; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - | FileCheck %s define <8 x i8> @vzipi8(<8 x i8>* %A, <8 x i8>* %B) nounwind { ; CHECK-LABEL: vzipi8: ; CHECK: @ BB#0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vldr d17, [r0] ; CHECK-NEXT: vzip.8 d17, d16 ; CHECK-NEXT: vadd.i8 d16, d17, d16 ; CHECK-NEXT: vmov r0, r1, d16 ; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i8>, <8 x i8>* %A %tmp2 = load <8 x i8>, <8 x i8>* %B %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> %tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> %tmp5 = add <8 x i8> %tmp3, %tmp4 ret <8 x i8> %tmp5 } define <16 x i8> @vzipi8_Qres(<8 x i8>* %A, <8 x i8>* %B) nounwind { ; CHECK-LABEL: vzipi8_Qres: ; CHECK: @ BB#0: ; CHECK-NEXT: vldr d17, [r1] ; CHECK-NEXT: vldr d16, [r0] ; CHECK-NEXT: vzip.8 d16, d17 ; CHECK-NEXT: vmov r0, r1, d16 ; CHECK-NEXT: vmov r2, r3, d17 ; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i8>, <8 x i8>* %A %tmp2 = load <8 x i8>, <8 x i8>* %B %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <16 x i32> ret <16 x i8> %tmp3 } define <4 x i16> @vzipi16(<4 x i16>* %A, <4 x i16>* %B) nounwind { ; CHECK-LABEL: vzipi16: ; CHECK: @ BB#0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vldr d17, [r0] ; CHECK-NEXT: vzip.16 d17, d16 ; CHECK-NEXT: vadd.i16 d16, d17, d16 ; CHECK-NEXT: vmov r0, r1, d16 ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x i16>, <4 x i16>* %A %tmp2 = load <4 x i16>, <4 x i16>* %B %tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> %tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> %tmp5 = add <4 x i16> %tmp3, %tmp4 ret <4 x i16> %tmp5 } define <8 x i16> @vzipi16_Qres(<4 x i16>* %A, <4 x i16>* %B) nounwind { ; CHECK-LABEL: vzipi16_Qres: ; CHECK: @ BB#0: ; CHECK-NEXT: vldr d17, [r1] ; CHECK-NEXT: vldr d16, [r0] ; CHECK-NEXT: vzip.16 d16, d17 ; CHECK-NEXT: vmov r0, r1, d16 ; CHECK-NEXT: vmov r2, r3, d17 ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x i16>, <4 x i16>* %A %tmp2 = load <4 x i16>, <4 x i16>* %B %tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <8 x i32> ret <8 x i16> %tmp3 } ; VZIP.32 is equivalent to VTRN.32 for 64-bit vectors. define <16 x i8> @vzipQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind { ; CHECK-LABEL: vzipQi8: ; CHECK: @ BB#0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r1] ; CHECK-NEXT: vld1.64 {d18, d19}, [r0] ; CHECK-NEXT: vzip.8 q9, q8 ; CHECK-NEXT: vadd.i8 q8, q9, q8 ; CHECK-NEXT: vmov r0, r1, d16 ; CHECK-NEXT: vmov r2, r3, d17 ; CHECK-NEXT: mov pc, lr %tmp1 = load <16 x i8>, <16 x i8>* %A %tmp2 = load <16 x i8>, <16 x i8>* %B %tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> %tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> %tmp5 = add <16 x i8> %tmp3, %tmp4 ret <16 x i8> %tmp5 } define <32 x i8> @vzipQi8_QQres(<16 x i8>* %A, <16 x i8>* %B) nounwind { ; CHECK-LABEL: vzipQi8_QQres: ; CHECK: @ BB#0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r2] ; CHECK-NEXT: vld1.64 {d18, d19}, [r1] ; CHECK-NEXT: vzip.8 q9, q8 ; CHECK-NEXT: vst1.8 {d18, d19}, [r0:128]! ; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128] ; CHECK-NEXT: mov pc, lr %tmp1 = load <16 x i8>, <16 x i8>* %A %tmp2 = load <16 x i8>, <16 