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-rw-r--r--runtime/CSharp3/Sources/Antlr3.Runtime/Tree/TreeIterator.cs180
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diff --git a/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/TreeIterator.cs b/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/TreeIterator.cs
deleted file mode 100644
index 02549d5..0000000
--- a/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/TreeIterator.cs
+++ /dev/null
@@ -1,180 +0,0 @@
-/*
- * [The "BSD licence"]
- * Copyright (c) 2005-2008 Terence Parr
- * All rights reserved.
- *
- * Conversion to C#:
- * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-namespace Antlr.Runtime.Tree
-{
- using System.Collections.Generic;
-
- /** Return a node stream from a doubly-linked tree whose nodes
- * know what child index they are. No remove() is supported.
- *
- * Emit navigation nodes (DOWN, UP, and EOF) to let show tree structure.
- */
- public class TreeIterator : IEnumerator<object>
- {
- protected ITreeAdaptor adaptor;
- protected object root;
- protected object tree;
- protected bool firstTime = true;
- private bool reachedEof;
-
- // navigation nodes to return during walk and at end
- public object up;
- public object down;
- public object eof;
-
- /** If we emit UP/DOWN nodes, we need to spit out multiple nodes per
- * next() call.
- */
- protected Queue<object> nodes;
-
- public TreeIterator( CommonTree tree )
- : this( new CommonTreeAdaptor(), tree )
- {
- }
-
- public TreeIterator( ITreeAdaptor adaptor, object tree )
- {
- this.adaptor = adaptor;
- this.tree = tree;
- this.root = tree;
- nodes = new Queue<object>();
- down = adaptor.Create( TokenTypes.Down, "DOWN" );
- up = adaptor.Create( TokenTypes.Up, "UP" );
- eof = adaptor.Create( TokenTypes.EndOfFile, "EOF" );
- }
-
- #region IEnumerator<object> Members
-
- public object Current
- {
- get;
- private set;
- }
-
- #endregion
-
- #region IDisposable Members
-
- public void Dispose()
- {
- }
-
- #endregion
-
- #region IEnumerator Members
-
- public bool MoveNext()
- {
- if ( firstTime )
- {
- // initial condition
- firstTime = false;
- if ( adaptor.GetChildCount( tree ) == 0 )
- {
- // single node tree (special)
- nodes.Enqueue( eof );
- }
- Current = tree;
- }
- else
- {
- // if any queued up, use those first
- if ( nodes != null && nodes.Count > 0 )
- {
- Current = nodes.Dequeue();
- }
- else
- {
- // no nodes left?
- if ( tree == null )
- {
- Current = eof;
- }
- else
- {
- // next node will be child 0 if any children
- if ( adaptor.GetChildCount( tree ) > 0 )
- {
- tree = adaptor.GetChild( tree, 0 );
- nodes.Enqueue( tree ); // real node is next after DOWN
- Current = down;
- }
- else
- {
- // if no children, look for next sibling of tree or ancestor
- object parent = adaptor.GetParent( tree );
- // while we're out of siblings, keep popping back up towards root
- while ( parent != null &&
- adaptor.GetChildIndex( tree ) + 1 >= adaptor.GetChildCount( parent ) )
- {
- nodes.Enqueue( up ); // we're moving back up
- tree = parent;
- parent = adaptor.GetParent( tree );
- }
-
- // no nodes left?
- if ( parent == null )
- {
- tree = null; // back at root? nothing left then
- nodes.Enqueue( eof ); // add to queue, might have UP nodes in there
- Current = nodes.Dequeue();
- }
- else
- {
- // must have found a node with an unvisited sibling
- // move to it and return it
- int nextSiblingIndex = adaptor.GetChildIndex( tree ) + 1;
- tree = adaptor.GetChild( parent, nextSiblingIndex );
- nodes.Enqueue( tree ); // add to queue, might have UP nodes in there
- Current = nodes.Dequeue();
- }
- }
- }
- }
- }
-
- bool result = Current != eof || !reachedEof;
- reachedEof = Current == eof;
- return result;
- }
-
- public void Reset()
- {
- firstTime = true;
- tree = root;
- nodes.Clear();
- }
-
- #endregion
- }
-}