// Copyright 2012 The go-gl Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package gl // #include import "C" // Constants const ( GL_2_BYTES = C.GL_2_BYTES GL_2D = C.GL_2D GL_3_BYTES = C.GL_3_BYTES GL_3D_COLOR_TEXTURE = C.GL_3D_COLOR_TEXTURE GL_3D_COLOR = C.GL_3D_COLOR GL_3D = C.GL_3D GL_4_BYTES = C.GL_4_BYTES GL_4D_COLOR_TEXTURE = C.GL_4D_COLOR_TEXTURE ACCUM_ALPHA_BITS = C.GL_ACCUM_ALPHA_BITS ACCUM_BLUE_BITS = C.GL_ACCUM_BLUE_BITS ACCUM_BUFFER_BIT = C.GL_ACCUM_BUFFER_BIT ACCUM_CLEAR_VALUE = C.GL_ACCUM_CLEAR_VALUE ACCUM_GREEN_BITS = C.GL_ACCUM_GREEN_BITS ACCUM_RED_BITS = C.GL_ACCUM_RED_BITS ACCUM = C.GL_ACCUM ACTIVE_ATTRIBUTE_MAX_LENGTH = C.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH ACTIVE_ATTRIBUTES = C.GL_ACTIVE_ATTRIBUTES ACTIVE_TEXTURE = C.GL_ACTIVE_TEXTURE ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = C.GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH ACTIVE_UNIFORM_BLOCKS = C.GL_ACTIVE_UNIFORM_BLOCKS ACTIVE_UNIFORM_MAX_LENGTH = C.GL_ACTIVE_UNIFORM_MAX_LENGTH ACTIVE_UNIFORMS = C.GL_ACTIVE_UNIFORMS ADD_SIGNED = C.GL_ADD_SIGNED ADD = C.GL_ADD ALIASED_LINE_WIDTH_RANGE = C.GL_ALIASED_LINE_WIDTH_RANGE ALIASED_POINT_SIZE_RANGE = C.GL_ALIASED_POINT_SIZE_RANGE ALL_ATTRIB_BITS = C.GL_ALL_ATTRIB_BITS ALPHA12 = C.GL_ALPHA12 ALPHA16_SNORM = C.GL_ALPHA16_SNORM ALPHA16 = C.GL_ALPHA16 ALPHA4 = C.GL_ALPHA4 ALPHA8_SNORM = C.GL_ALPHA8_SNORM ALPHA8 = C.GL_ALPHA8 ALPHA_BIAS = C.GL_ALPHA_BIAS ALPHA_BITS = C.GL_ALPHA_BITS ALPHA_INTEGER = C.GL_ALPHA_INTEGER ALPHA_SCALE = C.GL_ALPHA_SCALE ALPHA_SNORM = C.GL_ALPHA_SNORM ALPHA_TEST_FUNC = C.GL_ALPHA_TEST_FUNC ALPHA_TEST_REF = C.GL_ALPHA_TEST_REF ALPHA_TEST = C.GL_ALPHA_TEST ALPHA = C.GL_ALPHA ALREADY_SIGNALED = C.GL_ALREADY_SIGNALED ALWAYS = C.GL_ALWAYS AMBIENT_AND_DIFFUSE = C.GL_AMBIENT_AND_DIFFUSE AMBIENT = C.GL_AMBIENT AND_INVERTED = C.GL_AND_INVERTED AND_REVERSE = C.GL_AND_REVERSE AND = C.GL_AND ANY_SAMPLES_PASSED = C.GL_ANY_SAMPLES_PASSED ARRAY_BUFFER_BINDING = C.GL_ARRAY_BUFFER_BINDING ARRAY_BUFFER = C.GL_ARRAY_BUFFER ATTACHED_SHADERS = C.GL_ATTACHED_SHADERS ATTRIB_STACK_DEPTH = C.GL_ATTRIB_STACK_DEPTH AUTO_NORMAL = C.GL_AUTO_NORMAL AUX0 = C.GL_AUX0 AUX1 = C.GL_AUX1 AUX2 = C.GL_AUX2 AUX3 = C.GL_AUX3 AUX_BUFFERS = C.GL_AUX_BUFFERS BACK_LEFT = C.GL_BACK_LEFT BACK_RIGHT = C.GL_BACK_RIGHT BACK = C.GL_BACK BGRA_INTEGER = C.GL_BGRA_INTEGER BGRA = C.GL_BGRA BGR_INTEGER = C.GL_BGR_INTEGER BGR = C.GL_BGR BITMAP_TOKEN = C.GL_BITMAP_TOKEN BITMAP = C.GL_BITMAP BLEND_COLOR = C.GL_BLEND_COLOR BLEND_DST_ALPHA = C.GL_BLEND_DST_ALPHA BLEND_DST_RGB = C.GL_BLEND_DST_RGB BLEND_DST = C.GL_BLEND_DST BLEND_EQUATION_ALPHA = C.GL_BLEND_EQUATION_ALPHA BLEND_EQUATION_RGB = C.GL_BLEND_EQUATION_RGB BLEND_EQUATION = C.GL_BLEND_EQUATION BLEND_SRC_ALPHA = C.GL_BLEND_SRC_ALPHA BLEND_SRC_RGB = C.GL_BLEND_SRC_RGB BLEND_SRC = C.GL_BLEND_SRC BLEND = C.GL_BLEND BLUE_BIAS = C.GL_BLUE_BIAS BLUE_BITS = C.GL_BLUE_BITS BLUE_INTEGER = C.GL_BLUE_INTEGER BLUE_SCALE = C.GL_BLUE_SCALE BLUE = C.GL_BLUE BOOL_VEC2 = C.GL_BOOL_VEC2 BOOL_VEC3 = C.GL_BOOL_VEC3 BOOL_VEC4 = C.GL_BOOL_VEC4 BOOL = C.GL_BOOL BUFFER_ACCESS_FLAGS = C.GL_BUFFER_ACCESS_FLAGS BUFFER_ACCESS = C.GL_BUFFER_ACCESS BUFFER_MAP_LENGTH = C.GL_BUFFER_MAP_LENGTH BUFFER_MAP_OFFSET = C.GL_BUFFER_MAP_OFFSET BUFFER_MAPPED = C.GL_BUFFER_MAPPED BUFFER_MAP_POINTER = C.GL_BUFFER_MAP_POINTER BUFFER_SIZE = C.GL_BUFFER_SIZE BUFFER_USAGE = C.GL_BUFFER_USAGE BYTE = C.GL_BYTE C3F_V3F = C.GL_C3F_V3F C4F_N3F_V3F = C.GL_C4F_N3F_V3F C4UB_V2F = C.GL_C4UB_V2F C4UB_V3F = C.GL_C4UB_V3F CCW = C.GL_CCW CLAMP_FRAGMENT_COLOR = C.GL_CLAMP_FRAGMENT_COLOR CLAMP_READ_COLOR = C.GL_CLAMP_READ_COLOR CLAMP_TO_BORDER = C.GL_CLAMP_TO_BORDER CLAMP_TO_EDGE = C.GL_CLAMP_TO_EDGE CLAMP_VERTEX_COLOR = C.GL_CLAMP_VERTEX_COLOR CLAMP = C.GL_CLAMP CLEAR = C.GL_CLEAR CLIENT_ACTIVE_TEXTURE = C.GL_CLIENT_ACTIVE_TEXTURE CLIENT_ALL_ATTRIB_BITS = C.GL_CLIENT_ALL_ATTRIB_BITS CLIENT_ATTRIB_STACK_DEPTH = C.GL_CLIENT_ATTRIB_STACK_DEPTH CLIENT_PIXEL_STORE_BIT = C.GL_CLIENT_PIXEL_STORE_BIT CLIENT_VERTEX_ARRAY_BIT = C.GL_CLIENT_VERTEX_ARRAY_BIT CLIP_DISTANCE0 = C.GL_CLIP_DISTANCE0 CLIP_DISTANCE1 = C.GL_CLIP_DISTANCE1 CLIP_DISTANCE2 = C.GL_CLIP_DISTANCE2 CLIP_DISTANCE3 = C.GL_CLIP_DISTANCE3 CLIP_DISTANCE4 = C.GL_CLIP_DISTANCE4 CLIP_DISTANCE5 = C.GL_CLIP_DISTANCE5 CLIP_PLANE0 = C.GL_CLIP_PLANE0 CLIP_PLANE1 = C.GL_CLIP_PLANE1 CLIP_PLANE2 = C.GL_CLIP_PLANE2 CLIP_PLANE3 = C.GL_CLIP_PLANE3 CLIP_PLANE4 = C.GL_CLIP_PLANE4 CLIP_PLANE5 = C.GL_CLIP_PLANE5 COEFF = C.GL_COEFF COLOR_ARRAY_BUFFER_BINDING = C.GL_COLOR_ARRAY_BUFFER_BINDING COLOR_ARRAY_POINTER = C.GL_COLOR_ARRAY_POINTER COLOR_ARRAY_SIZE = C.GL_COLOR_ARRAY_SIZE COLOR_ARRAY_STRIDE = C.GL_COLOR_ARRAY_STRIDE COLOR_ARRAY_TYPE = C.GL_COLOR_ARRAY_TYPE COLOR_ARRAY = C.GL_COLOR_ARRAY COLOR_ATTACHMENT0 = C.GL_COLOR_ATTACHMENT0 COLOR_ATTACHMENT10 = C.GL_COLOR_ATTACHMENT10 COLOR_ATTACHMENT11 = C.GL_COLOR_ATTACHMENT11 COLOR_ATTACHMENT12 = C.GL_COLOR_ATTACHMENT12 COLOR_ATTACHMENT13 = C.GL_COLOR_ATTACHMENT13 COLOR_ATTACHMENT14 = C.GL_COLOR_ATTACHMENT14 COLOR_ATTACHMENT15 = C.GL_COLOR_ATTACHMENT15 COLOR_ATTACHMENT1 = C.GL_COLOR_ATTACHMENT1 COLOR_ATTACHMENT2 = C.GL_COLOR_ATTACHMENT2 COLOR_ATTACHMENT3 = C.GL_COLOR_ATTACHMENT3 COLOR_ATTACHMENT4 = C.GL_COLOR_ATTACHMENT4 COLOR_ATTACHMENT5 = C.GL_COLOR_ATTACHMENT5 COLOR_ATTACHMENT6 = C.GL_COLOR_ATTACHMENT6 COLOR_ATTACHMENT7 = C.GL_COLOR_ATTACHMENT7 COLOR_ATTACHMENT8 = C.GL_COLOR_ATTACHMENT8 COLOR_ATTACHMENT9 = C.GL_COLOR_ATTACHMENT9 COLOR_BUFFER_BIT = C.GL_COLOR_BUFFER_BIT COLOR_CLEAR_VALUE = C.GL_COLOR_CLEAR_VALUE COLOR_INDEXES = C.GL_COLOR_INDEXES COLOR_INDEX = C.GL_COLOR_INDEX COLOR_LOGIC_OP = C.GL_COLOR_LOGIC_OP COLOR_MATERIAL_FACE = C.GL_COLOR_MATERIAL_FACE COLOR_MATERIAL_PARAMETER = C.GL_COLOR_MATERIAL_PARAMETER COLOR_MATERIAL = C.GL_COLOR_MATERIAL COLOR_MATRIX_STACK_DEPTH = C.GL_COLOR_MATRIX_STACK_DEPTH COLOR_MATRIX = C.GL_COLOR_MATRIX COLOR_SUM = C.GL_COLOR_SUM COLOR_TABLE_ALPHA_SIZE = C.GL_COLOR_TABLE_ALPHA_SIZE COLOR_TABLE_BIAS = C.GL_COLOR_TABLE_BIAS COLOR_TABLE_BLUE_SIZE = C.GL_COLOR_TABLE_BLUE_SIZE COLOR_TABLE_FORMAT = C.GL_COLOR_TABLE_FORMAT COLOR_TABLE_GREEN_SIZE = C.GL_COLOR_TABLE_GREEN_SIZE COLOR_TABLE_INTENSITY_SIZE = C.GL_COLOR_TABLE_INTENSITY_SIZE COLOR_TABLE_LUMINANCE_SIZE = C.GL_COLOR_TABLE_LUMINANCE_SIZE COLOR_TABLE_RED_SIZE = C.GL_COLOR_TABLE_RED_SIZE COLOR_TABLE_SCALE = C.GL_COLOR_TABLE_SCALE COLOR_TABLE_WIDTH = C.GL_COLOR_TABLE_WIDTH COLOR_TABLE = C.GL_COLOR_TABLE COLOR_WRITEMASK = C.GL_COLOR_WRITEMASK COLOR = C.GL_COLOR COMBINE_ALPHA = C.GL_COMBINE_ALPHA COMBINE_RGB = C.GL_COMBINE_RGB COMBINE = C.GL_COMBINE COMPARE_REF_TO_TEXTURE = C.GL_COMPARE_REF_TO_TEXTURE COMPARE_R_TO_TEXTURE = C.GL_COMPARE_R_TO_TEXTURE COMPILE_AND_EXECUTE = C.GL_COMPILE_AND_EXECUTE COMPILE_STATUS = C.GL_COMPILE_STATUS COMPILE = C.GL_COMPILE COMPRESSED_ALPHA = C.GL_COMPRESSED_ALPHA COMPRESSED_INTENSITY = C.GL_COMPRESSED_INTENSITY COMPRESSED_LUMINANCE_ALPHA = C.GL_COMPRESSED_LUMINANCE_ALPHA COMPRESSED_LUMINANCE = C.GL_COMPRESSED_LUMINANCE COMPRESSED_RED_RGTC1 = C.GL_COMPRESSED_RED_RGTC1 COMPRESSED_RED = C.GL_COMPRESSED_RED COMPRESSED_RGBA = C.GL_COMPRESSED_RGBA COMPRESSED_RGBA_S3TC_DXT1_EXT = C.