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libGLESv2
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FramebufferAttachment.cpp
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Author
2014-09-18
Use ImageIndex in getRenderTarget.
Jamie Madill
2014-09-12
Add a helper to replace FBO attachment's getSerial.
Jamie Madill
2014-09-12
Add an attachment helper to replace getRenderTarget.
Jamie Madill
2014-09-10
Add queries for attachment targets.
Jamie Madill
2014-09-09
Squash the Texture attachment classes into one.
Jamie Madill
2014-09-05
Eliminate typed render target Texture attachment method.
Jamie Madill
2014-09-05
Use ImageIndex to return Texture attachment properties.
Jamie Madill
2014-09-05
Use attachment binding points for dynamic PS key.
Jamie Madill
2014-09-03
Add a new TextureAttachment class to simplify FBO attachments.
Jamie Madill
2014-09-02
Replace getDepthStencil with getRenderTarget.
Jamie Madill
2014-08-28
Removed common_includes.h reordered includes.
Geoff Lang
2014-08-28
Remove remnants of old PCH code.
Jamie Madill
2014-08-07
Unifying the various texture interfaces where possible
Brandon Jones
2014-08-04
Simplify formatutils.h by exposing the info structures.
Geoff Lang
2014-07-31
Revert "Unifying the various texture interfaces where possible"
Jamie Madill
2014-07-31
Unifying the various texture interfaces where possible
Brandon Jones
2014-07-14
Moved TextureStorage and Image into d3d
Brandon Jones
2014-06-26
Remove the clientVersion parameter from the format utils.
Geoff Lang
2014-06-25
Remove obsolete Renderbuffer types.
Jamie Madill
2014-06-18
Add queries for level and layer to FBO attachments.
Jamie Madill
2014-06-18
Add queries for object id and type to FBO attachments.
Jamie Madill
2014-06-16
Remove Renderer pointer from FBO attachments.
Jamie Madill
2014-06-16
Add new ref-counted Renderbuffer class.
Jamie Madill
2014-06-11
Report zero bit sizes for channels that shouldn't exist.
Geoff Lang
2014-06-10
Move FBO attachment code to new source file.
Jamie Madill