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Diffstat (limited to 'src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp')
-rw-r--r--src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
index 6f61fb99..dd750483 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
@@ -685,10 +685,10 @@ void Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture
{
TextureD3D* textureImpl = TextureD3D::makeTextureD3D(texture->getImplementation());
- TextureStorageInterface *texStorage = textureImpl->getNativeTexture();
+ TextureStorage *texStorage = textureImpl->getNativeTexture();
if (texStorage)
{
- TextureStorage9 *storage9 = TextureStorage9::makeTextureStorage9(texStorage->getStorageInstance());
+ TextureStorage9 *storage9 = TextureStorage9::makeTextureStorage9(texStorage);
d3dTexture = storage9->getBaseTexture();
}
// If we get NULL back from getBaseTexture here, something went wrong
@@ -2335,14 +2335,14 @@ int Renderer9::getMaxSwapInterval() const
return mMaxSwapInterval;
}
-bool Renderer9::copyToRenderTarget2D(TextureStorageInterface *dest, TextureStorageInterface *source)
+bool Renderer9::copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source)
{
bool result = false;
if (source && dest)
{
- TextureStorage9_2D *source9 = TextureStorage9_2D::makeTextureStorage9_2D(source->getStorageInstance());
- TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(dest->getStorageInstance());
+ TextureStorage9_2D *source9 = TextureStorage9_2D::makeTextureStorage9_2D(source);
+ TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(dest);
int levels = source9->getLevelCount();
for (int i = 0; i < levels; ++i)
@@ -2365,14 +2365,14 @@ bool Renderer9::copyToRenderTarget2D(TextureStorageInterface *dest, TextureStora
return result;
}
-bool Renderer9::copyToRenderTargetCube(TextureStorageInterface *dest, TextureStorageInterface *source)
+bool Renderer9::copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source)
{
bool result = false;
if (source && dest)
{
- TextureStorage9_Cube *source9 = TextureStorage9_Cube::makeTextureStorage9_Cube(source->getStorageInstance());
- TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(dest->getStorageInstance());
+ TextureStorage9_Cube *source9 = TextureStorage9_Cube::makeTextureStorage9_Cube(source);
+ TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(dest);
int levels = source9->getLevelCount();
for (int f = 0; f < 6; f++)
{
@@ -2397,14 +2397,14 @@ bool Renderer9::copyToRenderTargetCube(TextureStorageInterface *dest, TextureSto
return result;
}
-bool Renderer9::copyToRenderTarget3D(TextureStorageInterface *dest, TextureStorageInterface *source)
+bool Renderer9::copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source)
{
// 3D textures are not available in the D3D9 backend.
UNREACHABLE();
return false;
}
-bool Renderer9::copyToRenderTarget2DArray(TextureStorageInterface *dest, TextureStorageInterface *source)
+bool Renderer9::copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source)
{
// 2D array textures are not supported by the D3D9 backend.
UNREACHABLE();
@@ -2429,7 +2429,7 @@ D3DPOOL Renderer9::getBufferPool(DWORD usage) const
}
bool Renderer9::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterface *storage, GLint level)
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level)
{
RECT rect;
rect.left = sourceRect.x;
@@ -2441,7 +2441,7 @@ bool Renderer9::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &s
}
bool Renderer9::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterface *storage, GLenum target, GLint level)
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level)
{
RECT rect;
rect.left = sourceRect.x;
@@ -2453,7 +2453,7 @@ bool Renderer9::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle
}
bool Renderer9::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface *storage, GLint level)
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level)
{
// 3D textures are not available in the D3D9 backend.
UNREACHABLE();
@@ -2461,7 +2461,7 @@ bool Renderer9::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &s
}
bool Renderer9::copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface *storage, GLint level)
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level)
{
// 2D array textures are not available in the D3D9 backend.
UNREACHABLE();