diff options
Diffstat (limited to 'host/libs/virglrenderer/GLESv1_dec')
-rw-r--r-- | host/libs/virglrenderer/GLESv1_dec/gles1.addon | 15 | ||||
-rw-r--r-- | host/libs/virglrenderer/GLESv1_dec/gles1.attrib | 694 | ||||
-rw-r--r-- | host/libs/virglrenderer/GLESv1_dec/gles1.in | 298 | ||||
-rw-r--r-- | host/libs/virglrenderer/GLESv1_dec/gles1.types | 34 | ||||
-rw-r--r-- | host/libs/virglrenderer/GLESv1_dec/gles1_types.h | 21 |
5 files changed, 1062 insertions, 0 deletions
diff --git a/host/libs/virglrenderer/GLESv1_dec/gles1.addon b/host/libs/virglrenderer/GLESv1_dec/gles1.addon new file mode 100644 index 000000000..2331f878c --- /dev/null +++ b/host/libs/virglrenderer/GLESv1_dec/gles1.addon @@ -0,0 +1,15 @@ +GL_ENTRY(void, glVertexPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset) +GL_ENTRY(void, glColorPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset) +GL_ENTRY(void, glNormalPointerOffset, GLenum type, GLsizei stride, GLuint offset) +GL_ENTRY(void, glPointSizePointerOffset, GLenum type, GLsizei stride, GLuint offset) +GL_ENTRY(void, glTexCoordPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset) + +GL_ENTRY(void, glVertexPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) +GL_ENTRY(void, glColorPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) +GL_ENTRY(void, glNormalPointerData, GLenum type, GLsizei stride, void * data, GLuint datalen) +GL_ENTRY(void, glTexCoordPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) +GL_ENTRY(void, glPointSizePointerData, GLenum type, GLsizei stride, void * data, GLuint datalen) + +GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset); +GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen); + diff --git a/host/libs/virglrenderer/GLESv1_dec/gles1.attrib b/host/libs/virglrenderer/GLESv1_dec/gles1.attrib new file mode 100644 index 000000000..8889bd70c --- /dev/null +++ b/host/libs/virglrenderer/GLESv1_dec/gles1.attrib @@ -0,0 +1,694 @@ +GLOBAL + base_opcode 1024 + encoder_headers "glUtils.h" "GLEncoderUtils.h" + +#void glClipPlanef(GLenum plane, GLfloat *equation) +glClipPlanef + dir equation in + len equation (4 * sizeof(float)) + +#void glFogfv(GLenum pname, GLfloat *params) +glFogfv + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) + +#void glGetFloatv(GLenum pname, GLfloat *params) +glGetFloatv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) + +#void glGetLightfv(GLenum light, GLenum pname, GLfloat *params) +glGetLightfv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) + +#void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) +glGetMaterialfv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) + +#void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params) +glGetTexEnvfv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) + +#void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +glGetTexParameterfv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) + +#void glLightModelfv(GLenum pname, GLfloat *params) +glLightModelfv + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) + +#void glLightfv(GLenum light, GLenum pname, GLfloat *params) +glLightfv + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) + +#void glLoadMatrixf(GLfloat *m) +glLoadMatrixf + len m (16 * sizeof(GLfloat)) + +#void glMaterialfv(GLenum face, GLenum pname, GLfloat *params) +glMaterialfv + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) + +#void glMultMatrixf(GLfloat *m) +glMultMatrixf + len m (16 * sizeof(GLfloat)) + +#void glPointParameterfv(GLenum pname, GLfloat *params) +glPointParameterfv + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) + +#void glTexEnvfv(GLenum target, GLenum pname, GLfloat *params) +glTexEnvfv + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) + +#void glTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +glTexParameterfv + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) + +#void glBufferData(GLenum target, GLsizeiptr size, GLvoid *data, GLenum usage) +glBufferData + len data size + var_flag data nullAllowed + +#void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) +glBufferSubData + dir data in + len data size + var_flag data nullAllowed + +#void glClipPlanex(GLenum plane, GLfixed *eqn) +glClipPlanex + dir eqn in + len eqn (4 * sizeof(GLfixed)) + +#void glColorPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer) +#we treat the pointer as offset to a VBO +glColorPointer + len pointer (sizeof(unsigned int)) + flag unsupported + +#void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid *data) +glCompressedTexImage2D + len data imageSize + var_flag data nullAllowed + +#void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid *data) +glCompressedTexSubImage2D + len data imageSize + var_flag data nullAllowed + +#void glDeleteBuffers(GLsizei n, GLuint *buffers) +glDeleteBuffers + len buffers (n * sizeof(GLuint)) + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glDeleteTextures(GLsizei n, GLuint *textures) +glDeleteTextures + len textures (n * sizeof(GLuint)) + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#this function is marked as unsupported - it shouldn't be called directly +#instead it translated into - glDrawDirectElements and glDrawIndirectElements +#void glDrawElements(GLenum mode, GLsizei count, GLenum type, GLvoid *indices) +glDrawElements + flag unsupported + + +#void glFogxv(GLenum pname, GLfixed *params) +glFogxv + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glGetBooleanv(GLenum pname, GLboolean *params) +glGetBooleanv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLboolean)) + +#void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) +glGetBufferParameteriv + len params (sizeof(GLint)) + dir params out + +#void glGenBuffers(GLsizei n, GLuint *buffers) +glGenBuffers + len buffers (n * sizeof(GLuint)) + dir buffers out + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glGenTextures(GLsizei n, GLuint *textures) +glGenTextures + len textures (n * sizeof(GLuint)) + dir textures out + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glGetFixedv(GLenum pname, GLfixed *params) +glGetFixedv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glGetIntegerv(GLenum pname, GLint *params) +glGetIntegerv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLint)) + +#void glGetLightxv(GLenum light, GLenum pname, GLfixed *params) +glGetLightxv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params) +glGetMaterialxv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glGetPointerv(GLenum pname, void **params) +glGetPointerv + flag unsupported + +#GLubyte* glGetString(GLenum name) +glGetString + flag unsupported + +#void glGetTexEnviv(GLenum env, GLenum pname, GLint *params) +glGetTexEnviv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLint)) + +#void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params) +glGetTexEnvxv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) +glGetTexParameteriv + dir params out + len params (sizeof(GLint)) + +#void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params) +glGetTexParameterxv + dir params out + len params (sizeof(GLfixed)) + +#void glLightModelxv(GLenum pname, GLfixed *params) +glLightModelxv + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glLightxv(GLenum light, GLenum pname, GLfixed *params) +glLightxv + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glLoadMatrixx(GLfixed *m) +glLoadMatrixx + len m (16 * sizeof(GLfixed)) + +#void glMaterialxv(GLenum face, GLenum pname, GLfixed *params) +glMaterialxv + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glMultMatrixx(GLfixed *m) +glMultMatrixx + len m (16 * sizeof(GLfixed)) + +#void glNormalPointer(GLenum type, GLsizei stride, GLvoid *pointer) +#we treat the pointer as an offset to a VBO +glNormalPointer + len pointer (sizeof(unsigned int)) + flag unsupported + +#void glPointParameterxv(GLenum pname, GLfixed *params) +glPointParameterxv + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) +glReadPixels + dir pixels out + len pixels glesv1_enc::pixelDataSize(self, width, height, format, type, 1) + +#void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer) +glTexCoordPointer + len pointer (sizeof(unsigned int)) + flag unsupported + +#void glTexEnviv(GLenum target, GLenum pname, GLint *params) +glTexEnviv + len params (glUtilsParamSize(pname) * sizeof(GLint)) + +#void glTexEnvxv(GLenum target, GLenum pname, GLfixed *params) +glTexEnvxv + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels) +glTexImage2D + dir pixels in + len pixels glesv1_enc::pixelDataSize(self, width, height, format, type, 0) + var_flag pixels nullAllowed isLarge + +#void glTexParameteriv(GLenum target, GLenum pname, GLint *params) +glTexParameteriv + len params (glUtilsParamSize(pname) * sizeof(GLint)) + +#void glTexParameterxv(GLenum target, GLenum pname, GLfixed *params) +glTexParameterxv + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) +glTexSubImage2D + len pixels glesv1_enc::pixelDataSize(self, width, height, format, type, 0) + var_flag pixels nullAllowed isLarge + +#void glVertexPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer) +# we treat the pointer as an offset to a VBO +glVertexPointer + flag unsupported + +#void glPointSizePointerOES(GLenum type, GLsizei stride, GLvoid *pointer) +glPointSizePointerOES + len pointer (sizeof(unsigned int)) + flag unsupported + +#void glGetClipPlanef(GLenum pname, GLfloat * eqn) +glGetClipPlanef + dir eqn out + len eqn (4 * sizeof(GLfloat)) + +#void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen) +glVertexPointerData + len data datalen + custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen) + flag custom_decoder + flag not_api + +#void glColorPointerData(GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen) +glColorPointerData + len data datalen + flag custom_decoder + custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen) + flag not_api + +#void glNormalPointerData(GLenum type, GLsizei stride, void *data, GLuint datalen) +glNormalPointerData + len data datalen + flag custom_decoder + custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 3, type, stride, datalen) + flag not_api + +#void glPointSizePointerData(GLenum type, GLsizei stride, void *data, GLuint datalen) +glPointSizePointerData + len data datalen + flag custom_decoder + custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 1, type, stride, datalen) + flag not_api + +#void glTexCoordPointerData(GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen) +glTexCoordPointerData + len data datalen + flag custom_decoder + custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen) + flag