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT COMPRESSED_RGBA_S3TC_DXT3_EXT = C.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT COMPRESSED_RGBA_S3TC_DXT5_EXT = C.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT COMPRESSED_RGB = C.GL_COMPRESSED_RGB COMPRESSED_RGB_S3TC_DXT1_EXT = C.GL_COMPRESSED_RGB_S3TC_DXT1_EXT COMPRESSED_RG_RGTC2 = C.GL_COMPRESSED_RG_RGTC2 COMPRESSED_RG = C.GL_COMPRESSED_RG COMPRESSED_SIGNED_RED_RGTC1 = C.GL_COMPRESSED_SIGNED_RED_RGTC1 COMPRESSED_SIGNED_RG_RGTC2 = C.GL_COMPRESSED_SIGNED_RG_RGTC2 COMPRESSED_SLUMINANCE_ALPHA = C.GL_COMPRESSED_SLUMINANCE_ALPHA COMPRESSED_SLUMINANCE = C.GL_COMPRESSED_SLUMINANCE COMPRESSED_SRGB_ALPHA = C.GL_COMPRESSED_SRGB_ALPHA COMPRESSED_SRGB = C.GL_COMPRESSED_SRGB COMPRESSED_TEXTURE_FORMATS = C.GL_COMPRESSED_TEXTURE_FORMATS CONDITION_SATISFIED = C.GL_CONDITION_SATISFIED CONSTANT_ALPHA = C.GL_CONSTANT_ALPHA CONSTANT_ATTENUATION = C.GL_CONSTANT_ATTENUATION CONSTANT_BORDER = C.GL_CONSTANT_BORDER CONSTANT_COLOR = C.GL_CONSTANT_COLOR CONSTANT = C.GL_CONSTANT CONTEXT_COMPATIBILITY_PROFILE_BIT = C.GL_CONTEXT_COMPATIBILITY_PROFILE_BIT CONTEXT_CORE_PROFILE_BIT = C.GL_CONTEXT_CORE_PROFILE_BIT CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = C.GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT CONTEXT_FLAGS = C.GL_CONTEXT_FLAGS CONTEXT_PROFILE_MASK = C.GL_CONTEXT_PROFILE_MASK CONVOLUTION_1D = C.GL_CONVOLUTION_1D CONVOLUTION_2D = C.GL_CONVOLUTION_2D CONVOLUTION_BORDER_COLOR = C.GL_CONVOLUTION_BORDER_COLOR CONVOLUTION_BORDER_MODE = C.GL_CONVOLUTION_BORDER_MODE CONVOLUTION_FILTER_BIAS = C.GL_CONVOLUTION_FILTER_BIAS CONVOLUTION_FILTER_SCALE = C.GL_CONVOLUTION_FILTER_SCALE CONVOLUTION_FORMAT = C.GL_CONVOLUTION_FORMAT CONVOLUTION_HEIGHT = C.GL_CONVOLUTION_HEIGHT CONVOLUTION_WIDTH = C.GL_CONVOLUTION_WIDTH COORD_REPLACE = C.GL_COORD_REPLACE COPY_INVERTED = C.GL_COPY_INVERTED COPY_PIXEL_TOKEN = C.GL_COPY_PIXEL_TOKEN COPY_READ_BUFFER = C.GL_COPY_READ_BUFFER COPY_WRITE_BUFFER = C.GL_COPY_WRITE_BUFFER COPY = C.GL_COPY CULL_FACE_MODE = C.GL_CULL_FACE_MODE CULL_FACE = C.GL_CULL_FACE CURRENT_BIT = C.GL_CURRENT_BIT CURRENT_COLOR = C.GL_CURRENT_COLOR CURRENT_FOG_COORDINATE = C.GL_CURRENT_FOG_COORDINATE CURRENT_FOG_COORD = C.GL_CURRENT_FOG_COORD CURRENT_INDEX = C.GL_CURRENT_INDEX CURRENT_NORMAL = C.GL_CURRENT_NORMAL CURRENT_PROGRAM = C.GL_CURRENT_PROGRAM CURRENT_QUERY = C.GL_CURRENT_QUERY CURRENT_RASTER_COLOR = C.GL_CURRENT_RASTER_COLOR CURRENT_RASTER_DISTANCE = C.GL_CURRENT_RASTER_DISTANCE CURRENT_RASTER_INDEX = C.GL_CURRENT_RASTER_INDEX CURRENT_RASTER_POSITION_VALID = C.GL_CURRENT_RASTER_POSITION_VALID CURRENT_RASTER_POSITION = C.GL_CURRENT_RASTER_POSITION CURRENT_RASTER_SECONDARY_COLOR = C.GL_CURRENT_RASTER_SECONDARY_COLOR CURRENT_RASTER_TEXTURE_COORDS = C.GL_CURRENT_RASTER_TEXTURE_COORDS CURRENT_SECONDARY_COLOR = C.GL_CURRENT_SECONDARY_COLOR CURRENT_TEXTURE_COORDS = C.GL_CURRENT_TEXTURE_COORDS CURRENT_VERTEX_ATTRIB = C.GL_CURRENT_VERTEX_ATTRIB CW = C.GL_CW DECAL = C.GL_DECAL DECR_WRAP = C.GL_DECR_WRAP DECR = C.GL_DECR DEBUG_OUTPUT_SYNCHRONOUS = C.GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = C.GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB DEBUG_CALLBACK_FUNCTION = C.GL_DEBUG_CALLBACK_FUNCTION_ARB DEBUG_CALLBACK_USER_PARAM = C.GL_DEBUG_CALLBACK_USER_PARAM_ARB DEBUG_SOURCE_API = C.GL_DEBUG_SOURCE_API_ARB DEBUG_SOURCE_WINDOW_SYSTEM = C.GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB DEBUG_SOURCE_SHADER_COMPILER = C.GL_DEBUG_SOURCE_SHADER_COMPILER_ARB DEBUG_SOURCE_THIRD_PARTY = C.GL_DEBUG_SOURCE_THIRD_PARTY_ARB DEBUG_SOURCE_APPLICATION = C.GL_DEBUG_SOURCE_APPLICATION_ARB DEBUG_SOURCE_OTHER = C.GL_DEBUG_SOURCE_OTHER_ARB DEBUG_TYPE_ERROR = C.GL_DEBUG_TYPE_ERROR_ARB DEBUG_TYPE_DEPRECATED_BEHAVIOR = C.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB DEBUG_TYPE_UNDEFINED_BEHAVIOR = C.GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB DEBUG_TYPE_PORTABILITY = C.GL_DEBUG_TYPE_PORTABILITY_ARB DEBUG_TYPE_PERFORMANCE = C.GL_DEBUG_TYPE_PERFORMANCE_ARB DEBUG_TYPE_OTHER = C.GL_DEBUG_TYPE_OTHER_ARB DEBUG_LOGGED_MESSAGES = C.GL_DEBUG_LOGGED_MESSAGES_ARB DEBUG_SEVERITY_HIGH = C.GL_DEBUG_SEVERITY_HIGH_ARB DEBUG_SEVERITY_MEDIUM = C.GL_DEBUG_SEVERITY_MEDIUM_ARB DEBUG_SEVERITY_LOW = C.GL_DEBUG_SEVERITY_LOW_ARB DELETE_STATUS = C.GL_DELETE_STATUS DEPTH24_STENCIL8 = C.GL_DEPTH24_STENCIL8 DEPTH32F_STENCIL8 = C.GL_DEPTH32F_STENCIL8 DEPTH_ATTACHMENT = C.GL_DEPTH_ATTACHMENT DEPTH_BIAS = C.GL_DEPTH_BIAS DEPTH_BITS = C.GL_DEPTH_BITS DEPTH_BUFFER_BIT = C.GL_DEPTH_BUFFER_BIT DEPTH_BUFFER = C.GL_DEPTH_BUFFER DEPTH_CLAMP = C.GL_DEPTH_CLAMP DEPTH_CLEAR_VALUE = C.GL_DEPTH_CLEAR_VALUE DEPTH_COMPONENT16 = C.GL_DEPTH_COMPONENT16 DEPTH_COMPONENT24 = C.GL_DEPTH_COMPONENT24 DEPTH_COMPONENT32F = C.GL_DEPTH_COMPONENT32F DEPTH_COMPONENT32 = C.GL_DEPTH_COMPONENT32 DEPTH_COMPONENT = C.GL_DEPTH_COMPONENT DEPTH_FUNC = C.GL_DEPTH_FUNC DEPTH_RANGE = C.GL_DEPTH_RANGE DEPTH_SCALE = C.GL_DEPTH_SCALE DEPTH_STENCIL_ATTACHMENT = C.GL_DEPTH_STENCIL_ATTACHMENT DEPTH_STENCIL = C.GL_DEPTH_STENCIL DEPTH_TEST = C.GL_DEPTH_TEST DEPTH_TEXTURE_MODE = C.GL_DEPTH_TEXTURE_MODE DEPTH_WRITEMASK = C.GL_DEPTH_WRITEMASK DEPTH = C.GL_DEPTH DIFFUSE = C.GL_DIFFUSE DITHER = C.GL_DITHER DOMAIN = C.GL_DOMAIN DONT_CARE = C.GL_DONT_CARE DOT3_RGBA = C.GL_DOT3_RGBA DOT3_RGB = C.GL_DOT3_RGB DOUBLEBUFFER = C.GL_DOUBLEBUFFER DOUBLE = C.GL_DOUBLE DRAW_BUFFER0 = C.GL_DRAW_BUFFER0 DRAW_BUFFER10 = C.GL_DRAW_BUFFER10 DRAW_BUFFER11 = C.GL_DRAW_BUFFER11 DRAW_BUFFER12 = C.GL_DRAW_BUFFER12 DRAW_BUFFER13 = C.GL_DRAW_BUFFER13 DRAW_BUFFER14 = C.GL_DRAW_BUFFER14 DRAW_BUFFER15 = C.GL_DRAW_BUFFER15 DRAW_BUFFER1 = C.GL_DRAW_BUFFER1 DRAW_BUFFER2 = C.GL_DRAW_BUFFER2 DRAW_BUFFER3 = C.GL_DRAW_BUFFER3 DRAW_BUFFER4 = C.GL_DRAW_BUFFER4 DRAW_BUFFER5 = C.GL_DRAW_BUFFER5 DRAW_BUFFER6 = C.GL_DRAW_BUFFER6 DRAW_BUFFER7 = C.GL_DRAW_BUFFER7 DRAW_BUFFER8 = C.GL_DRAW_BUFFER8 DRAW_BUFFER9 = C.GL_DRAW_BUFFER9 DRAW_BUFFER = C.GL_DRAW_BUFFER DRAW_FRAMEBUFFER_BINDING = C.GL_DRAW_FRAMEBUFFER_BINDING DRAW_FRAMEBUFFER = C.GL_DRAW_FRAMEBUFFER DRAW_PIXEL_TOKEN = C.GL_DRAW_PIXEL_TOKEN DST_ALPHA = C.GL_DST_ALPHA DST_COLOR = C.GL_DST_COLOR DYNAMIC_COPY = C.GL_DYNAMIC_COPY DYNAMIC_DRAW = C.GL_DYNAMIC_DRAW DYNAMIC_READ = C.GL_DYNAMIC_READ EDGE_FLAG_ARRAY_BUFFER_BINDING = C.GL_EDGE_FLAG_ARRAY_BUFFER_BINDING EDGE_FLAG_ARRAY_POINTER = C.GL_EDGE_FLAG_ARRAY_POINTER EDGE_FLAG_ARRAY_STRIDE = C.GL_EDGE_FLAG_ARRAY_STRIDE EDGE_FLAG_ARRAY = C.GL_EDGE_FLAG_ARRAY EDGE_FLAG = C.GL_EDGE_FLAG ELEMENT_ARRAY_BUFFER_BINDING = C.GL_ELEMENT_ARRAY_BUFFER_BINDING ELEMENT_ARRAY_BUFFER = C.GL_ELEMENT_ARRAY_BUFFER EMISSION = C.GL_EMISSION ENABLE_BIT = C.GL_ENABLE_BIT EQUAL = C.GL_EQUAL EQUIV = C.GL_EQUIV EVAL_BIT = C.GL_EVAL_BIT EXP2 = C.GL_EXP2 EXP = C.GL_EXP EXTENSIONS = C.GL_EXTENSIONS EYE_LINEAR = C.GL_EYE_LINEAR EYE_PLANE = C.GL_EYE_PLANE FALSE = C.GL_FALSE FASTEST = C.GL_FASTEST FEEDBACK_BUFFER_POINTER = C.GL_FEEDBACK_BUFFER_POINTER FEEDBACK_BUFFER_SIZE = C.GL_FEEDBACK_BUFFER_SIZE