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AgeCommit message (Expand)Author
2021-09-20Add GetCompressedTexImageANGLE to ANGLE_get_imageJamie Madill
2021-07-12Fix gl::Context::unMakeCurrent crashesPeng Huang
2021-02-23Generators: Use fixed year in license headers.Lubosz Sarnecki
2021-02-10Move Frame Capture to capture/ folder. Jamie Madill
2021-01-28Add 'UniformBlockIndex' structTim Van Patten
2021-01-20Multithreading in D3D11 minimum viable productTrevor David Black
2021-01-18Generate internal gl entry point functions as C functions.Geoff Lang
2021-01-08Vulkan: Add GL_EXT_clip_control entry pointsMohan Maiya
2020-12-01Entry Points: Combine desktop GL minor versions.Jamie Madill
2020-11-30Rename FromGL to PackParam. Jamie Madill
2020-11-30EGL: Generalize the entry point enum.Jamie Madill
2020-11-25Fix auto-generated export file comment. Jamie Madill
2020-10-30Omit types in EVENT macros.Jamie Madill
2020-10-20Generate CONTEXT_LOST errors on every GL call.Geoff Lang
2020-10-06Plumb EntryPoint & Context to DebugAnnotator/EVENT()Ian Elliott
2020-09-29Add Context* to EVENT() & DebugAnnotator::beginEvent()Ian Elliott
2020-09-25Rename version/commit headers.Jamie Madill
2020-09-21Vulkan: Add GL_EXT_buffer_storage extension entry pointsMohan Maiya
2020-08-07Reference count context to fix ASAN issuesCourtney Goeltzenleuchter
2020-08-03Add entry points for OES/EXT_texture_bufferJonah Ryan-Davis
2020-06-04Rename Platform.h to PlatformMethods.h.Jamie Madill
2020-05-26gen_proc_table: generate `const` tablesGeorge Burgess IV
2020-05-01Revert "Add type for attribute locations."Jamie Madill
2020-04-30Add type for attribute locations.Jamie Madill
2020-02-21Trace/Replay: Add uniform location type.Jamie Madill
2020-02-09Change g_Mutex from std::mutex to std::recursive_mutexBrandon Schade
2020-01-06update date comments to 2020Jeff Vigil
2019-11-25Implement BaseVertex draw calls for Vulkan, OpenGL, NULL contexts.Ethan Lee
2019-11-01Capture/Replay: Correct a few GLenum replay issues.Jamie Madill
2019-10-31Win: Add ANGLE_WAIT_FOR_DEBUGGER option.Jamie Madill
2019-10-28Fixups to ANGLE_get_image boilerplate.Jamie Madill
2019-10-10Generate GLES 3.2 entry pointsIan Elliott
2019-09-03Use TransformFeedbackID in place of GLuint handleJiacheng Lu
2019-09-03Use VertexArrayID in place of GLuint handleJiacheng Lu
2019-08-30Use FramebufferID in place of GLuint handleJiacheng Lu
2019-08-29Use ShaderProgramID in place of GLuint handlesJiacheng Lu
2019-08-28Use ProgramPipelineID in place of GLuint handleJiacheng Lu
2019-08-28Use QueryID in place of GLuint handleJiacheng Lu
2019-08-23More improvements to trace logging.Jamie Madill
2019-08-22Use SamplerID in place of GLuint handlesJiacheng Lu
2019-08-19Get Desktop GL games running on desktop frontendClemen Deng
2019-08-16Add Draw base vertex and base instance function entrypointsshrekshao
2019-08-14Add shared mutex to frontendTobin Ehlis
2019-08-13Use TextureID in place of GLuint handles.Jamie Madill
2019-08-12EVENT trace to print GLenum as string relandJiacheng Lu
2019-08-12Use BufferID in place of GLuint handles.Jamie Madill
2019-08-09Revert "Enable EVENT trace to print GLenum as string"Yuly Novikov
2019-08-09Enable EVENT trace to print GLenum as stringJiacheng Lu
2019-08-07Use RenderbufferID in place of GLuint handles.Jamie Madill
2019-08-05Capture/Replay: Capture return values.Jamie Madill