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Diffstat (limited to 'src/libGLESv2/renderer/d3d/d3d9/Renderer9.h')
-rw-r--r--src/libGLESv2/renderer/d3d/d3d9/Renderer9.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
index ca1d1723..87a33231 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
+++ b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
@@ -119,19 +119,19 @@ class Renderer9 : public Renderer
virtual int getMaxSwapInterval() const;
// Pixel operations
- virtual bool copyToRenderTarget2D(TextureStorageInterface *dest, TextureStorageInterface *source);
- virtual bool copyToRenderTargetCube(TextureStorageInterface *dest, TextureStorageInterface *source);
- virtual bool copyToRenderTarget3D(TextureStorageInterface *dest, TextureStorageInterface *source);
- virtual bool copyToRenderTarget2DArray(TextureStorageInterface *dest, TextureStorageInterface *source);
+ virtual bool copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source);
+ virtual bool copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source);
+ virtual bool copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source);
+ virtual bool copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source);
virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterface *storage, GLint level);
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level);
virtual bool copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterface *storage, GLenum target, GLint level);
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level);
virtual bool copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface *storage, GLint level);
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level);
virtual bool copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface *storage, GLint level);
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level);
virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter);