/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define TRACE_TAG TRANSPORT #include "sysdeps.h" #include "transport.h" #include #include #include #include #include #include #include #include #include #include #if !ADB_HOST #include #endif #include "adb.h" #include "adb_io.h" #include "adb_utils.h" #if ADB_HOST // Android Wear has been using port 5601 in all of its documentation/tooling, // but we search for emulators on ports [5554, 5555 + ADB_LOCAL_TRANSPORT_MAX]. // Avoid stomping on their port by limiting the number of emulators that can be // connected. #define ADB_LOCAL_TRANSPORT_MAX 16 static std::mutex& local_transports_lock = *new std::mutex(); /* we keep a list of opened transports. The atransport struct knows to which * local transport it is connected. The list is used to detect when we're * trying to connect twice to a given local transport. */ static atransport* local_transports[ ADB_LOCAL_TRANSPORT_MAX ]; #endif /* ADB_HOST */ static int remote_read(apacket *p, atransport *t) { if(!ReadFdExactly(t->sfd, &p->msg, sizeof(amessage))){ D("remote local: read terminated (message)"); return -1; } if(check_header(p, t)) { D("bad header: terminated (data)"); return -1; } if(!ReadFdExactly(t->sfd, p->data, p->msg.data_length)){ D("remote local: terminated (data)"); return -1; } if(check_data(p)) { D("bad data: terminated (data)"); return -1; } return 0; } static int remote_write(apacket *p, atransport *t) { int length = p->msg.data_length; if(!WriteFdExactly(t->sfd, &p->msg, sizeof(amessage) + length)) { D("remote local: write terminated"); return -1; } return 0; } bool local_connect(int port) { std::string dummy; return local_connect_arbitrary_ports(port-1, port, &dummy) == 0; } int local_connect_arbitrary_ports(int console_port, int adb_port, std::string* error) { int fd = -1; #if ADB_HOST if (find_emulator_transport_by_adb_port(adb_port) != nullptr || find_emulator_transport_by_console_port(console_port) != nullptr) { return -1; } const char *host = getenv("ADBHOST"); if (host) { fd = network_connect(host, adb_port, SOCK_STREAM, 0, error); } #endif if (fd < 0) { fd = network_loopback_client(adb_port, SOCK_STREAM, error); } if (fd >= 0) { D("client: connected on remote on fd %d", fd); close_on_exec(fd); disable_tcp_nagle(fd); std::string serial = getEmulatorSerialString(console_port); if (register_socket_transport(fd, serial.c_str(), adb_port, 1) == 0) { return 0; } adb_close(fd); } return -1; } #if ADB_HOST static void PollAllLocalPortsForEmulator() { int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT; int count = ADB_LOCAL_TRANSPORT_MAX; // Try to connect to any number of running emulator instances. for ( ; count > 0; count--, port += 2 ) { local_connect(port); } } // Retry the disconnected local port for 60 times, and sleep 1 second between two retries. constexpr uint32_t LOCAL_PORT_RETRY_COUNT = 60; constexpr uint32_t LOCAL_PORT_RETRY_INTERVAL_IN_MS = 1000; struct RetryPort { int port; uint32_t retry_count; }; // Retry emulators just kicked. static std::vector& retry_ports = *new std::vector; std::mutex &retry_ports_lock = *new std::mutex; std::condition_variable &retry_ports_cond = *new std::condition_variable; static void client_socket_thread(void* x) { adb_thread_setname("client_socket_thread"); D("transport: client_socket_thread() starting"); PollAllLocalPortsForEmulator(); while (true) { std::vector ports; // Collect retry ports. { std::unique_lock lock(retry_ports_lock); while (retry_ports.empty()) { retry_ports_cond.wait(lock); } retry_ports.swap(ports); } // Sleep here instead of the end of loop, because if we immediately try to reconnect // the emulator just kicked, the adbd on the emulator may not have time to remove the // just kicked transport. adb_sleep_ms(LOCAL_PORT_RETRY_INTERVAL_IN_MS); // Try connecting retry ports. std::vector next_ports; for (auto& port : ports) { VLOG(TRANSPORT) << "retry port " << port.port << ", last retry_count " << port.retry_count; if (local_connect(port.port)) { VLOG(TRANSPORT) << "retry port " << port.port << " successfully"; continue; } if (--port.retry_count > 0) { next_ports.push_back(port); } else { VLOG(TRANSPORT) << "stop retrying port " << port.port; } } // Copy back left retry ports. { std::unique_lock lock(retry_ports_lock); retry_ports.insert(retry_ports.end(), next_ports.begin(), next_ports.end()); } } } #else // ADB_HOST static void server_socket_thread(void* arg) { int serverfd, fd; int port = (int) (uintptr_t) arg; adb_thread_setname("server socket"); D("transport: server_socket_thread() starting"); serverfd = -1; for(;;) { if(serverfd == -1) { std::string error; serverfd = network_inaddr_any_server(port, SOCK_STREAM, &error); if(serverfd < 0) { D("server: cannot bind socket yet: %s", error.c_str()); adb_sleep_ms(1000); continue; } close_on_exec(serverfd); } D("server: trying to get new connection from %d", port); fd = adb_socket_accept(serverfd, nullptr, nullptr); if(fd >= 0) { D("server: new connection on fd %d", fd); close_on_exec(fd); disable_tcp_nagle(fd); std::string serial = android::base::StringPrintf("host-%d", fd); if (register_socket_transport(fd, serial.c_str(), port, 1) != 0) { adb_close(fd); } } } D("transport: server_socket_thread() exiting"); } /* This is relevant only for ADB daemon running inside the emulator. */ /* * Redefine open and write for qemu_pipe.h that contains inlined references * to those routines. We will redefine them back after qemu_pipe.h inclusion. */ #undef open #undef read #undef write #define open adb_open #define read adb_read #define write adb_write #include #undef open #undef read #undef write #define open ___xxx_open #define read ___xxx_read #define write ___xxx_write /* A worker thread that monitors host connections, and registers a transport for * every new host connection. This thread replaces server_socket_thread on * condition that adbd daemon runs inside the emulator, and emulator uses QEMUD * pipe to communicate with adbd daemon inside the guest. This is done in order * to provide more robust communication channel between ADB host and guest. The * main issue with server_socket_thread approach is that it runs on top of TCP, * and thus is sensitive to network disruptions. For instance, the * ConnectionManager may decide to reset all network connections, in which case * the connection between ADB host and guest will be lost. To make ADB traffic * independent from the network, we use here 'adb' QEMUD service to transfer data * between the host, and the guest. See external/qemu/android/adb-*.* that * implements the emulator's side of the protocol. Another advantage of using * QEMUD approach is that ADB will be up much sooner, since it doesn't depend * anymore on network being set up. * The guest side of the protocol contains the following phases: * - Connect with adb QEMUD service. In this phase a handle to 'adb' QEMUD service * is opened, and it becomes clear whether or not emulator supports that * protocol. * - Wait for the ADB host to create connection with the guest. This is done by * sending an 'accept' request to the adb QEMUD service, and waiting on * response. * - When new ADB host connection is accepted, the connection with adb QEMUD * service is registered as the transport, and a 'start' request is sent to the * adb QEMUD service, indicating that the guest is ready to receive messages. * Note that the guest will ignore messages sent down from the emulator before * the transport registration is completed. That's why we need to send the * 'start' request after the transport is registered. */ static void qemu_socket_thread(void* arg) { /* 'accept' request to the adb QEMUD service. */ static const char _accept_req[] = "accept"; /* 'start' request to the adb QEMUD service. */ static const char _start_req[] = "start"; /* 'ok' reply from the adb QEMUD service. */ static const char _ok_resp[] = "ok"; const int port = (int) (uintptr_t) arg; int fd; char tmp[256]; char con_name[32]; adb_thread_setname("qemu socket"); D("transport: qemu_socket_thread() starting"); /* adb QEMUD service connection request. */ snprintf(con_name, sizeof(con_name), "pipe:qemud:adb:%d", port); /* Connect to the adb QEMUD service. */ fd = qemu_pipe_open(con_name); if (fd < 0) { /* This could be an older version of the emulator, that doesn't * implement adb QEMUD service. Fall back to the old TCP way. */ D("adb service is not available. Falling back to TCP socket."); adb_thread_create(server_socket_thread, arg); return; } for(;;) { /* * Wait till the host creates a new connection. */ /* Send the 'accept' request. */ if (WriteFdExactly(fd, _accept_req, strlen(_accept_req))) { /* Wait for the response. In the response we expect 'ok' on success, * or 'ko' on failure. */ if (!ReadFdExactly(fd, tmp, 2) || memcmp(tmp, _ok_resp, 2)) { D("Accepting ADB host connection has failed."); adb_close(fd); } else { /* Host is connected. Register the transport, and start the * exchange. */ std::string serial = android::base::StringPrintf("host-%d", fd); if (register_socket_transport(fd, serial.c_str(), port, 1) != 0 || !WriteFdExactly(fd, _start_req, strlen(_start_req))) { adb_close(fd); } } /* Prepare for accepting of the next ADB host connection. */ fd = qemu_pipe_open(con_name); if (fd < 0) { D("adb service become unavailable."); return; } } else { D("Unable to send the '%s' request to ADB service.", _accept_req); return; } } D("transport: qemu_socket_thread() exiting"); return; } #endif // !ADB_HOST void local_init(int port) { adb_thread_func_t func; const char* debug_name = ""; #if ADB_HOST func = client_socket_thread; debug_name = "client"; #else // For the adbd daemon in the system image we need to distinguish // between the device, and the emulator. if (android::base::GetBoolProperty("ro.kernel.qemu", false)) { // Running inside the emulator: use QEMUD pipe as the transport. func = qemu_socket_thread; } else { // Running inside the device: use TCP socket as the transport. func = server_socket_thread; } debug_name = "server"; #endif // !ADB_HOST D("transport: local %s init", debug_name); if (!adb_thread_create(func, (void *) (uintptr_t) port)) { fatal_errno("cannot create local socket %s thread", debug_name); } } static void remote_kick(atransport *t) { int fd = t->sfd; t->sfd = -1; adb_shutdown(fd); adb_close(fd); #if ADB_HOST int nn; std::lock_guard lock(local_transports_lock); for (nn = 0; nn < ADB_LOCAL_TRANSPORT_MAX; nn++) { if (local_transports[nn] == t) { local_transports[nn] = NULL; break; } } #endif } static void remote_close(atransport *t) { int fd = t->sfd; if (fd != -1) { t->sfd = -1; adb_close(fd); } #if ADB_HOST int local_port; if (t->GetLocalPortForEmulator(&local_port)) { VLOG(TRANSPORT) << "remote_close, local_port = " << local_port; std::unique_lock lock(retry_ports_lock); RetryPort port; port.port = local_port; port.retry_count = LOCAL_PORT_RETRY_COUNT; retry_ports.push_back(port); retry_ports_cond.notify_one(); } #endif } #if ADB_HOST /* Only call this function if you already hold local_transports_lock. */ static atransport* find_emulator_transport_by_adb_port_locked(int adb_port) { int i; for (i = 0; i < ADB_LOCAL_TRANSPORT_MAX; i++) { int local_port; if (local_transports[i] && local_transports[i]->GetLocalPortForEmulator(&local_port)) { if (local_port == adb_port) { return local_transports[i]; } } } return NULL; } std::string getEmulatorSerialString(int console_port) { return android::base::StringPrintf("emulator-%d", console_port); } atransport* find_emulator_transport_by_adb_port(int adb_port) { std::lock_guard lock(local_transports_lock); atransport* result = find_emulator_transport_by_adb_port_locked(adb_port); return result; } atransport* find_emulator_transport_by_console_port(int console_port) { return find_transport(getEmulatorSerialString(console_port).c_str()); } /* Only call this function if you already hold local_transports_lock. */ int get_available_local_transport_index_locked() { int i; for (i = 0; i < ADB_LOCAL_TRANSPORT_MAX; i++) { if (local_transports[i] == NULL) { return i; } } return -1; } int get_available_local_transport_index() { std::lock_guard lock(local_transports_lock); int result = get_available_local_transport_index_locked(); return result; } #endif int init_socket_transport(atransport *t, int s, int adb_port, int local) { int fail = 0; t->SetKickFunction(remote_kick); t->close = remote_close; t->read_from_remote = remote_read; t->write_to_remote = remote_write; t->sfd = s; t->sync_token = 1; t->connection_state = kCsOffline; t->type = kTransportLocal; #if ADB_HOST if (local) { std::lock_guard lock(local_transports_lock); t->SetLocalPortForEmulator(adb_port); atransport* existing_transport = find_emulator_transport_by_adb_port_locked(adb_port); int index = get_available_local_transport_index_locked(); if (existing_transport != NULL) { D("local transport for port %d already registered (%p)?", adb_port, existing_transport); fail = -1; } else if (index < 0) { // Too many emulators. D("cannot register more emulators. Maximum is %d", ADB_LOCAL_TRANSPORT_MAX); fail = -1; } else { local_transports[index] = t; } } #endif return fail; }