not_api + +#void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) +glWeightPointerData + len data datalen + custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen) + flag custom_decoder + flag not_api + +#void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) +glMatrixIndexPointerData + len data datalen + custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen) + flag custom_decoder + flag not_api + +glVertexPointerOffset + flag custom_decoder + flag not_api +glNormalPointerOffset + flag custom_decoder + flag not_api +glTexCoordPointerOffset + flag custom_decoder + flag not_api +glPointSizePointerOffset + flag custom_decoder + flag not_api +glColorPointerOffset + flag custom_decoder + flag not_api +glWeightPointerOffset + flag custom_decoder + flag not_api +glMatrixIndexPointerOffset + flag custom_decoder + flag not_api + +glDrawElementsData + len data datalen + flag custom_decoder + flag not_api + +glDrawElementsOffset + flag custom_decoder + flag not_api + +glGetCompressedTextureFormats + dir formats out + len formats (count * sizeof(GLint)) + flag custom_decoder + flag not_api + +glFinishRoundTrip + flag custom_decoder + flag not_api + +#gles1 extensions + +#void glDrawTexsvOES(GLshort *coords) +glDrawTexsvOES + len coords (5 * sizeof(GLshort)) + +#void glDrawTexivOES(GLint *coords) +glDrawTexivOES + len coords (5 * sizeof(GLint)) + +#void glDrawTexxvOES(GLfixed *coords) +glDrawTexxvOES + len coords (5 * sizeof(GLfixed)) + +#void glDrawTexfvOES(GLfloat *coords) +glDrawTexfvOES + len coords (5 * sizeof(GLfloat)) + +#glClipPlanexOES(GLenum plane, const GLfixed * equation) +glClipPlanexOES + dir equation in + len equation (4 * sizeof(GLfixed)) + +#glClipPlanexIMG(GLenum plane, const GLfixed * equation) +glClipPlanexIMG + dir equation in + len equation (4 * sizeof(GLfixed)) + +#void glFogxvOES(GLenum pname, GLfixed *params) +glFogxvOES + dir params in + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glGetClipPlanexOES(GLenum pname, GLfixed * eqn) +glGetClipPlanexOES + dir eqn out + len eqn (4 * sizeof(GLfixed)) + +#void glGetClipPlanex(GLenum pname, GLfixed * eqn) +glGetClipPlanex + dir eqn out + len eqn (4 * sizeof(GLfixed)) + +#void glGetFixedvOES(GLenum pname, GLfixed *params) +glGetFixedvOES + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glGetLightxvOES(GLenum light, GLenum pname, GLfixed *params) +glGetLightxvOES + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed *params) +glGetMaterialxvOES + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed *params) +glGetTexEnvxvOES + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params) +glGetTexParameterxvOES + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glLightModelxvOES(GLenum pname, GLfixed *params) +glLightModelxvOES + dir params in + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glLightxvOES(GLenum light, GLenum pname, GLfixed *params) +glLightxvOES + dir params in + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glLoadMatrixxOES(GLfixed *m) +glLoadMatrixxOES + dir m in + len m (16 * sizeof(GLfixed)) + +#void glMaterialxvOES(GLenum face, GLenum pname, GLfixed *params) +glMaterialxvOES + dir params in + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glMultMatrixxOES(GLfixed *m) +glMultMatrixxOES + dir m in + len m (16 * sizeof(GLfixed)) + +#void glPointParameterxvOES(GLenum pname, GLfixed *params) +glPointParameterxvOES + dir params in + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glTexEnvxvOES(GLenum target, GLenum pname, GLfixed *params) +glTexEnvxvOES + dir params in + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params) +glTexParameterxvOES + dir params in + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glDeleteRenderbuffersOES(GLsizei n, GLuint *renderbuffers) +glDeleteRenderbuffersOES + dir renderbuffers in + len renderbuffers (n * sizeof(GLuint)) + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers) +glGenRenderbuffersOES + dir renderbuffers out + len renderbuffers (n * sizeof(GLuint)) + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint *params) +glGetRenderbufferParameterivOES + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLint)) + +#void glDeleteFramebuffersOES(GLsizei n, GLuint *framebuffers) +glDeleteFramebuffersOES + dir framebuffers in + len framebuffers (n * sizeof(GLuint)) + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glGenFramebuffersOES(GLsizei n, GLuint *framebuffers) +glGenFramebuffersOES + dir framebuffers out + len framebuffers (n * sizeof(GLuint)) + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params) +glGetFramebufferAttachmentParameterivOES + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLint)) + +#void* glMapBufferOES(GLenum target, GLenum access) +glMapBufferOES + flag unsupported + +#void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid ** params) +glGetBufferPointervOES + flag unsupported + +#void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, GLvoid *pointer) +glMatrixIndexPointerOES + len pointer (sizeof(unsigned int)) + flag unsupported + +#void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, GLvoid *pointer) +glWeightPointerOES + len pointer (sizeof(unsigned int)) + flag unsupported + +#glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent) +glQueryMatrixxOES + dir