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+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.apache.commons.math3.analysis.solvers;
+
+
+import org.apache.commons.math3.exception.NoBracketingException;
+import org.apache.commons.math3.exception.NumberIsTooLargeException;
+import org.apache.commons.math3.exception.TooManyEvaluationsException;
+import org.apache.commons.math3.util.FastMath;
+import org.apache.commons.math3.util.Precision;
+
+/**
+ * This class implements the <a href="http://mathworld.wolfram.com/BrentsMethod.html">
+ * Brent algorithm</a> for finding zeros of real univariate functions.
+ * The function should be continuous but not necessarily smooth.
+ * The {@code solve} method returns a zero {@code x} of the function {@code f}
+ * in the given interval {@code [a, b]} to within a tolerance
+ * {@code 2 eps abs(x) + t} where {@code eps} is the relative accuracy and
+ * {@code t} is the absolute accuracy.
+ * <p>The given interval must bracket the root.</p>
+ * <p>
+ * The reference implementation is given in chapter 4 of
+ * <blockquote>
+ * <b>Algorithms for Minimization Without Derivatives</b>,
+ * <em>Richard P. Brent</em>,
+ * Dover, 2002
+ * </blockquote>
+ *
+ * @see BaseAbstractUnivariateSolver
+ */
+public class BrentSolver extends AbstractUnivariateSolver {
+
+ /** Default absolute accuracy. */
+ private static final double DEFAULT_ABSOLUTE_ACCURACY = 1e-6;
+
+ /**
+ * Construct a solver with default absolute accuracy (1e-6).
+ */
+ public BrentSolver() {
+ this(DEFAULT_ABSOLUTE_ACCURACY);
+ }
+ /**
+ * Construct a solver.
+ *
+ * @param absoluteAccuracy Absolute accuracy.
+ */
+ public BrentSolver(double absoluteAccuracy) {
+ super(absoluteAccuracy);
+ }
+ /**
+ * Construct a solver.
+ *
+ * @param relativeAccuracy Relative accuracy.
+ * @param absoluteAccuracy Absolute accuracy.
+ */
+ public BrentSolver(double relativeAccuracy,
+ double absoluteAccuracy) {
+ super(relativeAccuracy, absoluteAccuracy);
+ }
+ /**
+ * Construct a solver.
+ *
+ * @param relativeAccuracy Relative accuracy.
+ * @param absoluteAccuracy Absolute accuracy.
+ * @param functionValueAccuracy Function value accuracy.
+ *
+ * @see BaseAbstractUnivariateSolver#BaseAbstractUnivariateSolver(double,double,double)
+ */
+ public BrentSolver(double relativeAccuracy,
+ double absoluteAccuracy,
+ double functionValueAccuracy) {
+ super(relativeAccuracy, absoluteAccuracy, functionValueAccuracy);
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ protected double doSolve()
+ throws NoBracketingException,
+ TooManyEvaluationsException,
+ NumberIsTooLargeException {
+ double min = getMin();
+ double max = getMax();
+ final double initial = getStartValue();
+ final double functionValueAccuracy = getFunctionValueAccuracy();
+
+ verifySequence(min, initial, max);
+
+ // Return the initial guess if it is good enough.
+ double yInitial = computeObjectiveValue(initial);
+ if (FastMath.abs(yInitial) <= functionValueAccuracy) {
+ return initial;
+ }
+
+ // Return the first endpoint if it is good enough.
+ double yMin = computeObjectiveValue(min);
+ if (FastMath.abs(yMin) <= functionValueAccuracy) {
+ return min;
+ }
+
+ // Reduce interval if min and initial bracket the root.
+ if (yInitial * yMin < 0) {
+ return brent(min, initial, yMin, yInitial);
+ }
+
+ // Return the second endpoint if it is good enough.
+ double yMax = computeObjectiveValue(max);
+ if (FastMath.abs(yMax) <= functionValueAccuracy) {
+ return max;
+ }
+
+ // Reduce interval if initial and max bracket the root.
+ if (yInitial * yMax < 0) {
+ return brent(initial, max, yInitial, yMax);
+ }
+
+ throw new NoBracketingException(min, max, yMin, yMax);
+ }
+
+ /**
+ * Search for a zero inside the provided interval.
+ * This implementation is based on the algorithm described at page 58 of
+ * the book
+ * <blockquote>
+ * <b>Algorithms for Minimization Without Derivatives</b>,
+ * <it>Richard P. Brent</it>,
+ * Dover 0-486-41998-3
+ * </blockquote>
+ *
+ * @param lo Lower bound of the search interval.
+ * @param hi Higher bound of the search interval.
+ * @param fLo Function value at the lower bound of the search interval.
+ * @param fHi Function value at the higher bound of the search interval.
+ * @return the value where the function is zero.
+ */
+ private double brent(double lo, double hi,
+ double fLo, double fHi) {
+ double a = lo;
+ double fa = fLo;
+ double b = hi;
+ double fb = fHi;
+ double c = a;
+ double fc = fa;
+ double d = b - a;
+ double e = d;
+
+ final double t = getAbsoluteAccuracy();
+ final double eps = getRelativeAccuracy();
+
+ while (true) {
+ if (FastMath.abs(fc) < FastMath.abs(fb)) {
+ a = b;
+ b = c;
+ c = a;
+ fa = fb;
+ fb = fc;
+ fc = fa;
+ }
+
+ final double tol = 2 * eps * FastMath.abs(b) + t;
+ final double m = 0.5 * (c - b);
+
+ if (FastMath.abs(m) <= tol ||
+ Precision.equals(fb, 0)) {
+ return b;
+ }
+ if (FastMath.abs(e) < tol ||
+ FastMath.abs(fa) <= FastMath.abs(fb)) {
+ // Force bisection.
+ d = m;
+ e = d;
+ } else {
+ double s = fb / fa;
+ double p;
+ double q;
+ // The equality test (a == c) is intentional,
+ // it is part of the original Brent's method and
+ // it should NOT be replaced by proximity test.
+ if (a == c) {
+ // Linear interpolation.
+ p = 2 * m * s;
+ q = 1 - s;
+ } else {
+ // Inverse quadratic interpolation.
+ q = fa / fc;
+ final double r = fb / fc;
+ p = s * (2 * m * q * (q - r) - (b - a) * (r - 1));
+ q = (q - 1) * (r - 1) * (s - 1);
+ }
+ if (p > 0) {
+ q = -q;
+ } else {
+ p = -p;
+ }
+ s = e;
+ e = d;
+ if (p >= 1.5 * m * q - FastMath.abs(tol * q) ||
+ p >= FastMath.abs(0.5 * s * q)) {
+ // Inverse quadratic interpolation gives a value
+ // in the wrong direction, or progress is slow.
+ // Fall back to bisection.
+ d = m;
+ e = d;
+ } else {
+ d = p / q;
+ }
+ }
+ a = b;
+ fa = fb;
+
+ if (FastMath.abs(d) > tol) {
+ b += d;
+ } else if (m > 0) {
+ b += tol;
+ } else {
+ b -= tol;
+ }
+ fb = computeObjectiveValue(b);
+ if ((fb > 0 && fc > 0) ||
+ (fb <= 0 && fc <= 0)) {
+ c = a;
+ fc = fa;
+ d = b - a;
+ e = d;
+ }
+ }
+ }
+}