropAccept(DropTargetEvent event) {
+ if (DEBUG) AdtPlugin.printErrorToConsole("DEBUG", "drop accept");
+
+ checkDataType(event);
+
+ // If we have a valid target node and it matches the one we saved in
+ // dragLeave then we restore the DropFeedback that we saved in dragLeave.
+ if (mLeaveTargetNode != null) {
+ mTargetNode = mLeaveTargetNode;
+ mFeedback = mLeaveFeedback;
+ mCurrentView = mLeaveView;
+ }
+
+ if (mFeedback != null && mFeedback.invalidTarget) {
+ // The script said we can't drop here.
+ event.detail = DND.DROP_NONE;
+ }
+
+ if (mLeaveTargetNode == null || event.detail == DND.DROP_NONE) {
+ clearDropInfo();
+ }
+
+ mLeaveTargetNode = null;
+ mLeaveFeedback = null;
+ mLeaveView = null;
+ }
+
+ /*
+ * The data is being dropped.
+ * {@inheritDoc}
+ */
+ @Override
+ public void drop(final DropTargetEvent event) {
+ if (DEBUG) AdtPlugin.printErrorToConsole("DEBUG", "dropped");
+
+ SimpleElement[] elements = null;
+
+ SimpleXmlTransfer sxt = SimpleXmlTransfer.getInstance();
+
+ if (sxt.isSupportedType(event.currentDataType)) {
+ if (event.data instanceof SimpleElement[]) {
+ elements = (SimpleElement[]) event.data;
+ }
+ }
+
+ if (elements == null || elements.length < 1) {
+ if (DEBUG) AdtPlugin.printErrorToConsole("DEBUG", "drop missing drop data");
+ return;
+ }
+
+ if (mCurrentDragElements != null && Arrays.equals(elements, mCurrentDragElements)) {
+ elements = mCurrentDragElements;
+ }
+
+ if (mTargetNode == null) {
+ ViewHierarchy viewHierarchy = mCanvas.getViewHierarchy();
+ if (viewHierarchy.isValid() && viewHierarchy.isEmpty()) {
+ // There is no target node because the drop happens on an empty document.
+ // Attempt to create a root node accordingly.
+ createDocumentRoot(elements);
+ } else {
+ if (DEBUG) AdtPlugin.printErrorToConsole("DEBUG", "dropped on null targetNode");
+ }
+ return;
+ }
+
+ updateDropFeedback(mFeedback, event);
+
+ final SimpleElement[] elementsFinal = elements;
+ final LayoutPoint canvasPoint = getDropLocation(event).toLayout();
+ String label = computeUndoLabel(mTargetNode, elements, event.detail);
+
+ // Create node listener which (during the drop) listens for node additions
+ // and stores the list of added node such that they can be selected afterwards.
+ final List<UiElementNode> added = new ArrayList<UiElementNode>();
+ // List of "index within parent" for each node
+ final List<Integer> indices = new ArrayList<Integer>();
+ NodeCreationListener listener = new NodeCreationListener() {
+ @Override
+ public void nodeCreated(UiElementNode parent, UiElementNode child, int index) {
+ if (parent == mTargetNode.getNode()) {
+ added.add(child);
+
+ // Adjust existing indices
+ for (int i = 0, n = indices.size(); i < n; i++) {
+ int idx = indices.get(i);
+ if (idx >= index) {
+ indices.set(i, idx + 1);
+ }
+ }
+
+ indices.add(index);
+ }
+ }
+
+ @Override
+ public void nodeDeleted(UiElementNode parent, UiElementNode child, int previousIndex) {
+ if (parent == mTargetNode.getNode()) {
+ // Adjust existing indices
+ for (int i = 0, n = indices.size(); i < n; i++) {
+ int idx = indices.get(i);
+ if (idx >= previousIndex) {
+ indices.set(i, idx - 1);
+ }
+ }
+
+ // Make sure we aren't removing the same nodes that are being added
+ // No, that can happen when canceling out of a drop handler such as
+ // when dropping an included layout, then canceling out of the
+ // resource chooser.
