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AgeCommit message (Expand)Author
2012-10-19SceneShadow: Hook up the supported() member properly. Make setup() dependJesse Barker
2012-10-19SceneShadow: Add the skeleton (stubs for derived scene members only) of a newJesse Barker
2012-08-23CanvasX11GLX: Updates to handle the API change for GLX_EXT_swap_controlJesse Barker
2012-08-16MainLoop,Android: Log an appropriate message if scene setup isn't successful.Alexandros Frantzis
2012-08-16MainLoop: Exclude from score calculation benchmarks whose setup failed.Alexandros Frantzis
2012-08-16SceneJellyfish: Take into account the initialization status of internal objects.Alexandros Frantzis
2012-08-15Scene*: Change ::setup() to return a bool.Alexandros Frantzis
2012-08-15Scene: Add ::supported() method and implement it for scenes that need it.Alexandros Frantzis
2012-08-13libmatrix: Sync with lp:libmatrix revision 41.Alexandros Frantzis
2012-07-30Android: Store the log output to a file.Alexandros Frantzis
2012-07-30Log: Support extra output stream for log messages.Alexandros Frantzis
2012-07-27Include <stdint.h> to ensure proper builds on all architectures and OSes.Alexandros Frantzis
2012-07-26SceneJellyfish: Save and restore custom GL state so other scenes are unaffectedJesse Barker
2012-07-19DefaultBenchmarks: Add 'terrain' benchmark.Alexandros Frantzis
2012-07-18Android: Make acceptable values of options available to the java code.Alexandros Frantzis
2012-07-17Benchmark,SceneDefaultOptions: Warn when trying to set an option with an unac...Alexandros Frantzis
2012-07-17Scene: Don't set options with values that are not acceptable.Alexandros Frantzis
2012-07-17Main: Use !std::vector::empty() instead of checking for std::vector::size() > 0.Alexandros Frantzis
2012-07-16Scene*: Add acceptable value information to scene options.Alexandros Frantzis
2012-07-16Main: Display list of acceptable option values when listing scene information.Alexandros Frantzis
2012-07-16Scene: Store list of acceptable option values in Scene::Option.Alexandros Frantzis
2012-07-11SceneJellyfish: Properly initialize member variables.Alexandros Frantzis
2012-07-10Android: Create a GUI for defining and running benchmarks.Alexandros Frantzis
2012-07-09Merge of lp:~glmark2-dev/glmark2/jellyfish.Jesse Barker
2012-07-09SceneJellyfish: Relocate core scene timing initialization so we don't measureJesse Barker
2012-07-05Ensure file access for all model data goes through Util::get_resource() or theJesse Barker
2012-07-05SceneJellyfish: Clean up the arrangement of the files to more closely match theJesse Barker
2012-07-05SceneJellyfish: Update time initialization to correct initial rotation and ve...Jesse Barker
2012-07-04Android: Implement native function to expose scene information to java code.Alexandros Frantzis
2012-07-04SceneTerrain: Add scene based on WebGL dynamic terrain demo.Alexandros Frantzis
2012-07-04SceneTerrain: Properly initialize member variables.Alexandros Frantzis
2012-07-04SceneIdeas,SceneTexture: Properly initialize member variables.Alexandros Frantzis
2012-07-03SceneJellyfish: Disable depth test when drawing the jellyfish. Not a problem forJesse Barker
2012-07-03SceneJellyfish: Small changes for Android build.Jesse Barker
2012-07-03Re-order default benchmarks according to convention, now that debugging is done.Jesse Barker
2012-07-03SceneJellyfish: Ensure that the wrap parameters for the caustic textures are setJesse Barker
2012-07-03CanvasX11: Undo the clear color change that was used to "fake" the SceneJelly...Jesse Barker
2012-07-03SceneJellyfish: Do a proper gradient fill for the background of the scene.Jesse Barker
2012-07-03SceneTerrain: Ensure implementation supports vertex texture fetch before runn...Alexandros Frantzis
2012-07-02SceneJellyfish: Further updates to time management. Looks pretty smooth now.Jesse Barker
2012-07-02SceneJellyfish: Tweak update_time() for better caustic texture selection.Jesse Barker
2012-07-02SceneJellyfish: A couple of small tweaks to get the geometry rendering and theJesse Barker
2012-07-02SceneJellyfish: Checkpointing. Everything should be set up at this point, butJesse Barker
2012-06-29SceneTerrain: Add "bloom" and "tilt-shift" scene options.Alexandros Frantzis
2012-06-29SceneTerrain: Add "repeat-overlay" scene option.Alexandros Frantzis
2012-06-29SceneTerrain: Add scene based on WebGL dynamic terrain demo.Alexandros Frantzis
2012-06-28Merge of lp:~glmark2-dev/glmark2/texgenJesse Barker
2012-06-28Texture: Refactor image reading infrastructure and add support for JPEG files.Alexandros Frantzis
2012-06-27SceneIdeas: Convert all element array handling from unsigned int to unsigned ...Jesse Barker
2012-06-27ImageReader: Remove C casts.Alexandros Frantzis