diff options
author | Jamie Madill <jmadill@chromium.org> | 2014-08-28 10:37:08 -0400 |
---|---|---|
committer | Jamie Madill <jmadill@chromium.org> | 2014-08-28 14:52:46 +0000 |
commit | ea24759ffcbd798022ed80dfeef76cc8c7bbdb54 (patch) | |
tree | 5e268a2a08a0a689627b6313fa70a690a423be3f /src/libGLESv2/renderer/d3d | |
parent | a6f267f99e5c49e136511d787e69dd9dcc492be7 (diff) | |
download | angle-ea24759ffcbd798022ed80dfeef76cc8c7bbdb54.tar.gz |
Remove remnants of old PCH code.
Remove the precompiled.cpp file which was producing a build warning,
and rename the header to make it clear we no longer support PCH.
BUG=angle:
Change-Id: I944081ae477b1478ca9c18924fb02bb920d420a7
Reviewed-on: https://chromium-review.googlesource.com/214187
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Diffstat (limited to 'src/libGLESv2/renderer/d3d')
44 files changed, 51 insertions, 46 deletions
diff --git a/src/libGLESv2/renderer/d3d/BufferD3D.cpp b/src/libGLESv2/renderer/d3d/BufferD3D.cpp index 08457af7..ecc0eadd 100644 --- a/src/libGLESv2/renderer/d3d/BufferD3D.cpp +++ b/src/libGLESv2/renderer/d3d/BufferD3D.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // BufferD3D.cpp Defines common functionality between the Buffer9 and Buffer11 classes. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/BufferD3D.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/renderer/d3d/VertexBuffer.h" diff --git a/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp b/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp index fc7357ae..f99a245b 100644 --- a/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp +++ b/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp @@ -1,5 +1,12 @@ -#include "precompiled.h" +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + #include "libGLESv2/renderer/d3d/HLSLCompiler.h" + +#include "libGLESv2/common_includes.h" #include "libGLESv2/Program.h" #include "libGLESv2/main.h" diff --git a/src/libGLESv2/renderer/d3d/ImageD3D.cpp b/src/libGLESv2/renderer/d3d/ImageD3D.cpp index 615d11a1..f091911d 100644 --- a/src/libGLESv2/renderer/d3d/ImageD3D.cpp +++ b/src/libGLESv2/renderer/d3d/ImageD3D.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -9,6 +8,7 @@ // renderer-specific classes which will define the interface to the underlying // surfaces or resources. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/ImageD3D.h" namespace rx diff --git a/src/libGLESv2/renderer/d3d/IndexBuffer.cpp b/src/libGLESv2/renderer/d3d/IndexBuffer.cpp index 13e35e09..c53e976c 100644 --- a/src/libGLESv2/renderer/d3d/IndexBuffer.cpp +++ b/src/libGLESv2/renderer/d3d/IndexBuffer.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -8,6 +7,7 @@ // IndexBuffer.cpp: Defines the abstract IndexBuffer class and IndexBufferInterface // class with derivations, classes that perform graphics API agnostic index buffer operations. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/IndexBuffer.h" #include "libGLESv2/renderer/Renderer.h" diff --git a/src/libGLESv2/renderer/d3d/IndexDataManager.cpp b/src/libGLESv2/renderer/d3d/IndexDataManager.cpp index 868ce8af..36f50bdb 100644 --- a/src/libGLESv2/renderer/d3d/IndexDataManager.cpp +++ b/src/libGLESv2/renderer/d3d/IndexDataManager.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -8,6 +7,7 @@ // IndexDataManager.cpp: Defines the IndexDataManager, a class that // runs the Buffer translation process for index buffers. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/IndexDataManager.h" #include "libGLESv2/renderer/d3d/BufferD3D.h" diff --git a/src/libGLESv2/renderer/d3d/ShaderD3D.cpp b/src/libGLESv2/renderer/d3d/ShaderD3D.cpp index 08cc047b..7a425db2 100644 --- a/src/libGLESv2/renderer/d3d/ShaderD3D.cpp +++ b/src/libGLESv2/renderer/d3d/ShaderD3D.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // ShaderD3D.cpp: Defines the rx::ShaderD3D class which implements rx::ShaderImpl. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/ShaderD3D.h" #include "common/utilities.h" diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/libGLESv2/renderer/d3d/TextureD3D.cpp index d86bf902..e3f457ef 100644 --- a/src/libGLESv2/renderer/d3d/TextureD3D.cpp +++ b/src/libGLESv2/renderer/d3d/TextureD3D.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends. +#include "libGLESv2/common_includes.h" #include "common/mathutil.h" #include "common/utilities.h" #include "libEGL/Surface.h" diff --git a/src/libGLESv2/renderer/d3d/TextureStorage.cpp b/src/libGLESv2/renderer/d3d/TextureStorage.cpp index be82d33e..a38b19fa 100644 --- a/src/libGLESv2/renderer/d3d/TextureStorage.cpp +++ b/src/libGLESv2/renderer/d3d/TextureStorage.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -9,6 +8,7 @@ // classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the // GPU-side texture. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/TextureStorage.h" #include "libGLESv2/renderer/d3d/TextureD3D.h" #include "libGLESv2/renderer/Renderer.h" diff --git a/src/libGLESv2/renderer/d3d/TransformFeedbackD3D.cpp b/src/libGLESv2/renderer/d3d/TransformFeedbackD3D.cpp index 706658b1..3c80964d 100644 --- a/src/libGLESv2/renderer/d3d/TransformFeedbackD3D.cpp +++ b/src/libGLESv2/renderer/d3d/TransformFeedbackD3D.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // TransformFeedbackD3D.cpp is a no-op implementation for both the D3D9 and D3D11 renderers. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/TransformFeedbackD3D.h" namespace rx diff --git a/src/libGLESv2/renderer/d3d/VertexBuffer.cpp b/src/libGLESv2/renderer/d3d/VertexBuffer.cpp index 901ca196..39a1d3d2 100644 --- a/src/libGLESv2/renderer/d3d/VertexBuffer.cpp +++ b/src/libGLESv2/renderer/d3d/VertexBuffer.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -8,6 +7,7 @@ // VertexBuffer.cpp: Defines the abstract VertexBuffer class and VertexBufferInterface // class with derivations, classes that perform graphics API agnostic vertex buffer operations. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/VertexBuffer.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/VertexAttribute.h" diff --git a/src/libGLESv2/renderer/d3d/VertexDataManager.cpp b/src/libGLESv2/renderer/d3d/VertexDataManager.cpp index f6aa255b..4be436ea 100644 --- a/src/libGLESv2/renderer/d3d/VertexDataManager.cpp +++ b/src/libGLESv2/renderer/d3d/VertexDataManager.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -8,6 +7,7 @@ // VertexDataManager.h: Defines the VertexDataManager, a class that // runs the Buffer translation process. