// Copyright 2012 The go-gl Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package gl // #include "gl.h" import "C" // Renderbuffer Objects type Renderbuffer Object // void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) func GenRenderbuffer() Renderbuffer { var b C.GLuint C.glGenRenderbuffers(1, &b) return Renderbuffer(b) } // Fill slice with new renderbuffers func GenRenderbuffers(bufs []Renderbuffer) { if len(bufs) > 0 { C.glGenRenderbuffers(C.GLsizei(len(bufs)), (*C.GLuint)(&bufs[0])) } } // void glBindRenderbuffer(GLenum target, GLuint renderbuffer); func (rb Renderbuffer) Bind() { C.glBindRenderbuffer(C.GLenum(RENDERBUFFER), C.GLuint(rb)) } // Unbind this texture func (rb Renderbuffer) Unbind() { C.glBindRenderbuffer(C.GLenum(RENDERBUFFER), 0) } // void glDeleteRenderbuffers(GLsizei n, GLuint* renderbuffers); func (rb Renderbuffer) Delete() { C.glDeleteRenderbuffers(1, (*C.GLuint)(&rb)) } func DeleteRenderbuffers(bufs []Renderbuffer) { if len(bufs) > 0 { C.glDeleteRenderbuffers(C.GLsizei(len(bufs)), (*C.GLuint)(&bufs[0])) } } // void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); func GetRenderbufferParameteriv(target, pname GLenum, params []int32) { if len(params) == 0 { panic("Invalid params size") } C.glGetRenderbufferParameteriv(C.GLenum(target), C.GLenum(pname), (*C.GLint)(¶ms[0])) } // void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); func RenderbufferStorage(target, internalformat GLenum, width int, height int) { C.glRenderbufferStorage(C.GLenum(target), C.GLenum(internalformat), C.GLsizei(width), C.GLsizei(height)) } // void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); func RenderbufferStorageMultisample(target GLenum, samples int, internalformat GLenum, width, height int) { C.glRenderbufferStorageMultisample(C.GLenum(target), C.GLsizei(samples), C.GLenum(internalformat), C.GLsizei(width), C.GLsizei(height)) } // GLsync glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); func (rb Renderbuffer) FramebufferRenderbuffer(target, attachment, renderbuffertarget GLenum) /* GLsync */ { // TODO: sync stuff. return (GLsync)(C.glFramebufferRenderbuffer (C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(rb))) C.glFramebufferRenderbuffer(C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(rb)) }