FEEDBACK_BUFFER_TYPE = C.GL_FEEDBACK_BUFFER_TYPE FEEDBACK = C.GL_FEEDBACK FILL = C.GL_FILL FIRST_VERTEX_CONVENTION = C.GL_FIRST_VERTEX_CONVENTION FIXED_ONLY = C.GL_FIXED_ONLY FLAT = C.GL_FLAT FLOAT_32_UNSIGNED_INT_24_8_REV = C.GL_FLOAT_32_UNSIGNED_INT_24_8_REV FLOAT_MAT2x3 = C.GL_FLOAT_MAT2x3 FLOAT_MAT2x4 = C.GL_FLOAT_MAT2x4 FLOAT_MAT2 = C.GL_FLOAT_MAT2 FLOAT_MAT3x2 = C.GL_FLOAT_MAT3x2 FLOAT_MAT3x4 = C.GL_FLOAT_MAT3x4 FLOAT_MAT3 = C.GL_FLOAT_MAT3 FLOAT_MAT4x2 = C.GL_FLOAT_MAT4x2 FLOAT_MAT4x3 = C.GL_FLOAT_MAT4x3 FLOAT_MAT4 = C.GL_FLOAT_MAT4 FLOAT_VEC2 = C.GL_FLOAT_VEC2 FLOAT_VEC3 = C.GL_FLOAT_VEC3 FLOAT_VEC4 = C.GL_FLOAT_VEC4 FLOAT = C.GL_FLOAT FOG_BIT = C.GL_FOG_BIT FOG_COLOR = C.GL_FOG_COLOR FOG_COORD_ARRAY_BUFFER_BINDING = C.GL_FOG_COORD_ARRAY_BUFFER_BINDING FOG_COORD_ARRAY_POINTER = C.GL_FOG_COORD_ARRAY_POINTER FOG_COORD_ARRAY_STRIDE = C.GL_FOG_COORD_ARRAY_STRIDE FOG_COORD_ARRAY_TYPE = C.GL_FOG_COORD_ARRAY_TYPE FOG_COORD_ARRAY = C.GL_FOG_COORD_ARRAY FOG_COORDINATE_ARRAY_BUFFER_BINDING = C.GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING FOG_COORDINATE_ARRAY_POINTER = C.GL_FOG_COORDINATE_ARRAY_POINTER FOG_COORDINATE_ARRAY_STRIDE = C.GL_FOG_COORDINATE_ARRAY_STRIDE FOG_COORDINATE_ARRAY_TYPE = C.GL_FOG_COORDINATE_ARRAY_TYPE FOG_COORDINATE_ARRAY = C.GL_FOG_COORDINATE_ARRAY FOG_COORDINATE_SOURCE = C.GL_FOG_COORDINATE_SOURCE FOG_COORDINATE = C.GL_FOG_COORDINATE FOG_COORD_SRC = C.GL_FOG_COORD_SRC FOG_COORD = C.GL_FOG_COORD FOG_DENSITY = C.GL_FOG_DENSITY FOG_END = C.GL_FOG_END FOG_HINT = C.GL_FOG_HINT FOG_INDEX = C.GL_FOG_INDEX FOG_MODE = C.GL_FOG_MODE FOG_START = C.GL_FOG_START FOG = C.GL_FOG FRAGMENT_DEPTH = C.GL_FRAGMENT_DEPTH FRAGMENT_SHADER_DERIVATIVE_HINT = C.GL_FRAGMENT_SHADER_DERIVATIVE_HINT FRAGMENT_SHADER = C.GL_FRAGMENT_SHADER FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = C.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = C.GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE FRAMEBUFFER_ATTACHMENT_LAYERED = C.GL_FRAMEBUFFER_ATTACHMENT_LAYERED FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = C.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = C.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE FRAMEBUFFER_ATTACHMENT_RED_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = C.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = C.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = C.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL FRAMEBUFFER_BINDING = C.GL_FRAMEBUFFER_BINDING FRAMEBUFFER_COMPLETE = C.GL_FRAMEBUFFER_COMPLETE FRAMEBUFFER_DEFAULT = C.GL_FRAMEBUFFER_DEFAULT FRAMEBUFFER_INCOMPLETE_ATTACHMENT = C.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = C.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = C.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = C.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = C.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE FRAMEBUFFER_INCOMPLETE_READ_BUFFER = C.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER FRAMEBUFFER_SRGB = C.GL_FRAMEBUFFER_SRGB FRAMEBUFFER_UNDEFINED = C.GL_FRAMEBUFFER_UNDEFINED FRAMEBUFFER_UNSUPPORTED = C.GL_FRAMEBUFFER_UNSUPPORTED FRAMEBUFFER = C.GL_FRAMEBUFFER FRONT_AND_BACK = C.GL_FRONT_AND_BACK FRONT_FACE = C.GL_FRONT_FACE FRONT_LEFT = C.GL_FRONT_LEFT FRONT_RIGHT = C.GL_FRONT_RIGHT FRONT = C.GL_FRONT FUNC_ADD = C.GL_FUNC_ADD FUNC_REVERSE_SUBTRACT = C.GL_FUNC_REVERSE_SUBTRACT FUNC_SUBTRACT = C.GL_FUNC_SUBTRACT GENERATE_MIPMAP_HINT = C.GL_GENERATE_MIPMAP_HINT GENERATE_MIPMAP = C.GL_GENERATE_MIPMAP GEOMETRY_INPUT_TYPE = C.GL_GEOMETRY_INPUT_TYPE GEOMETRY_OUTPUT_TYPE = C.GL_GEOMETRY_OUTPUT_TYPE GEOMETRY_SHADER = C.GL_GEOMETRY_SHADER GEOMETRY_VERTICES_OUT = C.GL_GEOMETRY_VERTICES_OUT GEQUAL = C.GL_GEQUAL GREATER = C.GL_GREATER GREEN_BIAS = C.GL_GREEN_BIAS GREEN_BITS = C.GL_GREEN_BITS GREEN_INTEGER = C.GL_GREEN_INTEGER GREEN_SCALE = C.GL_GREEN_SCALE GREEN = C.GL_GREEN HALF_FLOAT = C.GL_HALF_FLOAT HINT_BIT = C.GL_HINT_BIT HISTOGRAM_ALPHA_SIZE = C.GL_HISTOGRAM_ALPHA_SIZE HISTOGRAM_BLUE_SIZE = C.GL_HISTOGRAM_BLUE_SIZE HISTOGRAM_FORMAT = C.GL_HISTOGRAM_FORMAT HISTOGRAM_GREEN_SIZE = C.GL_HISTOGRAM_GREEN_SIZE HISTOGRAM_LUMINANCE_SIZE = C.GL_HISTOGRAM_LUMINANCE_SIZE HISTOGRAM_RED_SIZE = C.GL_HISTOGRAM_RED_SIZE HISTOGRAM_SINK = C.GL_HISTOGRAM_SINK HISTOGRAM_WIDTH = C.GL_HISTOGRAM_WIDTH HISTOGRAM = C.GL_HISTOGRAM INCR_WRAP = C.GL_INCR_WRAP INCR = C.GL_INCR INDEX_ARRAY_BUFFER_BINDING = C.GL_INDEX_ARRAY_BUFFER_BINDING INDEX_ARRAY_POINTER = C.GL_INDEX_ARRAY_POINTER INDEX_ARRAY_STRIDE = C.GL_INDEX_ARRAY_STRIDE INDEX_ARRAY_TYPE = C.GL_INDEX_ARRAY_TYPE INDEX_ARRAY = C.GL_INDEX_ARRAY INDEX_BITS = C.GL_INDEX_BITS INDEX_CLEAR_VALUE = C.GL_INDEX_CLEAR_VALUE INDEX_LOGIC_OP = C.GL_INDEX_LOGIC_OP INDEX_MODE = C.GL_INDEX_MODE INDEX_OFFSET = C.GL_INDEX_OFFSET INDEX_SHIFT = C.GL_INDEX_SHIFT INDEX_WRITEMASK = C.GL_INDEX_WRITEMASK INDEX = C.GL_INDEX INFO_LOG_LENGTH = C.GL_INFO_LOG_LENGTH INTENSITY12 = C.GL_INTENSITY12 INTENSITY16_SNORM = C.GL_INTENSITY16_SNORM INTENSITY16 = C.GL_INTENSITY16 INTENSITY4 = C.GL_INTENSITY4 INTENSITY8_SNORM = C.GL_INTENSITY8_SNORM INTENSITY8 = C.GL_INTENSITY8 INTENSITY_SNORM = C.GL_INTENSITY_SNORM INTENSITY = C.GL_INTENSITY INTERLEAVED_ATTRIBS = C.GL_INTERLEAVED_ATTRIBS INTERPOLATE = C.GL_INTERPOLATE INT_SAMPLER_1D_ARRAY = C.GL_INT_SAMPLER_1D_ARRAY INT_SAMPLER_1D = C.GL_INT_SAMPLER_1D INT_SAMPLER_2D_ARRAY = C.GL_INT_SAMPLER_2D_ARRAY INT_SAMPLER_2D_MULTISAMPLE_ARRAY = C.GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY INT_SAMPLER_2D_MULTISAMPLE = C.GL_INT_SAMPLER_2D_MULTISAMPLE INT_SAMPLER_2D_RECT = C.GL_INT_SAMPLER_2D_RECT INT_SAMPLER_2D = C.GL_INT_SAMPLER_2D INT_SAMPLER_3D = C.GL_INT_SAMPLER_3D INT_SAMPLER_BUFFER = C.GL_INT_SAMPLER_BUFFER INT_SAMPLER_CUBE_MAP_ARRAY = C.GL_INT_SAMPLER_CUBE_MAP_ARRAY INT_SAMPLER_CUBE = C.GL_INT_SAMPLER_CUBE INT_VEC2 = C.GL_INT_VEC2 INT_VEC3 = C.GL_INT_VEC3 INT_VEC4 = C.GL_INT_VEC4 INT = C.GL_INT INVALID_ENUM = C.GL_INVALID_ENUM INVALID_FRAMEBUFFER_OPERATION = C.GL_INVALID_FRAMEBUFFER_OPERATION INVALID_INDEX = C.GL_INVALID_INDEX INVALID_OPERATION = C.GL_INVALID_OPERATION INVALID_VALUE = C.GL_INVALID_VALUE INVERTED_SCREEN_W_REND = C.GL_INVERTED_SCREEN_W_REND INVERT = C.GL_INVERT KEEP = C.GL_KEEP LAST_VERTEX_CONVENTION = C.GL_LAST_VERTEX_CONVENTION LEFT = C.GL_LEFT LEQUAL = C.GL_LEQUAL LESS = C.GL_LESS LIGHT0 = C.GL_LIGHT0 LIGHT1 = C.GL_LIGHT1 LIGHT2 = C.GL_LIGHT2 LIGHT3 = C.GL_LIGHT3 LIGHT4 = C.GL_LIGHT4 LIGHT5 = C.GL_LIGHT5 LIGHT6 = C.GL_LIGHT6 LIGHT7 = C.GL_LIGHT7 LIGHTING_BIT = C.GL_LIGHTING_BIT LIGHTING = C.GL_LIGHTING LIGHT_MODEL_AMBIENT = C.GL_LIGHT_MODEL_AMBIENT LIGHT_MODEL_COLOR_CONTROL = C.GL_LIGHT_MODEL_COLOR_CONTROL LIGHT_MODEL_LOCAL_VIEWER = C.GL_LIGHT_MODEL_LOCAL_VIEWER LIGHT_MODEL_TWO_SIDE = C.GL_LIGHT_MODEL_TWO_SIDE LINEAR_ATTENUATION = C.GL_LINEAR_ATTENUATION LINEAR_MIPMAP_LINEAR = C.GL_LINEAR_MIPMAP_LINEAR LINEAR_MIPMAP_NEAREST = C.GL_LINEAR_MIPMAP_NEAREST LINEAR = C.GL_LINEAR LINE_BIT = C.GL_LINE_BIT LINE_LOOP = C.GL_LINE_LOOP LINE_RESET_TOKEN = C.GL_LINE_RESET_TOKEN LINES_ADJACENCY = C.GL_LINES_ADJACENCY LINE_SMOOTH_HINT = C.GL_LINE_SMOOTH_HINT LINE_SMOOTH = C.GL_LINE_SMOOTH LINE_STIPPLE_PATTERN = C.GL_LINE_STIPPLE_PATTERN LINE_STIPPLE_REPEAT = C.GL_LINE_STIPPLE_REPEAT LINE_STIPPLE = C.GL_LINE_STIPPLE LINE_STRIP_ADJACENCY = C.GL_LINE_STRIP_ADJACENCY LINE_STRIP = C.GL_LINE_STRIP LINES = C.GL_LINES LINE_TOKEN = C.GL_LINE_TOKEN LINE_WIDTH_GRANULARITY = C.GL_LINE_WIDTH_GRANULARITY LINE_WIDTH_RANGE = C.GL_LINE_WIDTH_RANGE LINE_WIDTH = C.GL_LINE_WIDTH LINE = C.GL_LINE LINK_STATUS = C.GL_LINK_STATUS LIST_BASE = C.GL_LIST_BASE LIST_BIT = C.GL_LIST_BIT LIST_INDEX = C.GL_LIST_INDEX LIST_MODE = C.GL_LIST_MODE LOAD = C.GL_LOAD LOGIC_OP_MODE = C.GL_LOGIC_OP_MODE LOGIC_OP = C.GL_LOGIC_OP LOWER_LEFT = C.GL_LOWER_LEFT LUMINANCE12_ALPHA12 = C.GL_LUMINANCE12_ALPHA12 LUMINANCE12_ALPHA4 = C.GL_LUMINANCE12_ALPHA4 LUMINANCE12 = C.GL_LUMINANCE12 LUMINANCE16_ALPHA16_SNORM = C.GL_LUMINANCE16_ALPHA16_SNORM LUMINANCE16_ALPHA16 = C.GL_LUMINANCE16_ALPHA16 LUMINANCE16_SNORM = C.GL_LUMINANCE16_SNORM LUMINANCE16 = C.GL_LUMINANCE16 LUMINANCE4_ALPHA4 = C.GL_LUMINANCE4_ALPHA4 LUMINANCE4 = C.GL_LUMINANCE4 LUMINANCE6_ALPHA2 = C.GL_LUMINANCE6_ALPHA2 LUMINANCE8_ALPHA8_SNORM = C.GL_LUMINANCE8_ALPHA8_SNORM LUMINANCE8_ALPHA8 = C.GL_LUMINANCE8_ALPHA8 LUMINANCE8_SNORM = C.GL_LUMINANCE8_SNORM LUMINANCE8 = C.GL_LUMINANCE8 LUMINANCE_ALPHA_SNORM = C.GL_LUMINANCE_ALPHA_SNORM LUMINANCE_ALPHA = C.GL_LUMINANCE_ALPHA LUMINANCE_SNORM = C.GL_LUMINANCE_SNORM LUMINANCE = C.GL_LUMINANCE MAJOR_VERSION = C.GL_MAJOR_VERSION MAP1_COLOR_4 = C.GL_MAP1_COLOR_4 MAP1_GRID_DOMAIN = C.GL_MAP1_GRID_DOMAIN MAP1_GRID_SEGMENTS = C.GL_MAP1_GRID_SEGMENTS MAP1_INDEX = C.GL_MAP1_INDEX MAP1_NORMAL = C.GL_MAP1_NORMAL MAP1_TEXTURE_COORD_1 = C.GL_MAP1_TEXTURE_COORD_1 MAP1_TEXTURE_COORD_2 = C.GL_MAP1_TEXTURE_COORD_2 MAP1_TEXTURE_COORD_3 = C.GL_MAP1_TEXTURE_COORD_3 MAP1_TEXTURE_COORD_4 = C.GL_MAP1_TEXTURE_COORD_4 MAP1_VERTEX_3 = C.GL_MAP1_VERTEX_3 MAP1_VERTEX_4 = C.GL_MAP1_VERTEX_4 MAP2_COLOR_4 = C.GL_MAP2_COLOR_4 MAP2_GRID_DOMAIN = C.GL_MAP2_GRID_DOMAIN MAP2_GRID_SEGMENTS = C.GL_MAP2_GRID_SEGMENTS MAP2_INDEX = C.GL_MAP2_INDEX MAP2_NORMAL = C.GL_MAP2_NORMAL MAP2_TEXTURE_COORD_1 = C.GL_MAP2_TEXTURE_COORD_1 MAP2_TEXTURE_COORD_2 = C.GL_MAP2_TEXTURE_COORD_2 MAP2_TEXTURE_COORD_3 = C.GL_MAP2_TEXTURE_COORD_3 MAP2_TEXTURE_COORD_4 = C.GL_MAP2_TEXTURE_COORD_4 MAP2_VERTEX_3 = C.GL_MAP2_VERTEX_3 MAP2_VERTEX_4 = C.GL_MAP2_VERTEX_4 MAP_COLOR = C.GL_MAP_COLOR MAP_FLUSH_EXPLICIT_BIT = C.GL_MAP_FLUSH_EXPLICIT_BIT MAP_INVALIDATE_BUFFER_BIT = C.GL_MAP_INVALIDATE_BUFFER_BIT MAP_INVALIDATE_RANGE_BIT = C.GL_MAP_INVALIDATE_RANGE_BIT MAP_READ_BIT = C.GL_MAP_READ_BIT MAP_STENCIL = C.GL_MAP_STENCIL MAP_UNSYNCHRONIZED_BIT = C.GL_MAP_UNSYNCHRONIZED_BIT MAP_WRITE_BIT = C.GL_MAP_WRITE_BIT MATRIX_MODE = C.GL_MATRIX_MODE MAX_3D_TEXTURE_SIZE = C.GL_MAX_3D_TEXTURE_SIZE MAX_ARRAY_TEXTURE_LAYERS = C.GL_MAX_ARRAY_TEXTURE_LAYERS MAX_ATTRIB_STACK_DEPTH = C.GL_MAX_ATTRIB_STACK_DEPTH MAX_CLIENT_ATTRIB_STACK_DEPTH = C.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH MAX_CLIP_DISTANCES = C.GL_MAX_CLIP_DISTANCES MAX_CLIP_PLANES = C.GL_MAX_CLIP_PLANES MAX_COLOR_ATTACHMENTS = C.GL_MAX_COLOR_ATTACHMENTS MAX_COLOR_MATRIX_STACK_DEPTH = C.GL_MAX_COLOR_MATRIX_STACK_DEPTH MAX_COLOR_TEXTURE_SAMPLES = C.GL_MAX_COLOR_TEXTURE_SAMPLES MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = C.GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = C.GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS MAX_COMBINED_TEXTURE_IMAGE_UNITS = C.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_COMBINED_UNIFORM_BLOCKS = C.GL_MAX_COMBINED_UNIFORM_BLOCKS MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = C.GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS MAX_CONVOLUTION_HEIGHT = C.GL_MAX_CONVOLUTION_HEIGHT MAX_CONVOLUTION_WIDTH = C.GL_MAX_CONVOLUTION_WIDTH MAX_CUBE_MAP_TEXTURE_SIZE = C.GL_MAX_CUBE_MAP_TEXTURE_SIZE MAX_DEBUG_LOGGED_MESSAGES = C.GL_MAX_DEBUG_LOGGED_MESSAGES_ARB MAX_DEBUG_MESSAGE_LENGTH = C.GL_MAX_DEBUG_MESSAGE_LENGTH_ARB MAX_DEPTH_TEXTURE_SAMPLES = C.GL_MAX_DEPTH_TEXTURE_SAMPLES MAX_DRAW_BUFFERS = C.GL_MAX_DRAW_BUFFERS MAX_ELEMENTS_INDICES = C.GL_MAX_ELEMENTS_INDICES MAX_ELEMENTS_VERTICES = C.GL_MAX_ELEMENTS_VERTICES MAX_EVAL_ORDER = C.GL_MAX_EVAL_ORDER MAX_FRAGMENT_INPUT_COMPONENTS = C.GL_MAX_FRAGMENT_INPUT_COMPONENTS MAX_FRAGMENT_UNIFORM_BLOCKS = C.GL_MAX_FRAGMENT_UNIFORM_BLOCKS MAX_FRAGMENT_UNIFORM_COMPONENTS = C.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS MAX_GEOMETRY_INPUT_COMPONENTS = C.GL_MAX_GEOMETRY_INPUT_COMPONENTS MAX_GEOMETRY_OUTPUT_COMPONENTS = C.GL_MAX_GEOMETRY_OUTPUT_COMPONENTS MAX_GEOMETRY_OUTPUT_VERTICES = C.GL_MAX_GEOMETRY_OUTPUT_VERTICES MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = C.GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = C.GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS MAX_GEOMETRY_UNIFORM_BLOCKS = C.GL_MAX_GEOMETRY_UNIFORM_BLOCKS MAX_GEOMETRY_UNIFORM_COMPONENTS = C.GL_MAX_GEOMETRY_UNIFORM_COMPONENTS MAX_INTEGER_SAMPLES = C.GL_MAX_INTEGER_SAMPLES MAX_LIGHTS = C.GL_MAX_LIGHTS MAX_LIST_NESTING = C.GL_MAX_LIST_NESTING MAX_MODELVIEW_STACK_DEPTH = C.GL_MAX_MODELVIEW_STACK_DEPTH MAX_NAME_STACK_DEPTH = C.GL_MAX_NAME_STACK_DEPTH MAX_PIXEL_MAP_TABLE = C.GL_MAX_PIXEL_MAP_TABLE MAX_PROGRAM_TEXEL_OFFSET = C.GL_MAX_PROGRAM_TEXEL_OFFSET MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = C.GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS MAX_PROGRAM_TEXTURE_GATHER_OFFSET = C.GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET MAX_PROJECTION_STACK_DEPTH = C.GL_MAX_PROJECTION_STACK_DEPTH MAX_RECTANGLE_TEXTURE_SIZE = C.GL_MAX_RECTANGLE_TEXTURE_SIZE MAX_RENDERBUFFER_SIZE = C.GL_MAX_RENDERBUFFER_SIZE MAX_SAMPLE_MASK_WORDS = C.GL_MAX_SAMPLE_MASK_WORDS MAX_SAMPLES = C.GL_MAX_SAMPLES MAX_SERVER_WAIT_TIMEOUT = C.GL_MAX_SERVER_WAIT_TIMEOUT MAX_TEXTURE_BUFFER_SIZE = C.GL_MAX_TEXTURE_BUFFER_SIZE MAX_TEXTURE_COORDS = C.GL_MAX_TEXTURE_COORDS MAX_TEXTURE_IMAGE_UNITS = C.GL_MAX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_LOD_BIAS = C.GL_MAX_TEXTURE_LOD_BIAS MAX_TEXTURE_SIZE = C.GL_MAX_TEXTURE_SIZE MAX_TEXTURE_STACK_DEPTH = C.GL_MAX_TEXTURE_STACK_DEPTH MAX_TEXTURE_UNITS = C.GL_MAX_TEXTURE_UNITS MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = C.GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = C.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = C.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS MAX_UNIFORM_BLOCK_SIZE = C.GL_MAX_UNIFORM_BLOCK_SIZE MAX_UNIFORM_BUFFER_BINDINGS = C.GL_MAX_UNIFORM_BUFFER_BINDINGS MAX_VARYING_COMPONENTS = C.GL_MAX_VARYING_COMPONENTS MAX_VARYING_FLOATS = C.GL_MAX_VARYING_FLOATS MAX_VERTEX_ATTRIBS = C.GL_MAX_VERTEX_ATTRIBS MAX_VERTEX_OUTPUT_COMPONENTS = C.GL_MAX_VERTEX_OUTPUT_COMPONENTS MAX_VERTEX_TEXTURE_IMAGE_UNITS = C.