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Diffstat (limited to 'eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/GLStateType.java')
-rw-r--r--eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/GLStateType.java187
1 files changed, 187 insertions, 0 deletions
diff --git a/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/GLStateType.java b/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/GLStateType.java
new file mode 100644
index 000000000..a0a7ce470
--- /dev/null
+++ b/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/GLStateType.java
@@ -0,0 +1,187 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.ide.eclipse.gltrace.state;
+
+/** The type for each OpenGL State Property {@link IGLProperty}. */
+public enum GLStateType {
+ // Note: the indentation reflects the state hierarchy.
+
+ GL_STATE("OpenGL State Variables"),
+ GL_STATE_ES1("OpenGL ES 1.1 State"),
+ GL_STATE_ES2("OpenGL ES 2.0 State"),
+
+ VERTEX_ARRAY_DATA("Vertex Array Data"),
+ GENERIC_VERTEX_ATTRIBUTES("Generic Vertex Attributes"),
+ GENERIC_VERTEX_ATTRIBUTE_DATA_COMPOSITE("Generic Vertex Attribute Data"),
+ GENERIC_VERTEX_ATTRIB_V0("x"),
+ GENERIC_VERTEX_ATTRIB_V1("y"),
+ GENERIC_VERTEX_ATTRIB_V2("z"),
+ GENERIC_VERTEX_ATTRIB_V3("w"),
+
+ VERTEX_ATTRIB_ARRAY("Vertex Attrib Array Properties"),
+ VERTEX_ATTRIB_ARRAY_COMPOSITE("Vertex Attrib Array #n Properties"),
+ VERTEX_ATTRIB_ARRAY_ENABLED("Vertex Attrib Array Enable"),
+ VERTEX_ATTRIB_ARRAY_SIZE("Vertex Attrib Array Size"),
+ VERTEX_ATTRIB_ARRAY_STRIDE("Vertex Attrib Array Stride"),
+ VERTEX_ATTRIB_ARRAY_TYPE("Vertex Attrib Array Type"),
+ VERTEX_ATTRIB_ARRAY_NORMALIZED("Vertex Attrib Array Normalized"),
+ VERTEX_ATTRIB_ARRAY_POINTER("Vertex Attrib Array Pointer"),
+
+ BUFFER_BINDINGS("Buffer Bindings"),
+ ARRAY_BUFFER_BINDING("Current Buffer Binding"),
+ ELEMENT_ARRAY_BUFFER_BINDING("Element Array Buffer Binding"),
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGS("Attribute Array Buffer Bindings"),
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_PER_INDEX("Attribute Array Buffer Binding"),
+
+ VBO("Vertex Buffer Objects"),
+ VBO_COMPOSITE("Per VBO State"),
+ BUFFER_SIZE("Size"),
+ BUFFER_USAGE("Usage"),
+ BUFFER_DATA("Data"),
+ BUFFER_TYPE("Type"),
+
+ TRANSFORMATION_STATE("Transformation State"),
+ VIEWPORT("Viewport"),
+ VIEWPORT_X("Lower Left X"),
+ VIEWPORT_Y("Lower Left Y"),
+ VIEWPORT_WIDTH("Width"),
+ VIEWPORT_HEIGHT("Height"),
+ DEPTH_RANGE("Depth Range"),
+ DEPTH_RANGE_NEAR("Near Clipping Plane"),
+ DEPTH_RANGE_FAR("Far Clipping Plane"),
+
+ RASTERIZATION_STATE("Rasterization State"),
+ LINE_WIDTH("Line Width"),
+ CULL_FACE("Polygon Culling Enabled"),
+ CULL_FACE_MODE("Cull front/back facing polygons"),
+ FRONT_FACE("Polygon frontface CW/CCW indicator"),
+ POLYGON_OFFSET_FACTOR("Polygon Offset Factor"),
+ POLYGON_OFFSET_UNITS("Polygon Offset Units"),
+ POLYGON_OFFSET_FILL("Polygon Offset Enable"),
+
+ PIXEL_OPERATIONS("Pixel Operations"),
+ SCISSOR_TEST("Scissoring enabled"),
+ SCISSOR_BOX("Scissor Box"),
+ SCISSOR_BOX_X("Lower Left X"),
+ SCISSOR_BOX_Y("Lower Left Y"),
+ SCISSOR_BOX_WIDTH("Width"),
+ SCISSOR_BOX_HEIGHT("Height"),
+ STENCIL("Stencil"),
+ STENCIL_TEST("Stenciling enabled"),
+ STENCIL_FUNC("Front Stencil Function"),
+ STENCIL_VALUE_MASK("Front Stencil Mask"),
+ STENCIL_REF("Front Stencil Reference Value"),
+ STENCIL_FAIL("Front Stencil Fail Action"),
+ STENCIL_PASS_DEPTH_FAIL("Front stencil depth buffer fail action"),
+ STENCIL_PASS_DEPTH_PASS("Front stencil depth buffer pass action"),
+ STENCIL_BACK_FUNC("Back stencil function"),
