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2014-10-21
Fix typo disabling NPOT on AMD D3D9
Shannon Woods
2014-09-22
Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9.
Geoff Lang
2014-09-19
Fix a NULL dereference on buffer initialization.
Jamie Madill
2014-09-19
Remove rx::TextureStorageInterface entirely.
Jamie Madill
2014-09-19
Squash the TextureStorageInterface heirarchy.
Jamie Madill
2014-09-19
Move generateMipmap to storage interface base class.
Jamie Madill
2014-09-19
Use ImageIndex in getRenderTargetSerial.
Jamie Madill
2014-09-19
Updated the vertex buffer classes to use Error objects.
Geoff Lang
2014-09-18
Fix Renderer11 signed/unsigned warning in 32-bit.
Jamie Madill
2014-09-18
Use dynamically sized containers for texture and sampler bindings.
Geoff Lang
2014-09-18
Use ImageIndex in getRenderTarget.
Jamie Madill
2014-09-18
Don't skip draw calls on zero-sized viewports.
Geoff Lang
2014-09-17
Improve D3D11 varying packing when there are more varyings than registers.
Austin Kinross
2014-09-17
Fix incorrect error check.
Geoff Lang
2014-09-17
Accept ImageIndex in TextureD3D::subImage and getImage.
Jamie Madill
2014-09-17
Fix the varying sort comparator in ShaderD3D.
Jamie Madill
2014-09-17
Move validation of ANGLE_instanced_arrays to the validation layer.
Geoff Lang
2014-09-17
Add several missing header guard comments
Andrew Knight
2014-09-16
Update Queries to return Error objects instead of calling gl::error.
Geoff Lang
2014-09-12
Moving more D3D-only logic into ProgramBinaryD3D
Brandon Jones
2014-09-12
Add a helper to replace FBO attachment's getSerial.
Jamie Madill
2014-09-12
Add an attachment helper to replace getRenderTarget.
Jamie Madill
2014-09-10
Fix signed-unsigned mismatch
Shannon Woods
2014-09-10
Updated the index buffer classes to use Error objects.
Geoff Lang
2014-09-10
Only allocate the streaming index buffers when they are first needed.
Geoff Lang
2014-09-10
Move the counting IB from IndexDataManager to Renderer9.
Geoff Lang
2014-09-10
Update the RenderStateCache to use Error objects.
Geoff Lang
2014-09-10
Add queries for attachment targets.
Jamie Madill
2014-09-10
Only use direct buffers for static data in D3D11.
Jamie Madill
2014-09-09
Starting refactor of ProgramBinary
Brandon Jones
2014-09-09
Revert "Optimize dynamic buffers."
Jamie Madill
2014-09-09
Move assertion into if-block.
Geoff Lang
2014-09-08
Update the ReadPixels calls to return Error objects instead of calling gl::er...
Geoff Lang
2014-09-08
Update clear calls to return Error objects instead of calling gl::error.
Geoff Lang
2014-09-08
Update Buffers to return Error objects instead of calling gl::error.
Geoff Lang
2014-09-05
Fix typo in "PixelShaderOuputVariable".
Jamie Madill
2014-09-05
Drop support for the old "full multiplexed" MRT shaders.
Jamie Madill
2014-09-05
Enable MRT pixel shader rewriting.
Jamie Madill
2014-09-05
Use attachment binding points for dynamic PS key.
Jamie Madill
2014-09-03
Retrieve render colorbuffers as a single vector.
Jamie Madill
2014-09-03
Use the CollectVariables path on the HLSL translator.
Jamie Madill
2014-09-03
Compact the D3D shader specializations into one.
Jamie Madill
2014-09-03
Move shader variables into the base impl.
Jamie Madill
2014-09-02
Replace getDepthStencil with getRenderTarget.
Jamie Madill
2014-09-02
Clean up Query classes.
Shannon Woods
2014-08-28
Add caps for transform feedback limits from table 6.34.
Geoff Lang
2014-08-28
Add caps for the aggregate shader limits from table 6.33.
Geoff Lang
2014-08-28
Removed common_includes.h reordered includes.
Geoff Lang
2014-08-28
Moved DynamicHLSL into renderer/d3d
Brandon Jones
2014-08-28
Remove remnants of old PCH code.
Jamie Madill
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