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_VERTEX_UNIFORM_BLOCKS = C.GL_MAX_VERTEX_UNIFORM_BLOCKS MAX_VERTEX_UNIFORM_COMPONENTS = C.GL_MAX_VERTEX_UNIFORM_COMPONENTS MAX_VIEWPORT_DIMS = C.GL_MAX_VIEWPORT_DIMS MAX = C.GL_MAX MINMAX_FORMAT = C.GL_MINMAX_FORMAT MINMAX_SINK = C.GL_MINMAX_SINK MINMAX = C.GL_MINMAX MINOR_VERSION = C.GL_MINOR_VERSION MIN_PROGRAM_TEXEL_OFFSET = C.GL_MIN_PROGRAM_TEXEL_OFFSET MIN_PROGRAM_TEXTURE_GATHER_OFFSET = C.GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET MIN_SAMPLE_SHADING_VALUE = C.GL_MIN_SAMPLE_SHADING_VALUE MIN = C.GL_MIN MIRRORED_REPEAT = C.GL_MIRRORED_REPEAT MODELVIEW_MATRIX = C.GL_MODELVIEW_MATRIX MODELVIEW_STACK_DEPTH = C.GL_MODELVIEW_STACK_DEPTH MODELVIEW = C.GL_MODELVIEW MODULATE = C.GL_MODULATE MULTISAMPLE_BIT = C.GL_MULTISAMPLE_BIT MULTISAMPLE = C.GL_MULTISAMPLE MULT = C.GL_MULT N3F_V3F = C.GL_N3F_V3F NAME_STACK_DEPTH = C.GL_NAME_STACK_DEPTH NAND = C.GL_NAND NEAREST_MIPMAP_LINEAR = C.GL_NEAREST_MIPMAP_LINEAR NEAREST_MIPMAP_NEAREST = C.GL_NEAREST_MIPMAP_NEAREST NEAREST = C.GL_NEAREST NEVER = C.GL_NEVER NICEST = C.GL_NICEST NO_ERROR = C.GL_NO_ERROR NONE = C.GL_NONE NOOP = C.GL_NOOP NORMAL_ARRAY_BUFFER_BINDING = C.GL_NORMAL_ARRAY_BUFFER_BINDING NORMAL_ARRAY_POINTER = C.GL_NORMAL_ARRAY_POINTER NORMAL_ARRAY_STRIDE = C.GL_NORMAL_ARRAY_STRIDE NORMAL_ARRAY_TYPE = C.GL_NORMAL_ARRAY_TYPE NORMAL_ARRAY = C.GL_NORMAL_ARRAY NORMALIZE = C.GL_NORMALIZE NORMAL_MAP = C.GL_NORMAL_MAP NOR = C.GL_NOR NOTEQUAL = C.GL_NOTEQUAL NUM_COMPRESSED_TEXTURE_FORMATS = C.GL_NUM_COMPRESSED_TEXTURE_FORMATS OBJECT_LINEAR = C.GL_OBJECT_LINEAR OBJECT_PLANE = C.GL_OBJECT_PLANE OBJECT_TYPE = C.GL_OBJECT_TYPE ONE_MINUS_CONSTANT_ALPHA = C.GL_ONE_MINUS_CONSTANT_ALPHA ONE_MINUS_CONSTANT_COLOR = C.GL_ONE_MINUS_CONSTANT_COLOR ONE_MINUS_DST_ALPHA = C.GL_ONE_MINUS_DST_ALPHA ONE_MINUS_DST_COLOR = C.GL_ONE_MINUS_DST_COLOR ONE_MINUS_SRC_ALPHA = C.GL_ONE_MINUS_SRC_ALPHA ONE_MINUS_SRC_COLOR = C.GL_ONE_MINUS_SRC_COLOR ONE = C.GL_ONE OPERAND0_ALPHA = C.GL_OPERAND0_ALPHA OPERAND0_RGB = C.GL_OPERAND0_RGB OPERAND1_ALPHA = C.GL_OPERAND1_ALPHA OPERAND1_RGB = C.GL_OPERAND1_RGB OPERAND2_ALPHA = C.GL_OPERAND2_ALPHA OPERAND2_RGB = C.GL_OPERAND2_RGB ORDER = C.GL_ORDER OR_INVERTED = C.GL_OR_INVERTED OR_REVERSE = C.GL_OR_REVERSE OR = C.GL_OR OUT_OF_MEMORY = C.GL_OUT_OF_MEMORY PACK_ALIGNMENT = C.GL_PACK_ALIGNMENT PACK_IMAGE_HEIGHT = C.GL_PACK_IMAGE_HEIGHT PACK_LSB_FIRST = C.GL_PACK_LSB_FIRST PACK_ROW_LENGTH = C.GL_PACK_ROW_LENGTH PACK_SKIP_IMAGES = C.GL_PACK_SKIP_IMAGES PACK_SKIP_PIXELS = C.GL_PACK_SKIP_PIXELS PACK_SKIP_ROWS = C.GL_PACK_SKIP_ROWS PACK_SWAP_BYTES = C.GL_PACK_SWAP_BYTES PASS_THROUGH_TOKEN = C.GL_PASS_THROUGH_TOKEN PERSPECTIVE_CORRECTION_HINT = C.GL_PERSPECTIVE_CORRECTION_HINT PIXEL_MAP_A_TO_A_SIZE = C.GL_PIXEL_MAP_A_TO_A_SIZE PIXEL_MAP_A_TO_A = C.GL_PIXEL_MAP_A_TO_A PIXEL_MAP_B_TO_B_SIZE = C.GL_PIXEL_MAP_B_TO_B_SIZE PIXEL_MAP_B_TO_B = C.GL_PIXEL_MAP_B_TO_B PIXEL_MAP_G_TO_G_SIZE = C.GL_PIXEL_MAP_G_TO_G_SIZE PIXEL_MAP_G_TO_G = C.GL_PIXEL_MAP_G_TO_G PIXEL_MAP_I_TO_A_SIZE = C.GL_PIXEL_MAP_I_TO_A_SIZE PIXEL_MAP_I_TO_A = C.GL_PIXEL_MAP_I_TO_A PIXEL_MAP_I_TO_B_SIZE = C.GL_PIXEL_MAP_I_TO_B_SIZE PIXEL_MAP_I_TO_B = C.GL_PIXEL_MAP_I_TO_B PIXEL_MAP_I_TO_G_SIZE = C.GL_PIXEL_MAP_I_TO_G_SIZE PIXEL_MAP_I_TO_G = C.GL_PIXEL_MAP_I_TO_G PIXEL_MAP_I_TO_I_SIZE = C.GL_PIXEL_MAP_I_TO_I_SIZE PIXEL_MAP_I_TO_I = C.GL_PIXEL_MAP_I_TO_I PIXEL_MAP_I_TO_R_SIZE = C.GL_PIXEL_MAP_I_TO_R_SIZE PIXEL_MAP_I_TO_R = C.GL_PIXEL_MAP_I_TO_R PIXEL_MAP_R_TO_R_SIZE = C.GL_PIXEL_MAP_R_TO_R_SIZE PIXEL_MAP_R_TO_R = C.GL_PIXEL_MAP_R_TO_R PIXEL_MAP_S_TO_S_SIZE = C.GL_PIXEL_MAP_S_TO_S_SIZE PIXEL_MAP_S_TO_S = C.GL_PIXEL_MAP_S_TO_S PIXEL_MODE_BIT = C.GL_PIXEL_MODE_BIT PIXEL_PACK_BUFFER_BINDING = C.GL_PIXEL_PACK_BUFFER_BINDING PIXEL_PACK_BUFFER = C.GL_PIXEL_PACK_BUFFER PIXEL_UNPACK_BUFFER_BINDING = C.GL_PIXEL_UNPACK_BUFFER_BINDING PIXEL_UNPACK_BUFFER = C.GL_PIXEL_UNPACK_BUFFER POINT_BIT = C.GL_POINT_BIT POINT_DISTANCE_ATTENUATION = C.GL_POINT_DISTANCE_ATTENUATION POINT_FADE_THRESHOLD_SIZE = C.GL_POINT_FADE_THRESHOLD_SIZE POINT_SIZE_GRANULARITY = C.GL_POINT_SIZE_GRANULARITY POINT_SIZE_MAX = C.GL_POINT_SIZE_MAX POINT_SIZE_MIN = C.GL_POINT_SIZE_MIN POINT_SIZE_RANGE = C.GL_POINT_SIZE_RANGE POINT_SIZE = C.GL_POINT_SIZE POINT_SMOOTH_HINT = C.GL_POINT_SMOOTH_HINT POINT_SMOOTH = C.GL_POINT_SMOOTH POINT_SPRITE_COORD_ORIGIN = C.GL_POINT_SPRITE_COORD_ORIGIN POINT_SPRITE = C.GL_POINT_SPRITE POINTS = C.GL_POINTS POINT_TOKEN = C.GL_POINT_TOKEN POINT = C.GL_POINT POLYGON_BIT = C.GL_POLYGON_BIT POLYGON_MODE = C.GL_POLYGON_MODE POLYGON_OFFSET_FACTOR = C.GL_POLYGON_OFFSET_FACTOR POLYGON_OFFSET_FILL = C.GL_POLYGON_OFFSET_FILL POLYGON_OFFSET_LINE = C.GL_POLYGON_OFFSET_LINE POLYGON_OFFSET_POINT = C.GL_POLYGON_OFFSET_POINT POLYGON_OFFSET_UNITS = C.GL_POLYGON_OFFSET_UNITS POLYGON_SMOOTH_HINT = C.GL_POLYGON_SMOOTH_HINT POLYGON_SMOOTH = C.GL_POLYGON_SMOOTH POLYGON_STIPPLE_BIT = C.GL_POLYGON_STIPPLE_BIT POLYGON_STIPPLE = C.GL_POLYGON_STIPPLE POLYGON_TOKEN = C.GL_POLYGON_TOKEN POLYGON = C.GL_POLYGON POSITION = C.GL_POSITION POST_COLOR_MATRIX_ALPHA_BIAS = C.GL_POST_COLOR_MATRIX_ALPHA_BIAS POST_COLOR_MATRIX_ALPHA_SCALE = C.GL_POST_COLOR_MATRIX_ALPHA_SCALE POST_COLOR_MATRIX_BLUE_BIAS = C.GL_POST_COLOR_MATRIX_BLUE_BIAS POST_COLOR_MATRIX_BLUE_SCALE = C.GL_POST_COLOR_MATRIX_BLUE_SCALE POST_COLOR_MATRIX_COLOR_TABLE = C.GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_GREEN_BIAS = C.GL_POST_COLOR_MATRIX_GREEN_BIAS POST_COLOR_MATRIX_GREEN_SCALE = C.GL_POST_COLOR_MATRIX_GREEN_SCALE POST_COLOR_MATRIX_RED_BIAS = C.GL_POST_COLOR_MATRIX_RED_BIAS POST_COLOR_MATRIX_RED_SCALE = C.GL_POST_COLOR_MATRIX_RED_SCALE POST_CONVOLUTION_ALPHA_BIAS = C.GL_POST_CONVOLUTION_ALPHA_BIAS POST_CONVOLUTION_ALPHA_SCALE = C.GL_POST_CONVOLUTION_ALPHA_SCALE POST_CONVOLUTION_BLUE_BIAS = C.GL_POST_CONVOLUTION_BLUE_BIAS POST_CONVOLUTION_BLUE_SCALE = C.GL_POST_CONVOLUTION_BLUE_SCALE POST_CONVOLUTION_COLOR_TABLE = C.GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_GREEN_BIAS = C.GL_POST_CONVOLUTION_GREEN_BIAS POST_CONVOLUTION_GREEN_SCALE = C.GL_POST_CONVOLUTION_GREEN_SCALE POST_CONVOLUTION_RED_BIAS = C.GL_POST_CONVOLUTION_RED_BIAS POST_CONVOLUTION_RED_SCALE = C.GL_POST_CONVOLUTION_RED_SCALE PREVIOUS = C.GL_PREVIOUS PRIMARY_COLOR = C.GL_PRIMARY_COLOR PRIMITIVE_RESTART_INDEX = C.GL_PRIMITIVE_RESTART_INDEX PRIMITIVE_RESTART = C.GL_PRIMITIVE_RESTART PRIMITIVES_GENERATED = C.GL_PRIMITIVES_GENERATED PROGRAM_POINT_SIZE = C.GL_PROGRAM_POINT_SIZE PROJECTION_MATRIX = C.GL_PROJECTION_MATRIX PROJECTION_STACK_DEPTH = C.GL_PROJECTION_STACK_DEPTH PROJECTION = C.GL_PROJECTION PROVOKING_VERTEX = C.GL_PROVOKING_VERTEX PROXY_COLOR_TABLE = C.GL_PROXY_COLOR_TABLE PROXY_HISTOGRAM = C.GL_PROXY_HISTOGRAM PROXY_POST_COLOR_MATRIX_COLOR_TABLE = C.GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE PROXY_POST_CONVOLUTION_COLOR_TABLE = C.GL_PROXY_POST_CONVOLUTION_COLOR_TABLE PROXY_TEXTURE_1D_ARRAY = C.GL_PROXY_TEXTURE_1D_ARRAY PROXY_TEXTURE_1D = C.GL_PROXY_TEXTURE_1D PROXY_TEXTURE_2D_ARRAY = C.GL_PROXY_TEXTURE_2D_ARRAY PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = C.GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY PROXY_TEXTURE_2D_MULTISAMPLE = C.GL_PROXY_TEXTURE_2D_MULTISAMPLE PROXY_TEXTURE_2D = C.GL_PROXY_TEXTURE_2D PROXY_TEXTURE_3D = C.GL_PROXY_TEXTURE_3D PROXY_TEXTURE_CUBE_MAP_ARRAY = C.GL_PROXY_TEXTURE_CUBE_MAP_ARRAY