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diff --git a/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/ITree.cs b/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/ITree.cs
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--- a/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/ITree.cs
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@@ -1,173 +0,0 @@
-/*
- * [The "BSD licence"]
- * Copyright (c) 2005-2008 Terence Parr
- * All rights reserved.
- *
- * Conversion to C#:
- * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-namespace Antlr.Runtime.Tree
-{
- using System.Collections.Generic;
-
- /** <summary>
- * What does a tree look like? ANTLR has a number of support classes
- * such as CommonTreeNodeStream that work on these kinds of trees. You
- * don't have to make your trees implement this interface, but if you do,
- * you'll be able to use more support code.
- * </summary>
- *
- * <remarks>
- * NOTE: When constructing trees, ANTLR can build any kind of tree; it can
- * even use Token objects as trees if you add a child list to your tokens.
- *
- * This is a tree node without any payload; just navigation and factory stuff.
- * </remarks>
- */
- public interface ITree
- {
-
- ITree GetChild( int i );
-
- int ChildCount
- {
- get;
- }
-
- // Tree tracks parent and child index now > 3.0
-
- ITree Parent
- {
- get;
- set;
- }
-
- /** <summary>Is there is a node above with token type ttype?</summary> */
- bool HasAncestor( int ttype );
-
- /** <summary>Walk upwards and get first ancestor with this token type.</summary> */
- ITree GetAncestor( int ttype );
-
- /** <summary>
- * Return a list of all ancestors of this node. The first node of
- * list is the root and the last is the parent of this node.
- * </summary>
- */
- IList<ITree> GetAncestors();
-
- /** <summary>This node is what child index? 0..n-1</summary> */
- int ChildIndex
- {
- get;
- set;
- }
-
- /** <summary>Set the parent and child index values for all children</summary> */
- void FreshenParentAndChildIndexes();
-
- /** <summary>
- * Add t as a child to this node. If t is null, do nothing. If t
- * is nil, add all children of t to this' children.
- * </summary>
- */
- void AddChild( ITree t );
-
- /** <summary>Set ith child (0..n-1) to t; t must be non-null and non-nil node</summary> */
- void SetChild( int i, ITree t );
-
- object DeleteChild( int i );
-
- /** <summary>
- * Delete children from start to stop and replace with t even if t is
- * a list (nil-root tree). num of children can increase or decrease.
- * For huge child lists, inserting children can force walking rest of
- * children to set their childindex; could be slow.
- * </summary>
- */
- void ReplaceChildren( int startChildIndex, int stopChildIndex, object t );
-
- /** <summary>
- * Indicates the node is a nil node but may still have children, meaning
- * the tree is a flat list.
- * </summary>
- */
- bool IsNil
- {
- get;
- }
-
- /** <summary>
- * What is the smallest token index (indexing from 0) for this node
- * and its children?
- * </summary>
- */
- int TokenStartIndex
- {
- get;
- set;
- }
-
- /** <summary>
- * What is the largest token index (indexing from 0) for this node
- * and its children?
- * </summary>
- */
- int TokenStopIndex
- {
- get;
- set;
- }
-
- ITree DupNode();
-
- /** <summary>Return a token type; needed for tree parsing</summary> */
- int Type
- {
- get;
- }
-
- string Text
- {
- get;
- }
-
- /** <summary>In case we don't have a token payload, what is the line for errors?</summary> */
- int Line
- {
- get;
- }
-
- int CharPositionInLine
- {
- get;
- }
-
- string ToStringTree();
-
- string ToString();
- }
-}