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-rw-r--r--antlr-3.4/tool/src/main/java/org/antlr/codegen/ActionScriptTarget.java134
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diff --git a/antlr-3.4/tool/src/main/java/org/antlr/codegen/ActionScriptTarget.java b/antlr-3.4/tool/src/main/java/org/antlr/codegen/ActionScriptTarget.java
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+++ b/antlr-3.4/tool/src/main/java/org/antlr/codegen/ActionScriptTarget.java
@@ -0,0 +1,134 @@
+/*
+ * [The "BSD license"]
+ * Copyright (c) 2010 Terence Parr
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package org.antlr.codegen;
+
+import org.antlr.Tool;
+import org.stringtemplate.v4.ST;
+import org.antlr.tool.Grammar;
+
+public class ActionScriptTarget extends Target {
+
+ public String getTargetCharLiteralFromANTLRCharLiteral(
+ CodeGenerator generator,
+ String literal) {
+
+ int c = Grammar.getCharValueFromGrammarCharLiteral(literal);
+ return String.valueOf(c);
+ }
+
+ public String getTokenTypeAsTargetLabel(CodeGenerator generator,
+ int ttype) {
+ // use ints for predefined types;
+ // <invalid> <EOR> <DOWN> <UP>
+ if (ttype >= 0 && ttype <= 3) {
+ return String.valueOf(ttype);
+ }
+
+ String name = generator.grammar.getTokenDisplayName(ttype);
+
+ // If name is a literal, return the token type instead
+ if (name.charAt(0) == '\'') {
+ return String.valueOf(ttype);
+ }
+
+ return name;
+ }
+
+ /**
+ * ActionScript doesn't support Unicode String literals that are considered "illegal"
+ * or are in the surrogate pair ranges. For example "/uffff" will not encode properly
+ * nor will "/ud800". To keep things as compact as possible we use the following encoding
+ * if the int is below 255, we encode as hex literal
+ * If the int is between 255 and 0x7fff we use a single unicode literal with the value
+ * If the int is above 0x7fff, we use a unicode literal of 0x80hh, where hh is the high-order
+ * bits followed by \xll where ll is the lower order bits of a 16-bit number.
+ *
+ * Ideally this should be improved at a future date. The most optimal way to encode this
+ * may be a compressed AMF encoding that is embedded using an Embed tag in ActionScript.
+ *
+ * @param v
+ * @return
+ */
+ public String encodeIntAsCharEscape(int v) {
+ // encode as hex
+ if ( v<=255 ) {
+ return "\\x"+ Integer.toHexString(v|0x100).substring(1,3);
+ }
+ if (v <= 0x7fff) {
+ String hex = Integer.toHexString(v|0x10000).substring(1,5);
+ return "\\u"+hex;
+ }
+ if (v > 0xffff) {
+ System.err.println("Warning: character literal out of range for ActionScript target " + v);
+ return "";
+ }
+ StringBuffer buf = new StringBuffer("\\u80");
+ buf.append(Integer.toHexString((v >> 8) | 0x100).substring(1, 3)); // high - order bits
+ buf.append("\\x");
+ buf.append(Integer.toHexString((v & 0xff) | 0x100).substring(1, 3)); // low -order bits
+ return buf.toString();
+ }
+
+ /** Convert long to two 32-bit numbers separted by a comma.
+ * ActionScript does not support 64-bit numbers, so we need to break
+ * the number into two 32-bit literals to give to the Bit. A number like
+ * 0xHHHHHHHHLLLLLLLL is broken into the following string:
+ * "0xLLLLLLLL, 0xHHHHHHHH"
+ * Note that the low order bits are first, followed by the high order bits.
+ * This is to match how the BitSet constructor works, where the bits are
+ * passed in in 32-bit chunks with low-order bits coming first.
+ */
+ public String getTarget64BitStringFromValue(long word) {
+ StringBuffer buf = new StringBuffer(22); // enough for the two "0x", "," and " "
+ buf.append("0x");
+ writeHexWithPadding(buf, Integer.toHexString((int)(word & 0x00000000ffffffffL)));
+ buf.append(", 0x");
+ writeHexWithPadding(buf, Integer.toHexString((int)(word >> 32)));
+
+ return buf.toString();
+ }
+
+ private void writeHexWithPadding(StringBuffer buf, String digits) {
+ digits = digits.toUpperCase();
+ int padding = 8 - digits.length();
+ // pad left with zeros
+ for (int i=1; i<=padding; i++) {
+ buf.append('0');
+ }
+ buf.append(digits);
+ }
+
+ protected ST chooseWhereCyclicDFAsGo(Tool tool,
+ CodeGenerator generator,
+ Grammar grammar,
+ ST recognizerST,
+ ST cyclicDFAST) {
+ return recognizerST;
+ }
+}
+