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+/*
+ * [The "BSD licence"]
+ * Copyright (c) 2005-2008 Terence Parr
+ * All rights reserved.
+ *
+ * Conversion to C#:
+ * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+namespace Antlr.Runtime
+{
+ using System.Collections.Generic;
+
+ using InvalidOperationException = System.InvalidOperationException;
+ using StringBuilder = System.Text.StringBuilder;
+
+ /** <summary>
+ * The most common stream of tokens is one where every token is buffered up
+ * and tokens are prefiltered for a certain channel (the parser will only
+ * see these tokens and cannot change the filter channel number during the
+ * parse).
+ * </summary>
+ *
+ * <remarks>TODO: how to access the full token stream? How to track all tokens matched per rule?</remarks>
+ */
+ [System.Serializable]
+ public class CommonTokenStream : BufferedTokenStream
+ {
+ /** Skip tokens on any channel but this one; this is how we skip whitespace... */
+ private int _channel;
+
+ public CommonTokenStream()
+ {
+ }
+
+ public CommonTokenStream(ITokenSource tokenSource)
+ : this(tokenSource, TokenChannels.Default)
+ {
+ }
+
+ public CommonTokenStream(ITokenSource tokenSource, int channel)
+ : base(tokenSource)
+ {
+ this._channel = channel;
+ }
+
+ public int Channel
+ {
+ get
+ {
+ return _channel;
+ }
+ }
+
+ /** Reset this token stream by setting its token source. */
+ public override ITokenSource TokenSource
+ {
+ get
+ {
+ return base.TokenSource;
+ }
+ set
+ {
+ base.TokenSource = value;
+ _channel = TokenChannels.Default;
+ }
+ }
+
+ /** Always leave p on an on-channel token. */
+ public override void Consume()
+ {
+ if (_p == -1)
+ Setup();
+ _p++;
+ _p = SkipOffTokenChannels(_p);
+ }
+
+ protected override IToken LB(int k)
+ {
+ if (k == 0 || (_p - k) < 0)
+ return null;
+
+ int i = _p;
+ int n = 1;
+ // find k good tokens looking backwards
+ while (n <= k)
+ {
+ // skip off-channel tokens
+ i = SkipOffTokenChannelsReverse(i - 1);
+ n++;
+ }
+ if (i < 0)
+ return null;
+ return _tokens[i];
+ }
+
+ public override IToken LT(int k)
+ {
+ if (_p == -1)
+ Setup();
+ if (k == 0)
+ return null;
+ if (k < 0)
+ return LB(-k);
+ int i = _p;
+ int n = 1; // we know tokens[p] is a good one
+ // find k good tokens
+ while (n < k)
+ {
+ // skip off-channel tokens
+ i = SkipOffTokenChannels(i + 1);
+ n++;
+ }
+
+ if (i > Range)
+ Range = i;
+
+ return _tokens[i];
+ }
+
+ /** Given a starting index, return the index of the first on-channel
+ * token.
+ */
+ protected virtual int SkipOffTokenChannels(int i)
+ {
+ Sync(i);
+ while (_tokens[i].Channel != _channel)
+ {
+ // also stops at EOF (it's on channel)
+ i++;
+ Sync(i);
+ }
+ return i;
+ }
+
+ protected virtual int SkipOffTokenChannelsReverse(int i)
+ {
+ while (i >= 0 && ((IToken)_tokens[i]).Channel != _channel)
+ {
+ i--;
+ }
+
+ return i;
+ }
+
+ protected override void Setup()
+ {
+ _p = 0;
+ _p = SkipOffTokenChannels(_p);
+ }
+ }
+}