mantissa out + len mantissa (16 * sizeof(GLfixed)) + dir exponent out + len exponent (16 * sizeof(GLfixed)) + +#void glClipPlanefOES(GLenum plane, GLfloat *equation) +glClipPlanefOES + dir equation in + len equation (4 * sizeof(GLfloat)) + +#void glClipPlanefIMG(GLenum plane, GLfloat *equation) +glClipPlanefIMG + dir equation in + len equation (4 * sizeof(GLfloat)) + +#void glGetClipPlanefOES(GLenum pname, GLfloat * eqn) +glGetClipPlanefOES + dir eqn out + len eqn (4 * sizeof(GLfloat)) + +#void glTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params) +glTexGenfvOES + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) + +#void glTexGenivOES(GLenum coord, GLenum pname, GLint *params) +glTexGenivOES + len params (glUtilsParamSize(pname) * sizeof(GLint)) + +#void glTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params) +glTexGenxvOES + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params) +glGetTexGenfvOES + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) + +#void glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params) +glGetTexGenivOES + len params (glUtilsParamSize(pname) * sizeof(GLint)) + +#void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params) +glGetTexGenxvOES + len params (glUtilsParamSize(pname) * sizeof(GLfixed)) + +#void glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays) +glDeleteVertexArraysOES + dir arrays in + len arrays (n * sizeof(GLuint)) + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glGenVertexArraysOES(GLsizei n, GLuint *arrays) +glGenVertexArraysOES + dir arrays out + len arrays (n * sizeof(GLuint)) + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments) +glDiscardFramebufferEXT + dir attachments in + len attachments (numAttachments * sizeof(const GLenum)) + +#void glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) +glMultiDrawArraysEXT + flag unsupported + +#void glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount) +glMultiDrawElementsEXT + flag unsupported + +#void glMultiDrawArraysSUN(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) +glMultiDrawArraysSUN + flag unsupported + +#void glMultiDrawElementsSUN(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) +glMultiDrawElementsSUN + flag unsupported + +#void glDeleteFencesNV(GLsizei n, const GLuint *fences) +glDeleteFencesNV + dir fences in + len fences (n * sizeof(GLuint)) + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glGenFencesNV(GLsizei n, GLuint *fences) +glGenFencesNV + dir fences in + len fences (n * sizeof(GLuint)) + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) +glGetFenceivNV + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLint)) + +#void glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls) +glGetDriverControlsQCOM + dir num out + len num (1 * sizeof(GLint)) + dir driverControls out + len driverControls (size * sizeof(GLuint)) + +#void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) +glGetDriverControlStringQCOM + dir length out + len length (1 * sizeof(GLsizei)) + dir driverControlString out + len driverControlString (1 * sizeof(GLchar)) + +#void glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures) +glExtGetTexturesQCOM + dir textures out + len textures (maxTextures * sizeof(GLuint)) + dir numTextures out + len numTextures (1 * sizeof(GLint)) + +#void glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) +glExtGetBuffersQCOM + dir buffers out + len buffers (maxBuffers * sizeof(GLuint)) + dir numBuffers out + len numBuffers (1 * sizeof(GLint)) + +#void glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) +glExtGetRenderbuffersQCOM + dir renderbuffers out + len renderbuffers (maxRenderbuffers * sizeof(GLuint)) + dir numRenderbuffers out + len numRenderbuffers (1 * sizeof(GLint)) + +#void glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) +glExtGetFramebuffersQCOM + dir framebuffers out + len framebuffers (maxFramebuffers * sizeof(GLuint)) + dir numFramebuffers out + len numFramebuffers (1 * sizeof(GLint)) + +#void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) +glExtGetTexLevelParameterivQCOM + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLint)) + +#void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) +glExtGetTexSubImageQCOM + dir texels out + len texels (depth * glesv1_enc::pixelDataSize(self, width, height, format, type, 0)) + +#void glExtGetBufferPointervQCOM(GLenum target, GLvoid **params) +glExtGetBufferPointervQCOM + flag unsupported + +#void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) +glExtGetShadersQCOM + dir shaders out + len shaders (maxShaders * sizeof(GLuint)) + dir numShaders out + len numShaders (1 * sizeof(GLint)) + +#void glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms) +glExtGetProgramsQCOM + dir programs out + len programs (maxPrograms * sizeof(GLuint)) + dir numPrograms out + len numPrograms (1 * sizeof(GLint)) + +#void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length) +glExtGetProgramBinarySourceQCOM + flag unsupported diff --git a/host/libs/virglrenderer/GLESv1_dec/gles1.in b/host/libs/virglrenderer/GLESv1_dec/gles1.in new file mode 100644 index 000000000..74d5454d3 --- /dev/null +++ b/host/libs/virglrenderer/GLESv1_dec/gles1.in @@ -0,0 +1,298 @@ +GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref) +GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +GL_ENTRY(void, glClearDepthf, GLclampf depth) +GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation) +GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar) +GL_ENTRY(void, glFogf, GLenum pname, GLfloat param) +GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params) +GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat* eqn) +GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params) +GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params) +GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params) +GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params) +GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params) +GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param) +GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params) +GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param) +GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params) +GL_ENTRY(void, glLineWidth, GLfloat width) +GL_ENTRY(void, glLoadMatrixf, const GLfloat *m) +GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param) +GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params) +GL_ENTRY(void, glMultMatrixf, const GLfloat *m) +GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz) +GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param) +GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params) +GL_ENTRY(void, glPointSize, GLfloat size) +GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) +GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z) +GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param) +GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params) +GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param) +GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params) +GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z) +GL_ENTRY(void, glActiveTexture, GLenum texture) +GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref) +GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) +GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) +GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) +GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) +GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) +GL_ENTRY(void, glClear, GLbitfield mask) +GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) +GL_ENTRY(void, glClearDepthx, GLclampx depth) +GL_ENTRY(void, glClearStencil, GLint s) +GL_ENTRY(void, glClientActiveTexture, GLenum texture) +GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) +GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) +GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +GL_ENTRY(void, glCullFace, GLenum mode) +GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers) +GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures) +GL_ENTRY(void, glDepthFunc, GLenum func) +GL_ENTRY(void, glDepthMask, GLboolean flag) +GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar) +GL_ENTRY(void, glDisable, GLenum cap) +GL_ENTRY(void, glDisableClientState, GLenum array) +GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count) +GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) +GL_ENTRY(void, glEnable, GLenum cap) +GL_ENTRY(void, glEnableClientState, GLenum array) +GL_ENTRY(void, glFinish, void) +GL_ENTRY(void, glFlush, void) +GL_ENTRY(void, glFogx, GLenum pname, GLfixed param) +GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glFrontFace, GLenum mode) +GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params) +GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params) +GL_ENTRY(void, glClipPlanex, GLenum pname, const GLfixed * eqn) +GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers) +GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures) +GL_ENTRY(GLenum, glGetError, void) +GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params) +GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetPointerv, GLenum pname, GLvoid **params) +GL_ENTRY(const GLubyte *, glGetString, GLenum name) +GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params) +GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params) +GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params) +GL_ENTRY(void, glHint, GLenum target, GLenum mode) +GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer) +GL_ENTRY(GLboolean, glIsEnabled, GLenum cap) +GL_ENTRY(GLboolean, glIsTexture, GLuint texture) +GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param) +GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param) +GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glLineWidthx, GLfixed width) +GL_ENTRY(void, glLoadIdentity, void) +GL_ENTRY(void, glLoadMatrixx, const GLfixed *m) +GL_ENTRY(void, glLogicOp, GLenum opcode) +GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param) +GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glMatrixMode, GLenum mode) +GL_ENTRY(void, glMultMatrixx, const GLfixed *m) +GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) +GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz) +GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer) +GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param) +GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param) +GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glPointSizex, GLfixed