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Diffstat (limited to 'host/libs/virglrenderer/GLESv1_dec')
-rw-r--r--host/libs/virglrenderer/GLESv1_dec/gles1.addon15
-rw-r--r--host/libs/virglrenderer/GLESv1_dec/gles1.attrib694
-rw-r--r--host/libs/virglrenderer/GLESv1_dec/gles1.in298
-rw-r--r--host/libs/virglrenderer/GLESv1_dec/gles1.types34
-rw-r--r--host/libs/virglrenderer/GLESv1_dec/gles1_types.h21
5 files changed, 1062 insertions, 0 deletions
diff --git a/host/libs/virglrenderer/GLESv1_dec/gles1.addon b/host/libs/virglrenderer/GLESv1_dec/gles1.addon
new file mode 100644
index 000000000..2331f878c
--- /dev/null
+++ b/host/libs/virglrenderer/GLESv1_dec/gles1.addon
@@ -0,0 +1,15 @@
+GL_ENTRY(void, glVertexPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
+GL_ENTRY(void, glColorPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
+GL_ENTRY(void, glNormalPointerOffset, GLenum type, GLsizei stride, GLuint offset)
+GL_ENTRY(void, glPointSizePointerOffset, GLenum type, GLsizei stride, GLuint offset)
+GL_ENTRY(void, glTexCoordPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
+
+GL_ENTRY(void, glVertexPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
+GL_ENTRY(void, glColorPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
+GL_ENTRY(void, glNormalPointerData, GLenum type, GLsizei stride, void * data, GLuint datalen)
+GL_ENTRY(void, glTexCoordPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
+GL_ENTRY(void, glPointSizePointerData, GLenum type, GLsizei stride, void * data, GLuint datalen)
+
+GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset);
+GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen);
+
diff --git a/host/libs/virglrenderer/GLESv1_dec/gles1.attrib b/host/libs/virglrenderer/GLESv1_dec/gles1.attrib
new file mode 100644
index 000000000..8889bd70c
--- /dev/null
+++ b/host/libs/virglrenderer/GLESv1_dec/gles1.attrib
@@ -0,0 +1,694 @@
+GLOBAL
+ base_opcode 1024
+ encoder_headers "glUtils.h" "GLEncoderUtils.h"
+
+#void glClipPlanef(GLenum plane, GLfloat *equation)
+glClipPlanef
+ dir equation in
+ len equation (4 * sizeof(float))
+
+#void glFogfv(GLenum pname, GLfloat *params)
+glFogfv
+ len params (glUtilsParamSize(pname) * sizeof(GLfloat))
+
+#void glGetFloatv(GLenum pname, GLfloat *params)
+glGetFloatv
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLfloat))
+
+#void glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+glGetLightfv
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLfloat))
+
+#void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+glGetMaterialfv
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLfloat))
+
+#void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params)
+glGetTexEnvfv
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLfloat))
+
+#void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+glGetTexParameterfv
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLfloat))
+
+#void glLightModelfv(GLenum pname, GLfloat *params)
+glLightModelfv
+ len params (glUtilsParamSize(pname) * sizeof(GLfloat))
+
+#void glLightfv(GLenum light, GLenum pname, GLfloat *params)
+glLightfv
+ len params (glUtilsParamSize(pname) * sizeof(GLfloat))
+
+#void glLoadMatrixf(GLfloat *m)
+glLoadMatrixf
+ len m (16 * sizeof(GLfloat))
+
+#void glMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+glMaterialfv
+ len params (glUtilsParamSize(pname) * sizeof(GLfloat))
+
+#void glMultMatrixf(GLfloat *m)
+glMultMatrixf
+ len m (16 * sizeof(GLfloat))
+
+#void glPointParameterfv(GLenum pname, GLfloat *params)
+glPointParameterfv
+ len params (glUtilsParamSize(pname) * sizeof(GLfloat))
+
+#void glTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+glTexEnvfv
+ len params (glUtilsParamSize(pname) * sizeof(GLfloat))
+
+#void glTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+glTexParameterfv
+ len params (glUtilsParamSize(pname) * sizeof(GLfloat))
+
+#void glBufferData(GLenum target, GLsizeiptr size, GLvoid *data, GLenum usage)
+glBufferData
+ len data size
+ var_flag data nullAllowed
+
+#void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+glBufferSubData
+ dir data in
+ len data size
+ var_flag data nullAllowed
+
+#void glClipPlanex(GLenum plane, GLfixed *eqn)
+glClipPlanex
+ dir eqn in
+ len eqn (4 * sizeof(GLfixed))
+
+#void glColorPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
+#we treat the pointer as offset to a VBO
+glColorPointer
+ len pointer (sizeof(unsigned int))
+ flag unsupported
+
+#void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid *data)
+glCompressedTexImage2D
+ len data imageSize
+ var_flag data nullAllowed
+
+#void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid *data)
+glCompressedTexSubImage2D
+ len data imageSize
+ var_flag data nullAllowed
+