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/VertexDataManager.h" #include "libGLESv2/renderer/d3d/BufferD3D.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp index 4ac50e89..2be9b4c0 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // Blit11.cpp: Texture copy utility class. +#include "libGLESv2/common_includes.h" #include "libGLESv2/main.h" #include "libGLESv2/formatutils.h" #include "libGLESv2/renderer/d3d/d3d11/Blit11.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp index 828a5cd2..10f6073e 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // Buffer11.cpp Defines the Buffer11 class. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d11/Buffer11.h" #include "libGLESv2/main.h" #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp index 1d20fd9e..e3e77573 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // Clear11.cpp: Framebuffer clear utility class. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d11/Clear11.h" #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp index 86987766..d9f7b53f 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // Fence11.cpp: Defines the rx::Fence11 class which implements rx::FenceImpl. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d11/Fence11.h" #include "libGLESv2/main.h" #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp index 3682d9e2..7a13acc3 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -8,6 +7,7 @@ // Image11.h: Implements the rx::Image11 class, which acts as the interface to // the actual underlying resources of a Texture +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" #include "libGLESv2/renderer/d3d/d3d11/Image11.h" #include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.cpp b/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.cpp index 03e4e661..98d8a0f0 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // IndexBuffer11.cpp: Defines the D3D11 IndexBuffer implementation. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h" #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp b/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp index 780bfa0a..fe01461f 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -8,6 +7,7 @@ // InputLayoutCache.cpp: Defines InputLayoutCache, a class that builds and caches // D3D11 input layouts. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h" #include "libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h" #include "libGLESv2/renderer/d3d/d3d11/Buffer11.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp b/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp index ad04c4fe..e9a8bc21 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -10,6 +9,7 @@ // Used to implement pixel transfers from unpack and to pack buffers. // +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h" #include "libGLESv2/formatutils.h" #include "libGLESv2/Texture.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp index 17cf5cad..b0a7a3ad 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d11/Query11.h" #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp b/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp index b185d976..77ce878d 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -8,6 +7,7 @@ // RenderStateCache.cpp: Defines rx::RenderStateCache, a cache of Direct3D render // state objects. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d11/RenderStateCache.h" #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp b/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp index a068ed09..56ebff79 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -8,6 +7,7 @@ // RenderTarget11.cpp: Implements a DX11-specific wrapper for ID3D11View pointers // retained by Renderbuffers. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h" #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp index f7ad0c77..82e2290a 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer. +#include "libGLESv2/common_includes.h" #include "libGLESv2/main.h" #include "common/utilities.h" #include "libGLESv2/Buffer.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp b/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp index 5a7c9874..23a79436 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -8,6 +7,7 @@ // ShaderExecutable11.cpp: Implements a D3D11-specific class to contain shader // executable implementation details. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h" #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp b/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp index f21c30cb..92963130 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // SwapChain11.cpp: Implements a back-end specific class for the D3D11 swap chain. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h" #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp b/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp index 59938dff..6cf9e713 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -8,6 +7,7 @@ // TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h" #include "libGLESv2/renderer/d3d/TextureD3D.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp b/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp index 170a2bef..c9a4a568 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h" #include "libGLESv2/renderer/d3d/d3d11/Buffer11.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp b/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp index 90fef28c..26f57c47 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -8,6 +7,7 @@ // formatutils11.cpp: Queries for GL image formats and their translations to D3D11 // formats. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" #include "libGLESv2/renderer/generatemip.h" #include "libGLESv2/renderer/loadimage.h" diff --git a/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp b/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp index 91faa912..c2af1d7f 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -8,6 +7,7 @@ // renderer11_utils.cpp: Conversion functions and other utility routines // specific to the D3D11 renderer. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" #include "common/debug.h" diff --git a/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp index 2d72729c..c4385fc6 100644 --- a/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp +++ b/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // Blit9.cpp: Surface copy utility class. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d9/Blit9.h" #include "libGLESv2/main.h" diff --git a/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp index a4cffb5d..40c5f07c 100644 --- a/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp +++ b/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // Buffer9.cpp Defines the Buffer9 class. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d9/Buffer9.h" #include "libGLESv2/main.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" diff --git a/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp index d2437cad..160502c8 100644 --- a/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp +++ b/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // Fence9.cpp: Defines the rx::Fence9 class. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d9/Fence9.h" #include "libGLESv2/main.h" #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" diff --git a/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp index d2383d65..3ef3b809 100644 --- a/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp +++ b/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp @@ -1,5 +1,3 @@ - -#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -9,6 +7,7 @@ // Image9.cpp: Implements the rx::Image9 class, which acts as the interface to // the actual underlying surfaces of a Texture. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d9/Image9.h" #include "libGLESv2/main.h" diff --git a/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.cpp b/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.cpp index 472e6981..61531891 100644 --- a/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.cpp +++ b/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // Indexffer9.cpp: Defines the D3D9 IndexBuffer implementation. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" diff --git a/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp index 3c6f1d0d..a24a6d1a 100644 --- a/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp +++ b/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,7 +6,7 @@ // Query9.cpp: Defines the rx::Query9 class which implements rx::QueryImpl. - +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d9/Query9.h" #include "libGLESv2/main.h" #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" diff --git a/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp b/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp index c8b5607e..1d8f2989 100644 --- a/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp +++ b/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -8,6 +7,7 @@ // RenderTarget9.cpp: Implements a D3D9-specific wrapper for IDirect3DSurface9 // pointers retained by renderbuffers. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" diff --git a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp index 1446ee40..57c0e844 100644 --- a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp +++ b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -9,6 +8,7 @@ #include "common/utilities.h" +#include "libGLESv2/common_includes.h" #include "libGLESv2/main.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/Texture.h" diff --git a/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.cpp b/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.cpp index c10ddbf6..1b35a7f6 100644 --- a/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.cpp +++ b/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -8,6 +7,7 @@ // ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader // executable implementation details. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.h" #include "common/debug.h" diff --git a/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp b/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp index 18b61839..c36a9dbc 100644 --- a/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp +++ b/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // SwapChain9.cpp: Implements a back-end specific class for the D3D9 swap chain. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h" #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" diff --git a/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp b/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp index 9065bc60..536a9409 100644 --- a/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp +++ b/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -9,6 +8,7 @@ // classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the // D3D9 texture. +#include "libGLESv2/common_includes.h" #include "libGLESv2/main.h" #include "libGLESv2/renderer/d3d/TextureD3D.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" diff --git a/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp b/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp index 894eed06..d08c7d41 100644 --- a/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp +++ b/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h" #include "libGLESv2/renderer/vertexconversion.h" #include "libGLESv2/renderer/BufferImpl.h" diff --git a/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp b/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp index b826e2a0..56875ffa 100644 --- a/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp +++ b/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,6 +6,7 @@ // VertexDeclarationCache.cpp: Implements a helper class to construct and cache vertex declarations. +#include "libGLESv2/common_includes.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/VertexAttribute.h" #include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h" diff --git a/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp b/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp index a52c8df1..fd4225dd 100644 --- a/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp +++ b/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -8,6 +7,7 @@ // formatutils9.cpp: Queries for GL image formats and their translations to D3D9 // formats. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" #include "libGLESv2/renderer/generatemip.h" diff --git a/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp b/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp index e63735a2..951b28ae 100644 --- a/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp +++ b/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -8,6 +7,7 @@ // renderer9_utils.cpp: Conversion functions and other utility routines // specific to the D3D9 renderer. +#include "libGLESv2/common_includes.h" #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" #include "libGLESv2/formatutils.h" |