size) +GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units) +GL_ENTRY(void, glPopMatrix, void) +GL_ENTRY(void, glPushMatrix, void) +GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) +GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) +GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert) +GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert) +GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z) +GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) +GL_ENTRY(void, glShadeModel, GLenum mode) +GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) +GL_ENTRY(void, glStencilMask, GLuint mask) +GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) +GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param) +GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param) +GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params) +GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param) +GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param) +GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params) +GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z) +GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height) +GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer) + +GL_ENTRY(void, glVertexPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset) +GL_ENTRY(void, glColorPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset) +GL_ENTRY(void, glNormalPointerOffset, GLenum type, GLsizei stride, GLuint offset) +GL_ENTRY(void, glPointSizePointerOffset, GLenum type, GLsizei stride, GLuint offset) +GL_ENTRY(void, glTexCoordPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset) +GL_ENTRY(void, glWeightPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset) +GL_ENTRY(void, glMatrixIndexPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset) + +GL_ENTRY(void, glVertexPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) +GL_ENTRY(void, glColorPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) +GL_ENTRY(void, glNormalPointerData, GLenum type, GLsizei stride, void * data, GLuint datalen) +GL_ENTRY(void, glTexCoordPointerData, GLint unit, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) +GL_ENTRY(void, glPointSizePointerData, GLenum type, GLsizei stride, void * data, GLuint datalen) +GL_ENTRY(void, glWeightPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) +GL_ENTRY(void, glMatrixIndexPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) + +GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset) +GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen) +GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats); + +GL_ENTRY(int, glFinishRoundTrip, void) + +#opengl extensions + +GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha) +GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +GL_ENTRY(void, glBlendEquationOES, GLenum mode) +GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) +GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height) +GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) +GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords) +GL_ENTRY(void, glDrawTexivOES, const GLint *coords) +GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords) +GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) +GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords) +GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image) +GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image) +GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref) +GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) +GL_ENTRY(void, glClearDepthxOES, GLclampx depth) +GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed * equation) +GL_ENTRY(void, glClipPlanexIMG, GLenum plane, const GLfixed * equation) +GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar) +GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param) +GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed* eqn) +GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed* eqn) +GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params) +GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param) +GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param) +GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glLineWidthxOES, GLfixed width) +GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m) +GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param) +GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m) +GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) +GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz) +GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param) +GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glPointSizexOES, GLfixed