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2012-10-19
SceneShadow: Hook up the supported() member properly. Make setup() depend
Jesse Barker
2012-10-19
SceneShadow: Add the skeleton (stubs for derived scene members only) of a new
Jesse Barker
2012-08-23
CanvasX11GLX: Updates to handle the API change for GLX_EXT_swap_control
Jesse Barker
2012-08-16
MainLoop,Android: Log an appropriate message if scene setup isn't successful.
Alexandros Frantzis
2012-08-16
MainLoop: Exclude from score calculation benchmarks whose setup failed.
Alexandros Frantzis
2012-08-16
SceneJellyfish: Take into account the initialization status of internal objects.
Alexandros Frantzis
2012-08-15
Scene*: Change ::setup() to return a bool.
Alexandros Frantzis
2012-08-15
Scene: Add ::supported() method and implement it for scenes that need it.
Alexandros Frantzis
2012-08-13
libmatrix: Sync with lp:libmatrix revision 41.
Alexandros Frantzis
2012-07-30
Android: Store the log output to a file.
Alexandros Frantzis
2012-07-30
Log: Support extra output stream for log messages.
Alexandros Frantzis
2012-07-27
Include <stdint.h> to ensure proper builds on all architectures and OSes.
Alexandros Frantzis
2012-07-26
SceneJellyfish: Save and restore custom GL state so other scenes are unaffected
Jesse Barker
2012-07-19
DefaultBenchmarks: Add 'terrain' benchmark.
Alexandros Frantzis
2012-07-18
Android: Make acceptable values of options available to the java code.
Alexandros Frantzis
2012-07-17
Benchmark,SceneDefaultOptions: Warn when trying to set an option with an unac...
Alexandros Frantzis
2012-07-17
Scene: Don't set options with values that are not acceptable.
Alexandros Frantzis
2012-07-17
Main: Use !std::vector::empty() instead of checking for std::vector::size() > 0.
Alexandros Frantzis
2012-07-16
Scene*: Add acceptable value information to scene options.
Alexandros Frantzis
2012-07-16
Main: Display list of acceptable option values when listing scene information.
Alexandros Frantzis
2012-07-16
Scene: Store list of acceptable option values in Scene::Option.
Alexandros Frantzis
2012-07-11
SceneJellyfish: Properly initialize member variables.
Alexandros Frantzis
2012-07-10
Android: Create a GUI for defining and running benchmarks.
Alexandros Frantzis
2012-07-09
Merge of lp:~glmark2-dev/glmark2/jellyfish.
Jesse Barker
2012-07-09
SceneJellyfish: Relocate core scene timing initialization so we don't measure
Jesse Barker
2012-07-05
Ensure file access for all model data goes through Util::get_resource() or the
Jesse Barker
2012-07-05
SceneJellyfish: Clean up the arrangement of the files to more closely match the
Jesse Barker
2012-07-05
SceneJellyfish: Update time initialization to correct initial rotation and ve...
Jesse Barker
2012-07-04
Android: Implement native function to expose scene information to java code.
Alexandros Frantzis
2012-07-04
SceneTerrain: Add scene based on WebGL dynamic terrain demo.
Alexandros Frantzis
2012-07-04
SceneTerrain: Properly initialize member variables.
Alexandros Frantzis
2012-07-04
SceneIdeas,SceneTexture: Properly initialize member variables.
Alexandros Frantzis
2012-07-03
SceneJellyfish: Disable depth test when drawing the jellyfish. Not a problem for
Jesse Barker
2012-07-03
SceneJellyfish: Small changes for Android build.
Jesse Barker
2012-07-03
Re-order default benchmarks according to convention, now that debugging is done.
Jesse Barker
2012-07-03
SceneJellyfish: Ensure that the wrap parameters for the caustic textures are set
Jesse Barker
2012-07-03
CanvasX11: Undo the clear color change that was used to "fake" the SceneJelly...
Jesse Barker
2012-07-03
SceneJellyfish: Do a proper gradient fill for the background of the scene.
Jesse Barker
2012-07-03
SceneTerrain: Ensure implementation supports vertex texture fetch before runn...
Alexandros Frantzis
2012-07-02
SceneJellyfish: Further updates to time management. Looks pretty smooth now.
Jesse Barker
2012-07-02
SceneJellyfish: Tweak update_time() for better caustic texture selection.
Jesse Barker
2012-07-02
SceneJellyfish: A couple of small tweaks to get the geometry rendering and the
Jesse Barker
2012-07-02
SceneJellyfish: Checkpointing. Everything should be set up at this point, but
Jesse Barker
2012-06-29
SceneTerrain: Add "bloom" and "tilt-shift" scene options.
Alexandros Frantzis
2012-06-29
SceneTerrain: Add "repeat-overlay" scene option.
Alexandros Frantzis
2012-06-29
SceneTerrain: Add scene based on WebGL dynamic terrain demo.
Alexandros Frantzis
2012-06-28
Merge of lp:~glmark2-dev/glmark2/texgen
Jesse Barker
2012-06-28
Texture: Refactor image reading infrastructure and add support for JPEG files.
Alexandros Frantzis
2012-06-27
SceneIdeas: Convert all element array handling from unsigned int to unsigned ...
Jesse Barker
2012-06-27
ImageReader: Remove C casts.
Alexandros Frantzis
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