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SamplerState MySampler[4][3][2][1] : register(s0);
Texture2D MyTexture[2] : register(t1);
float4 main(float4 sv_pos : SV_POSITION) : SV_TARGET {
float4 ret = MyTexture[0].Sample(MySampler[0][0][0][0], float2(0, 0));
return ret;
}
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