PROXY_TEXTURE_CUBE_MAP = C.GL_PROXY_TEXTURE_CUBE_MAP PROXY_TEXTURE_RECTANGLE = C.GL_PROXY_TEXTURE_RECTANGLE QUADRATIC_ATTENUATION = C.GL_QUADRATIC_ATTENUATION QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = C.GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION QUAD_STRIP = C.GL_QUAD_STRIP QUADS = C.GL_QUADS QUERY_BY_REGION_NO_WAIT = C.GL_QUERY_BY_REGION_NO_WAIT QUERY_BY_REGION_WAIT = C.GL_QUERY_BY_REGION_WAIT QUERY_COUNTER_BITS = C.GL_QUERY_COUNTER_BITS QUERY_NO_WAIT = C.GL_QUERY_NO_WAIT QUERY_RESULT_AVAILABLE = C.GL_QUERY_RESULT_AVAILABLE QUERY_RESULT = C.GL_QUERY_RESULT QUERY_WAIT = C.GL_QUERY_WAIT Q = C.GL_Q R11F_G11F_B10F = C.GL_R11F_G11F_B10F R16F = C.GL_R16F R16I = C.GL_R16I R16_SNORM = C.GL_R16_SNORM R16UI = C.GL_R16UI R16 = C.GL_R16 R32F = C.GL_R32F R32I = C.GL_R32I R32UI = C.GL_R32UI R3_G3_B2 = C.GL_R3_G3_B2 R8I = C.GL_R8I R8_SNORM = C.GL_R8_SNORM R8UI = C.GL_R8UI R8 = C.GL_R8 RASTERIZER_DISCARD = C.GL_RASTERIZER_DISCARD READ_BUFFER = C.GL_READ_BUFFER READ_FRAMEBUFFER_BINDING = C.GL_READ_FRAMEBUFFER_BINDING READ_FRAMEBUFFER = C.GL_READ_FRAMEBUFFER READ_ONLY = C.GL_READ_ONLY READ_WRITE = C.GL_READ_WRITE RED_BIAS = C.GL_RED_BIAS RED_BITS = C.GL_RED_BITS RED_INTEGER = C.GL_RED_INTEGER RED_SCALE = C.GL_RED_SCALE RED_SNORM = C.GL_RED_SNORM REDUCE = C.GL_REDUCE RED = C.GL_RED REFLECTION_MAP = C.GL_REFLECTION_MAP RENDERBUFFER_ALPHA_SIZE = C.GL_RENDERBUFFER_ALPHA_SIZE RENDERBUFFER_BINDING = C.GL_RENDERBUFFER_BINDING RENDERBUFFER_BLUE_SIZE = C.GL_RENDERBUFFER_BLUE_SIZE RENDERBUFFER_DEPTH_SIZE = C.GL_RENDERBUFFER_DEPTH_SIZE RENDERBUFFER_GREEN_SIZE = C.GL_RENDERBUFFER_GREEN_SIZE RENDERBUFFER_HEIGHT = C.GL_RENDERBUFFER_HEIGHT RENDERBUFFER_INTERNAL_FORMAT = C.GL_RENDERBUFFER_INTERNAL_FORMAT RENDERBUFFER_RED_SIZE = C.GL_RENDERBUFFER_RED_SIZE RENDERBUFFER_SAMPLES = C.GL_RENDERBUFFER_SAMPLES RENDERBUFFER_STENCIL_SIZE = C.GL_RENDERBUFFER_STENCIL_SIZE RENDERBUFFER_WIDTH = C.GL_RENDERBUFFER_WIDTH RENDERBUFFER = C.GL_RENDERBUFFER RENDERER = C.GL_RENDERER RENDER_MODE = C.GL_RENDER_MODE RENDER = C.GL_RENDER REND_screen_coordinates = C.GL_REND_screen_coordinates REPEAT = C.GL_REPEAT REPLACE = C.GL_REPLACE REPLICATE_BORDER = C.GL_REPLICATE_BORDER RESCALE_NORMAL = C.GL_RESCALE_NORMAL RETURN = C.GL_RETURN RG16F = C.GL_RG16F RG16I = C.GL_RG16I RG16_SNORM = C.GL_RG16_SNORM RG16UI = C.GL_RG16UI RG16 = C.GL_RG16 RG32F = C.GL_RG32F RG32I = C.GL_RG32I RG32UI = C.GL_RG32UI RG8I = C.GL_RG8I RG8_SNORM = C.GL_RG8_SNORM RG8UI = C.GL_RG8UI RG8 = C.GL_RG8 RGB10_A2 = C.GL_RGB10_A2 RGB10 = C.GL_RGB10 RGB12 = C.GL_RGB12 RGB16F = C.GL_RGB16F RGB16I = C.GL_RGB16I RGB16_SNORM = C.GL_RGB16_SNORM RGB16UI = C.GL_RGB16UI RGB16 = C.GL_RGB16 RGB32F = C.GL_RGB32F RGB32I = C.GL_RGB32I RGB32UI = C.GL_RGB32UI RGB4 = C.GL_RGB4 RGB5_A1 = C.GL_RGB5_A1 RGB5 = C.GL_RGB5 RGB8I = C.GL_RGB8I RGB8_SNORM = C.GL_RGB8_SNORM RGB8UI = C.GL_RGB8UI RGB8 = C.GL_RGB8 RGB9_E5 = C.GL_RGB9_E5 RGBA12 = C.GL_RGBA12 RGBA16F = C.GL_RGBA16F RGBA16I = C.GL_RGBA16I RGBA16_SNORM = C.GL_RGBA16_SNORM RGBA16UI = C.GL_RGBA16UI RGBA16 = C.GL_RGBA16 RGBA2 = C.GL_RGBA2 RGBA32F = C.GL_RGBA32F RGBA32I = C.GL_RGBA32I RGBA32UI = C.GL_RGBA32UI RGBA4 = C.GL_RGBA4 RGBA8I = C.GL_RGBA8I RGBA8_SNORM = C.GL_RGBA8_SNORM RGBA8UI = C.GL_RGBA8UI RGBA8 = C.GL_RGBA8 RGBA_INTEGER = C.GL_RGBA_INTEGER RGBA_MODE = C.GL_RGBA_MODE RGBA_SNORM = C.GL_RGBA_SNORM RGBA = C.GL_RGBA RGB_INTEGER = C.GL_RGB_INTEGER RGB_SCALE = C.GL_RGB_SCALE RGB_SNORM = C.GL_RGB_SNORM RGB = C.GL_RGB RG_INTEGER = C.GL_RG_INTEGER RG_SNORM = C.GL_RG_SNORM RG = C.GL_RG RIGHT = C.GL_RIGHT R = C.GL_R SAMPLE_ALPHA_TO_COVERAGE = C.GL_SAMPLE_ALPHA_TO_COVERAGE SAMPLE_ALPHA_TO_ONE = C.GL_SAMPLE_ALPHA_TO_ONE SAMPLE_BUFFERS = C.GL_SAMPLE_BUFFERS SAMPLE_COVERAGE_INVERT = C.GL_SAMPLE_COVERAGE_INVERT SAMPLE_COVERAGE_VALUE = C.GL_SAMPLE_COVERAGE_VALUE SAMPLE_COVERAGE = C.GL_SAMPLE_COVERAGE SAMPLE_MASK_VALUE = C.GL_SAMPLE_MASK_VALUE SAMPLE_MASK = C.GL_SAMPLE_MASK SAMPLE_POSITION = C.GL_SAMPLE_POSITION SAMPLER_1D_ARRAY_SHADOW = C.GL_SAMPLER_1D_ARRAY_SHADOW SAMPLER_1D_ARRAY = C.GL_SAMPLER_1D_ARRAY SAMPLER_1D_SHADOW = C.GL_SAMPLER_1D_SHADOW SAMPLER_1D = C.GL_SAMPLER_1D SAMPLER_2D_ARRAY_SHADOW = C.GL_SAMPLER_2D_ARRAY_SHADOW SAMPLER_2D_ARRAY = C.GL_SAMPLER_2D_ARRAY SAMPLER_2D_MULTISAMPLE_ARRAY = C.GL_SAMPLER_2D_MULTISAMPLE_ARRAY SAMPLER_2D_MULTISAMPLE = C.GL_SAMPLER_2D_MULTISAMPLE SAMPLER_2D_RECT_SHADOW = C.GL_SAMPLER_2D_RECT_SHADOW SAMPLER_2D_RECT = C.GL_SAMPLER_2D_RECT SAMPLER_2D_SHADOW = C.GL_SAMPLER_2D_SHADOW SAMPLER_2D = C.GL_SAMPLER_2D SAMPLER_3D = C.GL_SAMPLER_3D SAMPLER_BUFFER = C.GL_SAMPLER_BUFFER SAMPLER_CUBE_MAP_ARRAY_SHADOW = C.GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW SAMPLER_CUBE_MAP_ARRAY = C.GL_SAMPLER_CUBE_MAP_ARRAY SAMPLER_CUBE_SHADOW = C.GL_SAMPLER_CUBE_SHADOW SAMPLER_CUBE = C.GL_SAMPLER_CUBE SAMPLE_SHADING = C.GL_SAMPLE_SHADING SAMPLES_PASSED = C.GL_SAMPLES_PASSED SAMPLES = C.GL_SAMPLES SCISSOR_BIT = C.GL_SCISSOR_BIT SCISSOR_BOX = C.GL_SCISSOR_BOX SCISSOR_TEST = C.GL_SCISSOR_TEST SCREEN_COORDINATES_REND = C.GL_SCREEN_COORDINATES_REND SECONDARY_COLOR_ARRAY_BUFFER_BINDING = C.GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING SECONDARY_COLOR_ARRAY_POINTER = C.GL_SECONDARY_COLOR_ARRAY_POINTER SECONDARY_COLOR_ARRAY_SIZE = C.GL_SECONDARY_COLOR_ARRAY_SIZE SECONDARY_COLOR_ARRAY_STRIDE = C.GL_SECONDARY_COLOR_ARRAY_STRIDE SECONDARY_COLOR_ARRAY_TYPE = C.GL_SECONDARY_COLOR_ARRAY_TYPE SECONDARY_COLOR_ARRAY = C.GL_SECONDARY_COLOR_ARRAY SELECTION_BUFFER_POINTER = C.GL_SELECTION_BUFFER_POINTER SELECTION_BUFFER_SIZE = C.GL_SELECTION_BUFFER_SIZE SELECT = C.GL_SELECT SEPARABLE_2D = C.GL_SEPARABLE_2D SEPARATE_ATTRIBS = C.GL_SEPARATE_ATTRIBS SEPARATE_SPECULAR_COLOR = C.GL_SEPARATE_SPECULAR_COLOR SET = C.GL_SET SHADE_MODEL = C.GL_SHADE_MODEL SHADER_SOURCE_LENGTH = C.GL_SHADER_SOURCE_LENGTH SHADER_TYPE = C.GL_SHADER_TYPE SHADING_LANGUAGE_VERSION = C.GL_SHADING_LANGUAGE_VERSION SHININESS = C.GL_SHININESS SHORT = C.GL_SHORT SIGNALED = C.GL_SIGNALED SIGNED_NORMALIZED = C.GL_SIGNED_NORMALIZED SINGLE_COLOR = C.GL_SINGLE_COLOR SLUMINANCE8_ALPHA8 = C.GL_SLUMINANCE8_ALPHA8 SLUMINANCE8 = C.GL_SLUMINANCE8 SLUMINANCE_ALPHA = C.GL_SLUMINANCE_ALPHA SLUMINANCE = C.GL_SLUMINANCE SMOOTH_LINE_WIDTH_GRANULARITY = C.GL_SMOOTH_LINE_WIDTH_GRANULARITY SMOOTH_LINE_WIDTH_RANGE = C.GL_SMOOTH_LINE_WIDTH_RANGE SMOOTH_POINT_SIZE_GRANULARITY = C.GL_SMOOTH_POINT_SIZE_GRANULARITY SMOOTH_POINT_SIZE_RANGE = C.GL_SMOOTH_POINT_SIZE_RANGE SMOOTH = C.GL_SMOOTH SOURCE0_ALPHA = C.GL_SOURCE0_ALPHA SOURCE0_RGB = C.GL_SOURCE0_RGB SOURCE1_ALPHA = C.GL_SOURCE1_ALPHA SOURCE1_RGB = C.GL_SOURCE1_RGB SOURCE2_ALPHA = C.GL_SOURCE2_ALPHA SOURCE2_RGB = C.GL_SOURCE2_RGB SPECULAR = C.GL_SPECULAR SPHERE_MAP = C.GL_SPHERE_MAP SPOT_CUTOFF = C.GL_SPOT_CUTOFF SPOT_DIRECTION = C.GL_SPOT_DIRECTION SPOT_EXPONENT = C.GL_SPOT_EXPONENT SRC0_ALPHA = C.GL_SRC0_ALPHA SRC0_RGB = C.GL_SRC0_RGB SRC1_ALPHA = C.GL_SRC1_ALPHA SRC1_RGB = C.GL_SRC1_RGB SRC2_ALPHA = C.GL_SRC2_ALPHA SRC2_RGB = C.GL_SRC2_RGB SRC_ALPHA_SATURATE = C.GL_SRC_ALPHA_SATURATE SRC_ALPHA = C.GL_SRC_ALPHA SRC_COLOR = C.GL_SRC_COLOR