size) +GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units) +GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) +GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert) +GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z) +GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param) +GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param) +GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z) +GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer) +GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer) +GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers) +GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers) +GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params) +GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer) +GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer) +GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers) +GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers) +GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target) +GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params) +GL_ENTRY(void, glGenerateMipmapOES, GLenum target) +GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access) +GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target) +GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid* *params) +GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex) +GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void) +GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed * mantissa, GLint * exponent) +GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar) +GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation) +GL_ENTRY(void, glClipPlanefIMG, GLenum plane, const GLfloat *equation) +GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat * eqn) +GL_ENTRY(void, glClearDepthfOES, GLclampf depth) +GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param) +GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params) +GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param) +GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params) +GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param) +GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params) +GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params) +GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params) +GL_ENTRY(void, glBindVertexArrayOES, GLuint array) +GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays) +GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays) +GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array) +GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments) +GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) +GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid*const *indices, GLsizei primcount) +GL_ENTRY(void, glMultiDrawArraysSUN, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) +GL_ENTRY(void, glMultiDrawElementsSUN, GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount) +GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) +GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences) +GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences) +GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence) +GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence) +GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params) +GL_ENTRY(void, glFinishFenceNV, GLuint fence) +GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition) +GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls) +GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) +GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl) +GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl) +GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures) +GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers) +GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) +GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) +GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) +GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param) +GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) +GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoid* *params) +GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders) +GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms) +GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program) +GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length) +GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) +GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask) diff --git a/host/libs/virglrenderer/GLESv1_dec/gles1.types b/host/libs/virglrenderer/GLESv1_dec/gles1.types new file mode 100644 index 000000000..05be29e5e --- /dev/null +++ b/host/libs/virglrenderer/GLESv1_dec/gles1.types @@ -0,0 +1,34 @@ +GLbitfield 32 0x%08x +GLboolean 8 %d +GLclampf 32 %f +GLclampx 32 0x%08x +GLeglImageOES 32 %p +GLenum 32 0x%08x +GLfixed 32 0x%08x +GLfloat 32 %f +GLint 32 %d +GLintptr 32 0x%08lx +GLshort 16 %d +GLsizei 32 %d +GLsizeiptr 32 0x%08lx +GLubyte 8 0x%02x +GLuint 32 %u +GLvoid 0 %x +GLchar 8 %d +GLenum* 32 0x%08x +GLboolean* 32 0x%08x +GLclampf* 32 0x%08x +GLclampx* 32 0x%08x +GLeglImageOES* 32 0x%08x +GLfixed* 32 0x%08x +GLfloat* 32 0x%08x +GLint* 32 0x%08x +GLshort* 32 0x%08x +GLsizei* 32 0x%08x +GLubyte* 32 0x%08x +GLuint* 32 0x%08x +GLvoid* 32 0x%08x +GLchar* 32 0x%08x +GLvoid** 32 0x%08x +void* 32 0x%08x +GLvoid*const* 32 0x%08x diff --git a/host/libs/virglrenderer/GLESv1_dec/gles1_types.h b/host/libs/virglrenderer/GLESv1_dec/gles1_types.h new file mode 100644 index 000000000..c8355ada1 --- /dev/null +++ b/host/libs/virglrenderer/GLESv1_dec/gles1_types.h @@ -0,0 +1,21 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef __GLES1_TYPES__H +#define __GLES1_TYPES__H + +#include "gl_base_types.h" + +#endif // __GLES1_TYPES__H |