x i8>* %B %tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <32 x i32> ret <32 x i8> %tmp3 } define <8 x i16> @vzipQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind { ; CHECK-LABEL: vzipQi16: ; CHECK: @ BB#0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r1] ; CHECK-NEXT: vld1.64 {d18, d19}, [r0] ; CHECK-NEXT: vzip.16 q9, q8 ; CHECK-NEXT: vadd.i16 q8, q9, q8 ; CHECK-NEXT: vmov r0, r1, d16 ; CHECK-NEXT: vmov r2, r3, d17 ; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i16>, <8 x i16>* %A %tmp2 = load <8 x i16>, <8 x i16>* %B %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> %tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> %tmp5 = add <8 x i16> %tmp3, %tmp4 ret <8 x i16> %tmp5 } define <16 x i16> @vzipQi16_QQres(<8 x i16>* %A, <8 x i16>* %B) nounwind { ; CHECK-LABEL: vzipQi16_QQres: ; CHECK: @ BB#0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r2] ; CHECK-NEXT: vld1.64 {d18, d19}, [r1] ; CHECK-NEXT: vzip.16 q9, q8 ; CHECK-NEXT: vst1.16 {d18, d19}, [r0:128]! ; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128] ; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i16>, <8 x i16>* %A %tmp2 = load <8 x i16>, <8 x i16>* %B %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <16 x i32> ret <16 x i16> %tmp3 } define <4 x i32> @vzipQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind { ; CHECK-LABEL: vzipQi32: ; CHECK: @ BB#0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r1] ; CHECK-NEXT: vld1.64 {d18, d19}, [r0] ; CHECK-NEXT: vzip.32 q9, q8 ; CHECK-NEXT: vadd.i32 q8, q9, q8 ; CHECK-NEXT: vmov r0, r1, d16 ; CHECK-NEXT: vmov r2, r3, d17 ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x i32>, <4 x i32>* %A %tmp2 = load <4 x i32>, <4 x i32>* %B %tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> %tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> %tmp5 = add <4 x i32> %tmp3, %tmp4 ret <4 x i32> %tmp5 } define <8 x i32> @vzipQi32_QQres(<4 x i32>* %A, <4 x i32>* %B) nounwind { ; CHECK-LABEL: vzipQi32_QQres: ; CHECK: @ BB#0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r2] ; CHECK-NEXT: vld1.64 {d18, d19}, [r1] ; CHECK-NEXT: vzip.32 q9, q8 ; CHECK-NEXT: vst1.32 {d18, d19}, [r0:128]! ; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128] ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x i32>, <4 x i32>* %A %tmp2 = load <4 x i32>, <4 x i32>* %B %tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <8 x i32> ret <8 x i32> %tmp3 } define <4 x float> @vzipQf(<4 x float>* %A, <4 x float>* %B) nounwind { ; CHECK-LABEL: vzipQf: ; CHECK: @ BB#0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r1] ; CHECK-NEXT: vld1.64 {d18, d19}, [r0] ; CHECK-NEXT: vzip.32 q9, q8 ; CHECK-NEXT: vadd.f32 q8, q9, q8 ; CHECK-NEXT: vmov r0, r1, d16 ; CHECK-NEXT: vmov r2, r3, d17 ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x float>, <4 x float>* %A %tmp2 = load <4 x float>, <4 x float>* %B %tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> %tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> %tmp5 = fadd <4 x float> %tmp3, %tmp4 ret <4 x float> %tmp5 } define <8 x float> @vzipQf_QQres(<4 x float>* %A, <4 x float>* %B) nounwind { ; CHECK-LABEL: vzipQf_QQres: ; CHECK: @ BB#0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r2] ; CHECK-NEXT: vld1.64 {d18, d19}, [r1] ; CHECK-NEXT: vzip.32 q9, q8 ; CHECK-NEXT: vst1.32 {d18, d19}, [r0:128]! ; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128] ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x float>, <4 x float>* %A %tmp2 = load <4 x float>, <4 x float>* %B %tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <8 x i32> ret <8 x float> %tmp3 } ; Undef shuffle indices should not prevent matching to VZIP: define <8 x i8> @vzipi8_undef(<8 x i8>* %A, <8 x i8>* %B) nounwind { ; CHECK-LABEL: vzipi8_undef: ; CHECK: @ BB#0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vldr d17, [r0] ; CHECK-NEXT: vzip.8 d17, d16 ; CHECK-NEXT: vadd.i8 d16, d17, d16 ; CHECK-NEXT: vmov r0, r1, d16 ; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i8>, <8 x i8>* %A %tmp2 = load <8 x i8>, <8 x i8>* %B %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> %tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> %tmp5 = add <8 x i8> %tmp3, %tmp4 ret <8 x i8> %tmp5 } define <16 x i8> @vzipi8_undef_Qres(<8 x i8>* %A, <8 x i8>* %B) nounwind { ; CHECK-LABEL: vzipi8_undef_Qres: ; CHECK: @ BB#0: ; CHECK-NEXT: vldr d17, [r1] ; CHECK-NEXT: vldr d16, [r0] ; CHECK-NEXT: vzip.8 d16, d17 ; CHECK-NEXT: vmov r0, r1, d16 ; CHECK-NEXT: vmov r2, r3, d17 ; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i8>, <8 x i8>* %A %tmp2 = load <8 x i8>, <8 x i8>* %B %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <16 x i32> ret <16 x i8> %tmp3 } define <16 x i8> @vzipQi8_undef(<16 x i8>* %A, <16 x i8>* %B) nounwind { ; CHECK-LABEL: vzipQi8_undef: ; CHECK: @ BB#0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r1] ; CHECK-NEXT: vld1.64 {d18, d19}, [r0] ; CHECK-NEXT: vzip.8 q9, q8 ; CHECK-NEXT: vadd.i8 q8, q9, q8 ; CHECK-NEXT: vmov r0, r1, d16 ; CHECK-NEXT: vmov r2, r3, d17 ; CHECK-NEXT: mov pc, lr %tmp1 = load <16 x i8>, <16 x i8>* %A %tmp2 = load <16 x i8>, <16 x i8>* %B %tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> %tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> %tmp5 = add <16 x i8> %tmp3, %tmp4 ret <16 x i8> %tmp5 } define <32 x i8> @vzipQi8_undef_QQres(<16 x i8>* %A, <16 x i8>* %B) nounwind { ; CHECK-LABEL: vzipQi8_undef_QQres: ; CHECK: @ BB#0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r2] ; CHECK-NEXT: vld1.64 {d18, d19}, [r1] ; CHECK-NEXT: vzip.8 q9, q8 ; CHECK-NEXT: vst1.8 {d18, d19}, [r0:128]! ; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128] ; CHECK-NEXT: mov pc, lr %tmp1 = load <16 x i8>, <16 x i8>* %A %tmp2 = load <16 x i8>, <16 x i8>* %B %tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <32 x i32> ret <32 x i8> %tmp3 } define <8 x i16> @vzip_lower_shufflemask_undef(<4 x i16>* %A, <4 x i16>* %B) { ; CHECK-LABEL: vzip_lower_shufflemask_undef: ; CHECK: @ BB#0: @ %entry ; CHECK-NEXT: vldr d17, [r1] ; CHECK-NEXT: vldr d16, [r0] ; CHECK-NEXT: vzip.16 d16, d17 ; CHECK-NEXT: vmov r0, r1, d16 ; CHECK-NEXT: vmov r2, r3, d17 ; CHECK-NEXT: mov pc, lr entry: %tmp1 = load <4 x i16>, <4 x i16>* %A %tmp2 = load <4 x i16>, <4 x i16>* %B %0 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <8 x i32> ret <8 x i16> %0 } ; NOTE: The mask here