+ STENCIL_BACK_VALUE_MASK("Back stencil mask"),
+ STENCIL_BACK_REF("Back stencil reference value"),
+ STENCIL_BACK_FAIL("Back stencil fail action"),
+ STENCIL_BACK_PASS_DEPTH_FAIL("Back stencil depth buffer fail action"),
+ STENCIL_BACK_PASS_DEPTH_PASS("Back stencil depth buffer pass action"),
+ DEPTH_TEST("Depth buffer enabled"),
+ DEPTH_FUNC("Depth buffer test function"),
+ BLEND("Blending"),
+ BLEND_ENABLED("Enabled"),
+ BLEND_SRC_RGB("Source RGB function"),
+ BLEND_SRC_ALPHA("Source A function"),
+ BLEND_DST_RGB("Dest. RGB function"),
+ BLEND_DST_ALPHA("Dest. A function"),
+ BLEND_EQUATION_RGB("RGB Equation"),
+ BLEND_EQUATION_ALPHA("Alpha Equation"),
+ DITHER("Dithering enabled"),
+
+ PIXEL_PACKING("Pixel Packing"),
+ PACK_ALIGNMENT("Pack Alignment"),
+ UNPACK_ALIGNMENT("Unpack Alignment"),
+
+ TEXTURE_STATE("Texture State"),
+ ACTIVE_TEXTURE_UNIT("Active Texture Unit"),
+ TEXTURE_UNITS("Texture Units"),
+ PER_TEXTURE_UNIT_STATE("Texture Unit Properties"),
+ TEXTURE_BINDING_2D("TEXTURE_2D Binding"),
+ TEXTURE_BINDING_CUBE_MAP("TEXTURE_CUBE_MAP Binding"),
+ TEXTURE_BINDING_EXTERNAL("TEXTURE_EXTERNAL Binding"),
+ TEXTURES("Textures"),
+ PER_TEXTURE_STATE("Per Texture State"),
+ TEXTURE_SWIZZLE_R("Red Component Swizzle"),
+ TEXTURE_SWIZZLE_G("Green Component Swizzle"),
+ TEXTURE_SWIZZLE_B("Blue Component Swizzle"),
+ TEXTURE_SWIZZLE_A("Alpha Component Swizzle"),
+ TEXTURE_MIN_FILTER("Minification Function"),
+ TEXTURE_MAG_FILTER("Magnification Function"),
+ TEXTURE_WRAP_S("Texcoord s Wrap Mode"),
+ TEXTURE_WRAP_T("Texcoord t Wrap Mode"),
+ TEXTURE_WRAP_R("Texcoord r Wrap Mode"),
+ TEXTURE_MIN_LOD("Min Level of Detail"),
+ TEXTURE_MAX_LOD("Max Level of Detail"),
+ TEXTURE_BASE_LEVEL("Base Texture Array"),
+ TEXTURE_MAX_LEVEL("Max Texture Array Level"),
+ TEXTURE_COMPARE_MODE("Comparison Mode"),
+ TEXTURE_COMPARE_FUNC("Comparison Function"),
+ TEXTURE_IMMUTABLE_FORMAT("Size and format immutable?"),
+ TEXTURE_IMMUTABLE_LEVELS("# of levels in immutable textures"),
+ TEXTURE_MIPMAPS("Texture Mipmap State"),
+ PER_TEXTURE_LEVEL_STATE("Per Texture Level State"),
+ TEXTURE_FORMAT("Format"),
+ TEXTURE_WIDTH("Width"),
+ TEXTURE_HEIGHT("Height"),
+ TEXTURE_IMAGE_TYPE("Image Type"),
+ TEXTURE_IMAGE("Image"),
+
+ PROGRAM_STATE("Program Object State"),
+ CURRENT_PROGRAM("Current Program"),
+ PROGRAMS("Programs"),
+ PER_PROGRAM_STATE("Per Program State"),
+ ATTACHED_SHADERS("Attached Shaders"),
+ ATTACHED_SHADER_ID("Attached Shader ID"),
+ ACTIVE_ATTRIBUTES("Attributes"),
+ PER_ATTRIBUTE_STATE("Per Attribute State"),
+ ATTRIBUTE_NAME("Name"),
+ ATTRIBUTE_TYPE("Type"),
+ ATTRIBUTE_SIZE("Size"),
+ ATTRIBUTE_VALUE("Value"),
+ ACTIVE_UNIFORMS("Uniforms"),
+ PER_UNIFORM_STATE("Per Uniform State"),
+ UNIFORM_NAME("Name"),
+ UNIFORM_TYPE("Type"),
+ UNIFORM_SIZE("Size"),
+ UNIFORM_VALUE("Value"),
+
+ SHADERS("Shader Objects"),
+ PER_SHADER_STATE("Per Shader State"),
+ SHADER_TYPE("Shader Type"),
+ SHADER_SOURCE("Source"),
+
+ FRAMEBUFFER_STATE("Framebuffer State"),
+ FRAMEBUFFER_BINDING("Framebuffer Binding"),
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE("Framebuffer object type"),
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME("Framebuffer object name"),
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL("Framebuffer texture level"),
+ FRAMEBUFFER_ATTACHEMENT_TEXTURE_CUBE_MAP_FACE("Framebuffer texture cubemap face");
+
+ private final String mDescription;
+
+ GLStateType(String description) {
+ mDescription = description;
+ }
+
+ public String getDescription() {
+ return mDescription;
+ }
+}