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Diffstat (limited to 'src/libGLESv2/renderer/d3d/d3d9/Image9.h')
-rw-r--r--src/libGLESv2/renderer/d3d/d3d9/Image9.h13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Image9.h b/src/libGLESv2/renderer/d3d/d3d9/Image9.h
index c170b0af..08d8ee35 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Image9.h
+++ b/src/libGLESv2/renderer/d3d/d3d9/Image9.h
@@ -22,7 +22,6 @@ namespace rx
{
class Renderer;
class Renderer9;
-class TextureStorageInterface;
class Image9 : public ImageD3D
{
@@ -43,12 +42,12 @@ class Image9 : public ImageD3D
virtual bool isDirty() const;
IDirect3DSurface9 *getSurface();
- virtual void setManagedSurface2D(TextureStorageInterface *storage, int level);
- virtual void setManagedSurfaceCube(TextureStorageInterface *storage, int face, int level);
- virtual bool copyToStorage2D(TextureStorageInterface *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool copyToStorageCube(TextureStorageInterface *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool copyToStorage3D(TextureStorageInterface *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
- virtual bool copyToStorage2DArray(TextureStorageInterface *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height);
+ virtual void setManagedSurface2D(TextureStorage *storage, int level);
+ virtual void setManagedSurfaceCube(TextureStorage *storage, int face, int level);
+ virtual bool copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+ virtual bool copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height);
virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLint unpackAlignment, GLenum type, const void *input);