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Author
2014-08-27
Add some shared utility methods to the utils project.
Jamie Madill
2014-08-26
Allow app to specify EGL Window extra parameters.
Jamie Madill
2014-08-21
Make the sample app own the OS Window object.
Jamie Madill
2014-08-21
Add a util project to share between samples and tests.
Jamie Madill
2014-08-20
Simplify the creation of OS-specific windows and timers in the samples.
Geoff Lang
2014-07-22
Update the samples and tests to use eglGetPlatformDisplayEXT.
Geoff Lang
2014-07-03
Return shader variable information using GLenum values.
Jamie Madill
2014-06-26
Revert "Return variable type queries using GLenum values."
Jamie Madill
2014-06-26
Return variable type queries using GLenum values.
Jamie Madill
2014-05-28
Fix warnings about unreferenced local variables.
Geoff Lang
2014-05-23
Automate the DEQP tests by wrapping them in the gtest suite.
Geoff Lang
2014-05-21
Fix build on Windows 8.1 SDK.
Jamie Madill
2014-05-02
Fix 64-bit build failures.
Geoff Lang
2014-04-16
Revert "Remove the second translator target, only using static."
Jamie Madill
2014-04-16
Implement EXT_shader_texture_lod
Nicolas Capens
2014-04-09
Allow sample projects to choose ES3 & D3D version.
Jamie Madill
2014-04-09
Add a common include in the project definitions.
Geoff Lang
2014-04-01
Remove the es_util project.
Geoff Lang
2014-04-01
Port the PostSubBuffer sample to the new sample framework.
Geoff Lang
2014-04-01
Port the TextureWrap sample to the new sample framework.
Geoff Lang
2014-04-01
Port the Stencil_Test sample to the new sample framework.
Geoff Lang
2014-04-01
Port the Simple_VertexShader sample to the new sample framework.
Geoff Lang
2014-04-01
Port the Simple_TextureCubemap sample to the new sample framework.
Geoff Lang
2014-04-01
Port the Simple_Texture2D sample to the new sample framework.
Geoff Lang
2014-04-01
Port the MultipleRenderTarget sample to the new sample framework.
Geoff Lang
2014-03-31
Port the SimpleInstancing sample to the new sample framework.
Geoff Lang
2014-03-28
Port the ParticleSystem sample to the new sample framework.
Geoff Lang
2014-03-28
Port the MultiTexture sample to the new sample framework.
Geoff Lang
2014-03-28
Port the MipMap2D sample to the new sample framework.
Geoff Lang
2014-03-27
Port the Hello_Triangle sample to the new sample framework.
Geoff Lang
2014-03-27
Add an ANGLE sample framework.
Geoff Lang
2014-03-25
Clean up gyp build scripts.
Jamie Madill
2014-03-14
Fix incorrect function forward declaration.
Geoff Lang
2014-03-11
Remove SH_MAP_LONG_VARIABLE_NAMES
Zhenyao Mo
2014-02-27
Remove the second translator target, only using static.
Jamie Madill
2014-02-20
Fix standalone Linux build.
Jamie Madill
2014-02-10
Move the enumerate_files script to the build directory.
Geoff Lang
2014-01-23
Rework tracing and perf defines.
Geoff Lang
2014-01-15
Added a utility application to generate c headers from dds textures.
Geoff Lang
2013-10-22
Regenerate project files.
Geoff Lang
2013-10-18
Regenerate public project files.
Geoff Lang
2013-10-18
Added a 64 bit build target to the gyp file.
Geoff Lang
2013-10-18
Disable warnings about size_t conversion and fix ambiguous template parameter...
Geoff Lang
2013-10-17
Regenerate project files.
Geoff Lang
2013-10-17
Regenerate project files.
Geoff Lang
2013-10-17
Merge 7692ca41dbfe20e6acf3319a37aa38b8160f51c6 from master.
Geoff Lang
2013-10-17
Merge 366229430ea056cf7f33917a4fa37b721512a42c from master.
Geoff Lang
2013-10-17
Deleted manually maintained visual studio projects and replaced them with gyp...
Geoff Lang
2013-10-17
Refactored the samples.gyp file.
Geoff Lang
2013-10-17
Moved the gyp libGLESv2 and libEGL projects into their own gyp files. Renamed...
Geoff Lang
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