SRGB8_ALPHA8 = C.GL_SRGB8_ALPHA8 SRGB8 = C.GL_SRGB8 SRGB_ALPHA = C.GL_SRGB_ALPHA SRGB = C.GL_SRGB STACK_OVERFLOW = C.GL_STACK_OVERFLOW STACK_UNDERFLOW = C.GL_STACK_UNDERFLOW STATIC_COPY = C.GL_STATIC_COPY STATIC_DRAW = C.GL_STATIC_DRAW STATIC_READ = C.GL_STATIC_READ STENCIL_ATTACHMENT = C.GL_STENCIL_ATTACHMENT STENCIL_BACK_FAIL = C.GL_STENCIL_BACK_FAIL STENCIL_BACK_FUNC = C.GL_STENCIL_BACK_FUNC STENCIL_BACK_PASS_DEPTH_FAIL = C.GL_STENCIL_BACK_PASS_DEPTH_FAIL STENCIL_BACK_PASS_DEPTH_PASS = C.GL_STENCIL_BACK_PASS_DEPTH_PASS STENCIL_BACK_REF = C.GL_STENCIL_BACK_REF STENCIL_BACK_VALUE_MASK = C.GL_STENCIL_BACK_VALUE_MASK STENCIL_BACK_WRITEMASK = C.GL_STENCIL_BACK_WRITEMASK STENCIL_BITS = C.GL_STENCIL_BITS STENCIL_BUFFER_BIT = C.GL_STENCIL_BUFFER_BIT STENCIL_BUFFER = C.GL_STENCIL_BUFFER STENCIL_CLEAR_VALUE = C.GL_STENCIL_CLEAR_VALUE STENCIL_FAIL = C.GL_STENCIL_FAIL STENCIL_FUNC = C.GL_STENCIL_FUNC STENCIL_INDEX16 = C.GL_STENCIL_INDEX16 STENCIL_INDEX1 = C.GL_STENCIL_INDEX1 STENCIL_INDEX4 = C.GL_STENCIL_INDEX4 STENCIL_INDEX8 = C.GL_STENCIL_INDEX8 STENCIL_INDEX = C.GL_STENCIL_INDEX STENCIL_PASS_DEPTH_FAIL = C.GL_STENCIL_PASS_DEPTH_FAIL STENCIL_PASS_DEPTH_PASS = C.GL_STENCIL_PASS_DEPTH_PASS STENCIL_REF = C.GL_STENCIL_REF STENCIL_TEST = C.GL_STENCIL_TEST STENCIL_VALUE_MASK = C.GL_STENCIL_VALUE_MASK STENCIL_WRITEMASK = C.GL_STENCIL_WRITEMASK STENCIL = C.GL_STENCIL STEREO = C.GL_STEREO STREAM_COPY = C.GL_STREAM_COPY STREAM_DRAW = C.GL_STREAM_DRAW STREAM_READ = C.GL_STREAM_READ SUBPIXEL_BITS = C.GL_SUBPIXEL_BITS SUBTRACT = C.GL_SUBTRACT SYNC_CONDITION = C.GL_SYNC_CONDITION SYNC_FENCE = C.GL_SYNC_FENCE SYNC_FLAGS = C.GL_SYNC_FLAGS SYNC_FLUSH_COMMANDS_BIT = C.GL_SYNC_FLUSH_COMMANDS_BIT SYNC_GPU_COMMANDS_COMPLETE = C.GL_SYNC_GPU_COMMANDS_COMPLETE SYNC_STATUS = C.GL_SYNC_STATUS S = C.GL_S T2F_C3F_V3F = C.GL_T2F_C3F_V3F T2F_C4F_N3F_V3F = C.GL_T2F_C4F_N3F_V3F T2F_C4UB_V3F = C.GL_T2F_C4UB_V3F T2F_N3F_V3F = C.GL_T2F_N3F_V3F T2F_V3F = C.GL_T2F_V3F T4F_C4F_N3F_V4F = C.GL_T4F_C4F_N3F_V4F T4F_V4F = C.GL_T4F_V4F TABLE_TOO_LARGE = C.GL_TABLE_TOO_LARGE TEXTURE0 = C.GL_TEXTURE0 TEXTURE10 = C.GL_TEXTURE10 TEXTURE11 = C.GL_TEXTURE11 TEXTURE12 = C.GL_TEXTURE12 TEXTURE13 = C.GL_TEXTURE13 TEXTURE14 = C.GL_TEXTURE14 TEXTURE15 = C.GL_TEXTURE15 TEXTURE16 = C.GL_TEXTURE16 TEXTURE17 = C.GL_TEXTURE17 TEXTURE18 = C.GL_TEXTURE18 TEXTURE19 = C.GL_TEXTURE19 TEXTURE_1D_ARRAY = C.GL_TEXTURE_1D_ARRAY TEXTURE_1D = C.GL_TEXTURE_1D TEXTURE1 = C.GL_TEXTURE1 TEXTURE20 = C.GL_TEXTURE20 TEXTURE21 = C.GL_TEXTURE21 TEXTURE22 = C.GL_TEXTURE22 TEXTURE23 = C.GL_TEXTURE23 TEXTURE24 = C.GL_TEXTURE24 TEXTURE25 = C.GL_TEXTURE25 TEXTURE26 = C.GL_TEXTURE26 TEXTURE27 = C.GL_TEXTURE27 TEXTURE28 = C.GL_TEXTURE28 TEXTURE29 = C.GL_TEXTURE29 TEXTURE_2D_ARRAY = C.GL_TEXTURE_2D_ARRAY TEXTURE_2D_MULTISAMPLE_ARRAY = C.GL_TEXTURE_2D_MULTISAMPLE_ARRAY TEXTURE_2D_MULTISAMPLE = C.GL_TEXTURE_2D_MULTISAMPLE TEXTURE_2D = C.GL_TEXTURE_2D TEXTURE2 = C.GL_TEXTURE2 TEXTURE30 = C.GL_TEXTURE30 TEXTURE31 = C.GL_TEXTURE31 TEXTURE_3D = C.GL_TEXTURE_3D TEXTURE3 = C.GL_TEXTURE3 TEXTURE4 = C.GL_TEXTURE4 TEXTURE5 = C.GL_TEXTURE5 TEXTURE6 = C.GL_TEXTURE6 TEXTURE7 = C.GL_TEXTURE7 TEXTURE8 = C.GL_TEXTURE8 TEXTURE9 = C.GL_TEXTURE9 TEXTURE_ALPHA_SIZE = C.GL_TEXTURE_ALPHA_SIZE TEXTURE_ALPHA_TYPE = C.GL_TEXTURE_ALPHA_TYPE TEXTURE_BASE_LEVEL = C.GL_TEXTURE_BASE_LEVEL TEXTURE_BINDING_1D_ARRAY = C.GL_TEXTURE_BINDING_1D_ARRAY TEXTURE_BINDING_1D = C.GL_TEXTURE_BINDING_1D TEXTURE_BINDING_2D_ARRAY = C.GL_TEXTURE_BINDING_2D_ARRAY TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = C.GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY TEXTURE_BINDING_2D_MULTISAMPLE = C.GL_TEXTURE_BINDING_2D_MULTISAMPLE TEXTURE_BINDING_2D = C.GL_TEXTURE_BINDING_2D TEXTURE_BINDING_3D = C.GL_TEXTURE_BINDING_3D TEXTURE_BINDING_BUFFER = C.GL_TEXTURE_BINDING_BUFFER TEXTURE_BINDING_CUBE_MAP_ARRAY = C.GL_TEXTURE_BINDING_CUBE_MAP_ARRAY TEXTURE_BINDING_CUBE_MAP = C.GL_TEXTURE_BINDING_CUBE_MAP TEXTURE_BINDING_RECTANGLE = C.GL_TEXTURE_BINDING_RECTANGLE TEXTURE_BIT = C.GL_TEXTURE_BIT TEXTURE_BLUE_SIZE = C.GL_TEXTURE_BLUE_SIZE TEXTURE_BLUE_TYPE = C.GL_TEXTURE_BLUE_TYPE TEXTURE_BORDER_COLOR = C.GL_TEXTURE_BORDER_COLOR TEXTURE_BORDER = C.GL_TEXTURE_BORDER TEXTURE_BUFFER_DATA_STORE_BINDING = C.GL_TEXTURE_BUFFER_DATA_STORE_BINDING TEXTURE_BUFFER_FORMAT = C.GL_TEXTURE_BUFFER_FORMAT TEXTURE_BUFFER = C.GL_TEXTURE_BUFFER TEXTURE_COMPARE_FUNC = C.GL_TEXTURE_COMPARE_FUNC TEXTURE_COMPARE_MODE = C.GL_TEXTURE_COMPARE_MODE TEXTURE_COMPONENTS = C.GL_TEXTURE_COMPONENTS TEXTURE_COMPRESSED_IMAGE_SIZE = C.GL_TEXTURE_COMPRESSED_IMAGE_SIZE TEXTURE_COMPRESSED = C.GL_TEXTURE_COMPRESSED TEXTURE_COMPRESSION_HINT = C.GL_TEXTURE_COMPRESSION_HINT TEXTURE_COORD_ARRAY_BUFFER_BINDING = C.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING TEXTURE_COORD_ARRAY_POINTER = C.GL_TEXTURE_COORD_ARRAY_POINTER TEXTURE_COORD_ARRAY_SIZE = C.GL_TEXTURE_COORD_ARRAY_SIZE TEXTURE_COORD_ARRAY_STRIDE = C.GL_TEXTURE_COORD_ARRAY_STRIDE TEXTURE_COORD_ARRAY_TYPE = C.GL_TEXTURE_COORD_ARRAY_TYPE TEXTURE_COORD_ARRAY = C.GL_TEXTURE_COORD_ARRAY TEXTURE_CUBE_MAP_ARRAY = C.GL_TEXTURE_CUBE_MAP_ARRAY TEXTURE_CUBE_MAP_NEGATIVE_X = C.GL_TEXTURE_CUBE_MAP_NEGATIVE_X TEXTURE_CUBE_MAP_NEGATIVE_Y = C.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y TEXTURE_CUBE_MAP_NEGATIVE_Z = C.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z TEXTURE_CUBE_MAP_POSITIVE_X = C.GL_TEXTURE_CUBE_MAP_POSITIVE_X TEXTURE_CUBE_MAP_POSITIVE_Y = C.GL_TEXTURE_CUBE_MAP_POSITIVE_Y TEXTURE_CUBE_MAP_POSITIVE_Z = C.GL_TEXTURE_CUBE_MAP_POSITIVE_Z TEXTURE_CUBE_MAP_SEAMLESS = C.GL_TEXTURE_CUBE_MAP_SEAMLESS TEXTURE_CUBE_MAP = C.GL_TEXTURE_CUBE_MAP TEXTURE_DEPTH_SIZE = C.GL_TEXTURE_DEPTH_SIZE TEXTURE_DEPTH_TYPE = C.GL_TEXTURE_DEPTH_TYPE TEXTURE_DEPTH = C.GL_TEXTURE_DEPTH TEXTURE_ENV_COLOR = C.GL_TEXTURE_ENV_COLOR TEXTURE_ENV_MODE = C.GL_TEXTURE_ENV_MODE TEXTURE_ENV = C.GL_TEXTURE_ENV TEXTURE_FILTER_CONTROL = C.GL_TEXTURE_FILTER_CONTROL TEXTURE_FIXED_SAMPLE_LOCATIONS = C.GL_TEXTURE_FIXED_SAMPLE_LOCATIONS TEXTURE_GEN_MODE = C.GL_TEXTURE_GEN_MODE TEXTURE_GEN_Q = C.GL_TEXTURE_GEN_Q TEXTURE_GEN_R = C.GL_TEXTURE_GEN_R TEXTURE_GEN_S = C.GL_TEXTURE_GEN_S TEXTURE_GEN_T = C.GL_TEXTURE_GEN_T TEXTURE_GREEN_SIZE = C.GL_TEXTURE_GREEN_SIZE TEXTURE_GREEN_TYPE = C.GL_TEXTURE_GREEN_TYPE TEXTURE_HEIGHT = C.GL_TEXTURE_HEIGHT TEXTURE_INTENSITY_SIZE = C.GL_TEXTURE_INTENSITY_SIZE TEXTURE_INTENSITY_TYPE = C.GL_TEXTURE_INTENSITY_TYPE TEXTURE_INTERNAL_FORMAT = C.GL_TEXTURE_INTERNAL_FORMAT TEXTURE_LOD_BIAS = C.GL_TEXTURE_LOD_BIAS TEXTURE_LUMINANCE_SIZE = C.GL_TEXTURE_LUMINANCE_SIZE TEXTURE_LUMINANCE_TYPE = C.GL_TEXTURE_LUMINANCE_TYPE TEXTURE_MAG_FILTER = C.GL_TEXTURE_MAG_FILTER TEXTURE_MATRIX = C.GL_TEXTURE_MATRIX TEXTURE_MAX_LEVEL = C.GL_TEXTURE_MAX_LEVEL TEXTURE_MAX_LOD = C.GL_TEXTURE_MAX_LOD TEXTURE_MIN_FILTER = C.GL_TEXTURE_MIN_FILTER TEXTURE_MIN_LOD = C.GL_TEXTURE_MIN_LOD TEXTURE_PRIORITY = C.GL_TEXTURE_PRIORITY TEXTURE_RECTANGLE = C.GL_TEXTURE_RECTANGLE TEXTURE_RED_SIZE = C.GL_TEXTURE_RED_SIZE TEXTURE_RED_TYPE = C.GL_TEXTURE_RED_TYPE TEXTURE_RESIDENT = C.GL_TEXTURE_RESIDENT TEXTURE_SAMPLES = C.GL_TEXTURE_SAMPLES TEXTURE_SHARED_SIZE = C.GL_TEXTURE_SHARED_SIZE TEXTURE_STACK_DEPTH = C.GL_TEXTURE_STACK_DEPTH TEXTURE_STENCIL_SIZE = C.GL_TEXTURE_STENCIL_SIZE TEXTURE_WIDTH = C.GL_TEXTURE_WIDTH TEXTURE_WRAP_R = C.GL_TEXTURE_WRAP_R TEXTURE_WRAP_S = C.GL_TEXTURE_WRAP_S TEXTURE_WRAP_T = C.GL_TEXTURE_WRAP_T TEXTURE = C.GL_TEXTURE TIMEOUT_EXPIRED = C.GL_TIMEOUT_EXPIRED TIMEOUT_IGNORED = C.GL_TIMEOUT_IGNORED TIMESTAMP = C.GL_TIMESTAMP TIME_ELAPSED = C.GL_TIME_ELAPSED TRANSFORM_FEEDBACK = C.GL_TRANSFORM_FEEDBACK TRANSFORM_BIT = C.GL_TRANSFORM_BIT TRANSFORM_FEEDBACK_BUFFER_BINDING = C.