1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
|
#!/usr/bin/env python3
#
# Copyright 2020 - The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from abc import ABC, abstractmethod
from datetime import datetime, timedelta
from mobly import signals
from threading import Condition
from cert.event_stream import static_remaining_time_delta
from cert.truth import assertThat
class IHasBehaviors(ABC):
@abstractmethod
def get_behaviors(self):
pass
def anything():
return lambda obj: True
def when(has_behaviors):
assertThat(isinstance(has_behaviors, IHasBehaviors)).isTrue()
return has_behaviors.get_behaviors()
def IGNORE_UNHANDLED(obj):
pass
class SingleArgumentBehavior(object):
def __init__(self, reply_stage_factory):
self._reply_stage_factory = reply_stage_factory
self._instances = []
self._invoked_obj = []
self._invoked_condition = Condition()
self.set_default_to_crash()
def begin(self, matcher):
return PersistenceStage(self, matcher, self._reply_stage_factory)
def append(self, behavior_instance):
self._instances.append(behavior_instance)
def set_default(self, fn):
assertThat(fn).isNotNone()
self._default_fn = fn
def set_default_to_crash(self):
self._default_fn = None
def set_default_to_ignore(self):
self._default_fn = IGNORE_UNHANDLED
def run(self, obj):
for instance in self._instances:
if instance.try_run(obj):
self.__obj_invoked(obj)
return
if self._default_fn is not None:
# IGNORE_UNHANDLED is also a default fn
self._default_fn(obj)
self.__obj_invoked(obj)
else:
raise signals.TestFailure(
"%s: behavior for %s went unhandled" % (self._reply_stage_factory().__class__.__name__, obj),
extras=None)
def __obj_invoked(self, obj):
self._invoked_condition.acquire()
self._invoked_obj.append(obj)
self._invoked_condition.notify()
self._invoked_condition.release()
def wait_until_invoked(self, matcher, times, timeout):
end_time = datetime.now() + timeout
invoked_times = 0
while datetime.now() < end_time and invoked_times < times:
remaining = static_remaining_time_delta(end_time)
invoked_times = sum((matcher(i) for i in self._invoked_obj))
self._invoked_condition.acquire()
self._invoked_condition.wait(remaining.total_seconds())
self._invoked_condition.release()
return invoked_times == times
class PersistenceStage(object):
def __init__(self, behavior, matcher, reply_stage_factory):
self._behavior = behavior
self._matcher = matcher
self._reply_stage_factory = reply_stage_factory
def then(self, times=1):
reply_stage = self._reply_stage_factory()
reply_stage.init(self._behavior, self._matcher, times)
return reply_stage
def always(self):
return self.then(times=-1)
class ReplyStage(object):
def init(self, behavior, matcher, persistence):
self._behavior = behavior
self._matcher = matcher
self._persistence = persistence
def _commit(self, fn):
self._behavior.append(BehaviorInstance(self._matcher, self._persistence, fn))
class BehaviorInstance(object):
def __init__(self, matcher, persistence, fn):
self._matcher = matcher
self._persistence = persistence
self._fn = fn
self._called_count = 0
def try_run(self, obj):
if not self._matcher(obj):
return False
if self._persistence >= 0:
if self._called_count >= self._persistence:
return False
self._called_count += 1
self._fn(obj)
return True
class BoundVerificationStage(object):
def __init__(self, behavior, matcher, timeout):
self._behavior = behavior
self._matcher = matcher
self._timeout = timeout
def times(self, times=1):
return self._behavior.wait_until_invoked(self._matcher, times, self._timeout)
class WaitForBehaviorSubject(object):
def __init__(self, behaviors, timeout):
self._behaviors = behaviors
self._timeout = timeout
def __getattr__(self, item):
behavior = getattr(self._behaviors, item + "_behavior")
t = self._timeout
return lambda matcher: BoundVerificationStage(behavior, matcher, t)
def wait_until(i_has_behaviors, timeout=timedelta(seconds=3)):
return WaitForBehaviorSubject(i_has_behaviors.get_behaviors(), timeout)
|