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+/*
+ [The "BSD licence"]
+ Copyright (c) 2005-2006 Terence Parr
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions
+ are met:
+ 1. Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ 2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+ 3. The name of the author may not be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+package org.antlr.runtime.tree {
+
+ /** A generic list of elements tracked in an alternative to be used in
+ * a -> rewrite rule. We need to subclass to fill in the next() method,
+ * which returns either an AST node wrapped around a token payload or
+ * an existing subtree.
+ *
+ * Once you start next()ing, do not try to add more elements. It will
+ * break the cursor tracking I believe.
+ *
+ * @see org.antlr.runtime.tree.RewriteRuleSubtreeStream
+ * @see org.antlr.runtime.tree.RewriteRuleTokenStream
+ *
+ * TODO: add mechanism to detect/puke on modification after reading from stream
+ */
+ public class RewriteRuleElementStream {
+ /** Cursor 0..n-1. If singleElement!=null, cursor is 0 until you next(),
+ * which bumps it to 1 meaning no more elements.
+ */
+ protected var cursor:int = 0;
+
+ /** Track single elements w/o creating a list. Upon 2nd add, alloc list */
+ protected var singleElement:Object;
+
+ /** The list of tokens or subtrees we are tracking */
+ protected var elements:Array;
+
+ /** Once a node / subtree has been used in a stream, it must be dup'd
+ * from then on. Streams are reset after subrules so that the streams
+ * can be reused in future subrules. So, reset must set a dirty bit.
+ * If dirty, then next() always returns a dup.
+ *
+ * I wanted to use "naughty bit" here, but couldn't think of a way
+ * to use "naughty".
+ */
+ protected var dirty:Boolean = false;
+
+ /** The element or stream description; usually has name of the token or
+ * rule reference that this list tracks. Can include rulename too, but
+ * the exception would track that info.
+ */
+ protected var elementDescription:String;
+ protected var adaptor:TreeAdaptor;
+
+ public function RewriteRuleElementStream(adaptor:TreeAdaptor, elementDescription:String, element:Object = null) {
+ this.elementDescription = elementDescription;
+ this.adaptor = adaptor;
+ if (element != null) {
+ if (element is Array) {
+ /** Create a stream, but feed off an existing list */
+ this.elements = element as Array;
+ }
+ else {
+ /** Create a stream with one element */
+ add(element);
+ }
+ }
+ }
+
+ /** Reset the condition of this stream so that it appears we have
+ * not consumed any of its elements. Elements themselves are untouched.
+ * Once we reset the stream, any future use will need duplicates. Set
+ * the dirty bit.
+ */
+ public function reset():void {
+ cursor = 0;
+ dirty = true;
+ }
+
+ public function add(el:Object):void {
+ //System.out.println("add '"+elementDescription+"' is "+el);
+ if ( el==null ) {
+ return;
+ }
+ if ( elements!=null ) { // if in list, just add
+ elements.push(el);
+ return;
+ }
+ if ( singleElement == null ) { // no elements yet, track w/o list
+ singleElement = el;
+ return;
+ }
+ // adding 2nd element, move to list
+ elements = new Array();
+ elements.push(singleElement);
+ singleElement = null;
+ elements.push(el);
+ }
+
+ /** Return the next element in the stream. If out of elements, throw
+ * an exception unless size()==1. If size is 1, then return elements[0].
+ * Return a duplicate node/subtree if stream is out of elements and
+ * size==1. If we've already used the element, dup (dirty bit set).
+ */
+ public function nextTree():Object {
+ var n:int = size;
+ var el:Object;
+ if ( dirty || (cursor>=n && n==1) ) {
+ // if out of elements and size is 1, dup
+ el = _next();
+ return dup(el);
+ }
+ // test size above then fetch
+ el = _next();
+ return el;
+ }
+
+ /** do the work of getting the next element, making sure that it's
+ * a tree node or subtree. Deal with the optimization of single-
+ * element list versus list of size > 1. Throw an exception
+ * if the stream is empty or we're out of elements and size>1.
+ * protected so you can override in a subclass if necessary.
+ */
+ protected function _next():Object {
+ var n:int = size;
+ if ( n ==0 ) {
+ throw new RewriteEmptyStreamException(elementDescription);
+ }
+ if ( cursor>= n) { // out of elements?
+ if ( n ==1 ) { // if size is 1, it's ok; return and we'll dup
+ return toTree(singleElement);
+ }
+ // out of elements and size was not 1, so we can't dup
+ throw new RewriteCardinalityException(elementDescription);
+ }
+ // we have elements
+ if ( singleElement!=null ) {
+ cursor++; // move cursor even for single element list
+ return toTree(singleElement);
+ }
+ // must have more than one in list, pull from elements
+ var o:Object = toTree(elements[cursor]);
+ cursor++;
+ return o;
+ }
+
+ /** When constructing trees, sometimes we need to dup a token or AST
+ * subtree. Dup'ing a token means just creating another AST node
+ * around it. For trees, you must call the adaptor.dupTree() unless
+ * the element is for a tree root; then it must be a node dup.
+ */
+ protected function dup(el:Object):Object {
+ throw new Error("Not implemented"); // should be abstract
+ }
+
+ /** Ensure stream emits trees; tokens must be converted to AST nodes.
+ * AST nodes can be passed through unmolested.
+ */
+ protected function toTree(el:Object):Object {
+ return el;
+ }
+
+ public function get hasNext():Boolean {
+ return (singleElement != null && cursor < 1) ||
+ (elements!=null && cursor < elements.length);
+ }
+
+ public function get size():int {
+ var n:int = 0;
+ if ( singleElement != null ) {
+ n = 1;
+ }
+ if ( elements!=null ) {
+ return elements.length;
+ }
+ return n;
+ }
+
+ public function get description():String {
+ return elementDescription;
+ }
+ }
+} \ No newline at end of file