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path: root/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/SparseArrayElementAddTransform.java
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/*
 * Copyright (C) 2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.ide.eclipse.gltrace.state.transforms;

import com.android.ide.eclipse.gltrace.state.GLSparseArrayProperty;
import com.android.ide.eclipse.gltrace.state.IGLProperty;

/**
 * A {@link SparseArrayElementAddTransform} changes given state by adding an
 * element to a sparse array, if there is no item with the same key already.
 */
public class SparseArrayElementAddTransform implements IStateTransform {
    private IGLPropertyAccessor mAccessor;
    private int mKey;
    private IGLProperty mOldValue;

    public SparseArrayElementAddTransform(IGLPropertyAccessor accessor, int key) {
        mAccessor = accessor;
        mKey = key;
    }

    @Override
    public void apply(IGLProperty currentState) {
        GLSparseArrayProperty propertyArray = getArray(currentState);
        if (propertyArray != null) {
            mOldValue = propertyArray.getProperty(mKey);
            if (mOldValue == null) {
                // add only if there is no item with this key already present
                propertyArray.add(mKey);
            }
        }
    }

    @Override
    public void revert(IGLProperty currentState) {
        GLSparseArrayProperty propertyArray = getArray(currentState);
        if (propertyArray != null) {
            if (mOldValue == null) {
                // delete only if we actually added this key
                propertyArray.delete(mKey);
            }
        }
    }

    @Override
    public IGLProperty getChangedProperty(IGLProperty currentState) {
        return getArray(currentState);
    }

    private GLSparseArrayProperty getArray(IGLProperty state) {
        IGLProperty p = state;

        if (mAccessor != null) {
            p = mAccessor.getProperty(p);
        }

        if (p instanceof GLSparseArrayProperty) {
            return (GLSparseArrayProperty) p;
        } else {
            return null;
        }
    }
}