+#void glDeleteBuffers(GLsizei n, GLuint *buffers)
+glDeleteBuffers
+ len buffers (n * sizeof(GLuint))
+ param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+
+#void glDeleteTextures(GLsizei n, GLuint *textures)
+glDeleteTextures
+ len textures (n * sizeof(GLuint))
+ param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+
+#this function is marked as unsupported - it shouldn't be called directly
+#instead it translated into - glDrawDirectElements and glDrawIndirectElements
+#void glDrawElements(GLenum mode, GLsizei count, GLenum type, GLvoid *indices)
+glDrawElements
+ flag unsupported
+
+
+#void glFogxv(GLenum pname, GLfixed *params)
+glFogxv
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glGetBooleanv(GLenum pname, GLboolean *params)
+glGetBooleanv
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLboolean))
+
+#void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+glGetBufferParameteriv
+ len params (sizeof(GLint))
+ dir params out
+
+#void glGenBuffers(GLsizei n, GLuint *buffers)
+glGenBuffers
+ len buffers (n * sizeof(GLuint))
+ dir buffers out
+ param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+
+#void glGenTextures(GLsizei n, GLuint *textures)
+glGenTextures
+ len textures (n * sizeof(GLuint))
+ dir textures out
+ param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+
+#void glGetFixedv(GLenum pname, GLfixed *params)
+glGetFixedv
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glGetIntegerv(GLenum pname, GLint *params)
+glGetIntegerv
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLint))
+
+#void glGetLightxv(GLenum light, GLenum pname, GLfixed *params)
+glGetLightxv
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params)
+glGetMaterialxv
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glGetPointerv(GLenum pname, void **params)
+glGetPointerv
+ flag unsupported
+
+#GLubyte* glGetString(GLenum name)
+glGetString
+ flag unsupported
+
+#void glGetTexEnviv(GLenum env, GLenum pname, GLint *params)
+glGetTexEnviv
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLint))
+
+#void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params)
+glGetTexEnvxv
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+glGetTexParameteriv
+ dir params out
+ len params (sizeof(GLint))
+
+#void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params)
+glGetTexParameterxv
+ dir params out
+ len params (sizeof(GLfixed))
+
+#void glLightModelxv(GLenum pname, GLfixed *params)
+glLightModelxv
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glLightxv(GLenum light, GLenum pname, GLfixed *params)
+glLightxv
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glLoadMatrixx(GLfixed *m)
+glLoadMatrixx
+ len m (16 * sizeof(GLfixed))
+
+#void glMaterialxv(GLenum face, GLenum pname, GLfixed *params)
+glMaterialxv
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glMultMatrixx(GLfixed *m)
+glMultMatrixx
+ len m (16 * sizeof(GLfixed))
+
+#void glNormalPointer(GLenum type, GLsizei stride, GLvoid *pointer)
+#we treat the pointer as an offset to a VBO
+glNormalPointer
+ len pointer (sizeof(unsigned int))
+ flag unsupported
+
+#void glPointParameterxv(GLenum pname, GLfixed *params)
+glPointParameterxv
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+glReadPixels
+ dir pixels out
+ len pixels glesv1_enc::pixelDataSize(self, width, height, format, type, 1)
+
+#void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
+glTexCoordPointer
+ len pointer (sizeof(unsigned int))
+ flag unsupported
+
+#void glTexEnviv(GLenum target, GLenum pname, GLint *params)
+glTexEnviv
+ len params (glUtilsParamSize(pname) * sizeof(GLint))
+
+#void glTexEnvxv(GLenum target, GLenum pname, GLfixed *params)
+glTexEnvxv
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels)
+glTexImage2D
+ dir pixels in
+ len pixels glesv1_enc::pixelDataSize(self, width, height, format, type, 0)
+ var_flag pixels nullAllowed isLarge
+
+#void glTexParameteriv(GLenum target, GLenum pname, GLint *params)
+glTexParameteriv
+ len params (glUtilsParamSize(pname) * sizeof(GLint))
+
+#void glTexParameterxv(GLenum target, GLenum pname, GLfixed *params)
+glTexParameterxv
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+glTexSubImage2D
+ len pixels glesv1_enc::pixelDataSize(self, width, height, format, type, 0)
+ var_flag pixels nullAllowed isLarge
+
+#void glVertexPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
+# we treat the pointer as an offset to a VBO
+glVertexPointer
+ flag unsupported
+
+#void glPointSizePointerOES(GLenum type, GLsizei stride, GLvoid *pointer)
+glPointSizePointerOES
+ len pointer (sizeof(unsigned int))
+ flag unsupported
+
+#void glGetClipPlanef(GLenum pname, GLfloat * eqn)
+glGetClipPlanef
+ dir eqn out
+ len eqn (4 * sizeof(GLfloat))
+
