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#!/usr/bin/env python
"""Simple GLUT example to manually test event loop integration.

To run this:
1) Enable the PyDev GUI event loop integration for glut
2) do an execfile on this script
3) ensure you have a working GUI simultaneously with an
   interactive console
4) run: gl.glClearColor(1,1,1,1)
"""

if __name__ == '__main__':

    #!/usr/bin/env python
    import sys
    import OpenGL.GL as gl
    import OpenGL.GLUT as glut
    
    def close():
        glut.glutDestroyWindow(glut.glutGetWindow())
    
    def display():
        gl.glClear (gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
        glut.glutSwapBuffers()
    
    def resize(width,height):
        gl.glViewport(0, 0, width, height+4)
        gl.glMatrixMode(gl.GL_PROJECTION)
        gl.glLoadIdentity()
        gl.glOrtho(0, width, 0, height+4, -1, 1)
        gl.glMatrixMode(gl.GL_MODELVIEW)
    
    if glut.glutGetWindow() > 0:
        interactive = True
        glut.glutInit(sys.argv)
        glut.glutInitDisplayMode(glut.GLUT_DOUBLE |
                                 glut.GLUT_RGBA   |
                                 glut.GLUT_DEPTH)
    else:
        interactive = False
    
    glut.glutCreateWindow('gui-glut')
    glut.glutDisplayFunc(display)
    glut.glutReshapeFunc(resize)
    # This is necessary on osx to be able to close the window
    #  (else the close button is disabled)
    if sys.platform == 'darwin' and not bool(glut.HAVE_FREEGLUT):
        glut.glutWMCloseFunc(close)
    gl.glClearColor(0,0,0,1)
    
    if not interactive:
        glut.glutMainLoop()