+ //assert !added.contains(child);
+ }
+ }
+ };
+
+ try {
+ UiElementNode.addNodeCreationListener(listener);
+ mCanvas.getEditorDelegate().getEditor().wrapUndoEditXmlModel(label, new Runnable() {
+ @Override
+ public void run() {
+ InsertType insertType = getInsertType(event, mTargetNode);
+ mCanvas.getRulesEngine().callOnDropped(mTargetNode,
+ elementsFinal,
+ mFeedback,
+ new Point(canvasPoint.x, canvasPoint.y),
+ insertType);
+ mTargetNode.applyPendingChanges();
+ // Clean up drag if applicable
+ if (event.detail == DND.DROP_MOVE) {
+ GlobalCanvasDragInfo.getInstance().removeSource();
+ }
+ mTargetNode.applyPendingChanges();
+ }
+ });
+ } finally {
+ UiElementNode.removeNodeCreationListener(listener);
+ }
+
+ final List<INode> nodes = new ArrayList<INode>();
+ NodeFactory nodeFactory = mCanvas.getNodeFactory();
+ for (UiElementNode uiNode : added) {
+ if (uiNode instanceof UiViewElementNode) {
+ NodeProxy node = nodeFactory.create((UiViewElementNode) uiNode);
+ if (node != null) {
+ nodes.add(node);
+ }
+ }
+ }
+
+ // Select the newly dropped nodes:
+ // Find out which nodes were added, and look up their corresponding
+ // CanvasViewInfos.
+ final SelectionManager selectionManager = mCanvas.getSelectionManager();
+ // Don't use the indices to search for corresponding nodes yet, since a
+ // render may not have happened yet and we'd rather use an up to date
+ // view hierarchy than indices to look up the right view infos.
+ if (!selectionManager.selectDropped(nodes, null /* indices */)) {
+ // In some scenarios we can't find the actual view infos yet; this
+ // seems to happen when you drag from one canvas to another (see the
+ // related comment next to the setFocus() call below). In that case
+ // defer selection briefly until the view hierarchy etc is up to
+ // date.
+ Display.getDefault().asyncExec(new Runnable() {
+ @Override
+ public void run() {
+ selectionManager.selectDropped(nodes, indices);
+ }
+ });
+ }
+
+ clearDropInfo();
+ mCanvas.redraw();
+ // Request focus: This is *necessary* when you are dragging from one canvas editor
+ // to another, because without it, the redraw does not seem to be processed (the change
+ // is invisible until you click on the target canvas to give it focus).
+ mCanvas.setFocus();
+ }
+
+ /**
+ * Returns the right {@link InsertType} to use for the given drop target event and the
+ * given target node
+ *
+ * @param event the drop target event
+ * @param mTargetNode the node targeted by the drop
+ * @return the {link InsertType} to use for the drop
+ */
+ public static InsertType getInsertType(DropTargetEvent event, NodeProxy mTargetNode) {
+ GlobalCanvasDragInfo dragInfo = GlobalCanvasDragInfo.getInstance();
+ if (event.detail == DND.DROP_MOVE) {
+ SelectionItem[] selection = dragInfo.getCurrentSelection();
+ if (selection != null) {
+ for (SelectionItem item : selection) {
+ if (item.getNode() != null
+ && item.getNode().getParent() == mTargetNode) {
+ return InsertType.MOVE_WITHIN;
+ }
+ }
+ }
+
+ return InsertType.MOVE_INTO;
+ } else if (dragInfo.getSourceCanvas() != null) {
+ return InsertType.PASTE;
+ } else {
+ return InsertType.CREATE;
+ }
+ }
+
+ /**
+ * Computes a suitable Undo label to use for a drop operation, such as
+ * "Drop Button in LinearLayout" and "Move Widgets in RelativeLayout".
+ *
+ * @param targetNode The target of the drop
+ * @param elements The dragged widgets
+ * @param detail The DnD mode, as used in {@link DropTargetEvent#detail}.
+ * @return A string suitable as an undo-label for the drop event
+ */
+ public static String computeUndoLabel(NodeProxy targetNode,
+ SimpleElement[] elements, int detail) {
+ // Decide whether it's a move or a copy; we'll label moves specifically
+ // as a move and consider everything else a "Drop"
+ String verb = (detail == DND.DROP_MOVE) ? "Move" : "Drop";
+
+ // Get the type of widget being dropped/moved, IF there is only one. If
+ // there is more than one, just reference it as "Widgets".
