diff options
Diffstat (limited to 'src/libGLESv2/renderer/d3d/d3d9/Renderer9.h')
-rw-r--r-- | src/libGLESv2/renderer/d3d/d3d9/Renderer9.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h index ca1d1723..87a33231 100644 --- a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h +++ b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h @@ -119,19 +119,19 @@ class Renderer9 : public Renderer virtual int getMaxSwapInterval() const; // Pixel operations - virtual bool copyToRenderTarget2D(TextureStorageInterface *dest, TextureStorageInterface *source); - virtual bool copyToRenderTargetCube(TextureStorageInterface *dest, TextureStorageInterface *source); - virtual bool copyToRenderTarget3D(TextureStorageInterface *dest, TextureStorageInterface *source); - virtual bool copyToRenderTarget2DArray(TextureStorageInterface *dest, TextureStorageInterface *source); + virtual bool copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source); + virtual bool copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source); + virtual bool copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source); + virtual bool copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source); virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorageInterface *storage, GLint level); + GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level); virtual bool copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorageInterface *storage, GLenum target, GLint level); + GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level); virtual bool copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface *storage, GLint level); + GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level); virtual bool copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface *storage, GLint level); + GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level); virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter); |