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path: root/src/libGLESv2/renderer/d3d
AgeCommit message (Expand)Author
2014-10-21Fix typo disabling NPOT on AMD D3D9Shannon Woods
2014-09-22Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9.Geoff Lang
2014-09-19Fix a NULL dereference on buffer initialization.Jamie Madill
2014-09-19Remove rx::TextureStorageInterface entirely.Jamie Madill
2014-09-19Squash the TextureStorageInterface heirarchy.Jamie Madill
2014-09-19Move generateMipmap to storage interface base class.Jamie Madill
2014-09-19Use ImageIndex in getRenderTargetSerial.Jamie Madill
2014-09-19Updated the vertex buffer classes to use Error objects.Geoff Lang
2014-09-18Fix Renderer11 signed/unsigned warning in 32-bit.Jamie Madill
2014-09-18Use dynamically sized containers for texture and sampler bindings.Geoff Lang
2014-09-18Use ImageIndex in getRenderTarget.Jamie Madill
2014-09-18Don't skip draw calls on zero-sized viewports.Geoff Lang
2014-09-17Improve D3D11 varying packing when there are more varyings than registers.Austin Kinross
2014-09-17Fix incorrect error check.Geoff Lang
2014-09-17Accept ImageIndex in TextureD3D::subImage and getImage.Jamie Madill
2014-09-17Fix the varying sort comparator in ShaderD3D.Jamie Madill
2014-09-17Move validation of ANGLE_instanced_arrays to the validation layer.Geoff Lang
2014-09-17Add several missing header guard commentsAndrew Knight
2014-09-16Update Queries to return Error objects instead of calling gl::error.Geoff Lang
2014-09-12Moving more D3D-only logic into ProgramBinaryD3DBrandon Jones
2014-09-12Add a helper to replace FBO attachment's getSerial.Jamie Madill
2014-09-12Add an attachment helper to replace getRenderTarget.Jamie Madill
2014-09-10Fix signed-unsigned mismatchShannon Woods
2014-09-10Updated the index buffer classes to use Error objects.Geoff Lang
2014-09-10Only allocate the streaming index buffers when they are first needed.Geoff Lang
2014-09-10Move the counting IB from IndexDataManager to Renderer9.Geoff Lang
2014-09-10Update the RenderStateCache to use Error objects.Geoff Lang
2014-09-10Add queries for attachment targets.Jamie Madill
2014-09-10Only use direct buffers for static data in D3D11.Jamie Madill
2014-09-09Starting refactor of ProgramBinaryBrandon Jones
2014-09-09Revert "Optimize dynamic buffers."Jamie Madill
2014-09-09Move assertion into if-block.Geoff Lang
2014-09-08Update the ReadPixels calls to return Error objects instead of calling gl::er...Geoff Lang
2014-09-08Update clear calls to return Error objects instead of calling gl::error.Geoff Lang
2014-09-08Update Buffers to return Error objects instead of calling gl::error.Geoff Lang
2014-09-05Fix typo in "PixelShaderOuputVariable".Jamie Madill
2014-09-05Drop support for the old "full multiplexed" MRT shaders.Jamie Madill
2014-09-05Enable MRT pixel shader rewriting.Jamie Madill
2014-09-05Use attachment binding points for dynamic PS key.Jamie Madill
2014-09-03Retrieve render colorbuffers as a single vector.Jamie Madill
2014-09-03Use the CollectVariables path on the HLSL translator.Jamie Madill
2014-09-03Compact the D3D shader specializations into one.Jamie Madill
2014-09-03Move shader variables into the base impl.Jamie Madill
2014-09-02Replace getDepthStencil with getRenderTarget.Jamie Madill
2014-09-02Clean up Query classes.Shannon Woods
2014-08-28Add caps for transform feedback limits from table 6.34.Geoff Lang
2014-08-28Add caps for the aggregate shader limits from table 6.33.Geoff Lang
2014-08-28Removed common_includes.h reordered includes.Geoff Lang
2014-08-28Moved DynamicHLSL into renderer/d3dBrandon Jones
2014-08-28Remove remnants of old PCH code.Jamie Madill