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+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.apache.commons.math3.geometry.euclidean.threed;
+
+import org.apache.commons.math3.exception.MathIllegalArgumentException;
+import org.apache.commons.math3.exception.util.LocalizedFormats;
+import org.apache.commons.math3.geometry.Point;
+import org.apache.commons.math3.geometry.Vector;
+import org.apache.commons.math3.geometry.euclidean.oned.Euclidean1D;
+import org.apache.commons.math3.geometry.euclidean.oned.IntervalsSet;
+import org.apache.commons.math3.geometry.euclidean.oned.Vector1D;
+import org.apache.commons.math3.geometry.partitioning.Embedding;
+import org.apache.commons.math3.util.FastMath;
+import org.apache.commons.math3.util.Precision;
+
+/** The class represent lines in a three dimensional space.
+
+ * <p>Each oriented line is intrinsically associated with an abscissa
+ * which is a coordinate on the line. The point at abscissa 0 is the
+ * orthogonal projection of the origin on the line, another equivalent
+ * way to express this is to say that it is the point of the line
+ * which is closest to the origin. Abscissa increases in the line
+ * direction.</p>
+
+ * @since 3.0
+ */
+public class Line implements Embedding<Euclidean3D, Euclidean1D> {
+
+ /** Default value for tolerance. */
+ private static final double DEFAULT_TOLERANCE = 1.0e-10;
+
+ /** Line direction. */
+ private Vector3D direction;
+
+ /** Line point closest to the origin. */
+ private Vector3D zero;
+
+ /** Tolerance below which points are considered identical. */
+ private final double tolerance;
+
+ /** Build a line from two points.
+ * @param p1 first point belonging to the line (this can be any point)
+ * @param p2 second point belonging to the line (this can be any point, different from p1)
+ * @param tolerance tolerance below which points are considered identical
+ * @exception MathIllegalArgumentException if the points are equal
+ * @since 3.3
+ */
+ public Line(final Vector3D p1, final Vector3D p2, final double tolerance)
+ throws MathIllegalArgumentException {
+ reset(p1, p2);
+ this.tolerance = tolerance;
+ }
+
+ /** Copy constructor.
+ * <p>The created instance is completely independent from the
+ * original instance, it is a deep copy.</p>
+ * @param line line to copy
+ */
+ public Line(final Line line) {
+ this.direction = line.direction;
+ this.zero = line.zero;
+ this.tolerance = line.tolerance;
+ }
+
+ /** Build a line from two points.
+ * @param p1 first point belonging to the line (this can be any point)
+ * @param p2 second point belonging to the line (this can be any point, different from p1)
+ * @exception MathIllegalArgumentException if the points are equal
+ * @deprecated as of 3.3, replaced with {@link #Line(Vector3D, Vector3D, double)}
+ */
+ @Deprecated
+ public Line(final Vector3D p1, final Vector3D p2) throws MathIllegalArgumentException {
+ this(p1, p2, DEFAULT_TOLERANCE);
+ }
+
+ /** Reset the instance as if built from two points.
+ * @param p1 first point belonging to the line (this can be any point)
+ * @param p2 second point belonging to the line (this can be any point, different from p1)
+ * @exception MathIllegalArgumentException if the points are equal
+ */
+ public void reset(final Vector3D p1, final Vector3D p2) throws MathIllegalArgumentException {
+ final Vector3D delta = p2.subtract(p1);
+ final double norm2 = delta.getNormSq();
+ if (norm2 == 0.0) {
+ throw new MathIllegalArgumentException(LocalizedFormats.ZERO_NORM);
+ }
+ this.direction = new Vector3D(1.0 / FastMath.sqrt(norm2), delta);
+ zero = new Vector3D(1.0, p1, -p1.dotProduct(delta) / norm2, delta);
+ }
+
+ /** Get the tolerance below which points are considered identical.
+ * @return tolerance below which points are considered identical
+ * @since 3.3
+ */
+ public double getTolerance() {
+ return tolerance;
+ }
+
+ /** Get a line with reversed direction.
+ * @return a new instance, with reversed direction
+ */
+ public Line revert() {
+ final Line reverted = new Line(this);
+ reverted.direction = reverted.direction.negate();
+ return reverted;
+ }
+
+ /** Get the normalized direction vector.
+ * @return normalized direction vector
+ */
+ public Vector3D getDirection() {
+ return direction;
+ }
+
+ /** Get the line point closest to the origin.
+ * @return line point closest to the origin
+ */
+ public Vector3D getOrigin() {
+ return zero;
+ }
+
+ /** Get the abscissa of a point with respect to the line.
