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AgeCommit message (Expand)Author
2014-10-31Change ShaderLang APIs from c style to c++ style.Zhenyao Mo
2014-10-30Reject shaders of a version that the compiler doesn't support.Zhenyao Mo
2014-10-29Remove ShGetVariableInfo() and related code.Zhenyao Mo
2014-10-21Make ShBuiltInResources comparable with memcmpKimmo Kinnunen
2014-10-20Added IInspectable EGLNativeWindowType and ICoreWindow supportCooper Partin
2014-10-20Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support"Jamie Madill
2014-10-20Added IInspectable EGLNativeWindowType and ICoreWindow supportCooper Partin
2014-10-17Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support" due t...Shannon Woods
2014-10-17Added IInspectable EGLNativeWindowType and ICoreWindow supportCooper Partin
2014-10-07Add type comparison, type retrieval, original name retrieval to ShaderVariable.Zhenyao Mo
2014-10-03Add option to support EXT_draw_buffers with NV_draw_buffersOlli Etuaho
2014-08-28Fix row-major layout tracking in interface blocks.Jamie Madill
2014-08-26Refactor ShaderVariables to store fields in the base.Jamie Madill
2014-08-07Add compiler option SH_REGENERATE_STRUCT_NAMES.Zhenyao Mo
2014-08-06Export shader variables from the translator DLL.Jamie Madill
2014-07-31Add new shader inspection APIs.Jamie Madill
2014-07-31Move shader variables header to include folder.Jamie Madill
2014-07-23Add a uniform register query to the translator.Jamie Madill
2014-07-22Add support for ANGLE_platform_angle.Geoff Lang
2014-07-16Add a compiler option to rewrite vec/mat constructorsZhenyao Mo
2014-07-14Store a map of interface block registers.Jamie Madill
2014-07-03Return shader variable information using GLenum values.Jamie Madill
2014-06-26Revert "Return variable type queries using GLenum values."Jamie Madill
2014-06-26Return variable type queries using GLenum values.Jamie Madill
2014-06-26Use a common include for GL headers.Jamie Madill
2014-06-20Update to the latest EGL headers.Geoff Lang
2014-05-28Add a compiler query for the translator output type.Jamie Madill
2014-05-20Adds resource string generation to ANGLEShannon Woods
2014-04-16Implement EXT_shader_texture_lodNicolas Capens
2014-03-26Allow creating fixed-size window surfaces.John Bauman
2014-03-11Remove SH_MAP_LONG_VARIABLE_NAMESZhenyao Mo
2014-03-07Improvement on loop unrolling with loops indexing sampler arraysZhenyao Mo
2014-02-12Add an option to initialize varyings without static use in vertex shadersZhenyao Mo
2013-12-09Add an option to unfold short circuiting in AST.Zhenyao Mo
2013-10-17Merge a0bd8ef0aca9eab29a0e5a437b803c5d95a777c6 from master.Geoff Lang
2013-10-04Update to most recent khrplatform.hShannon Woods
2013-09-24Add an option in ANGLE shader translator to initialize gl_Position to vec4(0....Zhenyao Mo
2013-09-24Expose the packing function so we can check varyings packing per programZhenyao Mo
2013-09-24Add static_use to shader variable info query.Zhenyao Mo
2013-09-24Build fix: not all types support precisions.Zhenyao Mo
2013-09-24Expose varying variables and also precision for all variables.Zhenyao Mo
2013-09-09Pass varyings to the GLES API from the translator using a direct pointer.Jamie Madill
2013-07-19Add shadow samplers to the compiler front-end.Nicolas Capens
2013-07-19Added support for EXT_frag_depthJamie Madill
2013-07-19Add expression complexity and call stack depth limits.Jamie Madill
2013-07-19Support sampler2DArray throughout the compiler.Nicolas Capens
2013-07-19Support sampler3D throughout the compiler.Nicolas Capens
2013-07-19Support usampler throughout the compiler.Nicolas Capens
2013-07-19Support isampler throughout the compiler.Nicolas Capens
2013-07-19Add a new path for querying active attributes from the shader translator, for...Jamie Madill