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-rw-r--r--runtime/CSharp3/Sources/Antlr3.Runtime.Debug/DebugEventHub.cs366
1 files changed, 0 insertions, 366 deletions
diff --git a/runtime/CSharp3/Sources/Antlr3.Runtime.Debug/DebugEventHub.cs b/runtime/CSharp3/Sources/Antlr3.Runtime.Debug/DebugEventHub.cs
deleted file mode 100644
index bea6799..0000000
--- a/runtime/CSharp3/Sources/Antlr3.Runtime.Debug/DebugEventHub.cs
+++ /dev/null
@@ -1,366 +0,0 @@
-/*
- * [The "BSD licence"]
- * Copyright (c) 2005-2008 Terence Parr
- * All rights reserved.
- *
- * Conversion to C#:
- * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-namespace Antlr.Runtime.Debug
-{
- using System.Collections.Generic;
-
- /** <summary>
- * Broadcast debug events to multiple listeners. Lets you debug and still
- * use the event mechanism to build parse trees etc... Not thread-safe.
- * Don't add events in one thread while parser fires events in another.
- * </summary>
- *
- * <seealso cref="DebugEventRepeater"/>
- */
- public class DebugEventHub : IDebugEventListener
- {
- List<IDebugEventListener> _listeners = new List<IDebugEventListener>();
-
- public DebugEventHub( params IDebugEventListener[] listeners )
- {
- _listeners = new List<IDebugEventListener>( listeners );
- }
-
- public virtual void Initialize()
- {
- }
-
- /** <summary>
- * Add another listener to broadcast events too. Not thread-safe.
- * Don't add events in one thread while parser fires events in another.
- * </summary>
- */
- public virtual void AddListener( IDebugEventListener listener )
- {
- _listeners.Add( listener );
- }
-
- /* To avoid a mess like this:
- public void enterRule(final String ruleName) {
- broadcast(new Code(){
- public void exec(DebugEventListener listener) {listener.enterRule(ruleName);}}
- );
- }
- I am dup'ing the for-loop in each. Where are Java closures!? blech!
- */
-
- public virtual void EnterRule( string grammarFileName, string ruleName )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.EnterRule( grammarFileName, ruleName );
- }
- }
-
- public virtual void ExitRule( string grammarFileName, string ruleName )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.ExitRule( grammarFileName, ruleName );
- }
- }
-
- public virtual void EnterAlt( int alt )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.EnterAlt( alt );
- }
- }
-
- public virtual void EnterSubRule( int decisionNumber )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.EnterSubRule( decisionNumber );
- }
- }
-
- public virtual void ExitSubRule( int decisionNumber )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.ExitSubRule( decisionNumber );
- }
- }
-
- public virtual void EnterDecision(int decisionNumber, bool couldBacktrack)
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.EnterDecision( decisionNumber, couldBacktrack );
- }
- }
-
- public virtual void ExitDecision( int decisionNumber )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.ExitDecision( decisionNumber );
- }
- }
-
- public virtual void Location( int line, int pos )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.Location( line, pos );
- }
- }
-
- public virtual void ConsumeToken( IToken token )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.ConsumeToken( token );
- }
- }
-
- public virtual void ConsumeHiddenToken( IToken token )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.ConsumeHiddenToken( token );
- }
- }
-
- public virtual void LT( int index, IToken t )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.LT( index, t );
- }
- }
-
- public virtual void Mark( int index )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.Mark( index );
- }
- }
-
- public virtual void Rewind( int index )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.Rewind( index );
- }
- }
-
- public virtual void Rewind()
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.Rewind();
- }
- }
-
- public virtual void BeginBacktrack( int level )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.BeginBacktrack( level );
- }
- }
-
- public virtual void EndBacktrack( int level, bool successful )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.EndBacktrack( level, successful );
- }
- }
-
- public virtual void RecognitionException( RecognitionException e )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.RecognitionException( e );
- }
- }
-
- public virtual void BeginResync()
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.BeginResync();
- }
- }
-
- public virtual void EndResync()
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.EndResync();
- }
- }
-
- public virtual void SemanticPredicate( bool result, string predicate )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.SemanticPredicate( result, predicate );
- }
- }
-
- public virtual void Commence()
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.Commence();
- }
- }
-
- public virtual void Terminate()
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.Terminate();
- }
- }
-
-
- #region Tree parsing stuff
-
- public virtual void ConsumeNode( object t )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.ConsumeNode( t );
- }
- }
-
- public virtual void LT( int index, object t )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.LT( index, t );
- }
- }
-
- #endregion
-
-
- #region AST Stuff
-
- public virtual void NilNode( object t )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.NilNode( t );
- }
- }
-
- public virtual void ErrorNode( object t )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.ErrorNode( t );
- }
- }
-
- public virtual void CreateNode( object t )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.CreateNode( t );
- }
- }
-
- public virtual void CreateNode( object node, IToken token )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.CreateNode( node, token );
- }
- }
-
- public virtual void BecomeRoot( object newRoot, object oldRoot )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.BecomeRoot( newRoot, oldRoot );
- }
- }
-
- public virtual void AddChild( object root, object child )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.AddChild( root, child );
- }
- }
-
- public virtual void SetTokenBoundaries( object t, int tokenStartIndex, int tokenStopIndex )
- {
- for ( int i = 0; i < _listeners.Count; i++ )
- {
- IDebugEventListener listener = _listeners[i];
- listener.SetTokenBoundaries( t, tokenStartIndex, tokenStopIndex );
- }
- }
-
- #endregion
- }
-}