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Diffstat (limited to 'eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/GLTracePerspective.java')
-rw-r--r--eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/GLTracePerspective.java56
1 files changed, 56 insertions, 0 deletions
diff --git a/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/GLTracePerspective.java b/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/GLTracePerspective.java
new file mode 100644
index 000000000..30bb1d532
--- /dev/null
+++ b/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/GLTracePerspective.java
@@ -0,0 +1,56 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.ide.eclipse.gltrace;
+
+import com.android.ide.eclipse.gltrace.views.FrameSummaryView;
+import com.android.ide.eclipse.gltrace.views.StateView;
+import com.android.ide.eclipse.gltrace.views.detail.DetailsView;
+
+import org.eclipse.ui.IFolderLayout;
+import org.eclipse.ui.IPageLayout;
+import org.eclipse.ui.IPerspectiveFactory;
+
+public class GLTracePerspective implements IPerspectiveFactory {
+ private static final String STATE_FOLDER_ID = "stateFolder"; //$NON-NLS-1$
+ private static final String FB_FOLDER_ID = "fbFolder"; //$NON-NLS-1$
+ private static final String TEXTURE_VIEW_FOLDER_ID = "textureViewFolder"; //$NON-NLS-1$
+
+ @Override
+ public void createInitialLayout(IPageLayout layout) {
+ // Create a 3 column layout
+ // The first column contains the function trace in an editor.
+ // The second column contains the GL State View.
+ // The third column contains the texture view and the top and the framebuffer at the bottom.
+
+ // Add the OpenGL state view to the right of the editor
+ IFolderLayout column2 = layout.createFolder(STATE_FOLDER_ID, IPageLayout.RIGHT, 0.65f,
+ layout.getEditorArea());
+ column2.addView(StateView.ID);
+
+ // Add the Texture View in the 3rd column
+ IFolderLayout column3 = layout.createFolder(FB_FOLDER_ID, IPageLayout.RIGHT, 0.6f,
+ STATE_FOLDER_ID);
+ column3.addView(DetailsView.ID);
+
+ // Add the OpenGL Framebuffer view below the texture view (bottom of 3rd column)
+ IFolderLayout column3bottom = layout.createFolder(TEXTURE_VIEW_FOLDER_ID,
+ IPageLayout.BOTTOM,
+ 0.5f,
+ FB_FOLDER_ID);
+ column3bottom.addView(FrameSummaryView.ID);
+ }
+}