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING TRANSFORM_FEEDBACK_BUFFER_MODE = C.GL_TRANSFORM_FEEDBACK_BUFFER_MODE TRANSFORM_FEEDBACK_BUFFER_SIZE = C.GL_TRANSFORM_FEEDBACK_BUFFER_SIZE TRANSFORM_FEEDBACK_BUFFER_START = C.GL_TRANSFORM_FEEDBACK_BUFFER_START TRANSFORM_FEEDBACK_BUFFER = C.GL_TRANSFORM_FEEDBACK_BUFFER TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = C.GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = C.GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH TRANSFORM_FEEDBACK_VARYINGS = C.GL_TRANSFORM_FEEDBACK_VARYINGS TRANSPOSE_COLOR_MATRIX = C.GL_TRANSPOSE_COLOR_MATRIX TRANSPOSE_MODELVIEW_MATRIX = C.GL_TRANSPOSE_MODELVIEW_MATRIX TRANSPOSE_PROJECTION_MATRIX = C.GL_TRANSPOSE_PROJECTION_MATRIX TRANSPOSE_TEXTURE_MATRIX = C.GL_TRANSPOSE_TEXTURE_MATRIX TRIANGLE_FAN = C.GL_TRIANGLE_FAN TRIANGLES_ADJACENCY = C.GL_TRIANGLES_ADJACENCY TRIANGLE_STRIP_ADJACENCY = C.GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP = C.GL_TRIANGLE_STRIP TRIANGLES = C.GL_TRIANGLES TRUE = C.GL_TRUE T = C.GL_T UNIFORM_ARRAY_STRIDE = C.GL_UNIFORM_ARRAY_STRIDE UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = C.GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES UNIFORM_BLOCK_ACTIVE_UNIFORMS = C.GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS UNIFORM_BLOCK_BINDING = C.GL_UNIFORM_BLOCK_BINDING UNIFORM_BLOCK_DATA_SIZE = C.GL_UNIFORM_BLOCK_DATA_SIZE UNIFORM_BLOCK_INDEX = C.GL_UNIFORM_BLOCK_INDEX UNIFORM_BLOCK_NAME_LENGTH = C.GL_UNIFORM_BLOCK_NAME_LENGTH UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = C.GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = C.GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = C.GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER UNIFORM_BUFFER_BINDING = C.GL_UNIFORM_BUFFER_BINDING UNIFORM_BUFFER_OFFSET_ALIGNMENT = C.GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT UNIFORM_BUFFER_SIZE = C.GL_UNIFORM_BUFFER_SIZE UNIFORM_BUFFER_START = C.GL_UNIFORM_BUFFER_START UNIFORM_BUFFER = C.GL_UNIFORM_BUFFER UNIFORM_IS_ROW_MAJOR = C.GL_UNIFORM_IS_ROW_MAJOR UNIFORM_MATRIX_STRIDE = C.GL_UNIFORM_MATRIX_STRIDE UNIFORM_NAME_LENGTH = C.GL_UNIFORM_NAME_LENGTH UNIFORM_OFFSET = C.GL_UNIFORM_OFFSET UNIFORM_SIZE = C.GL_UNIFORM_SIZE UNIFORM_TYPE = C.GL_UNIFORM_TYPE UNPACK_ALIGNMENT = C.GL_UNPACK_ALIGNMENT UNPACK_IMAGE_HEIGHT = C.GL_UNPACK_IMAGE_HEIGHT UNPACK_LSB_FIRST = C.GL_UNPACK_LSB_FIRST UNPACK_ROW_LENGTH = C.GL_UNPACK_ROW_LENGTH UNPACK_SKIP_IMAGES = C.GL_UNPACK_SKIP_IMAGES UNPACK_SKIP_PIXELS = C.GL_UNPACK_SKIP_PIXELS UNPACK_SKIP_ROWS = C.GL_UNPACK_SKIP_ROWS UNPACK_SWAP_BYTES = C.GL_UNPACK_SWAP_BYTES UNSIGNALED = C.GL_UNSIGNALED UNSIGNED_BYTE_2_3_3_REV = C.GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_3_3_2 = C.GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE = C.GL_UNSIGNED_BYTE UNSIGNED_INT_10_10_10_2 = C.GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10F_11F_11F_REV = C.GL_UNSIGNED_INT_10F_11F_11F_REV UNSIGNED_INT_2_10_10_10_REV = C.GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_24_8 = C.GL_UNSIGNED_INT_24_8 UNSIGNED_INT_5_9_9_9_REV = C.GL_UNSIGNED_INT_5_9_9_9_REV UNSIGNED_INT_8_8_8_8_REV = C.GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8 = C.GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_SAMPLER_1D_ARRAY = C.GL_UNSIGNED_INT_SAMPLER_1D_ARRAY UNSIGNED_INT_SAMPLER_1D = C.GL_UNSIGNED_INT_SAMPLER_1D UNSIGNED_INT_SAMPLER_2D_ARRAY = C.GL_UNSIGNED_INT_SAMPLER_2D_ARRAY UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = C.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = C.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE UNSIGNED_INT_SAMPLER_2D_RECT = C.GL_UNSIGNED_INT_SAMPLER_2D_RECT UNSIGNED_INT_SAMPLER_2D = C.GL_UNSIGNED_INT_SAMPLER_2D UNSIGNED_INT_SAMPLER_3D = C.GL_UNSIGNED_INT_SAMPLER_3D UNSIGNED_INT_SAMPLER_BUFFER = C.GL_UNSIGNED_INT_SAMPLER_BUFFER UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = C.GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY UNSIGNED_INT_SAMPLER_CUBE = C.GL_UNSIGNED_INT_SAMPLER_CUBE UNSIGNED_INT_VEC2 = C.GL_UNSIGNED_INT_VEC2 UNSIGNED_INT_VEC3 = C.GL_UNSIGNED_INT_VEC3 UNSIGNED_INT_VEC4 = C.GL_UNSIGNED_INT_VEC4 UNSIGNED_INT = C.GL_UNSIGNED_INT UNSIGNED_NORMALIZED = C.GL_UNSIGNED_NORMALIZED UNSIGNED_SHORT_1_5_5_5_REV = C.GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_4_4_4_4_REV = C.GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4 = C.GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_5_5_5_1 = C.GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_6_5_REV = C.GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5 = C.GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT = C.GL_UNSIGNED_SHORT UPPER_LEFT = C.GL_UPPER_LEFT V2F = C.GL_V2F V3F = C.GL_V3F VALIDATE_STATUS = C.GL_VALIDATE_STATUS VENDOR = C.GL_VENDOR VERSION_1_1 = C.GL_VERSION_1_1 VERSION_1_2 = C.GL_VERSION_1_2 VERSION_1_3 = C.GL_VERSION_1_3 VERSION_1_4 = C.GL_VERSION_1_4 VERSION_1_5 = C.GL_VERSION_1_5 VERSION_2_0 = C.GL_VERSION_2_0 VERSION_2_1 = C.GL_VERSION_2_1 VERSION_3_0 = C.GL_VERSION_3_0 VERSION_3_1 = C.GL_VERSION_3_1 VERSION_3_2 = C.GL_VERSION_3_2 VERSION = C.GL_VERSION VERTEX_ARRAY_BINDING = C.GL_VERTEX_ARRAY_BINDING VERTEX_ARRAY_BUFFER_BINDING = C.GL_VERTEX_ARRAY_BUFFER_BINDING VERTEX_ARRAY_POINTER = C.GL_VERTEX_ARRAY_POINTER VERTEX_ARRAY_SIZE = C.GL_VERTEX_ARRAY_SIZE VERTEX_ARRAY_STRIDE = C.GL_VERTEX_ARRAY_STRIDE VERTEX_ARRAY_TYPE = C.GL_VERTEX_ARRAY_TYPE VERTEX_ARRAY = C.GL_VERTEX_ARRAY VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = C.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING VERTEX_ATTRIB_ARRAY_ENABLED = C.GL_VERTEX_ATTRIB_ARRAY_ENABLED VERTEX_ATTRIB_ARRAY_INTEGER = C.GL_VERTEX_ATTRIB_ARRAY_INTEGER VERTEX_ATTRIB_ARRAY_NORMALIZED = C.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED VERTEX_ATTRIB_ARRAY_POINTER = C.GL_VERTEX_ATTRIB_ARRAY_POINTER VERTEX_ATTRIB_ARRAY_SIZE = C.GL_VERTEX_ATTRIB_ARRAY_SIZE VERTEX_ATTRIB_ARRAY_STRIDE = C.GL_VERTEX_ATTRIB_ARRAY_STRIDE VERTEX_ATTRIB_ARRAY_TYPE = C.GL_VERTEX_ATTRIB_ARRAY_TYPE VERTEX_PROGRAM_POINT_SIZE = C.GL_VERTEX_PROGRAM_POINT_SIZE VERTEX_PROGRAM_TWO_SIDE = C.GL_VERTEX_PROGRAM_TWO_SIDE VERTEX_SHADER = C.GL_VERTEX_SHADER VIEWPORT_BIT = C.GL_VIEWPORT_BIT VIEWPORT = C.GL_VIEWPORT WAIT_FAILED = C.GL_WAIT_FAILED WEIGHT_ARRAY_BUFFER_BINDING = C.GL_WEIGHT_ARRAY_BUFFER_BINDING WRITE_ONLY = C.GL_WRITE_ONLY XOR = C.GL_XOR ZERO = C.GL_ZERO ZOOM_X = C.GL_ZOOM_X ZOOM_Y = C.GL_ZOOM_Y )