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AgeCommit message (Expand)Author
2022-11-01Debug: Handle LOG_EVENT on Apple platformAkihiko Odaki
2022-07-21Implement GLSL additions for ANGLE_shader_pixel_local_storageChris Dalton
2022-03-18Add loongarch support马爱国
2022-02-14Unicode support for system_utils on WindowsAndrew Naumov
2022-02-10Support to open d3d12 shared handlesXiaopeng Li
2021-07-07D3D11: Fix incorrect bounds checking in Blit11SeongHwan Park
2021-06-08Docs: Update CONTRIBUTORS with LunarG infoMark Lobodzinski
2021-02-23Add Collabora, Ltd. to AUTHORS and CONTRIBUTORSLubosz Sarnecki
2021-01-18Fix to build with VS2019Carl Woffenden
2020-11-09Vulkan: add explicit template specialization for barrierImplStephan Hartmann
2020-09-09GCC: init kImageMemoryBarrierData with initializer constructorJose Dapena Paz
2020-07-22D3D: Make possible to build angle without D3D11Wander Lairson Costa
2020-02-04Implement RGTC (BC4, BC5) compressed texture formatsAlexey Knyazev
2020-01-15Fixing OVR_multiview and OVR_multiview2 issuesArtem Bolgar
2019-12-19Add Broadcom as a known vendorGary Sweet
2019-12-13Fix GGP buildRenaud Lepage
2019-11-19GN: Make X11 optional, based on a user-defined variable.Ethan Lee
2019-10-10Added PVRTC compression extension needed for Metal on iOS.Le Quyen
2019-10-01GLES2: Use require_constant_initialization for g_MutexJaime Bernardo
2019-07-22Vulkan: Intermittent failures in many GLES2 CTSFei Yang
2019-07-01Revert "Vulkan: pipeline cache not populated as blob cache is not set"Cody Northrop
2019-06-28Vulkan: pipeline cache not populated as blob cache is not setFei Yang
2019-05-24Add support for EXT_blend_minmaxMinkyu Jeong
2019-05-08fix a freeze when returning from fullscreen to maximized (nvidia only)Nick Shaforostov
2019-04-16D3D: Update dynamic BufferUsage flags.Sascha Kolodzey
2018-08-15D3D11 fix: Mipmapping was used although disabled via SamplerTill Rathmann
2018-08-02Make Angle compile for Arm64 WindowsThomas Miller
2018-07-27Support EGL_(WIDTH|HEIGHT) in eglSurfaceAttrib(), fixed resizeLRN
2018-06-06PPC/s390: Fix GN error on PPC and s390Junliang Yan
2018-04-05GLIBC fix: size_t requires include <stddef.h>Jani Hautakangas
2017-07-17Enable Haiku in platform-specific headers.Jerome Duval
2017-03-22Add support for EXT_YUV_targetAndrei Volykhin
2017-02-07Fix compilation on mingwshinchiro
2016-06-23Fix rounding problem for SwapChainPanel size.Nickolay Artamonov
2016-06-16D3D11: Prevent DXGI hooking the Alt+Enter keystrokeJames Ross-Gowan
2016-03-01fix texture size check in WindowSurfaceCGL::swapstal
2016-02-29floating point perf improvement in CopyNativeVertexDataRuss Lind
2015-10-21Re-land "Only require that the stencil masks are same as many effective bits ...Jinyoung Hur
2015-10-20Revert "Only require that the stencil masks are same as many effective bits set"Jamie Madill
2015-10-16Only require that the stencil masks are same as many effective bits setJinyoung Hur
2015-04-20Update The Qt Company in AUTHORS/CONTRIBUTORSAndrew Knight
2015-03-30Fix maxVertexUniformComponents initialization in GenerateCaps()Maks Naumov
2015-02-20Make Angle code 40 KB smaller by using string literals directly.Daniel Bratell
2015-02-09Implement eglQueryContextRégis Fénéon
2015-01-28Add Minmin to CONTRIBUTORS.Minmin Gong
2015-01-14Add Gregoire to CONTRIBUTORS.Jamie Madill
2014-10-03Updated authorship and contributors for Borbitsoft/Tibor den OudenTibor den Ouden
2014-10-03Fix building angleutils.cpp on LinuxOlli Etuaho
2014-10-02Freed temporary info log buffer and removed explicit destruction of char[]Tibor den Ouden
2014-08-25Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer textur...Cooper Partin