looks like something that could be done with a vzip, ; but which the current handling of two-result vzip can't do - thus ending up ; as a vtrn. define <8 x i16> @vzip_lower_shufflemask_undef_rev(<4 x i16>* %A, <4 x i16>* %B) { ; CHECK-LABEL: vzip_lower_shufflemask_undef_rev: ; CHECK: @ BB#0: @ %entry ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vldr d19, [r0] ; CHECK-NEXT: vtrn.16 d19, d16 ; CHECK-NEXT: vmov r0, r1, d18 ; CHECK-NEXT: vmov r2, r3, d19 ; CHECK-NEXT: mov pc, lr entry: %tmp1 = load <4 x i16>, <4 x i16>* %A %tmp2 = load <4 x i16>, <4 x i16>* %B %0 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <8 x i32> ret <8 x i16> %0 } define <4 x i32> @vzip_lower_shufflemask_zeroed(<2 x i32>* %A) { ; CHECK-LABEL: vzip_lower_shufflemask_zeroed: ; CHECK: @ BB#0: @ %entry ; CHECK-NEXT: vldr d16, [r0] ; CHECK-NEXT: vdup.32 q9, d16[0] ; CHECK-NEXT: vzip.32 q8, q9 ; CHECK-NEXT: vmov r0, r1, d16 ; CHECK-NEXT: vmov r2, r3, d17 ; CHECK-NEXT: mov pc, lr entry: %tmp1 = load <2 x i32>, <2 x i32>* %A %0 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp1, <4 x i32> ret <4 x i32> %0 } define <4 x i32> @vzip_lower_shufflemask_vuzp(<2 x i32>* %A) { ; CHECK-LABEL: vzip_lower_shufflemask_vuzp: ; CHECK: @ BB#0: @ %entry ; CHECK-NEXT: vldr d16, [r0] ; CHECK-NEXT: vdup.32 q9, d16[0] ; CHECK-NEXT: vzip.32 q8, q9 ; CHECK-NEXT: vmov r0, r1, d16 ; CHECK-NEXT: vmov r2, r3, d17 ; CHECK-NEXT: mov pc, lr entry: %tmp1 = load <2 x i32>, <2 x i32>* %A %0 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp1, <4 x i32> ret <4 x i32> %0 } define void @vzip_undef_rev_shufflemask_vtrn(<2 x i32>* %A, <4 x i32>* %B) { ; CHECK-LABEL: vzip_undef_rev_shufflemask_vtrn: ; CHECK: @ BB#0: @ %entry ; CHECK-NEXT: vldr d16, [r0] ; CHECK-NEXT: vorr q9, q8, q8 ; CHECK-NEXT: vzip.32 q8, q9 ; CHECK-NEXT: vext.32 q8, q8, q8, #2 ; CHECK-NEXT: vst1.64 {d16, d17}, [r1] ; CHECK-NEXT: mov pc, lr entry: %tmp1 = load <2 x i32>, <2 x i32>* %A %0 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <4 x i32> store <4 x i32> %0, <4 x i32>* %B ret void } define void @vzip_vext_factor(<8 x i16>* %A, <4 x i16>* %B) { ; CHECK-LABEL: vzip_vext_factor: ; CHECK: @ BB#0: @ %entry ; CHECK-NEXT: vld1.64 {d16, d17}, [r0] ; CHECK-NEXT: vext.16 d18, d16, d17, #1 ; CHECK-NEXT: vext.16 d16, d18, d17, #2 ; CHECK-NEXT: vext.16 d16, d16, d16, #1 ; CHECK-NEXT: vstr d16, [r1] ; CHECK-NEXT: mov pc, lr entry: %tmp1 = load <8 x i16>, <8 x i16>* %A %0 = shufflevector <8 x i16> %tmp1, <8 x i16> undef, <4 x i32> store <4 x i16> %0, <4 x i16>* %B ret void } define <8 x i8> @vdup_zip(i8* nocapture readonly %x, i8* nocapture readonly %y) { ; CHECK-LABEL: vdup_zip: ; CHECK: @ BB#0: @ %entry ; CHECK-NEXT: vld1.8 {d16[]}, [r1] ; CHECK-NEXT: vld1.8 {d17[]}, [r0] ; CHECK-NEXT: vzip.8 d17, d16 ; CHECK-NEXT: vmov r0, r1, d17 ; CHECK-NEXT: mov pc, lr entry: %0 = load i8, i8* %x, align 1 %1 = insertelement <8 x i8> undef, i8 %0, i32 0 %lane = shufflevector <8 x i8> %1, <8 x i8> undef, <8 x i32> %2 = load i8, i8* %y, align 1 %3 = insertelement <8 x i8> undef, i8 %2, i32 0 %lane3 = shufflevector <8 x i8> %3, <8 x i8> undef, <8 x i32> %vzip.i = shufflevector <8 x i8> %lane, <8 x i8> %lane3, <8 x i32> ret <8 x i8> %vzip.i }