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path: root/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/GLTracePerspective.java
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/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.ide.eclipse.gltrace;

import com.android.ide.eclipse.gltrace.views.FrameSummaryView;
import com.android.ide.eclipse.gltrace.views.StateView;
import com.android.ide.eclipse.gltrace.views.detail.DetailsView;

import org.eclipse.ui.IFolderLayout;
import org.eclipse.ui.IPageLayout;
import org.eclipse.ui.IPerspectiveFactory;

public class GLTracePerspective implements IPerspectiveFactory {
    private static final String STATE_FOLDER_ID = "stateFolder";      //$NON-NLS-1$
    private static final String FB_FOLDER_ID = "fbFolder";   //$NON-NLS-1$
    private static final String TEXTURE_VIEW_FOLDER_ID = "textureViewFolder"; //$NON-NLS-1$

    @Override
    public void createInitialLayout(IPageLayout layout) {
        // Create a 3 column layout
        // The first column contains the function trace in an editor.
        // The second column contains the GL State View.
        // The third column contains the texture view and the top and the framebuffer at the bottom.

        // Add the OpenGL state view to the right of the editor
        IFolderLayout column2 = layout.createFolder(STATE_FOLDER_ID, IPageLayout.RIGHT, 0.65f,
                layout.getEditorArea());
        column2.addView(StateView.ID);

        // Add the Texture View in the 3rd column
        IFolderLayout column3 = layout.createFolder(FB_FOLDER_ID, IPageLayout.RIGHT, 0.6f,
                STATE_FOLDER_ID);
        column3.addView(DetailsView.ID);

        // Add the OpenGL Framebuffer view below the texture view (bottom of 3rd column)
        IFolderLayout column3bottom = layout.createFolder(TEXTURE_VIEW_FOLDER_ID,
                IPageLayout.BOTTOM,
                0.5f,
                FB_FOLDER_ID);
        column3bottom.addView(FrameSummaryView.ID);
    }
}