// Copyright 2012 The go-gl Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package gl // #include "gl.h" import "C" // AttribLocation type AttribLocation int func (indx AttribLocation) Attrib1f(x float32) { C.glVertexAttrib1f(C.GLuint(indx), C.GLfloat(x)) } func (indx AttribLocation) Attrib1fv(values *[1]float32) { C.glVertexAttrib1fv(C.GLuint(indx), (*C.GLfloat)(&values[0])) } func (indx AttribLocation) Attrib2f(x float32, y float32) { C.glVertexAttrib2f(C.GLuint(indx), C.GLfloat(x), C.GLfloat(y)) } func (indx AttribLocation) Attrib2fv(values *[2]float32) { C.glVertexAttrib2fv(C.GLuint(indx), (*C.GLfloat)(&values[0])) } func (indx AttribLocation) Attrib3f(x float32, y float32, z float32) { C.glVertexAttrib3f(C.GLuint(indx), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) } func (indx AttribLocation) Attrib3fv(values *[3]float32) { C.glVertexAttrib3fv(C.GLuint(indx), (*C.GLfloat)(&values[0])) } func (indx AttribLocation) Attrib4f(x float32, y float32, z float32, w float32) { C.glVertexAttrib4f(C.GLuint(indx), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) } func (indx AttribLocation) Attrib4fv(values *[4]float32) { C.glVertexAttrib4fv(C.GLuint(indx), (*C.GLfloat)(&values[0])) } func (indx AttribLocation) AttribPointer(size uint, typ GLenum, normalized bool, stride int, pointer interface{}) { C.glVertexAttribPointer(C.GLuint(indx), C.GLint(size), C.GLenum(typ), glBool(normalized), C.GLsizei(stride), ptr(pointer)) } func (indx AttribLocation) EnableArray() { C.glEnableVertexAttribArray(C.GLuint(indx)) } func (indx AttribLocation) DisableArray() { C.glDisableVertexAttribArray(C.GLuint(indx)) } func (indx AttribLocation) AttribDivisor(divisor int) { C.glVertexAttribDivisor(C.GLuint(indx), C.GLuint(divisor)) }