diff options
Diffstat (limited to 'eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/GLTracePerspective.java')
-rw-r--r-- | eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/GLTracePerspective.java | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/GLTracePerspective.java b/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/GLTracePerspective.java new file mode 100644 index 000000000..30bb1d532 --- /dev/null +++ b/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/GLTracePerspective.java @@ -0,0 +1,56 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.ide.eclipse.gltrace; + +import com.android.ide.eclipse.gltrace.views.FrameSummaryView; +import com.android.ide.eclipse.gltrace.views.StateView; +import com.android.ide.eclipse.gltrace.views.detail.DetailsView; + +import org.eclipse.ui.IFolderLayout; +import org.eclipse.ui.IPageLayout; +import org.eclipse.ui.IPerspectiveFactory; + +public class GLTracePerspective implements IPerspectiveFactory { + private static final String STATE_FOLDER_ID = "stateFolder"; //$NON-NLS-1$ + private static final String FB_FOLDER_ID = "fbFolder"; //$NON-NLS-1$ + private static final String TEXTURE_VIEW_FOLDER_ID = "textureViewFolder"; //$NON-NLS-1$ + + @Override + public void createInitialLayout(IPageLayout layout) { + // Create a 3 column layout + // The first column contains the function trace in an editor. + // The second column contains the GL State View. + // The third column contains the texture view and the top and the framebuffer at the bottom. + + // Add the OpenGL state view to the right of the editor + IFolderLayout column2 = layout.createFolder(STATE_FOLDER_ID, IPageLayout.RIGHT, 0.65f, + layout.getEditorArea()); + column2.addView(StateView.ID); + + // Add the Texture View in the 3rd column + IFolderLayout column3 = layout.createFolder(FB_FOLDER_ID, IPageLayout.RIGHT, 0.6f, + STATE_FOLDER_ID); + column3.addView(DetailsView.ID); + + // Add the OpenGL Framebuffer view below the texture view (bottom of 3rd column) + IFolderLayout column3bottom = layout.createFolder(TEXTURE_VIEW_FOLDER_ID, + IPageLayout.BOTTOM, + 0.5f, + FB_FOLDER_ID); + column3bottom.addView(FrameSummaryView.ID); + } +} |