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Diffstat (limited to 'eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/Overlay.java')
-rw-r--r--eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/Overlay.java91
1 files changed, 91 insertions, 0 deletions
diff --git a/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/Overlay.java b/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/Overlay.java
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index 000000000..9b7e0eb18
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+++ b/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/Overlay.java
@@ -0,0 +1,91 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Eclipse Public License, Version 1.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.eclipse.org/org/documents/epl-v10.php
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.ide.eclipse.adt.internal.editors.layout.gle2;
+
+import org.eclipse.swt.graphics.Device;
+import org.eclipse.swt.graphics.GC;
+
+/**
+ * An Overlay is a set of graphics which can be painted on top of the visual
+ * editor. Different {@link Gesture}s produce context specific overlays, such as
+ * swiping rectangles from the {@link MarqueeGesture} and guidelines from the
+ * {@link MoveGesture}.
+ */
+public abstract class Overlay {
+ private Device mDevice;
+
+ /** Whether the hover is hidden */
+ private boolean mHiding;
+
+ /**
+ * Construct the overlay, using the given graphics context for painting.
+ */
+ public Overlay() {
+ super();
+ }
+
+ /**
+ * Initializes the overlay before the first use, if applicable. This is a
+ * good place to initialize resources like colors.
+ *
+ * @param device The device to allocate resources for; the parameter passed
+ * to {@link #paint} will correspond to this device.
+ */
+ public void create(Device device) {
+ mDevice = device;
+ }
+
+ /**
+ * Releases resources held by the overlay. Called by the editor when an
+ * overlay has been removed.
+ */
+ public void dispose() {
+ }
+
+ /**
+ * Paints the overlay.
+ *
+ * @param gc The SWT {@link GC} object to draw into.
+ */
+ public void paint(GC gc) {
+ throw new IllegalArgumentException("paint() not implemented, probably done "
+ + "with specialized paint signature");
+ }
+
+ /** Returns the device associated with this overlay */
+ public Device getDevice() {
+ return mDevice;
+ }
+
+ /**
+ * Returns whether the overlay is hidden
+ *
+ * @return true if the selection overlay is hidden
+ */
+ public boolean isHiding() {
+ return mHiding;
+ }
+
+ /**
+ * Hides the overlay
+ *
+ * @param hiding true to hide the overlay, false to unhide it (default)
+ */
+ public void setHiding(boolean hiding) {
+ mHiding = hiding;
+ }
+}