+ String object;
+ if (elements != null && elements.length == 1) {
+ object = getSimpleName(elements[0].getFqcn());
+ } else {
+ object = "Widgets";
+ }
+
+ String where = getSimpleName(targetNode.getFqcn());
+
+ // When we localize this: $1 is the verb (Move or Drop), $2 is the
+ // object (such as "Button"), and $3 is the place we are doing it (such
+ // as "LinearLayout").
+ return String.format("%1$s %2$s in %3$s", verb, object, where);
+ }
+
+ /**
+ * Returns simple name (basename, following last dot) of a fully qualified
+ * class name.
+ *
+ * @param fqcn The fqcn to reduce
+ * @return The base name of the fqcn
+ */
+ public static String getSimpleName(String fqcn) {
+ // Note that the following works even when there is no dot, since
+ // lastIndexOf will return -1 so we get fcqn.substring(-1+1) =
+ // fcqn.substring(0) = fqcn
+ return fqcn.substring(fqcn.lastIndexOf('.') + 1);
+ }
+
+ /**
+ * Updates the {@link DropFeedback#isCopy} and {@link DropFeedback#sameCanvas} fields
+ * of the given {@link DropFeedback}. This is generally called right before invoking
+ * one of the callOnXyz methods of GRE to refresh the fields.
+ *
+ * @param df The current {@link DropFeedback}.
+ * @param event An optional event to determine if the current operation is copy or move.
+ */
+ private void updateDropFeedback(DropFeedback df, DropTargetEvent event) {
+ if (event != null) {
+ df.isCopy = event.detail == DND.DROP_COPY;
+ }
+ df.sameCanvas = mCanvas == mGlobalDragInfo.getSourceCanvas();
+ df.invalidTarget = false;
+ df.dipScale = mCanvas.getEditorDelegate().getGraphicalEditor().getDipScale();
+ df.modifierMask = mCanvas.getGestureManager().getRuleModifierMask();
+
+ // Set the drag bounds, after converting it from control coordinates to
+ // layout coordinates
+ GlobalCanvasDragInfo dragInfo = GlobalCanvasDragInfo.getInstance();
+ Rect dragBounds = null;
+ Rect controlDragBounds = dragInfo.getDragBounds();
+ if (controlDragBounds != null) {
+ CanvasTransform ht = mCanvas.getHorizontalTransform();
+ CanvasTransform vt = mCanvas.getVerticalTransform();
+ double horizScale = ht.getScale();
+ double verticalScale = vt.getScale();
+ int x = (int) (controlDragBounds.x / horizScale);
+ int y = (int) (controlDragBounds.y / verticalScale);
+ int w = (int) (controlDragBounds.w / horizScale);
+ int h = (int) (controlDragBounds.h / verticalScale);
+ dragBounds = new Rect(x, y, w, h);
+ }
+ int baseline = dragInfo.getDragBaseline();
+ if (baseline != -1) {
+ df.dragBaseline = baseline;
+ }
+ df.dragBounds = dragBounds;
+ }
+
+ /**
+ * Verifies that event.currentDataType is of type {@link SimpleXmlTransfer}.
+ * If not, try to find a valid data type.
+ * Otherwise set the drop to {@link DND#DROP_NONE} to cancel it.
+ *
+ * @return True if the data type is accepted.
+ */
+ private static boolean checkDataType(DropTargetEvent event) {
+
+ SimpleXmlTransfer sxt = SimpleXmlTransfer.getInstance();
+
+ TransferData current = event.currentDataType;
+
+ if (sxt.isSupportedType(current)) {
+ return true;
+ }
+
+ // We only support SimpleXmlTransfer and the current data type is not right.
+ // Let's see if we can find another one.
+
+ for (TransferData td : event.dataTypes) {
+ if (td != current && sxt.isSupportedType(td)) {
+ // We like this type better.
+ event.currentDataType = td;
+ return true;
+ }
+ }
+
+ // We failed to find any good transfer type.
+ event.detail = DND.DROP_NONE;
+ return false;
+ }
+
+ /**
+ * Returns the mouse location of the drop target event.
+ *
+ * @param event the drop target event
+ * @return a {@link ControlPoint} location corresponding to the top left corner
+ */
+ private ControlPoint getDropLocation(DropTargetEvent event) {
+ return ControlPoint.create(mCanvas, event);
+ }
+
+ /**
+ * Called on both dragEnter and dragMove.
+ * Generates the onDropEnter/Move/Leave events depending on the currently
+ * selected target node.
