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+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.apache.commons.math3.geometry.euclidean.threed;
+
+import java.util.ArrayList;
+
+import org.apache.commons.math3.geometry.Point;
+import org.apache.commons.math3.geometry.euclidean.twod.Euclidean2D;
+import org.apache.commons.math3.geometry.euclidean.twod.PolygonsSet;
+import org.apache.commons.math3.geometry.euclidean.twod.Vector2D;
+import org.apache.commons.math3.geometry.partitioning.AbstractSubHyperplane;
+import org.apache.commons.math3.geometry.partitioning.BSPTree;
+import org.apache.commons.math3.geometry.partitioning.BSPTreeVisitor;
+import org.apache.commons.math3.geometry.partitioning.BoundaryAttribute;
+import org.apache.commons.math3.geometry.partitioning.RegionFactory;
+import org.apache.commons.math3.geometry.partitioning.SubHyperplane;
+import org.apache.commons.math3.util.FastMath;
+
+/** Extractor for {@link PolygonsSet polyhedrons sets} outlines.
+ * <p>This class extracts the 2D outlines from {{@link PolygonsSet
+ * polyhedrons sets} in a specified projection plane.</p>
+ * @since 3.0
+ */
+public class OutlineExtractor {
+
+ /** Abscissa axis of the projection plane. */
+ private Vector3D u;
+
+ /** Ordinate axis of the projection plane. */
+ private Vector3D v;
+
+ /** Normal of the projection plane (viewing direction). */
+ private Vector3D w;
+
+ /** Build an extractor for a specific projection plane.
+ * @param u abscissa axis of the projection point
+ * @param v ordinate axis of the projection point
+ */
+ public OutlineExtractor(final Vector3D u, final Vector3D v) {
+ this.u = u;
+ this.v = v;
+ w = Vector3D.crossProduct(u, v);
+ }
+
+ /** Extract the outline of a polyhedrons set.
+ * @param polyhedronsSet polyhedrons set whose outline must be extracted
+ * @return an outline, as an array of loops.
+ */
+ public Vector2D[][] getOutline(final PolyhedronsSet polyhedronsSet) {
+
+ // project all boundary facets into one polygons set
+ final BoundaryProjector projector = new BoundaryProjector(polyhedronsSet.getTolerance());
+ polyhedronsSet.getTree(true).visit(projector);
+ final PolygonsSet projected = projector.getProjected();
+
+ // Remove the spurious intermediate vertices from the outline
+ final Vector2D[][] outline = projected.getVertices();
+ for (int i = 0; i < outline.length; ++i) {
+ final Vector2D[] rawLoop = outline[i];
+ int end = rawLoop.length;
+ int j = 0;
+ while (j < end) {
+ if (pointIsBetween(rawLoop, end, j)) {
+ // the point should be removed
+ for (int k = j; k < (end - 1); ++k) {
+ rawLoop[k] = rawLoop[k + 1];
+ }
+ --end;
+ } else {
+ // the point remains in the loop
+ ++j;
+ }
+ }
+ if (end != rawLoop.length) {
+ // resize the array
+ outline[i] = new Vector2D[end];
+ System.arraycopy(rawLoop, 0, outline[i], 0, end);
+ }
+ }
+
+ return outline;
+
+ }
+
+ /** Check if a point is geometrically between its neighbor in an array.
+ * <p>The neighbors are computed considering the array is a loop
+ * (i.e. point at index (n-1) is before point at index 0)</p>
+ * @param loop points array
+ * @param n number of points to consider in the array
+ * @param i index of the point to check (must be between 0 and n-1)
+ * @return true if the point is exactly between its neighbors
+ */
+ private boolean pointIsBetween(final Vector2D[] loop, final int n, final int i) {
+ final Vector2D previous = loop[(i + n - 1) % n];
+ final Vector2D current = loop[i];
+ final Vector2D next = loop[(i + 1) % n];
+ final double dx1 = current.getX() - previous.getX();
+ final double dy1 = current.getY() - previous.getY();
+ final double dx2 = next.getX() - current.getX();
+ final double dy2 = next.getY() - current.getY();
+ final double cross = dx1 * dy2 - dx2 * dy1;
+ final double dot = dx1 * dx2 + dy1 * dy2;
+ final double d1d2 = FastMath.sqrt((dx1 * dx1 + dy1 * dy1) * (dx2 * dx2 + dy2 * dy2));
+ return (FastMath.abs(cross) <= (1.0e-6 * d1d2)) && (dot >= 0.0);
+ }
+
+ /** Visitor projecting the boundary facets on a plane. */
+ private class BoundaryProjector implements BSPTreeVisitor<Euclidean3D> {
+
+ /** Projection of the polyhedrons set on the plane. */
+ private PolygonsSet projected;
+
+ /** Tolerance below which points are considered identical. */
+ private final double tolerance;
+
+ /** Simple constructor.