+#void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen)
+glVertexPointerData
+ len data datalen
+ custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen)
+ flag custom_decoder
+ flag not_api
+
+#void glColorPointerData(GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen)
+glColorPointerData
+ len data datalen
+ flag custom_decoder
+ custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen)
+ flag not_api
+
+#void glNormalPointerData(GLenum type, GLsizei stride, void *data, GLuint datalen)
+glNormalPointerData
+ len data datalen
+ flag custom_decoder
+ custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 3, type, stride, datalen)
+ flag not_api
+
+#void glPointSizePointerData(GLenum type, GLsizei stride, void *data, GLuint datalen)
+glPointSizePointerData
+ len data datalen
+ flag custom_decoder
+ custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 1, type, stride, datalen)
+ flag not_api
+
+#void glTexCoordPointerData(GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen)
+glTexCoordPointerData
+ len data datalen
+ flag custom_decoder
+ custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen)
+ flag not_api
+
+#void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
+glWeightPointerData
+ len data datalen
+ custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen)
+ flag custom_decoder
+ flag not_api
+
+#void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
+glMatrixIndexPointerData
+ len data datalen
+ custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen)
+ flag custom_decoder
+ flag not_api
+
+glVertexPointerOffset
+ flag custom_decoder
+ flag not_api
+glNormalPointerOffset
+ flag custom_decoder
+ flag not_api
+glTexCoordPointerOffset
+ flag custom_decoder
+ flag not_api
+glPointSizePointerOffset
+ flag custom_decoder
+ flag not_api
+glColorPointerOffset
+ flag custom_decoder
+ flag not_api
+glWeightPointerOffset
+ flag custom_decoder
+ flag not_api
+glMatrixIndexPointerOffset
+ flag custom_decoder
+ flag not_api
+
+glDrawElementsData
+ len data datalen
+ flag custom_decoder
+ flag not_api
+
+glDrawElementsOffset
+ flag custom_decoder
+ flag not_api
+
+glGetCompressedTextureFormats
+ dir formats out
+ len formats (count * sizeof(GLint))
+ flag custom_decoder
+ flag not_api
+
+glFinishRoundTrip
+ flag custom_decoder
+ flag not_api
+
+#gles1 extensions
+
+#void glDrawTexsvOES(GLshort *coords)
+glDrawTexsvOES
+ len coords (5 * sizeof(GLshort))
+
+#void glDrawTexivOES(GLint *coords)
+glDrawTexivOES
+ len coords (5 * sizeof(GLint))
+
+#void glDrawTexxvOES(GLfixed *coords)
+glDrawTexxvOES
+ len coords (5 * sizeof(GLfixed))
+
+#void glDrawTexfvOES(GLfloat *coords)
+glDrawTexfvOES
+ len coords (5 * sizeof(GLfloat))
+
+#glClipPlanexOES(GLenum plane, const GLfixed * equation)
+glClipPlanexOES
+ dir equation in
+ len equation (4 * sizeof(GLfixed))
+
+#glClipPlanexIMG(GLenum plane, const GLfixed * equation)
+glClipPlanexIMG
+ dir equation in
+ len equation (4 * sizeof(GLfixed))
+
+#void glFogxvOES(GLenum pname, GLfixed *params)
+glFogxvOES
+ dir params in
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glGetClipPlanexOES(GLenum pname, GLfixed * eqn)
+glGetClipPlanexOES
+ dir eqn out
+ len eqn (4 * sizeof(GLfixed))
+
+#void glGetClipPlanex(GLenum pname, GLfixed * eqn)
+glGetClipPlanex
+ dir eqn out
+ len eqn (4 * sizeof(GLfixed))
+
+#void glGetFixedvOES(GLenum pname, GLfixed *params)
+glGetFixedvOES
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glGetLightxvOES(GLenum light, GLenum pname, GLfixed *params)
+glGetLightxvOES
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed *params)
+glGetMaterialxvOES
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed *params)
+glGetTexEnvxvOES
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params)
+glGetTexParameterxvOES
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glLightModelxvOES(GLenum pname, GLfixed *params)
+glLightModelxvOES
+ dir params in
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glLightxvOES(GLenum light, GLenum pname, GLfixed *params)
+glLightxvOES
+ dir params in
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glLoadMatrixxOES(GLfixed *m)
+glLoadMatrixxOES
+ dir m in
+ len m (16 * sizeof(GLfixed))
+
+#void glMaterialxvOES(GLenum face, GLenum pname, GLfixed *params)
+glMaterialxvOES
+ dir params in
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glMultMatrixxOES(GLfixed *m)
+glMultMatrixxOES
+ dir m in
+ len m (16 * sizeof(GLfixed))
+
+#void glPointParameterxvOES(GLenum pname, GLfixed *params)
+glPointParameterxvOES
+ dir params in
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glTexEnvxvOES(GLenum target, GLenum pname, GLfixed *params)
+glTexEnvxvOES
+ dir params in
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params)
+glTexParameterxvOES
+ dir params in