+ */
+ private void processDropEvent(DropTargetEvent event) {
+ if (!mCanvas.getViewHierarchy().isValid()) {
+ // We don't allow drop on an invalid layout, even if we have some obsolete
+ // layout info for it.
+ event.detail = DND.DROP_NONE;
+ clearDropInfo();
+ return;
+ }
+
+ LayoutPoint p = getDropLocation(event).toLayout();
+
+ // Is the mouse currently captured by a DropFeedback.captureArea?
+ boolean isCaptured = false;
+ if (mFeedback != null) {
+ Rect r = mFeedback.captureArea;
+ isCaptured = r != null && r.contains(p.x, p.y);
+ }
+
+ // We can't switch views/nodes when the mouse is captured
+ CanvasViewInfo vi;
+ if (isCaptured) {
+ vi = mCurrentView;
+ } else {
+ vi = mCanvas.getViewHierarchy().findViewInfoAt(p);
+
+ // When dragging into the canvas, if you are not over any other view, target
+ // the root element (since it may not "fill" the screen, e.g. if you have a linear
+ // layout but have layout_height wrap_content, then the layout will only extend
+ // to cover the children in the layout, not the whole visible screen area, which
+ // may be surprising
+ if (vi == null) {
+ vi = mCanvas.getViewHierarchy().getRoot();
+ }
+ }
+
+ boolean isMove = true;
+ boolean needRedraw = false;
+
+ if (vi != mCurrentView) {
+ // Current view has changed. Does that also change the target node?
+ // Note that either mCurrentView or vi can be null.
+
+ if (vi == null) {
+ // vi is null but mCurrentView is not, no view is a target anymore
+ // We don't need onDropMove in this case
+ isMove = false;
+ needRedraw = true;
+ event.detail = DND.DROP_NONE;
+ clearDropInfo(); // this will call callDropLeave.
+
+ } else {
+ // vi is a new current view.
+ // Query GRE for onDropEnter on the ViewInfo hierarchy, starting from the child
+ // towards its parent, till we find one that returns a non-null drop feedback.
+
+ DropFeedback df = null;
+ NodeProxy targetNode = null;
+
+ for (CanvasViewInfo targetVi = vi;
+ targetVi != null && df == null;
+ targetVi = targetVi.getParent()) {
+ targetNode = mCanvas.getNodeFactory().create(targetVi);
+ df = mCanvas.getRulesEngine().callOnDropEnter(targetNode,
+ targetVi.getViewObject(), mCurrentDragElements);
+
+ if (df != null) {
+ // We should also dispatch an onDropMove() call to the initial enter
+ // position, such that the view is notified of the position where
+ // we are within the node immediately (before we for example attempt
+ // to draw feedback). This is necessary since most views perform the
+ // guideline computations in onDropMove (since only onDropMove is handed
+ // the -position- of the mouse), and we want this computation to happen
+ // before we ask the view to draw its feedback.
+ updateDropFeedback(df, event);
+ df = mCanvas.getRulesEngine().callOnDropMove(targetNode,
+ mCurrentDragElements, df, new Point(p.x, p.y));
+ }
+
+ if (df != null &&
+ event.detail == DND.DROP_MOVE &&
+ mCanvas == mGlobalDragInfo.getSourceCanvas()) {
+ // You can't move an object into itself in the same canvas.
+ // E.g. case of moving a layout and the node under the mouse is the
+ // layout itself: a copy would be ok but not a move operation of the
+ // layout into himself.
+
+ SelectionItem[] selection = mGlobalDragInfo.getCurrentSelection();
+ if (selection != null) {
+ for (SelectionItem cs : selection) {
+ if (cs.getViewInfo() == targetVi) {
+ // The node that responded is one of the selection roots.
+ // Simply invalidate the drop feedback and move on the
+ // parent in the ViewInfo chain.
+
+ updateDropFeedback(df, event);
+ mCanvas.getRulesEngine().callOnDropLeave(
+ targetNode, mCurrentDragElements, df);
+ df = null;
+ targetNode = null;
+ }
+ }
+ }
+ }
+ }
+
+ if (df == null) {
+ // Provide visual feedback that we are refusing the drop
+ event.detail = DND.DROP_NONE;
+ clearDropInfo();
+
+ } else if (targetNode != mTargetNode) {
+ // We found a new target node for the drag'n'drop.