+ * <p>The abscissa is 0 if the projection of the point and the
+ * projection of the frame origin on the line are the same
+ * point.</p>
+ * @param point point to check
+ * @return abscissa of the point
+ */
+ public double getAbscissa(final Vector3D point) {
+ return point.subtract(zero).dotProduct(direction);
+ }
+
+ /** Get one point from the line.
+ * @param abscissa desired abscissa for the point
+ * @return one point belonging to the line, at specified abscissa
+ */
+ public Vector3D pointAt(final double abscissa) {
+ return new Vector3D(1.0, zero, abscissa, direction);
+ }
+
+ /** Transform a space point into a sub-space point.
+ * @param vector n-dimension point of the space
+ * @return (n-1)-dimension point of the sub-space corresponding to
+ * the specified space point
+ */
+ public Vector1D toSubSpace(Vector<Euclidean3D> vector) {
+ return toSubSpace((Point<Euclidean3D>) vector);
+ }
+
+ /** Transform a sub-space point into a space point.
+ * @param vector (n-1)-dimension point of the sub-space
+ * @return n-dimension point of the space corresponding to the
+ * specified sub-space point
+ */
+ public Vector3D toSpace(Vector<Euclidean1D> vector) {
+ return toSpace((Point<Euclidean1D>) vector);
+ }
+
+ /** {@inheritDoc}
+ * @see #getAbscissa(Vector3D)
+ */
+ public Vector1D toSubSpace(final Point<Euclidean3D> point) {
+ return new Vector1D(getAbscissa((Vector3D) point));
+ }
+
+ /** {@inheritDoc}
+ * @see #pointAt(double)
+ */
+ public Vector3D toSpace(final Point<Euclidean1D> point) {
+ return pointAt(((Vector1D) point).getX());
+ }
+
+ /** Check if the instance is similar to another line.
+ * <p>Lines are considered similar if they contain the same
+ * points. This does not mean they are equal since they can have
+ * opposite directions.</p>
+ * @param line line to which instance should be compared
+ * @return true if the lines are similar
+ */
+ public boolean isSimilarTo(final Line line) {
+ final double angle = Vector3D.angle(direction, line.direction);
+ return ((angle < tolerance) || (angle > (FastMath.PI - tolerance))) && contains(line.zero);
+ }
+
+ /** Check if the instance contains a point.
+ * @param p point to check
+ * @return true if p belongs to the line
+ */
+ public boolean contains(final Vector3D p) {
+ return distance(p) < tolerance;
+ }
+
+ /** Compute the distance between the instance and a point.
+ * @param p to check
+ * @return distance between the instance and the point
+ */
+ public double distance(final Vector3D p) {
+ final Vector3D d = p.subtract(zero);
+ final Vector3D n = new Vector3D(1.0, d, -d.dotProduct(direction), direction);
+ return n.getNorm();
+ }
+
+ /** Compute the shortest distance between the instance and another line.
+ * @param line line to check against the instance
+ * @return shortest distance between the instance and the line
+ */
+ public double distance(final Line line) {
+
+ final Vector3D normal = Vector3D.crossProduct(direction, line.direction);
+ final double n = normal.getNorm();
+ if (n < Precision.SAFE_MIN) {
+ // lines are parallel
+ return distance(line.zero);
+ }
+
+ // signed separation of the two parallel planes that contains the lines
+ final double offset = line.zero.subtract(zero).dotProduct(normal) / n;
+
+ return FastMath.abs(offset);
+
+ }
+
+ /** Compute the point of the instance closest to another line.
+ * @param line line to check against the instance
+ * @return point of the instance closest to another line
+ */
+ public Vector3D closestPoint(final Line line) {
+
+ final double cos = direction.dotProduct(line.direction);
+ final double n = 1 - cos * cos;
+ if (n < Precision.EPSILON) {
+ // the lines are parallel
+ return zero;
+ }
+
+ final Vector3D delta0 = line.zero.subtract(zero);
+ final double a = delta0.dotProduct(direction);
+ final double b = delta0.dotProduct(line.direction);
+
+ return new Vector3D(1, zero, (a - b * cos) / n, direction);
+
+ }
+
+ /** Get the intersection point of the instance and another line.
+ * @param line other line
+ * @return intersection point of the instance and the other line
+ * or null if there are no intersection points
+ */
+ public Vector3D intersection(final Line line) {
+ final Vector3D closest = closestPoint(line);
+ return line.contains(closest) ? closest : null;
+ }
+
+ /** Build a sub-line covering the whole line.
+ * @return a sub-line covering the whole line
+ */
+ public SubLine wholeLine() {
+ return new SubLine(this, new IntervalsSet(tolerance));
+ }
+
+}