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glDeleteRenderbuffersOES(GLsizei n, GLuint *renderbuffers)
+glDeleteRenderbuffersOES
+ dir renderbuffers in
+ len renderbuffers (n * sizeof(GLuint))
+ param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+
+#void glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers)
+glGenRenderbuffersOES
+ dir renderbuffers out
+ len renderbuffers (n * sizeof(GLuint))
+ param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+
+#void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint *params)
+glGetRenderbufferParameterivOES
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLint))
+
+#void glDeleteFramebuffersOES(GLsizei n, GLuint *framebuffers)
+glDeleteFramebuffersOES
+ dir framebuffers in
+ len framebuffers (n * sizeof(GLuint))
+ param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+
+#void glGenFramebuffersOES(GLsizei n, GLuint *framebuffers)
+glGenFramebuffersOES
+ dir framebuffers out
+ len framebuffers (n * sizeof(GLuint))
+ param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+
+#void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+glGetFramebufferAttachmentParameterivOES
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLint))
+
+#void* glMapBufferOES(GLenum target, GLenum access)
+glMapBufferOES
+ flag unsupported
+
+#void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid ** params)
+glGetBufferPointervOES
+ flag unsupported
+
+#void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
+glMatrixIndexPointerOES
+ len pointer (sizeof(unsigned int))
+ flag unsupported
+
+#void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
+glWeightPointerOES
+ len pointer (sizeof(unsigned int))
+ flag unsupported
+
+#glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent)
+glQueryMatrixxOES
+ dir mantissa out
+ len mantissa (16 * sizeof(GLfixed))
+ dir exponent out
+ len exponent (16 * sizeof(GLfixed))
+
+#void glClipPlanefOES(GLenum plane, GLfloat *equation)
+glClipPlanefOES
+ dir equation in
+ len equation (4 * sizeof(GLfloat))
+
+#void glClipPlanefIMG(GLenum plane, GLfloat *equation)
+glClipPlanefIMG
+ dir equation in
+ len equation (4 * sizeof(GLfloat))
+
+#void glGetClipPlanefOES(GLenum pname, GLfloat * eqn)
+glGetClipPlanefOES
+ dir eqn out
+ len eqn (4 * sizeof(GLfloat))
+
+#void glTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params)
+glTexGenfvOES
+ len params (glUtilsParamSize(pname) * sizeof(GLfloat))
+
+#void glTexGenivOES(GLenum coord, GLenum pname, GLint *params)
+glTexGenivOES
+ len params (glUtilsParamSize(pname) * sizeof(GLint))
+
+#void glTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params)
+glTexGenxvOES
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params)
+glGetTexGenfvOES
+ len params (glUtilsParamSize(pname) * sizeof(GLfloat))
+
+#void glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params)
+glGetTexGenivOES
+ len params (glUtilsParamSize(pname) * sizeof(GLint))
+
+#void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params)
+glGetTexGenxvOES
+ len params (glUtilsParamSize(pname) * sizeof(GLfixed))
+
+#void glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays)
+glDeleteVertexArraysOES
+ dir arrays in
+ len arrays (n * sizeof(GLuint))
+ param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+
+#void glGenVertexArraysOES(GLsizei n, GLuint *arrays)
+glGenVertexArraysOES
+ dir arrays out
+ len arrays (n * sizeof(GLuint))
+ param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+
+#void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments)
+glDiscardFramebufferEXT
+ dir attachments in
+ len attachments (numAttachments * sizeof(const GLenum))
+
+#void glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
+glMultiDrawArraysEXT
+ flag unsupported
+
+#void glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount)
+glMultiDrawElementsEXT
+ flag unsupported
+
+#void glMultiDrawArraysSUN(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
+glMultiDrawArraysSUN
+ flag unsupported
+
+#void glMultiDrawElementsSUN(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount)
+glMultiDrawElementsSUN
+ flag unsupported
+
+#void glDeleteFencesNV(GLsizei n, const GLuint *fences)
+glDeleteFencesNV
+ dir fences in
+ len fences (n * sizeof(GLuint))
+ param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+
+#void glGenFencesNV(GLsizei n, GLuint *fences)
+glGenFencesNV
+ dir fences in
+ len fences (n * sizeof(GLuint))
+ param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+
+#void glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
+glGetFenceivNV
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLint))
+
+#void glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls)
+glGetDriverControlsQCOM
+ dir num out