+ // Release the previous one, if any.
+ callDropLeave();
+
+ // And assign the new one
+ mTargetNode = targetNode;
+ mFeedback = df;
+
+ // We don't need onDropMove in this case
+ isMove = false;
+ }
+ }
+
+ mCurrentView = vi;
+ }
+
+ if (isMove && mTargetNode != null && mFeedback != null) {
+ // this is a move inside the same view
+ com.android.ide.common.api.Point p2 =
+ new com.android.ide.common.api.Point(p.x, p.y);
+ updateDropFeedback(mFeedback, event);
+ DropFeedback df = mCanvas.getRulesEngine().callOnDropMove(
+ mTargetNode, mCurrentDragElements, mFeedback, p2);
+ mCanvas.getGestureManager().updateMessage(mFeedback);
+
+ if (df == null) {
+ // The target is no longer interested in the drop move.
+ event.detail = DND.DROP_NONE;
+ callDropLeave();
+
+ } else if (df != mFeedback) {
+ mFeedback = df;
+ }
+ }
+
+ if (mFeedback != null) {
+ if (event.detail == DND.DROP_NONE && !mFeedback.invalidTarget) {
+ // If we previously provided visual feedback that we were refusing
+ // the drop, we now need to change it to mean we're accepting it.
+ event.detail = DND.DROP_DEFAULT;
+ recomputeDragType(event);
+
+ } else if (mFeedback.invalidTarget) {
+ // Provide visual feedback that we are refusing the drop
+ event.detail = DND.DROP_NONE;
+ }
+ }
+
+ if (needRedraw || (mFeedback != null && mFeedback.requestPaint)) {
+ mCanvas.redraw();
+ }
+
+ // Update outline to show the target node there
+ OutlinePage outline = mCanvas.getOutlinePage();
+ TreeSelection newSelection = TreeSelection.EMPTY;
+ if (mCurrentView != null && mTargetNode != null) {
+ // Find the view corresponding to the target node. The current view can be a leaf
+ // view whereas the target node is always a parent layout.
+ if (mCurrentView.getUiViewNode() != mTargetNode.getNode()) {
+ mCurrentView = mCurrentView.getParent();
+ }
+ if (mCurrentView != null && mCurrentView.getUiViewNode() == mTargetNode.getNode()) {
+ TreePath treePath = SelectionManager.getTreePath(mCurrentView);
+ newSelection = new TreeSelection(treePath);
+ }
+ }
+
+ ISelection currentSelection = outline.getSelection();
+ if (currentSelection == null || !currentSelection.equals(newSelection)) {
+ outline.setSelection(newSelection);
+ }
+ }
+
+ /**
+ * Calls onDropLeave on mTargetNode with the current mFeedback. <br/>
+ * Then clears mTargetNode and mFeedback.
+ */
+ private void callDropLeave() {
+ if (mTargetNode != null && mFeedback != null) {
+ updateDropFeedback(mFeedback, null);
+ mCanvas.getRulesEngine().callOnDropLeave(mTargetNode, mCurrentDragElements, mFeedback);
+ }
+
+ mTargetNode = null;
+ mFeedback = null;
+ }
+
+ private void clearDropInfo() {
+ callDropLeave();
+ mCurrentView = null;
+ mCanvas.redraw();
+ }
+
+ /**
+ * Creates a root element in an empty document.
+ * Only the first element's FQCN of the dragged elements is used.
+ * <p/>
+ * Actual XML handling is done by {@link LayoutCanvas#createDocumentRoot(String)}.
+ */
+ private void createDocumentRoot(SimpleElement[] elements) {
+ if (elements == null || elements.length < 1 || elements[0] == null) {
+ return;
+ }
+
+ mCanvas.createDocumentRoot(elements[0]);
+ }
+
+ /**
+ * An {@link Overlay} to paint the move feedback. This just delegates to the
+ * layout rules.
+ */
+ private class MoveOverlay extends Overlay {
+ @Override
+ public void paint(GC gc) {
+ if (mTargetNode != null && mFeedback != null) {
+ RulesEngine rulesEngine = mCanvas.getRulesEngine();
+ rulesEngine.callDropFeedbackPaint(mCanvas.getGcWrapper(), mTargetNode, mFeedback);
+ mFeedback.requestPaint = false;
+ }
+ }
+ }
+}