+ * @param tolerance tolerance below which points are considered identical
+ */
+ BoundaryProjector(final double tolerance) {
+ this.projected = new PolygonsSet(new BSPTree<Euclidean2D>(Boolean.FALSE), tolerance);
+ this.tolerance = tolerance;
+ }
+
+ /** {@inheritDoc} */
+ public Order visitOrder(final BSPTree<Euclidean3D> node) {
+ return Order.MINUS_SUB_PLUS;
+ }
+
+ /** {@inheritDoc} */
+ public void visitInternalNode(final BSPTree<Euclidean3D> node) {
+ @SuppressWarnings("unchecked")
+ final BoundaryAttribute<Euclidean3D> attribute =
+ (BoundaryAttribute<Euclidean3D>) node.getAttribute();
+ if (attribute.getPlusOutside() != null) {
+ addContribution(attribute.getPlusOutside(), false);
+ }
+ if (attribute.getPlusInside() != null) {
+ addContribution(attribute.getPlusInside(), true);
+ }
+ }
+
+ /** {@inheritDoc} */
+ public void visitLeafNode(final BSPTree<Euclidean3D> node) {
+ }
+
+ /** Add he contribution of a boundary facet.
+ * @param facet boundary facet
+ * @param reversed if true, the facet has the inside on its plus side
+ */
+ private void addContribution(final SubHyperplane<Euclidean3D> facet, final boolean reversed) {
+
+ // extract the vertices of the facet
+ @SuppressWarnings("unchecked")
+ final AbstractSubHyperplane<Euclidean3D, Euclidean2D> absFacet =
+ (AbstractSubHyperplane<Euclidean3D, Euclidean2D>) facet;
+ final Plane plane = (Plane) facet.getHyperplane();
+
+ final double scal = plane.getNormal().dotProduct(w);
+ if (FastMath.abs(scal) > 1.0e-3) {
+ Vector2D[][] vertices =
+ ((PolygonsSet) absFacet.getRemainingRegion()).getVertices();
+
+ if ((scal < 0) ^ reversed) {
+ // the facet is seen from the inside,
+ // we need to invert its boundary orientation
+ final Vector2D[][] newVertices = new Vector2D[vertices.length][];
+ for (int i = 0; i < vertices.length; ++i) {
+ final Vector2D[] loop = vertices[i];
+ final Vector2D[] newLoop = new Vector2D[loop.length];
+ if (loop[0] == null) {
+ newLoop[0] = null;
+ for (int j = 1; j < loop.length; ++j) {
+ newLoop[j] = loop[loop.length - j];
+ }
+ } else {
+ for (int j = 0; j < loop.length; ++j) {
+ newLoop[j] = loop[loop.length - (j + 1)];
+ }
+ }
+ newVertices[i] = newLoop;
+ }
+
+ // use the reverted vertices
+ vertices = newVertices;
+
+ }
+
+ // compute the projection of the facet in the outline plane
+ final ArrayList<SubHyperplane<Euclidean2D>> edges = new ArrayList<SubHyperplane<Euclidean2D>>();
+ for (Vector2D[] loop : vertices) {
+ final boolean closed = loop[0] != null;
+ int previous = closed ? (loop.length - 1) : 1;
+ Vector3D previous3D = plane.toSpace((Point<Euclidean2D>) loop[previous]);
+ int current = (previous + 1) % loop.length;
+ Vector2D pPoint = new Vector2D(previous3D.dotProduct(u),
+ previous3D.dotProduct(v));
+ while (current < loop.length) {
+
+ final Vector3D current3D = plane.toSpace((Point<Euclidean2D>) loop[current]);
+ final Vector2D cPoint = new Vector2D(current3D.dotProduct(u),
+ current3D.dotProduct(v));
+ final org.apache.commons.math3.geometry.euclidean.twod.Line line =
+ new org.apache.commons.math3.geometry.euclidean.twod.Line(pPoint, cPoint, tolerance);
+ SubHyperplane<Euclidean2D> edge = line.wholeHyperplane();
+
+ if (closed || (previous != 1)) {
+ // the previous point is a real vertex
+ // it defines one bounding point of the edge
+ final double angle = line.getAngle() + 0.5 * FastMath.PI;
+ final org.apache.commons.math3.geometry.euclidean.twod.Line l =
+ new org.apache.commons.math3.geometry.euclidean.twod.Line(pPoint, angle, tolerance);
+ edge = edge.split(l).getPlus();
+ }
+
+ if (closed || (current != (loop.length - 1))) {
+ // the current point is a real vertex
+ // it defines one bounding point of the edge
+ final double angle = line.getAngle() + 0.5 * FastMath.PI;
+ final org.apache.commons.math3.geometry.euclidean.twod.Line l =
+ new org.apache.commons.math3.geometry.euclidean.twod.Line(cPoint, angle, tolerance);
+ edge = edge.split(l).getMinus();
+ }
+
+ edges.add(edge);
+
+ previous = current++;
+ previous3D = current3D;
+ pPoint = cPoint;
+
+ }
+ }
+ final PolygonsSet projectedFacet = new PolygonsSet(edges, tolerance);
+
+ // add the contribution of the facet to the global outline
+ projected = (PolygonsSet) new RegionFactory<Euclidean2D>().union(projected, projectedFacet);
+
+ }
+ }
+
+ /** Get the projection of the polyhedrons set on the plane.
+ * @return projection of the polyhedrons set on the plane
+ */
+ public PolygonsSet getProjected() {
+ return projected;
+ }
+
+ }
+
+}