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authorTorne (Richard Coles) <torne@google.com>2013-11-28 11:55:43 +0000
committerTorne (Richard Coles) <torne@google.com>2013-11-28 11:55:43 +0000
commitf2477e01787aa58f445919b809d89e252beef54f (patch)
tree2db962b4af39f0db3a5f83b314373d0530c484b8 /media/base/simd
parent7daea1dd5ff7e419322de831b642d81af3247912 (diff)
downloadchromium_org-f2477e01787aa58f445919b809d89e252beef54f.tar.gz
Merge from Chromium at DEPS revision 237746
This commit was generated by merge_to_master.py. Change-Id: I8997af4cddfeb09a7c26f7e8e672c712cab461ea
Diffstat (limited to 'media/base/simd')
-rw-r--r--media/base/simd/vector_math_sse.cc79
1 files changed, 79 insertions, 0 deletions
diff --git a/media/base/simd/vector_math_sse.cc b/media/base/simd/vector_math_sse.cc
index 39bcaa0c19..c2121225cd 100644
--- a/media/base/simd/vector_math_sse.cc
+++ b/media/base/simd/vector_math_sse.cc
@@ -4,6 +4,8 @@
#include "media/base/vector_math_testing.h"
+#include <algorithm>
+
#include <xmmintrin.h> // NOLINT
namespace media {
@@ -35,5 +37,82 @@ void FMAC_SSE(const float src[], float scale, int len, float dest[]) {
dest[i] += src[i] * scale;
}
+// Convenience macro to extract float 0 through 3 from the vector |a|. This is
+// needed because compilers other than clang don't support access via
+// operator[]().
+#define EXTRACT_FLOAT(a, i) \
+ (i == 0 ? \
+ _mm_cvtss_f32(a) : \
+ _mm_cvtss_f32(_mm_shuffle_ps(a, a, i)))
+
+std::pair<float, float> EWMAAndMaxPower_SSE(
+ float initial_value, const float src[], int len, float smoothing_factor) {
+ // When the recurrence is unrolled, we see that we can split it into 4
+ // separate lanes of evaluation:
+ //
+ // y[n] = a(S[n]^2) + (1-a)(y[n-1])
+ // = a(S[n]^2) + (1-a)^1(aS[n-1]^2) + (1-a)^2(aS[n-2]^2) + ...
+ // = z[n] + (1-a)^1(z[n-1]) + (1-a)^2(z[n-2]) + (1-a)^3(z[n-3])
+ //
+ // where z[n] = a(S[n]^2) + (1-a)^4(z[n-4]) + (1-a)^8(z[n-8]) + ...
+ //
+ // Thus, the strategy here is to compute z[n], z[n-1], z[n-2], and z[n-3] in
+ // each of the 4 lanes, and then combine them to give y[n].
+
+ const int rem = len % 4;
+ const int last_index = len - rem;
+
+ const __m128 smoothing_factor_x4 = _mm_set_ps1(smoothing_factor);
+ const float weight_prev = 1.0f - smoothing_factor;
+ const __m128 weight_prev_x4 = _mm_set_ps1(weight_prev);
+ const __m128 weight_prev_squared_x4 =
+ _mm_mul_ps(weight_prev_x4, weight_prev_x4);
+ const __m128 weight_prev_4th_x4 =
+ _mm_mul_ps(weight_prev_squared_x4, weight_prev_squared_x4);
+
+ // Compute z[n], z[n-1], z[n-2], and z[n-3] in parallel in lanes 3, 2, 1 and
+ // 0, respectively.
+ __m128 max_x4 = _mm_setzero_ps();
+ __m128 ewma_x4 = _mm_setr_ps(0.0f, 0.0f, 0.0f, initial_value);
+ int i;
+ for (i = 0; i < last_index; i += 4) {
+ ewma_x4 = _mm_mul_ps(ewma_x4, weight_prev_4th_x4);
+ const __m128 sample_x4 = _mm_load_ps(src + i);
+ const __m128 sample_squared_x4 = _mm_mul_ps(sample_x4, sample_x4);
+ max_x4 = _mm_max_ps(max_x4, sample_squared_x4);
+ // Note: The compiler optimizes this to a single multiply-and-accumulate
+ // instruction:
+ ewma_x4 = _mm_add_ps(ewma_x4,
+ _mm_mul_ps(sample_squared_x4, smoothing_factor_x4));
+ }
+
+ // y[n] = z[n] + (1-a)^1(z[n-1]) + (1-a)^2(z[n-2]) + (1-a)^3(z[n-3])
+ float ewma = EXTRACT_FLOAT(ewma_x4, 3);
+ ewma_x4 = _mm_mul_ps(ewma_x4, weight_prev_x4);
+ ewma += EXTRACT_FLOAT(ewma_x4, 2);
+ ewma_x4 = _mm_mul_ps(ewma_x4, weight_prev_x4);
+ ewma += EXTRACT_FLOAT(ewma_x4, 1);
+ ewma_x4 = _mm_mul_ss(ewma_x4, weight_prev_x4);
+ ewma += EXTRACT_FLOAT(ewma_x4, 0);
+
+ // Fold the maximums together to get the overall maximum.
+ max_x4 = _mm_max_ps(max_x4,
+ _mm_shuffle_ps(max_x4, max_x4, _MM_SHUFFLE(3, 3, 1, 1)));
+ max_x4 = _mm_max_ss(max_x4, _mm_shuffle_ps(max_x4, max_x4, 2));
+
+ std::pair<float, float> result(ewma, EXTRACT_FLOAT(max_x4, 0));
+
+ // Handle remaining values at the end of |src|.
+ for (; i < len; ++i) {
+ result.first *= weight_prev;
+ const float sample = src[i];
+ const float sample_squared = sample * sample;
+ result.first += sample_squared * smoothing_factor;
+ result.second = std::max(result.second, sample_squared);
+ }
+
+ return result;
+}
+
} // namespace vector_math
} // namespace media