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path: root/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
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Diffstat (limited to 'src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp')
-rw-r--r--src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
index 9730f9d8..80503d53 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
@@ -208,7 +208,7 @@ bool Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
return true;
}
-bool Blit9::copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface *storage, GLint level)
+bool Blit9::copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level)
{
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *source = NULL;
@@ -230,7 +230,7 @@ bool Blit9::copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum
return gl::error(GL_OUT_OF_MEMORY, false);
}
- TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
+ TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage);
IDirect3DSurface9 *destSurface = storage9->getSurfaceLevel(level, true);
bool result = false;
@@ -244,7 +244,7 @@ bool Blit9::copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum
return result;
}
-bool Blit9::copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface *storage, GLenum target, GLint level)
+bool Blit9::copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level)
{
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *source = NULL;
@@ -266,7 +266,7 @@ bool Blit9::copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenu
return gl::error(GL_OUT_OF_MEMORY, false);
}
- TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
+ TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage);
IDirect3DSurface9 *destSurface = storage9->getCubeMapSurface(target, level, true);
bool result = false;