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path: root/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/TraceOptions.java
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/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.ide.eclipse.gltrace;

public class TraceOptions {
    /** Device on which the application should be run. */
    public final String device;

    /** Application to trace. */
    public final String appToTrace;

    /** Activity to trace. */
    public final String activityToTrace;

    public final boolean isActivityNameFullyQualified;

    /** Path where the trace file should be saved. */
    public final String traceDestination;

    /** Flag indicating whether Framebuffer should be captured on eglSwap() */
    public final boolean collectFbOnEglSwap;

    /** Flag indicating whether Framebuffer should be captured on glDraw*() */
    public final boolean collectFbOnGlDraw;

    /** Flag indicating whether texture data should be captured on glTexImage*() */
    public final boolean collectTextureData;

    public TraceOptions(String device, String appPackage, String activity,
            boolean isActivityNameFullyQualified, String destinationPath,
            boolean collectFbOnEglSwap, boolean collectFbOnGlDraw, boolean collectTextureData) {
        this.device = device;
        this.appToTrace = appPackage;
        this.activityToTrace = activity;
        this.isActivityNameFullyQualified = isActivityNameFullyQualified;
        this.traceDestination = destinationPath;
        this.collectFbOnEglSwap = collectFbOnEglSwap;
        this.collectFbOnGlDraw = collectFbOnGlDraw;
        this.collectTextureData = collectTextureData;
    }
}