+ len num (1 * sizeof(GLint))
+ dir driverControls out
+ len driverControls (size * sizeof(GLuint))
+
+#void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
+glGetDriverControlStringQCOM
+ dir length out
+ len length (1 * sizeof(GLsizei))
+ dir driverControlString out
+ len driverControlString (1 * sizeof(GLchar))
+
+#void glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures)
+glExtGetTexturesQCOM
+ dir textures out
+ len textures (maxTextures * sizeof(GLuint))
+ dir numTextures out
+ len numTextures (1 * sizeof(GLint))
+
+#void glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
+glExtGetBuffersQCOM
+ dir buffers out
+ len buffers (maxBuffers * sizeof(GLuint))
+ dir numBuffers out
+ len numBuffers (1 * sizeof(GLint))
+
+#void glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
+glExtGetRenderbuffersQCOM
+ dir renderbuffers out
+ len renderbuffers (maxRenderbuffers * sizeof(GLuint))
+ dir numRenderbuffers out
+ len numRenderbuffers (1 * sizeof(GLint))
+
+#void glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
+glExtGetFramebuffersQCOM
+ dir framebuffers out
+ len framebuffers (maxFramebuffers * sizeof(GLuint))
+ dir numFramebuffers out
+ len numFramebuffers (1 * sizeof(GLint))
+
+#void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
+glExtGetTexLevelParameterivQCOM
+ dir params out
+ len params (glUtilsParamSize(pname) * sizeof(GLint))
+
+#void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
+glExtGetTexSubImageQCOM
+ dir texels out
+ len texels (depth * glesv1_enc::pixelDataSize(self, width, height, format, type, 0))
+
+#void glExtGetBufferPointervQCOM(GLenum target, GLvoid **params)
+glExtGetBufferPointervQCOM
+ flag unsupported
+
+#void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders)
+glExtGetShadersQCOM
+ dir shaders out
+ len shaders (maxShaders * sizeof(GLuint))
+ dir numShaders out
+ len numShaders (1 * sizeof(GLint))
+
+#void glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms)
+glExtGetProgramsQCOM
+ dir programs out
+ len programs (maxPrograms * sizeof(GLuint))
+ dir numPrograms out
+ len numPrograms (1 * sizeof(GLint))
+
+#void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length)
+glExtGetProgramBinarySourceQCOM
+ flag unsupported
diff --git a/host/libs/virglrenderer/GLESv1_dec/gles1.in b/host/libs/virglrenderer/GLESv1_dec/gles1.in
new file mode 100644
index 000000000..74d5454d3
--- /dev/null
+++ b/host/libs/virglrenderer/GLESv1_dec/gles1.in
@@ -0,0 +1,298 @@
+GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
+GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+GL_ENTRY(void, glClearDepthf, GLclampf depth)
+GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
+GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
+GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat* eqn)
+GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
+GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glLineWidth, GLfloat width)
+GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
+GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
+GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
+GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
+GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glPointSize, GLfloat size)
+GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
+GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glActiveTexture, GLenum texture)
+GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
+GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
+GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
+GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
+GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+GL_ENTRY(void, glClear, GLbitfield mask)
+GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+GL_ENTRY(void, glClearDepthx, GLclampx depth)
+GL_ENTRY(void, glClearStencil, GLint s)
+GL_ENTRY(void, glClientActiveTexture, GLenum texture)
+GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glCullFace, GLenum mode)
+GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
+GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
+GL_ENTRY(void, glDepthFunc, GLenum func)
+GL_ENTRY(void, glDepthMask, GLboolean flag)
+GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
+GL_ENTRY(void, glDisable, GLenum cap)
+GL_ENTRY(void, glDisableClientState, GLenum array)
+GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
+GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+GL_ENTRY(void, glEnable, GLenum cap)
+GL_ENTRY(void, glEnableClientState, GLenum array)
+GL_ENTRY(void, glFinish, void)
+GL_ENTRY(void, glFlush, void)
+GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glFrontFace, GLenum mode)
+GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
+GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glClipPlanex, GLenum pname, const GLfixed * eqn)
+GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
+GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
+GL_ENTRY(GLenum, glGetError, void)
+GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetPointerv, GLenum pname, GLvoid **params)
+GL_ENTRY(const GLubyte *, glGetString, GLenum name)
+GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glHint, GLenum target, GLenum mode)
+GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
+GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
+GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
+GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLineWidthx, GLfixed width)
+GL_ENTRY(void, glLoadIdentity, void)
+GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
+GL_ENTRY(void, glLogicOp, GLenum opcode)
+GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
+GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glMatrixMode, GLenum mode)
+GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
+GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
+GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
+GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glPointSizex, GLfixed size)
+GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
+GL_ENTRY(void, glPopMatrix, void)
+GL_ENTRY(void, glPushMatrix, void)
+GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
+GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
+GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glShadeModel, GLenum mode)
+GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
+GL_ENTRY(void, glStencilMask, GLuint mask)
+GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
+GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer)
+
+GL_ENTRY(void, glVertexPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
+GL_ENTRY(void, glColorPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
+GL_ENTRY(void, glNormalPointerOffset, GLenum type, GLsizei stride, GLuint offset)
+GL_ENTRY(void, glPointSizePointerOffset, GLenum type, GLsizei stride, GLuint offset)
+GL_ENTRY(void, glTexCoordPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
+GL_ENTRY(void, glWeightPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
+GL_ENTRY(void, glMatrixIndexPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
+
+GL_ENTRY(void, glVertexPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
+GL_ENTRY(void, glColorPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
+GL_ENTRY(void, glNormalPointerData, GLenum type, GLsizei stride, void * data, GLuint datalen)
+GL_ENTRY(void, glTexCoordPointerData, GLint unit, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
+GL_ENTRY(void, glPointSizePointerData, GLenum type, GLsizei stride, void * data, GLuint datalen)
+GL_ENTRY(void, glWeightPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
+GL_ENTRY(void, glMatrixIndexPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
+
+GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset)
+GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen)
+GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats);
+
+GL_ENTRY(int, glFinishRoundTrip, void)
+
+#opengl extensions
+
+GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
+GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glBlendEquationOES, GLenum mode)
+GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
+GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
+GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
+GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
+GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
+GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
+GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
+GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
+GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
+GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
+GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed * equation)
+GL_ENTRY(void, glClipPlanexIMG, GLenum plane, const GLfixed * equation)
+GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
+GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed* eqn)
+GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed* eqn)
+GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLineWidthxOES, GLfixed width)
+GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
+GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
+GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
+GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
+GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glPointSizexOES, GLfixed size)
+GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
+GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
+GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
+GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
+GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
+GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
+GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
+GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
+GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
+GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
+GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
+GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
+GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
+GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
+GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
+GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid* *params)
+GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
+GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
+GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
+GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
+GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed * mantissa, GLint * exponent)
+GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
+GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
+GL_ENTRY(void, glClipPlanefIMG, GLenum plane, const GLfloat *equation)
+GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat * eqn)
+GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
+GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
+GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
+GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
+GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
+GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
+GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
+GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
+GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid*const *indices, GLsizei primcount)
+GL_ENTRY(void, glMultiDrawArraysSUN, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
+GL_ENTRY(void, glMultiDrawElementsSUN, GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
+GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
+GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
+GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
+GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
+GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
+GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
+GL_ENTRY(void, glFinishFenceNV, GLuint fence)
+GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
+GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
+GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
+GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
+GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
+GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
+GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
+GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
+GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
+GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
+GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
+GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoid* *params)
+GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
+GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms)
+GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
+GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length)
+GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
+GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)
diff --git a/host/libs/virglrenderer/GLESv1_dec/gles1.types b/host/libs/virglrenderer/GLESv1_dec/gles1.types
new file mode 100644
index 000000000..05be29e5e
--- /dev/null
+++ b/host/libs/virglrenderer/GLESv1_dec/gles1.types
@@ -0,0 +1,34 @@
+GLbitfield 32 0x%08x
+GLboolean 8 %d
+GLclampf 32 %f
+GLclampx 32 0x%08x
+GLeglImageOES 32 %p
+GLenum 32 0x%08x
+GLfixed 32 0x%08x
+GLfloat 32 %f
+GLint 32 %d
+GLintptr 32 0x%08lx
+GLshort 16 %d
+GLsizei 32 %d
+GLsizeiptr 32 0x%08lx
+GLubyte 8 0x%02x
+GLuint 32 %u
+GLvoid 0 %x
+GLchar 8 %d
+GLenum* 32 0x%08x
+GLboolean* 32 0x%08x
+GLclampf* 32 0x%08x
+GLclampx* 32 0x%08x
+GLeglImageOES* 32 0x%08x
+GLfixed* 32 0x%08x
+GLfloat* 32 0x%08x
+GLint* 32 0x%08x
+GLshort* 32 0x%08x
+GLsizei* 32 0x%08x
+GLubyte* 32 0x%08x
+GLuint* 32 0x%08x
+GLvoid* 32 0x%08x
+GLchar* 32 0x%08x
+GLvoid** 32 0x%08x
+void* 32 0x%08x
+GLvoid*const* 32 0x%08x
diff --git a/host/libs/virglrenderer/GLESv1_dec/gles1_types.h b/host/libs/virglrenderer/GLESv1_dec/gles1_types.h
new file mode 100644
index 000000000..c8355ada1
--- /dev/null
+++ b/host/libs/virglrenderer/GLESv1_dec/gles1_types.h
@@ -0,0 +1,21 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef __GLES1_TYPES__H
+#define __GLES1_TYPES__H
+
+#include "gl_base_types.h"
+
+#endif // __GLES1_TYPES__H