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+/*
+ * [The "BSD licence"]
+ * Copyright (c) 2005-2008 Terence Parr
+ * All rights reserved.
+ *
+ * Conversion to C#:
+ * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+namespace Antlr.Runtime {
+ using System.Collections.Generic;
+ using ArgumentException = System.ArgumentException;
+ using ArgumentOutOfRangeException = System.ArgumentOutOfRangeException;
+ using ArgumentNullException = System.ArgumentNullException;
+
+ /** <summary>
+ * A pretty quick CharStream that pulls all data from an array
+ * directly. Every method call counts in the lexer. Java's
+ * strings aren't very good so I'm avoiding.
+ * </summary>
+ */
+ [System.Serializable]
+ public class ANTLRStringStream : ICharStream {
+ /** <summary>The data being scanned</summary> */
+ protected char[] data;
+
+ /** <summary>How many characters are actually in the buffer</summary> */
+ protected int n;
+
+ /** <summary>0..n-1 index into string of next char</summary> */
+ protected int p = 0;
+
+ /** <summary>line number 1..n within the input</summary> */
+ int line = 1;
+
+ /** <summary>The index of the character relative to the beginning of the line 0..n-1</summary> */
+ int charPositionInLine = 0;
+
+ /** <summary>tracks how deep mark() calls are nested</summary> */
+ protected int markDepth = 0;
+
+ /** <summary>
+ * A list of CharStreamState objects that tracks the stream state
+ * values line, charPositionInLine, and p that can change as you
+ * move through the input stream. Indexed from 1..markDepth.
+ * A null is kept @ index 0. Create upon first call to mark().
+ * </summary>
+ */
+ protected IList<CharStreamState> markers;
+
+ /** <summary>Track the last mark() call result value for use in rewind().</summary> */
+ protected int lastMarker;
+
+ /** <summary>What is name or source of this char stream?</summary> */
+ public string name;
+
+ /** <summary>Copy data in string to a local char array</summary> */
+ public ANTLRStringStream(string input)
+ : this(input, null) {
+ }
+
+ public ANTLRStringStream(string input, string sourceName)
+ : this(input.ToCharArray(), input.Length, sourceName) {
+ }
+
+ /** <summary>This is the preferred constructor as no data is copied</summary> */
+ public ANTLRStringStream(char[] data, int numberOfActualCharsInArray)
+ : this(data, numberOfActualCharsInArray, null) {
+ }
+
+ public ANTLRStringStream(char[] data, int numberOfActualCharsInArray, string sourceName) {
+ if (data == null)
+ throw new ArgumentNullException("data");
+ if (numberOfActualCharsInArray < 0)
+ throw new ArgumentOutOfRangeException();
+ if (numberOfActualCharsInArray > data.Length)
+ throw new ArgumentException();
+
+ this.data = data;
+ this.n = numberOfActualCharsInArray;
+ this.name = sourceName;
+ }
+
+ protected ANTLRStringStream() {
+ this.data = new char[0];
+ }
+
+ /** <summary>
+ * Return the current input symbol index 0..n where n indicates the
+ * last symbol has been read. The index is the index of char to
+ * be returned from LA(1).
+ * </summary>
+ */
+ public virtual int Index {
+ get {
+ return p;
+ }
+ }
+ public virtual int Line {
+ get {
+ return line;
+ }
+ set {
+ line = value;
+ }
+ }
+ public virtual int CharPositionInLine {
+ get {
+ return charPositionInLine;
+ }
+ set {
+ charPositionInLine = value;
+ }
+ }
+
+ /** <summary>
+ * Reset the stream so that it's in the same state it was
+ * when the object was created *except* the data array is not
+ * touched.
+ * </summary>
+ */
+ public virtual void Reset() {
+ p = 0;
+ line = 1;
+ charPositionInLine = 0;
+ markDepth = 0;
+ }
+
+ public virtual void Consume() {
+ //System.out.println("prev p="+p+", c="+(char)data[p]);
+ if (p < n) {
+ charPositionInLine++;
+ if (data[p] == '\n') {
+ /*
+ System.out.println("newline char found on line: "+line+
+ "@ pos="+charPositionInLine);
+ */
+ line++;
+ charPositionInLine = 0;
+ }
+ p++;
+ //System.out.println("p moves to "+p+" (c='"+(char)data[p]+"')");
+ }
+ }
+
+ public virtual int LA(int i) {
+ if (i == 0) {
+ return 0; // undefined
+ }
+ if (i < 0) {
+ i++; // e.g., translate LA(-1) to use offset i=0; then data[p+0-1]
+ if ((p + i - 1) < 0) {
+ return CharStreamConstants.EndOfFile; // invalid; no char before first char
+ }
+ }
+
+ if ((p + i - 1) >= n) {
+ //System.out.println("char LA("+i+")=EOF; p="+p);
+ return CharStreamConstants.EndOfFile;
+ }
+ //System.out.println("char LA("+i+")="+(char)data[p+i-1]+"; p="+p);
+ //System.out.println("LA("+i+"); p="+p+" n="+n+" data.length="+data.length);
+ return data[p + i - 1];
+ }
+
+ public virtual int LT(int i) {
+ return LA(i);
+ }
+
+ public virtual int Count {
+ get {
+ return n;
+ }
+ }
+
+ public virtual int Mark() {
+ if (markers == null) {
+ markers = new List<CharStreamState>();
+ markers.Add(null); // depth 0 means no backtracking, leave blank
+ }
+ markDepth++;
+ CharStreamState state = null;
+ if (markDepth >= markers.Count) {
+ state = new CharStreamState();
+ markers.Add(state);
+ } else {
+ state = markers[markDepth];
+ }
+ state.p = p;
+ state.line = line;
+ state.charPositionInLine = charPositionInLine;
+ lastMarker = markDepth;
+ return markDepth;
+ }
+
+ public virtual void Rewind(int m) {
+ if (m < 0)
+ throw new ArgumentOutOfRangeException();
+
+ //if (m > markDepth)
+ // throw new ArgumentException();
+
+ CharStreamState state = markers[m];
+ // restore stream state
+ Seek(state.p);
+ line = state.line;
+ charPositionInLine = state.charPositionInLine;
+ Release(m);
+ }
+
+ public virtual void Rewind() {
+ Rewind(lastMarker);
+ }
+
+ public virtual void Release(int marker) {
+ // unwind any other markers made after m and release m
+ markDepth = marker;
+ // release this marker
+ markDepth--;
+ }
+
+ /** <summary>
+ * consume() ahead until p==index; can't just set p=index as we must
+ * update line and charPositionInLine.
+ * </summary>
+ */
+ public virtual void Seek(int index) {
+ if (index <= p) {
+ p = index; // just jump; don't update stream state (line, ...)
+ return;
+ }
+ // seek forward, consume until p hits index
+ while (p < index) {
+ Consume();
+ }
+ }
+
+ public virtual string Substring(int start, int length) {
+ if (start < 0)
+ throw new ArgumentOutOfRangeException();
+ if (length < 0)
+ throw new ArgumentOutOfRangeException();
+ if (start + length > data.Length)
+ throw new ArgumentException();
+
+ if (length == 0)
+ return string.Empty;
+
+ return new string(data, start, length);
+ }
+
+ public virtual string SourceName {
+ get {
+ return name;
+ }
+ }
+
+ public override string ToString() {
+ return new string(data);
+ }
+ }
+}