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apply from: "../commonHeader.gradle"
buildscript { apply from: "../commonBuildScript.gradle" }
apply plugin: 'com.android.application'
// Simple vulkan project with shaders
// Adapted from https://github.com/googlesamples/android-vulkan-tutorials/tree/master/tutorial05_triangle
android {
namespace "com.google.vulkan.tutorials.five"
compileSdkVersion rootProject.latestCompileSdk
defaultConfig {
applicationId "com.google.vulkan.tutorials.five"
minSdkVersion libs.versions.ndk19SupportLibMinSdk.get()
//noinspection ExpiringTargetSdkVersion,ExpiredTargetSdkVersion
targetSdkVersion libs.versions.ndk19SupportLibMinSdk.get()
versionCode 1
versionName "0.0.1"
// Shader compilation directives, put glsl shaders to app/src/main/shaders
// android studio will pick them up and compile them into APK/assets/shaders
// KNOWN ISSUE: if shaders having errors, it takes long time for gradle to timeout
// but it will eventually time out and complain about shader compiling
shaders {
glslcArgs.addAll(['-c', '-g'])
}
externalNativeBuild {
cmake {
// armeabi is not supported, not building for mips in samples
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
arguments '-DANDROID_TOOLCHAIN=clang', '-DANDROID_STL=c++_static'
}
}
}
externalNativeBuild {
cmake {
path 'CMakeLists.txt'
}
}
}
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