// Copyright 2012 The go-gl Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package gl // #include "gl.h" import "C" type Query Object func GenQuery() (q Query) { C.glGenQueries(1, (*C.GLuint)(&q)) return } func GenQueries(queries []Query) { if len(queries) > 0 { C.glGenQueries(C.GLsizei(len(queries)), (*C.GLuint)(&queries[0])) } } func (query Query) Begin(target GLenum) { C.glBeginQuery(C.GLenum(target), C.GLuint(query)) } func (query Query) BeginIndexed(target GLenum, index uint) { C.glBeginQueryIndexed(C.GLenum(target), C.GLuint(index), C.GLuint(query)) } func (query Query) Delete() { C.glDeleteQueries(1, (*C.GLuint)(&query)) } func (query Query) GetObjecti(pname GLenum) (param int32) { C.glGetQueryObjectiv(C.GLuint(query), C.GLenum(pname), (*C.GLint)(¶m)) return } func (query Query) GetObjectui(pname GLenum) (param uint32) { C.glGetQueryObjectuiv(C.GLuint(query), C.GLenum(pname), (*C.GLuint)(¶m)) return } func (query Query) GetObjecti64(pname GLenum) (param int64) { C.glGetQueryObjecti64v(C.GLuint(query), C.GLenum(pname), (*C.GLint64)(¶m)) return } func (query Query) GetObjectui64(pname GLenum) (param uint64) { C.glGetQueryObjectui64v(C.GLuint(query), C.GLenum(pname), (*C.GLuint64)(¶m)) return } func (query Query) Counter(target GLenum) { C.glQueryCounter(C.GLuint(query), C.GLenum(target)) } // Returns whether the passed samples counter is immediately available. If a delay // would not occur waiting for the query result, true is returned, which also indicates // that the results of all previous queries are available as well. func (query Query) ResultAvailable() bool { return query.GetObjectui(QUERY_RESULT_AVAILABLE) == TRUE } func (query Query) BeginConditionalRender(mode GLenum) { C.glBeginConditionalRender(C.GLuint(query), C.GLenum(mode)) } func DeleteQueries(queries []Query) { if len(queries) > 0 { C.glDeleteQueries(C.GLsizei(len(queries)), (*C.GLuint)(&queries[0])) } } func EndQuery(target GLenum) { C.glEndQuery(C.GLenum(target)) } func GetQuery(target GLenum, pname GLenum) (param int32) { C.glGetQueryiv(C.GLenum(target), C.GLenum(pname), (*C.GLint)(¶m)) return } func GetQueryIndexed(target GLenum, index uint, pname GLenum) (param int32) { C.glGetQueryIndexediv(C.GLenum(target), C.GLuint(index), C.GLenum(pname), (*C.GLint)(¶m)) return } func (query Query) EndQueryIndexed(target GLenum, index uint) { C.glEndQueryIndexed(C.GLenum(target), C.GLuint(index)) } func (query Query) EndConditionalRender() { C.glEndConditionalRender() }